Races
Les traits raciaux de chaque race de WoW Forever d'après le client du jeu, les classes possibles pour chaque race, et notre sélection des meilleures races pour chaque classe. Forever a changé la plupart des traits raciaux : les conseils de Classic ne s'appliquent donc pas. Combien de joueurs choisissent chaque race : Population.
Meilleures races pour chaque classe
- Guerrier (Alliance): Humain, Elfe de la nuit, Nain
- Guerrier (Horde): Orc, Tauren, Troll
- Paladin (Alliance): Humain, Nain
- Paladin (Horde): Mort-vivant
- Chasseur (Alliance): Elfe de la nuit, Nain, Humain, High Order Skyborne
- Chasseur (Horde): Orc, Troll, Tauren, Windshaper Skyborne
- Voleur (Alliance): Humain, Elfe de la nuit, Gnome
- Voleur (Horde): Orc, Mort-vivant, Troll
- Prêtre (Alliance): Humain, Nain, Elfe de la nuit, Gnome
- Prêtre (Horde): Mort-vivant, Troll
- Chaman (Alliance): Nain
- Chaman (Horde): Orc, Troll, Tauren, Windshaper Skyborne
- Mage (Alliance): Humain, Gnome, High Order Skyborne
- Mage (Horde): Orc, Troll, Mort-vivant
- Démoniste (Alliance): Humain, Gnome
- Démoniste (Horde): Orc, Mort-vivant, Troll
- Druide (Alliance): Elfe de la nuit, High Order Skyborne
- Druide (Horde): Tauren, Windshaper Skyborne
Toutes les races et leurs traits raciaux
- Humain (Alliance; Chasseur, Mage, Paladin, Prêtre, Voleur, Démoniste, Guerrier): Perception: Dramatically increases stealth detection for 20 sec.; Impitoyabilité: Increases your critical strike chance with all spells and attacks by 1%.; L'esprit humain: Spirit increased by 10%.; Volonté de survie: Instantly removes all Stun effects.
- Orc (Horde; Chasseur, Mage, Voleur, Chaman, Démoniste, Guerrier): Fureur sanguinaire: Increases Attack Power and Spell Power by 10% for 15 sec.; Solidité: Duration of Stun effects on you reduced by 20%.; Bris de malédictions: Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.; Command: Damage dealt by Hunter and Warlock pets increased by 5%.
- Nain (Alliance; Chasseur, Paladin, Prêtre, Voleur, Chaman, Guerrier): Chasseur de gros gibier: Damage dealt versus Beasts increased by 5%.; Découverte de trésors: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.; Forme de pierre: Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.; Artisan's Precision: Increases your chance to hit with spells and attacks by 1%.
- Elfe de la nuit (Alliance; Druide, Chasseur, Prêtre, Voleur, Guerrier): Lumière d’Élune: Increases your critical strike chance with all spells and attacks by 10% for 15 sec.; Rapidité: Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.; Camouflage dans l'ombre: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.; Esprit feu follet: Transform into a wisp upon death, increasing movement speed by 75%.
- Mort-vivant (Horde; Mage, Paladin, Prêtre, Voleur, Démoniste, Guerrier): Cannibalisme: When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.; Toucher du tombeau: Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.; Respiration aquatique: Underwater breath lasts 300% longer than normal.; Volonté des Réprouvés: Instantly removes all Charm, Fear and Sleep effects.
- Tauren (Horde; Druide, Chasseur, Chaman, Guerrier): Culture: Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.; Endurance: Total Health increased by 5%.; Course dans les plaines: Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. It no longer increases mounted speed.; Choc martial: Stuns up to 5 enemies within 8 yds for 2 sec.
- Gnome (Alliance; Mage, Prêtre, Voleur, Démoniste, Guerrier): Spécialisation (Ingénierie): Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.; Maître de l'évasion: Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.; Eurêka !: Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.; Pensée expansive: Maximum Mana increased by 5%.
- Troll (Horde; Chasseur, Mage, Prêtre, Voleur, Chaman, Démoniste, Guerrier): Tueur de bêtes: Damage dealt versus Beasts increased by 5%.; Berserker: Increases your spellcasting and attack speed by 10% until cancelled.; Régénération rapide: Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.; Régénération: Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
- Éolide de l’Ordre suprême (Alliance; Druide, Chasseur, Mage, Voleur, Guerrier): Connaissance élémentaire: Damage dealt versus Elementals increased by 5%.; Lecture des lignes telluriques: Increases your Health and Mana regeneration by 50% for 15 sec (not while Innervate is on you). Used at a ley line, it also makes you Attuned for 1 hour: while Attuned, Read Leyline gives 100%. Attuned lasts through death.; Vue céleste: Increases your movement speed by 15% for 15 sec. Used at an elemental convergence, it also makes you Charged for 1 hour: while Charged, Skysight gives 30%. Charged lasts through death.; Marche sur l’air: Glide downward through the air for 10 sec while controlling your direction of travel.; Bénédiction du vent: Increases your spellcasting, melee, and ranged Haste by 2%.
- Éolide sculpte-vents (Horde; Druide, Chasseur, Voleur, Chaman, Guerrier): Connaissance élémentaire: Damage dealt versus Elementals increased by 5%.; Lecture des lignes telluriques: Increases your Health and Mana regeneration by 50% for 15 sec (not while Innervate is on you). Used at a ley line, it also makes you Attuned for 1 hour: while Attuned, Read Leyline gives 100%. Attuned lasts through death.; Vue céleste: Increases your movement speed by 15% for 15 sec. Used at an elemental convergence, it also makes you Charged for 1 hour: while Charged, Skysight gives 30%. Charged lasts through death.; Marche sur l’air: Glide downward through the air for 10 sec while controlling your direction of travel.; Bénédiction du vent: Increases your spellcasting, melee, and ranged Haste by 2%.
Vos 10 premiers niveaux, par race et classe
- Humain: Chasseur, Mage, Paladin, Prêtre, Voleur, Démoniste, Guerrier
- Orc: Chasseur, Mage, Voleur, Chaman, Démoniste, Guerrier
- Nain: Chasseur, Paladin, Prêtre, Voleur, Chaman, Guerrier
- Elfe de la nuit: Druide, Chasseur, Prêtre, Voleur, Guerrier
- Mort-vivant: Mage, Paladin, Prêtre, Voleur, Démoniste, Guerrier
- Tauren: Druide, Chasseur, Chaman, Guerrier
- Gnome: Mage, Prêtre, Voleur, Démoniste, Guerrier
- Troll: Chasseur, Mage, Prêtre, Voleur, Chaman, Démoniste, Guerrier
- Éolide de l’Ordre suprême: Druide, Chasseur, Mage, Voleur, Guerrier
- Éolide sculpte-vents: Druide, Chasseur, Voleur, Chaman, Guerrier
Données du client de la bêta de WoW Forever, version 1.60.1.70658, extraites le .