Guerrier
Rotations et guide · Guide JcE · Guide JcJ · Builds de talents · Capacités · Calculateur de talents · Macros · Modifications par rapport à Classic
Autres classes : Paladin, Chasseur, Voleur, Prêtre, Chaman, Mage, Démoniste, Druide
Les guerriers sont des combattants de mêlée alimentés par la rage, qui excellent en tant que tanks ou en tant qu'unités de dégâts à deux mains ou en armes jumelées. Forever rend la Maîtrise tactique innée afin que l'alternance de postures conserve la rage, remanie Heurtoir en une frappe avec un délai de récupération de 18 sec (Heurtoir amélioré, désormais un talent d'Armes de palier 6, ne réinitialise plus votre swing) et ajoute Frappe transperçante, un talent d'Armes pour désarçonner les cavaliers et frapper les géants.
Armes (Melee DPS)
Armes est une spécialisation à deux mains construite autour de Frappe mortelle, de Fulgurance et de gros critiques grâce à Empaler et à Blessures profondes. Un seul talent, Maître d’armes, récompense l'arme que vous maniez : les haches et les armes d'hast gagnent du critique, les masses et les bâtons ignorent l'armure, les épées obtiennent des attaques supplémentaires. Exaltation sanguinaire permet aux coups de la main droite sur une cible affectée par votre Pourfendre d'activer Fulgurance sans esquive, et avec la Maîtrise tactique innée, vous pouvez passer en Posture de combat pour Fulgurance sans perdre toute votre rage.
Fureur (Melee DPS)
Fureur est la spécialisation raid en armes jumelées, qui cumule Cruauté, Rafale et Enrager tandis que Sanguinaire et Tourbillon font le gros du travail. Depuis la version du 1er octobre (niveau 30), d'après les notes de Blizzard sur le guerrier, Tourbillon frappe toujours avec les deux armes, sans point de talent, et Coups déchaînés réduit de 3 le coût en Rage d'Enchaînement et de Tourbillon. Heurtoir amélioré est un talent d'Armes dans l'arbre de Forever, donc le Heurtoir de Fureur conserve son délai d'incantation. La mise en file de Frappe héroïque sert à dépenser votre rage.
Protection (Tank)
Les guerriers Protection tankent avec un bouclier en Posture défensive, en utilisant Heurt de bouclier, Vengeance et Fracasser armure pour la menace. Le talent Bastion de Forever ajoute 10 % de dégâts avec un bouclier équipé, ce qui rend la menace en épée et bouclier bien plus forte qu'en Classic. Maîtrise du blocage maintient le flux de rage de Vengeance et de Spécialisation Bouclier.
Trucs et astuces : ce que ForeverDB a appris
Arms
Mis à jour le 28 octobre 2026 pour la version 1.60.1.70658 · De le simulateur de DPS, le client du jeu
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.1% of your DPS at levels 30-39. (niveaux 30–39)
- Simulateur: Best consumable at levels 30-39: Elixir of Agility (+2% DPS in the simulator); then Bear Brisket (+1.8%). (niveaux 30–39)
- Simulateur: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +4.3% DPS in the simulator. (niveaux 30–39)
- Simulateur: Where your damage comes from at levels 30-39: auto attacks 48%, Heroic Strike 18%, Slam 12% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 30–39)
- Simulateur: Slam is worth 11.8% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Simulateur: Overpower is worth 5.2% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Simulateur: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, Agility 1.39, hit rating 1.08. (niveau 30)
- Simulateur: Use Bloodrage on the pull. It has a 1 min cooldown and accounts for 2.2% of your DPS at levels 20-29 in the simulator. (niveaux 20–29)
- Simulateur: Your best consumable at levels 20-29 is Bear Brisket, worth +3.1% DPS in the simulator. Scroll of Strength II is second at +2.8%. (niveaux 20–29)
- Simulateur: Blessing of Might from a Paladin is your best party buff at levels 20-29, giving +5.8% DPS in the simulator. (niveaux 20–29)
- Simulateur: At levels 20-29 your damage splits roughly as: auto attacks 55%, Heroic Strike 16%, Slam 15%. That is from the simulator using the recommended build, best gear, and a 60 s single-target fight. (niveaux 20–29)
- Simulateur: Slam accounts for 14.2% of your DPS at levels 20-29. The simulator's fight did that much less damage without it. (niveaux 20–29)
- Simulateur: Rend is worth 6.3% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 94% of the time. (niveaux 20–29)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 40 yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveaux 40–49)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 50 yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 60 yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (niveau 60)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (niveau 60)
Comment le jouer aux niveaux niveaux 30–39 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Execute: Quand la cible a moins de 20 % de vie: Only below 20% target health; worth 3.4% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Rend: Quand il est absent de la cible: Keep it on the target: up 91% of the sim's fight; worth 4.3% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Overpower: after dodge: Only after the target dodges; worth 5.2% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Slam: Dès qu’il est prêt: Cast it when it's ready (18 s cooldown); worth 11.8% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Heroic Strike: Comblez les vides avec: Your filler: cast it when nothing above is ready; the sim gains little from it (Simulateur, Client Forever, Guide ForeverDB)
Réagir à:
- Sous 20 % de vie : Execute: Execute works once the target is under 20% health (Client Forever, Simulateur)
Maintenir:
- Rend sur la cible, au moins 90 % du temps (Simulateur, Client Forever)
Délais de récupération:
- Bloodrage: À l’engagement (Simulateur, Client Forever, Guide ForeverDB)
Avant le pull:
- Blessing of Kings (Simulateur, Client Forever)
- Blessing of Might (Simulateur, Client Forever)
- Mark of the Wild (Simulateur, Client Forever)
- Elixir of Agility (Simulateur, Client Forever)
- Bear Brisket (Simulateur, Client Forever)
- Scroll of Strength II (Simulateur, Client Forever)
- Elixir of Ogre Strength (Simulateur, Client Forever)
Dernières modifications:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 5 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : tip wording or values (the simulator or the site's data changed)
Fury
Mis à jour le 28 octobre 2026 pour la version 1.60.1.70658 · De le simulateur de DPS, le client du jeu
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.4% of your DPS at levels 30-39. (niveaux 30–39)
- Simulateur: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 9.4% of your DPS at levels 30-39. (niveaux 30–39)
- Simulateur: Best consumable at levels 30-39: Bear Brisket (+2.1% DPS in the simulator); then Scroll of Strength II (+1.9%). (niveaux 30–39)
- Simulateur: The party buff that helps you most at levels 30-39 is Blessing of Might from a Paladin: +4.6% DPS in the simulator. (niveaux 30–39)
- Simulateur: Where your damage comes from at levels 30-39: auto attacks 33%, Off hand 25%, Heroic Strike 20% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 30–39)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 5.5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Simulateur: Overpower is worth 5.4% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Simulateur: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, Agility 1.21, haste rating 1.06. (niveau 30)
- Simulateur: Use Bloodrage on the pull. It has a 1 min cooldown and accounts for 1.7% of your DPS at levels 20-29 in the simulator. (niveaux 20–29)
- Simulateur: Your best consumable at levels 20-29 is Bear Brisket, worth +3.8% DPS in the simulator. Scroll of Strength II is second at +3.5%. (niveaux 20–29)
- Simulateur: Blessing of Might from a Paladin is your best party buff at levels 20-29, giving +7.5% DPS in the simulator. (niveaux 20–29)
- Simulateur: At levels 20-29 your damage splits roughly as: auto attacks 40%, Off hand 24%, Heroic Strike 17%. That is from the simulator using the recommended build, best gear, and a 60 s single-target fight. (niveaux 20–29)
- Simulateur: Overpower accounts for 5.9% of your DPS at levels 20-29. The simulator's fight did that much less damage without it. (niveaux 20–29)
- Simulateur: Slam accounts for 5.4% of your DPS at levels 20-29. The simulator's fight did that much less damage without it. (niveaux 20–29)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 40 yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveaux 40–49)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Death Wish has a 3 min cooldown and costs 10 Rage at levels 40-49 (client data): about once every second or third pull. (niveaux 40–49)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 50 yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Death Wish has a 3 min cooldown and costs 10 Rage at levels 50-59 (client data): about once every second or third pull. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 60 yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (niveau 60)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Death Wish has a 3 min cooldown and costs 10 Rage at level 60 (client data): about once every second or third pull. (niveau 60)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (niveau 60)
Comment le jouer aux niveaux niveaux 30–39 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Execute: Quand la cible a moins de 20 % de vie: Only below 20% target health; worth 5.5% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Overpower: after dodge: Only after the target dodges; worth 5.4% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Slam: Dès qu’il est prêt: Cast it when it's ready (18 s cooldown); worth 4.7% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Rend: Quand il est absent de la cible: Keep it on the target: up 87% of the sim's fight; worth 2.5% of your DPS (Simulateur, Client Forever)
- Heroic Strike: Comblez les vides avec: Your filler: cast it when nothing above is ready; worth 4.4% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
Réagir à:
- Sous 20 % de vie : Execute: Execute works once the target is under 20% health (Client Forever, Simulateur)
Maintenir:
- Rend sur la cible, au moins 85 % du temps (Simulateur, Client Forever)
Délais de récupération:
- Bloodrage: À l’engagement (Simulateur, Client Forever, Guide ForeverDB)
- Death Wish: À l’engagement (Simulateur, Client Forever, Guide ForeverDB)
Avant le pull:
- Blessing of Might (Simulateur, Client Forever)
- Blessing of Kings (Simulateur, Client Forever)
- Mark of the Wild (Simulateur, Client Forever)
- Bear Brisket (Simulateur, Client Forever)
- Scroll of Strength II (Simulateur, Client Forever)
- Elixir of Ogre Strength (Simulateur, Client Forever)
- Elixir of Agility (Simulateur, Client Forever)
Dernières modifications:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 8 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : 1 new tip(s); 1 tip(s) dropped (the simulator or the site's data changed)
Protection
Mis à jour le 28 octobre 2026 pour la version 1.60.1.70658 · De le client du jeu
- Client Forever: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: Last Stand has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (niveaux 30–39)
- Client Forever: Shield Wall has a 15 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (niveaux 30–39)
- Client Forever: There is no simulation for this spec yet. The rotation order is taken from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (niveaux 20–29)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveaux 40–49)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Last Stand has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (niveaux 40–49)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Shield Wall has a 15 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (niveaux 40–49)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mocking Blow has a 2 min cooldown and costs 10 Rage at levels 50-59 (client data): about once every second or third pull. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Last Stand has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Shield Wall has a 15 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (niveaux 50–59)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (niveau 60)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mocking Blow has a 2 min cooldown and costs 10 Rage at level 60 (client data): about once every second or third pull. (niveau 60)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Last Stand has a 3 min cooldown at level 60 (client data): about once every second or third pull. (niveau 60)
- Spéculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Shield Wall has a 15 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (niveau 60)
Comment le jouer aux niveaux niveaux 30–39 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Charge: Dès qu’il est prêt: Open from 8 to 25 yd; rank 2 (level 26) gives 12 Rage. With Vanguard (leveling and PvP builds) you can Charge straight from Defensive Stance. (Guide ForeverDB, Client Forever)
- Defensive Stance: Quand il vous manque: Switch right after Charge unless you took Vanguard; Tactical Mastery keeps up to 10 Rage. (Guide ForeverDB, Client Forever)
- Shield Block: Dès qu’il est prêt: Keep it up on hard hitters so Revenge stays available. (Guide ForeverDB, Client Forever)
- Revenge: Dès qu’il est prêt: Every time it lights up. (Guide ForeverDB, Client Forever)
- Sunder Armor: Quand il est absent de la cible: Your main threat filler, cheaper with Improved Sunder Armor. (Guide ForeverDB, Client Forever)
- Heroic Strike: Dès qu’il est prêt: With spare Rage. (Guide ForeverDB, Client Forever)
- Execute: Quand la cible a moins de 20 % de vie: Leveling: finish enemies at 20% health or less; it needs Battle or Berserker Stance. (Guide ForeverDB, Client Forever)
- Shield Bash: Dès qu’il est prêt: Interrupt casters. (Guide ForeverDB, Client Forever)
- Taunt: Dès qu’il est prêt: Grab loose enemies; it has an 8 sec cooldown. (Guide ForeverDB, Client Forever)
- Concussion Blow: Dès qu’il est prêt: Leveling and PvP builds: stun a caster or a hard-hitting enemy for 5 sec. (Guide ForeverDB, Client Forever)
Réagir à:
- Sous 20 % de vie : Execute: Execute works once the target is under 20% health (Client Forever)
Maintenir:
- Sunder Armor sur la cible, au moins 0 % du temps (Guide ForeverDB, Client Forever)
Délais de récupération:
- Bloodrage: as needed (Guide ForeverDB, Client Forever)
- Last Stand: À l’engagement (Guide ForeverDB, Client Forever)
- Shield Wall: as needed (Guide ForeverDB, Client Forever)
Avant le pull:
- Defensive Stance (Guide ForeverDB, Client Forever)
Dernières modifications:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 11 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : client build 1.60.1.70450 -> 1.60.1.70532 (new client build 1.60.1.70532)
Dernières modifications de chaque spécialisation. Réétudié chaque semaine et après chaque nouvelle version du jeu.
Équipement optimal (best in slot) à tous les niveaux : Armes, Fureur, Protection
Meilleurs métiers pour Guerrier: Forge + Minage.
Capacités de Guerrier
- Cri d’intimidation amélioré
- Hébétement prolongé
- Cri de guerre (niveau 1)
- Posture de combat (niveau 1)
- Frappe héroïque (niveau 1)
- Cri de défi amélioré (niveau 1)
- Volée de coups améliorée (niveau 1)
- Charge (niveau 4)
- Pourfendre (niveau 4)
- Coup de tonnerre (niveau 6)
- Brise-genou (niveau 8)
- Rage sanguinaire (niveau 10)
- Posture défensive (niveau 10, de la quête de classe de Classic Path of Defense)
- Fracasser armure (niveau 10, de la quête de classe de Classic Path of Defense (rang 1))
- Provocation (niveau 10, de la quête de classe de Classic Path of Defense)
- Fulgurance (niveau 12)
- Coup de bouclier (niveau 12)
- Cri démoralisant (niveau 14)
- Vengeance (niveau 14)
- Maîtrise tactique (niveau 14)
- Coup railleur (niveau 16)
- Maîtrise du blocage (niveau 16)
- Désarmement (niveau 18)
- Enchaînement (niveau 20)
- Représailles (niveau 20)
- Heurtoir (niveau 20)
- Ivresse de la victoire (niveau 20)
- Cri d’intimidation (niveau 22)
- Exécution (niveau 24)
- Cri de défi (niveau 26)
- Mur protecteur (niveau 28)
- Rage berserker (niveau 30)
- Posture berserker (niveau 30, de la quête de classe de Classic The Affray)
- Interception (niveau 30, de la quête de classe de Classic The Affray (rang 1))
- Tourbillon (niveau 36)
- Volée de coups (niveau 38)
- Témérité (niveau 50)
Questions fréquentes
What is the Defense skill in WoW Forever?
Defense is a passive combat skill every character has, shown as Defense in the client. A higher Defense Skill lowers the chance enemies hit or critically hit you and raises your block, dodge and parry, which is why it matters most to tanks.
Two Protection talents raise it in Forever, both named Anticipation and both now at Protection tier 2. The Paladin's Anticipation and the Warrior's Anticipation each add 20 Defense Skill at max rank, up from 10 in Classic Era. The Warrior build leans on Anticipation as its main passive Defense once talented.
Sources : Defense · Anticipation (Paladin) · Anticipation (Warrior) · vérifié sur la version 1.60.1.70532Données du client de la bêta de WoW Forever, version 1.60.1.70658, extraites le .