Races
Every WoW Forever race's racials from the game client, which classes each race can be, and our pick of the best races for each class. Forever changed most racials, so Classic advice doesn't carry over.
Best races for each class
- Warrior (Alliance): Human, Night Elf, Dwarf
- Warrior (Horde): Orc, Tauren, Troll
- Paladin (Alliance): Human, Dwarf
- Paladin (Horde): Undead
- Hunter (Alliance): Night Elf, Dwarf, Human, High Order Skyborne
- Hunter (Horde): Orc, Troll, Tauren, Windshaper Skyborne
- Rogue (Alliance): Human, Night Elf, Gnome
- Rogue (Horde): Orc, Undead, Troll
- Priest (Alliance): Human, Dwarf, Night Elf, Gnome
- Priest (Horde): Undead, Troll
- Shaman (Alliance): Dwarf
- Shaman (Horde): Orc, Troll, Tauren, Windshaper Skyborne
- Mage (Alliance): Human, Gnome, High Order Skyborne
- Mage (Horde): Orc, Troll, Undead
- Warlock (Alliance): Human, Gnome
- Warlock (Horde): Orc, Undead, Troll
- Druid (Alliance): Night Elf, High Order Skyborne
- Druid (Horde): Tauren, Windshaper Skyborne
Every race and its racials
- Human (Alliance; Hunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior): Perception: Dramatically increases stealth detection for 20 sec.; Sword Specialization: Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.; The Human Spirit: Spirit increased by 5%.; Will to Survive: Instantly removes all Stun effects.
- Orc (Horde; Hunter, Mage, Rogue, Shaman, Warlock, Warrior): Axe Specialization: Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.; Blood Fury: Increases Attack Power and Spell Power by 10% for 15 sec.; Hardiness: Duration of Stun effects on you reduced by 20%.; Shatter Curse: Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
- Dwarf (Alliance; Hunter, Paladin, Priest, Rogue, Shaman, Warrior): Big Game Hunter: Damage dealt versus Beasts increased by 5%.; Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.; Mace Specialization: Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.; Stoneform: Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
- Night Elf (Alliance; Druid, Hunter, Priest, Rogue, Warrior): Elune's Light: Increases your critical strike chance with all spells and attacks by 10% for 15 sec.; Quickness: Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.; Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.; Wisp Spirit: Transform into a wisp upon death, increasing movement speed by 75%.
- Undead (Horde; Mage, Paladin, Priest, Rogue, Warlock, Warrior): Cannibalize: When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.; Touch of the Grave: Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.; Underwater Breathing: Underwater breath lasts 300% longer than normal.; Will of the Forsaken: Instantly removes all Charm, Fear and Sleep effects.
- Tauren (Horde; Druid, Hunter, Shaman, Warrior): Cultivation: Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.; Endurance: Total Health increased by 5% and chance to hit increased by 1%.; Plainsrunning: Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.; War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec.
- Gnome (Alliance; Mage, Priest, Rogue, Warlock, Warrior): Engineering Specialization: Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.; Escape Artist: Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.; Eureka!: Your next 3 damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.; Expansive Mind: Maximum Mana increased by 5%.
- Troll (Horde; Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior): Beast Slaying: Damage dealt versus Beasts increased by 5%.; Berserking: Increases your spellcasting and attack speed by 10% until cancelled.; Rapid Regeneration: Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.; Regeneration: Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
- High Order Skyborne (Alliance; Druid, Hunter, Mage, Rogue, Warrior): Elemental Insight: Damage dealt versus Elementals increased by 5%.; Read Ley Line: Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.; Skysight: Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.; Walk on Air: Glide downward through the air for 10 sec while controlling your direction of travel.; Wind Blessed: Increases your spellcasting, melee, and ranged Haste by 1%.
- Windshaper Skyborne (Horde; Druid, Hunter, Rogue, Shaman, Warrior): Elemental Insight: Damage dealt versus Elementals increased by 5%.; Read Ley Line: Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.; Skysight: Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.; Walk on Air: Glide downward through the air for 10 sec while controlling your direction of travel.; Wind Blessed: Increases your spellcasting, melee, and ranged Haste by 1%.