Priest talent calculator and leveling order
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Other classes: Warrior, Paladin, Hunter, Rogue, Shaman, Mage, Warlock, Druid
Priests are cloth healers and shadow casters. Forever gives them a large new toolkit: Penance for Discipline, Holy Binding, Litany of Light and Prayer of Mending for Holy (all talents), and baseline Shadow Word: Death for Shadow. Divine Spirit is now a trainer spell at 30. Several new spells are racial: Contingency Plan and Confounding Flash (Gnome), Divine Grace (Human), Dark Sacrifice (Undead) and Chastise (Dwarf).
Plan your Priest talents for WoW Forever: click talents into the three trees and the calculator records the order you take them in, one talent per level, so you know what to pick at every level-up. Drag a level to move it, or click it to change its pick; every level is checked against the tree's tier and prerequisite rules. Share the build as a short link, load a recommended build in one click, and send the plan to the ForeverDB addon, which tells you where each new point goes in game.
Talent points in WoW Forever
From the Forever client (TraitCurrencySource): one talent point per level from 10 to 60, 51 in all. The Legacy perk Talented gives the same points up to 5 levels sooner (one more rank each at levels 9, 8, 7, 6 and 5). In each section a row needs 5 more points spent in the rows above it.
Priest talents compared with Classic
Of the 52 talents in Forever's Priest tree, 14 are new, 24 changed from Classic Era and 14 are the same. Classic talents Forever doesn't have: Unbreakable Will (Discipline tier 1), Shadow Affinity (Shadow tier 2), Improved Fade (Shadow tier 4), Divine Spirit (Discipline tier 5), Lightwell (Holy tier 7).
Recommended Priest builds
- Discipline: Wand and Shield Leveling (level 20)
- Discipline: Shield Healer for Dungeons (level 20)
- Discipline: Holy Fire and Penance Leveling (level 30)
- Discipline: Shield and Penance Healer (level 30)
- Discipline: Silent Resolve Shield PvP (level 20)
- Discipline: Shield and Mana Burn PvP (level 30)
- Discipline: Holy Fire and Penance Leveling with Power Infusion (level 40)
- Discipline: Shield and Penance Healer with Power Infusion (level 40)
- Discipline: Shield and Mana Burn PvP with Power Infusion (level 40)
- Discipline: Holy Fire and Penance Leveling with Spirit Tap (level 50)
- Discipline: Discipline Healer with Divine Aegis (level 50)
- Discipline: Shield and Mana Burn PvP with Renewed Hope (level 50)
- Discipline: Discipline Solo Build for Level 60 (level 60)
- Discipline: Discipline Healer for Level 60 (level 60)
- Discipline: Discipline PvP for Level 60 (level 60)
- Holy: Smite Leveling (level 20)
- Holy: Renew and Heal Dungeon Healer (level 20)
- Holy: Smite Leveling with Searing Light (level 30)
- Holy: Holy Healer with Holy Binding (level 30)
- Holy: Twilight Focus PvP Healer (level 20)
- Holy: Twilight Focus Healer with Holy Binding (level 30)
- Holy: Smite Leveling with Spiritual Guidance (level 40)
- Holy: Holy Healer with Prayer of Mending (level 40)
- Holy: Twilight Focus Healer with Prayer of Mending (level 40)
- Holy: Smite Leveling with Mental Agility (level 50)
- Holy: Holy Healer with Spiritual Healing (level 50)
- Holy: Holy PvP Healer with Twin Disciplines (level 50)
- Holy: Holy Solo Build for Level 60 (level 60)
- Holy: Holy Healer for Level 60 (level 60)
- Holy: Holy PvP Healer for Level 60 (level 60)
- Shadow: Spirit Tap and Mind Flay Leveling (level 20)
- Shadow: Shadow Focus and Mind Blast for Dungeons (level 20)
- Shadow: Vampiric Embrace Leveling (level 30)
- Shadow: Shadow DPS with Vampiric Embrace (level 30)
- Shadow: Blackout and Mind Flay PvP (level 20)
- Shadow: Silence and Blackout PvP (level 30)
- Shadow: Shadowform Leveling (level 40)
- Shadow: Shadowform Dungeon DPS (level 40)
- Shadow: Shadowform PvP (level 40)
- Shadow: Shadowform Leveling with Dark Inspiration (level 50)
- Shadow: Shadowform Dungeon DPS with Devouring Contagion (level 50)
- Shadow: Shadowform PvP with Early Demise (level 50)
- Shadow: Shadow Solo Build for Level 60 (level 60)
- Shadow: Shadow Dungeon DPS for Level 60 (level 60)
- Shadow: Shadow PvP for Level 60 (level 60)
Popular builds
Seen in WoW Forever: 5 players (6 characters). How it works: signed-in players upload their Companion addon file (its Your talent builds setting records each character’s talents). Each character counts once per level range, at most 2 of one player’s, and no names are shown. A spec appears once 5 characters from 3 different players at that level range have uploaded, and a build once 2 players run it.
Levels 10–19
3 Priest characters at Levels 10–19.
- Discipline: Not enough players yet: 2 of the 5 characters needed, from at least 3 different players.
- Shadow: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
Levels 20–29
3 Priest characters at Levels 20–29.
- Holy: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
- Shadow: Not enough players yet: 2 of the 5 characters needed, from at least 3 different players.
Discipline talents
- Tier 1: Power in Light (new in Forever) (5 ranks, level 10+): Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
- Tier 1: Wand Specialization (changed from Classic) (2 ranks, level 10+): Increases your damage with Wands by 25%. Classic: Increases your damage with Wands by 25%.
- Tier 1: Twin Disciplines (new in Forever) (5 ranks, level 10+): Increases the damage and healing of your instant cast spells by 5%.
- Tier 2: Silent Resolve (changed from Classic) (3 ranks, level 15+): Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. Classic: Reduces the threat generated by your spells by 20%.
- Tier 2: Holy Precision (new in Forever) (3 ranks, level 15+): Improves your chance to hit with Holy spells by 18%.
- Tier 2: Mental Strength (5 ranks, level 15+): Increases your total Intellect by 10%.
- Tier 2: Martyrdom (changed from Classic) (2 ranks, level 15+): Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. Classic: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
- Tier 3: Mental Agility (changed from Classic) (3 ranks, level 20+): Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. Classic: Reduces the mana cost of your instant cast spells by 10%.
- Tier 3: Inner Focus (1 rank, level 20+): When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
- Tier 3: Improved Power Word: Shield (changed from Classic) (3 ranks, level 20+): Increases the damage absorbed by your Power Word: Shield by 20%. Classic: Increases the damage absorbed by your Power Word: Shield by 15%.
- Tier 3: Meditation (changed from Classic) (3 ranks, level 20+): Allows 50% of your Mana regeneration to continue while casting. Classic: Allows 15% of your Mana regeneration to continue while casting.
- Tier 4: Improved Inner Fire (changed from Classic) (3 ranks, level 25+): Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. Classic: Increases the Armor bonus of your Inner Fire spell by 30%.
- Tier 4: Improved Mana Burn (changed from Classic) (2 ranks, level 25+): Reduces the casting time of your Mana Burn spell by 1.0 sec. Classic: Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Tier 4: Soul Warding (new in Forever) (1 rank, level 25+): Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
- Tier 5: Penance (new in Forever) (1 rank, level 30+): Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.
- Tier 5: Renewed Hope (new in Forever) (5 ranks, level 30+): Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
- Tier 6: Divine Aegis (new in Forever) (3 ranks, level 35+): Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec. (Numbers at level 60; they grow with your level.)
- Tier 7: Power Infusion (1 rank, level 40+): Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy talents
- Tier 1: Twilight Focus (changed from Classic) (3 ranks, level 10+): Gives your spells a 70% chance to not lose casting time when you take damage. Classic: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
- Tier 1: Improved Renew (3 ranks, level 10+): Increases the amount healed by your Renew spell by 15%.
- Tier 1: Holy Specialization (5 ranks, level 10+): Increases the critical effect chance of your Holy spells by 5%.
- Tier 2: Spell Warding (5 ranks, level 15+): Reduces all spell damage taken by 10%.
- Tier 2: Divine Fury (5 ranks, level 15+): Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
- Tier 3: Holy Nova (changed from Classic) (1 rank, level 20+): Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat. Classic: Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
- Tier 3: Blessed Recovery (changed from Classic) (3 ranks, level 20+): After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. Classic: After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
- Tier 3: Inspiration (changed from Classic) (3 ranks, level 20+): Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. Classic: Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
- Tier 4: Holy Reach (2 ranks, level 25+): Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
- Tier 4: Improved Healing (3 ranks, level 25+): Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
- Tier 4: Searing Light (changed from Classic) (2 ranks, level 25+): Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Classic: Increases the damage of your Smite and Holy Fire spells by 10%.
- Tier 4: Holy Binding (new in Forever) (1 rank, level 25+): Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
- Tier 5: Litany of Light (new in Forever) (2 ranks, level 30+): When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
- Tier 5: Spirit of Redemption (changed from Classic) (1 rank, level 30+): Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. Classic: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Tier 5: Spiritual Guidance (changed from Classic) (5 ranks, level 30+): Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. Classic: Increases spell damage and healing by up to 25% of your total Spirit.
- Tier 6: Spiritual Healing (changed from Classic) (3 ranks, level 35+): Increases the amount healed by your spells by 10%. Classic: Increases the amount healed by your healing spells by 10%.
- Tier 7: Prayer of Mending (new in Forever) (1 rank, level 40+): Places a spell on the target that heals them for 172 (scales with bonus healing) the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic talents
- Tier 1: Shadow Focus (changed from Classic) (5 ranks, level 10+): Improves your chance to hit with Shadow spells by 5%. Classic: Reduces your target's chance to resist your Shadow spells by 10%.
- Tier 1: Blackout (5 ranks, level 10+): Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
- Tier 1: Spirit Tap (changed from Classic) (5 ranks, level 10+): Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. Classic: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
- Tier 2: Improved Mind Blast (5 ranks, level 15+): Reduces the cooldown of your Mind Blast spell by 2.5 sec.
- Tier 2: Improved Shadow Word: Pain (2 ranks, level 15+): Increases the duration of your Shadow Word: Pain spell by 6 sec.
- Tier 2: Shadow Reach (changed from Classic) (2 ranks, level 15+): Increases the range of your offensive Shadow spells by 20%. Classic: Increases the range of your Shadow damage spells by 20%.
- Tier 3: Improved Psychic Scream (2 ranks, level 20+): Reduces the cooldown of your Psychic Scream spell by 4 sec.
- Tier 3: Mind Flay (changed from Classic) (1 rank, level 20+): Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. Classic: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
- Tier 3: Improved Mind Flay (new in Forever) (2 ranks, level 20+): Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
- Tier 4: Dark Inspiration (new in Forever) (5 ranks, level 25+): Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
- Tier 4: Vampiric Embrace (changed from Classic) (1 rank, level 25+): Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Classic: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
- Tier 4: Shadow Weaving (changed from Classic) (3 ranks, level 25+): Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. Classic: Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
- Tier 5: Silence (changed from Classic) (1 rank, level 30+): Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. Classic: Silences the target, preventing them from casting spells for 5 sec.
- Tier 5: Devouring Contagion (new in Forever) (2 ranks, level 30+): Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
- Tier 6: Early Demise (new in Forever) (2 ranks, level 35+): Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
- Tier 6: Darkness (5 ranks, level 35+): Increases your Shadow damage done by 10%.
- Tier 7: Shadowform (changed from Classic) (1 rank, level 40+): Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Best in slot gear at any level: Discipline, Holy, Shadow
Priest abilities
- Focused Casting
- Lesser Heal (level 1)
- Power Word: Fortitude (level 1)
- Smite (level 1)
- Shadow Word: Pain (level 4)
- Power Word: Shield (level 6)
- Fade (level 8)
- Renew (level 8)
- Confounding Flash (level 10)
- Desperate Prayer (level 10, from the Classic class quest Desperate Prayer (rank 1))
- Divine Grace (level 10)
- Hex of Weakness (level 10, from the Classic class quest Hex of Weakness (rank 1))
- Mind Blast (level 10)
- Resurrection (level 10)
- Starshards (level 10, from the Classic class quest Returning Home (rank 1))
- Touch of Weakness (level 10, from the Classic class quest Touch of Weakness (rank 1))
- Inner Fire (level 12)
- Cure Disease (level 14)
- Psychic Scream (level 14)
- Heal (level 16)
- Dispel Magic (level 18)
- Chastise (level 20, from the Classic class quest A Lack of Fear (rank 1))
- Contingency Plan (level 20)
- Dark Sacrifice (level 20, from the Classic class quest Devouring Plague (rank 1))
- Devouring Plague (level 20)
- Elune's Grace (level 20, from the Classic class quest Elune's Grace)
- Fear Ward (level 20)
- Feedback (level 20, from the Classic class quest Arcane Feedback (rank 1))
- Flash Heal (level 20)
- Holy Fire (level 20)
- Mind Soothe (level 20)
- Shackle Undead (level 20)
- Shadowguard (level 20, from the Classic class quest Shadowguard (rank 1))
- Mind Vision (level 22)
- Mana Burn (level 24)
- Divine Spirit (level 30)
- Mind Control (level 30)
- Prayer of Healing (level 30)
- Shadow Protection (level 30)
- Abolish Disease (level 32)
- Shadow Word: Death (level 32)
- Levitate (level 34)
- Greater Heal (level 40)
- Lightwell (level 40)
- Prayer of Fortitude (level 48)
- Prayer of Shadow Protection (level 56)
- Prayer of Spirit (level 60)
Data from the WoW Forever client, build 1.60.1.70862, extracted .