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Rogue PvP guide

Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic · Poisons

Other classes: Warrior, Paladin, Hunter, Priest, Shaman, Mage, Warlock, Druid

Rogues are energy-based melee assassins built around combo points, finishers and stealth openers. Forever gives them Shank (an off-hand strike from the trainer at 24), Mutilate (the Assassination capstone at level 40) and Venom (an Assassination talent that makes Shank boost your poisons), the Combat talents Coup de Grace for harder Eviscerates, Puncturing Wounds for Backstab crits and Flawless Execution, which makes Eviscerate cheaper, and Death Mark, Subtlety's capstone finisher.

Speculation: gear rankings and rotation advice are provisional. Launch availability and results may differ; player observations will refine these recommendations.

Assassination Rogue PVP guide

Assassination PvP at 20 is about burst: Malice adds crit to Ambush, Backstab and Eviscerate, three points in Improved Gouge lengthen the only incapacitate you can use mid-fight, and three points in Coup de Grace, in Combat's first tier, make a 5-point Eviscerate hit hard. You have no stuns, Vanish or Blind yet, so choose fights you can end quickly and leave the rest. At 30 the build becomes a Cheap Shot, Kidney Shot and Cold Blood burst, and Mutilate joins it at 40.

Burst

Control

Staying alive

Battlegrounds

Your job in a battleground is to remove healers and casters, not to trade blows with a Warrior. Stay in Stealth at the edge of the fight, pick a healer or the healer keeping an enemy flag carrier alive, and open with Ambush; Kick the next heal and Gouge the one after. When your team defends a flag or a control point, wait there in Stealth: Sap the first enemy who walks in out of combat and fight the second, which buys time for help to arrive. Don't carry flags as Assassination at this level; without Vanish or stuns you drop quickly once you're focused. Blizzard has announced Darkspear Islands, a new 15 vs 15 battleground off the coast of Kalimdor for levels 30–60 that mixes control points with Arathi Basin-style flag captures, and the client also has Warsong Gulch, Arathi Basin and Alterac Valley maps, but which of them open at launch, and in which level brackets, hasn't been confirmed.

Open-world PvP

On the PvP ruleset you choose most fights, so choose well. Look for enemies fighting a mob or low on health, approach in Stealth from behind and Ambush; if they're at full health and you can't win fast, let them pass. When you're jumped, don't spend Energy on damage first: Evasion against a melee class, Gouge, then Sprint away and break line of sight around trees and buildings against casters. At 20 you have no Vanish, so an escape means outrunning them. Near quest mobs, wait until your target is busy with a mob before you open, so they can't turn and fight you at full strength. On a Normal ruleset realm, Blizzard's note applies: sapping a PvP-flagged player flags you for PvP too.

Matchups

Stats

Agility, Stamina, Critical Strike, Hit, Attack Power, Strength. Stamina matters far more than in dungeons: with no Vanish or stun at 20, surviving the counterattack is what lets you finish the kill. Agility and Critical Strike feed the burst that Malice builds on, and some Hit keeps Gouge and Kick from missing. Among weapons, a hard-hitting main-hand dagger still comes first, for Ambush and Backstab.

PvP stat weights (ForeverDB's own, not Blizzard's; the same weights pick the Assassination PvP best in slot gear): weapon DPS 3, hit 1.1, Agility 1, crit 1, Stamina 0.9, expertise 0.8, haste 0.6, Strength 0.5, attack power 0.45, dodge 0.3, armor 0.03.

Tips

Combat Rogue PVP guide

Combat is the Rogue that punishes melee in PvP at 20. Deflection raises your parry chance and opens Riposte, a cheap strike after a parry that disarms the attacker; Lightning Reflexes adds dodge, Precision helps Gouge and Kick land, and Coup de Grace makes your finisher hit harder. Against casters Riposte rarely comes up, so there it's Kick, Gouge and a fast Eviscerate. At 30 the build adds Improved Sprint, Endurance, Improved Kick, Flawless Execution, a point of Aggression and Blade Flurry.

Burst

Control

Staying alive

Battlegrounds

Combat is the Rogue that can stay in a fight. Guard your healers: Gouge and Kick the caster who dives them, and let the Warrior or Rogue who turns on you run into Riposte's disarm. At 30, Endurance brings Evasion and Sprint back often enough to chase down an enemy flag carrier or to escort your own, and Improved Sprint clears the slows used to catch you. On a control point, Combat is the Rogue build most able to hold off a single melee attacker until help arrives. Blizzard has announced Darkspear Islands, a new 15 vs 15 battleground off the coast of Kalimdor for levels 30–60 with control points and Arathi Basin-style flag captures, and the client has Warsong Gulch, Arathi Basin and Alterac Valley maps, but which of them open at launch, and in which level brackets, hasn't been confirmed.

Open-world PvP

Combat is the build for surviving ganks on the PvP ruleset. When a melee class opens on you, press Evasion at once, fight back with Sinister Strike and Eviscerate, and use Riposte every time it lights up. Against casters, close the gap and Kick; if you can't reach them, break line of sight and Sprint away. When you're the one hunting, open from Stealth with Garrote on a target already fighting a mob, and keep Sprint ready so they can't walk away. On a Normal ruleset realm, Sap flags you when the target is PvP-flagged.

Matchups

Stats

Agility, Stamina, Hit, Critical Strike, Attack Power, Strength. Stamina is worth far more than in dungeons, because Combat's plan is to outlast the enemy. Hit comes next, so Gouge and Kick land when they matter. Agility stays your main stat, and Dodge on gear stacks with Lightning Reflexes and Evasion. Weapon damage still matters most for Sinister Strike and Riposte.

PvP stat weights (ForeverDB's own, not Blizzard's; the same weights pick the Combat PvP best in slot gear): weapon DPS 3.5, hit 1.2, Agility 1, Stamina 0.9, crit 0.9, expertise 0.9, haste 0.6, Strength 0.5, dodge 0.5, attack power 0.45, parry 0.2, armor 0.04.

Tips

Subtlety Rogue PVP guide

Subtlety is the stealth opener spec. At 20 the PvP build takes Master of Deception to reach a target unseen, Opportunity and Improved Ambush so the opener hits hard and often crits, and Premeditation for 2 free combo points before it. Ghostly Strike moved to tier 4 in the 4 November build, so it joins at 30. Compared with the dungeon build it takes Master of Deception and Premeditation instead of Dirty Tricks and Serrated Blades: the plan is to win in the first few seconds, and to leave if you don't.

Burst

Control

Staying alive

Battlegrounds

Subtlety is the battleground hunter. Roam in Stealth, pick off healers and casters who drift away from their group, and Sap a defender waiting at a flag or control point so you can deal with the defenders one at a time. Restealth as soon as a kill is done, so you can choose the next target. Stay out of big melee brawls; your damage comes in bursts and your defences are thin. Blizzard has announced Darkspear Islands, a new 15 vs 15 battleground off the coast of Kalimdor for levels 30–60 that combines control points with Arathi Basin-style flag captures, and the client has Warsong Gulch, Arathi Basin and Alterac Valley maps, but which of them open at launch, and in which level brackets, hasn't been confirmed.

Open-world PvP

Subtlety is built for open-world hunting on the PvP ruleset. Move in Stealth, let your target pull a mob or drop to half health, then Ambush from behind; Master of Deception makes you harder to spot as you close in. If the first seconds don't go your way, leave: Gouge, Sprint and find another target. When you're ganked yourself, press Evasion first against melee, and remember you have no Vanish at 20. Around quest hubs and mob camps, Sap one of a pair of enemy players before you open on the other. On a Normal ruleset realm, Sap flags you for PvP when used on a PvP-flagged player.

Matchups

Stats

Agility, Stamina, Critical Strike, Hit, Attack Power, Strength. Stamina matters because a failed opener means taking the counterattack with no stun or Vanish at 20. Agility and Critical Strike make Ambush and Backstab land harder and crit more often, and Hit keeps the opener, Gouge and Kick from missing. A hard-hitting main-hand dagger comes before any stat.

PvP stat weights (ForeverDB's own, not Blizzard's; the same weights pick the Subtlety PvP best in slot gear): weapon DPS 3, Agility 1, Stamina 1, hit 1, crit 0.9, expertise 0.7, attack power 0.5, Strength 0.5, haste 0.5, dodge 0.4, armor 0.04.

Tips

Checked against WoW Forever build 1.60.1.70862.

Best in slot gear at any level: Assassination PvP, Combat PvP, Subtlety PvP

Rogue abilities

No longer trainer abilities in the live client

Common questions

What's the best race for a Rogue in WoW Forever?

It depends on your faction and spec. ForeverDB's best race for each class lists the picks, and every racial is on the races page. Forever reworked most racials, so Classic advice does not carry over.

Alliance:
- Human: Ruthless adds 1% critical strike chance to all spells and attacks, Will to Survive instantly removes all stuns, and Perception sharply raises stealth detection for 20 sec.
- Night Elf: Quickness adds 1% dodge and 2% movement speed and makes you harder to detect in Stealth, Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld drops you out of sight.
- Gnome: Eureka! makes your non-periodic damaging abilities cost 10% less Energy and deal 10% more damage for 8 sec, and Escape Artist frees you from snares and roots.

Horde:
- Orc: Blood Fury raises Attack Power and Spell Power by 10% for 15 sec, and Hardiness shortens stuns by 20%.
- Undead: Will of the Forsaken removes Charm, Fear and Sleep, and Touch of the Grave gives your hits a 20% chance to drain Health (up to 5% of your maximum).
- Troll: Berserking raises attack and casting speed by 10%, and Rapid Regeneration restores half your Health over 6 sec out of combat.

No race is uniquely best for a Rogue; pick for your spec and whether you PvP.

Sources: Which race to play: best races for every class · Races and racials · checked on build 1.60.1.70888

Is there a Rogue levelling guide for Forever?

Yes. ForeverDB has a full Rogue levelling guide built from the Forever client: which race to pick, every ability by level, what to press on one or several enemies, class quests, gear and dungeons, and the mistakes new Rogues make.

For talents, the Rogue builds page now has builds at levels 20, 30, 40, 50 and 60 for all three trees (Combat, Assassination and Subtlety), with levelling, group and PvP versions, the reason for every point and a talent calculator, all checked against the current client. Combat is the most forgiving to level with: any one-handed weapon works and you don't need to stand behind the mob.

Everything Forever changed for Rogues is on the Rogue changes page.

Sources: Leveling a Rogue · Rogue talent builds and rotations · Rogue changes in Forever · checked on build 1.60.1.70888

How much damage does Mutilate do and when do Rogues get it?

Yes, but at level 40 now, not 30. In the current build Mutilate sits at tier 7 of the Assassination tree and needs Venom at 1/1 first. The cap is 60, so you can reach it.

Rank 1, from the client: instantly attacks with both weapons for 90% weapon damage plus an extra 39 with each weapon, with the damage raised by 20% against poisoned targets, and it awards 2 combo points. It costs 60 Energy. Higher ranks add more flat damage (Rank 2 plus 56, Rank 3 plus 79).

Mutilate needs a dagger in each hand even though the tooltip doesn't say so, and there's no positional requirement, so you don't have to stand behind the target. Everything Forever reworked for Rogues is on the Rogue changes page.

Sources: Mutilate (Forever client) · Rogue changes in Forever · Leveling a Rogue · checked on build 1.60.1.70862

The whole FAQ

Data from the WoW Forever client, build 1.60.1.70888, extracted .