Leveling a Rogue to 20

A beginner's guide to leveling a Rogue to the level 20 beta cap in WoW Forever: which race, every ability by level, the leveling talent builds, what to press, class quests, gear, and the mistakes new Rogues make.

The Forever beta is capped at level 20, and level 30 is expected around mid-October 2026. Ability levels and tooltips in this guide come from the Forever beta client. Anything marked Classic comes from the original game's data and may be different in Forever.

The Rogue in a nutshell

A Rogue is a melee damage dealer. In group terms that makes you DPS (short for damage per second): your job is to kill things, not to heal or to hold the enemies' attention the way a tank does. You fight up close with one or two weapons, you can sneak around unseen with Stealth, and your attacks come in two kinds: builders that add combo points and finishers that spend them.

Tip: New to WoW? A mob is any computer-controlled enemy, a pull is starting a fight with one, and aggro means a mob has decided to attack you. Most of leveling is pulling one mob at a time, killing it and moving on.

Choosing a race

Nine races can be Rogues in Forever: Human, Dwarf, Night Elf, Gnome and High Order Skyborne for the Alliance, and Orc, Undead, Troll and Windshaper Skyborne for the Horde. Tauren can't. Every race has its own racial abilities, and none of them makes or breaks a Rogue, so pick the faction your friends play and a race you like. Here is what each one brings.

RaceFactionRacials that help a Rogue
HumanAllianceSword Specialization adds 2% critical strike chance while you hold a sword, a good fit for Combat. Will to Survive removes stuns, and Perception helps you spot stealthed players.
DwarfAllianceStoneform removes bleeds, poisons and diseases and cuts Physical damage taken by 10% for 8 sec. Mace Specialization adds 1% critical strike chance with a mace, and Big Game Hunter adds 5% damage against Beasts.
Night ElfAllianceQuickness gives 1% more dodge, 2% more speed, and makes a Night Elf Rogue harder to spot in Stealth. Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld hides you while you stand still.
GnomeAllianceEureka! makes a few attacks cheaper and stronger (see the warning below). Escape Artist frees you from roots and slows.
High Order SkyborneAllianceWind Blessed adds 1% Haste. Read Ley Line raises your Health regeneration by 100% (for 15 min near a ley line, 15 sec elsewhere), which shortens the wait between fights, and Elemental Insight adds 5% damage against Elementals.
OrcHordeBlood Fury raises Attack Power by 10% for 15 sec. Axe Specialization adds 1% critical strike chance with an axe, and Rogues can use one-handed axes in Forever. Hardiness makes stuns on you 20% shorter.
UndeadHordeCannibalize regenerates Health from a nearby Humanoid or Undead corpse, so you eat less between fights. Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave sometimes drains Health from your target.
TrollHordeBerserking makes you attack 10% faster. Rapid Regeneration regenerates 50% of your maximum Health over 6 sec while you stay still, like a free meal between fights. Regeneration and Beast Slaying add Health regeneration and 5% damage against Beasts.
Windshaper SkyborneHordeThe same racials as the High Order Skyborne: Wind Blessed, Read Ley Line and Elemental Insight, plus Skysight for speed and Walk on Air to glide down from heights.

Racial tooltips from the Forever client. Blizzard is still tuning racials during the beta.

Watch out: The client's tooltip for the Gnome racial Eureka! reads 'your next 3 damaging abilities have their Energy cost reduced by 10% and deal 10% more damage', but Blizzard's September 24 development notes describe Eureka on every class as a 10% discount on Mana, Rage or Energy abilities. Expect it to change.

The Skyborne are new in Forever and begin on Zephras Isle, their own level 1–12 starting zone (Meet the Skyborne). For every race and racial in one place, see Races, classes and racials.

Tip: On a PvP realm (see rulesets), racials that break stuns or spot stealthed players are worth more, because other players can attack you while you quest.

How a Rogue fights

Energy

Every Rogue attack costs Energy. The bar refills on its own, so a Rogue never has to stop and drink. What you manage is the spending: if you press everything the moment you can, you run dry and stand there auto-attacking. The table shows what your main attacks cost in the Forever client.

AbilityKindEnergyNotes
Sinister StrikeBuilder45Works from any side, with any weapon.
BackstabBuilder60Only from behind, with a dagger in your main hand.
GougeBuilder and control45The target must face you. Any damage breaks it.
EviscerateFinisher35Damage grows with each combo point spent.
Slice and DiceFinisher25Faster attacks; more points only make it last longer.
KickInterrupt25Stops a spell being cast.
GarroteOpener50From Stealth, from behind. A bleed.
AmbushOpener60From Stealth, from behind, with a dagger.

Rank 1 Energy costs from the Forever client. Talents can lower them: Improved Sinister Strike takes 5 Energy off Sinister Strike.

Combo points

Builders such as Sinister Strike and Backstab add a combo point to your target, up to 5. Finishers such as Eviscerate and Slice and Dice spend all of them, and the more points you spend, the stronger or longer the finisher. Combo points sit on the target, not on you: switch targets, or let the mob die first, and those points are gone.

Tip: Blizzard lists it as a known issue that the beta's Personal Resource Display doesn't show combo points, so don't rely on it to count them.

Stealth and openers

Stealth makes you hard to see but slows you by 50%. Stealth is rank 2, learned at level 20, and slows you by only 40%.

Stealth isn't invisibility. Mobs notice you when you get close, and higher-level mobs notice you sooner, so approach from behind and go around other enemies instead of brushing past them. From Stealth you start fights with an opener: Garrote from level 14 and Ambush from level 18, both from behind the target. Sap from level 10 takes a Humanoid out of the fight before it starts, and Pick Pocket from level 4 lets you pick a mob's pocket before you attack.

Poisons

Speculation: Poisons at level 20 are in the client but not confirmed. The Forever client has the Poisons skill at level 20, and both Instant Poison and Crippling Poison need level 20. Their tooltips: Instant Poison gives each hit a 20% chance to deal 13 to 17 Nature damage, with 60 charges, and Crippling Poison gives each hit a 30% chance to slow the target by 50% for 12 sec. Both last 30 minutes on a weapon. In Classic, Rogues learned poisons through a class quest chain that starts at level 20 (Mathias and the Defias for the Alliance, Deep Cover for the Horde) and mixed them from ingredients such as Dust of Decay. Classic's chains run through quests of level 24 to 26, above the beta cap, so how Forever players at 20 get poisons isn't known yet.

Your abilities, level by level

The table lists everything the Rogue trainer teaches up to level 20, straight from the Forever client. Visit your class trainer whenever you reach a new even level: new ranks hit harder, and new abilities change how you fight.

LevelAbilityRank
1EviscerateRank 1
1Puncturing Wounds
1Sinister StrikeRank 1
1StealthRank 1
4BackstabRank 1
4Pick Pocket
6GougeRank 1
6Sinister StrikeRank 2
8Evasion
8EviscerateRank 2
10SapRank 1
10Slice and DiceRank 1
10SprintRank 1
12BackstabRank 2
12KickRank 1
14Expose ArmorRank 1
14GarroteRank 1
14Sinister StrikeRank 3
16EviscerateRank 3
16FeintRank 1
18AmbushRank 1
18GougeRank 2
20BackstabRank 3
20RuptureRank 1
20StealthRank 2

Everything a Rogue learns from the class trainer up to level 20, from the Forever client.

The ones that matter most while leveling, in the order you get them:

Talents: which spec to level with

Your first talent point comes at level 10 and you get one more each level, so you have 11 by level 20. Each of the three trees (Assassination, Combat and Subtlety) opens a new row of talents for every 5 points you put into it. ForeverDB publishes a level 20 leveling build for each tree on the Rogue builds page, with the reason for every point and a talent calculator. In short:

BuildTalents at 20What it does
Combat: Sinister Strike and EnduranceImproved Sinister Strike 2/2, Lightning Reflexes 3/5, Precision 5/5, Endurance 1/2The builds page calls it the safest questing build: cheaper Sinister Strikes, more dodge and hit, and 60% shorter cooldowns on Evasion and Sprint. Works with any weapon.
Assassination: Crit and EviscerateMalice 5/5, Improved Eviscerate 3/3, Ruthlessness 1/3, Murder 1/2, Lethality 1/5More critical strikes on everything, a harder Eviscerate, and a chance at a free combo point after each finisher.
Subtlety: Dagger openerOpportunity 5/5, Master of Deception 2/5, Camouflage 3/5, Ghostly Strike 1/1For opening every fight from Stealth with a dagger: stronger Ambush and Backstab, back into Stealth sooner, and Ghostly Strike, a builder that works from the front and adds dodge.

The published level 20 leveling builds. See the builds page for the full reasoning and the dungeon and PvP versions.

If you're new, Combat is the forgiving choice: you don't need to stand behind the mob, any decent one-handed weapon works, and Endurance keeps your emergency buttons ready. Pick Assassination if you like big finishers, or Subtlety if you enjoy the stealthy dagger style and don't mind hunting for a good dagger.

Only rank 1 of many talents has text in the Forever client, so what the extra ranks add isn't known yet. Blizzard's September 24 notes say that during the beta, resetting your talents costs 1 silver if you haven't changed them recently, so it's cheap to try all three.

The published level 30 builds carry on into Riposte and Blade Flurry for Combat, the poison talents and Cold Blood for Assassination, and Hemorrhage for Subtlety.

What to press

This is the Combat leveling rotation from the builds page, in plain steps. Auto attack is your weapon swinging on its own once a fight starts; everything else is a button you press.

One enemy

  1. Walk up in Stealth if you want to start the fight on your terms. If the mob will live a while, open with Garrote from behind; otherwise just attack.
  2. Press Sinister Strike until you have 1 or 2 combo points, then spend them on Slice and Dice if the fight will last. Skip it on mobs that die quickly.
  3. Keep pressing Sinister Strike up to 5 combo points, then use Eviscerate. If the mob is nearly dead, finish with 3 or 4 points instead of wasting Energy.
  4. If the mob starts casting a spell, especially a heal, Kick it.
  5. Low on Energy against a tough mob? Use Gouge, let your Energy come back, then carry on. Any damage wakes the mob up, so don't hit it until you're ready.

With a dagger (the Assassination and Subtlety builds), open with Ambush from behind and use Backstab whenever you're behind the mob, falling back to Sinister Strike when you're in front. Subtlety also presses Ghostly Strike whenever it's ready.

Two or more enemies

You have no area attacks at 20, so the plan is to take enemies out of the fight and kill them one at a time.

  1. If a Humanoid stands next to your target before the fight, Sap it first, then open on the other one.
  2. When two mobs are hitting you, press Evasion early, not when you're nearly dead.
  3. Gouge the second mob and kill the first. Don't hit the Gouged one, because any damage breaks it.
  4. Build and finish on one target at a time, and spend your combo points before that target dies.
  5. If it's going badly, use Sprint and run. Vanish only comes at level 22, so at 20 running is your way out.

Tip: Use your bow, gun, crossbow or thrown weapon to pull a single mob toward you from a distance, away from its friends, then fight it where nothing else can join in.

Class quests up to 20

Class quests are only offered to your class. The Forever client has the Rogue quests below, but the givers and places in the table come from Classic's data, so Forever may have moved or changed them. The early ones mostly point you to your trainer or a Rogue contact in a city; the later ones send you around your faction's zones.

LevelQuestForStarts with (Classic data)
1Encrypted LetterHumanMarshal McBride, Elwynn Forest
1Encrypted Memorandum, Encrypted RuneGnome, DwarfSten Stoutarm, Dun Morogh
1Encrypted SigilNight ElfConservator Ilthalaine, Teldrassil
1Encrypted Parchment, Encrypted TabletOrc, TrollGornek, Durotar
1Encrypted ScrollUndeadShadow Priest Sarvis, Tirisfal Glades
10Seek out SI: 7AllianceKeryn Sylvius, Elwynn Forest
10Snatch and GrabAllianceMaster Mathias Shaw, Stormwind City
10Simple Subterfugin'AllianceHulfdan Blackbeard, Ironforge
10Road to Salvation, Onin's ReportAllianceHogral Bakkan and Onin MacHammar, Dun Morogh
10The Apple Falls, Destiny CallsAllianceJannok Breezesong (Teldrassil) and Syurna (Darnassus)
10TherzokOrcKaplak, Durotar
10Mennet CarkadUndeadMarion Call, Tirisfal Glades
13The Shattered HandOrc, TrollTherzok, Orgrimmar
13The DeathstalkersUndeadMennet Carkad and Andron Gant, Undercity
16SI:7, Redridge RendezvousAllianceKeryn Sylvius (Elwynn Forest) and Renzik "The Shiv" (Stormwind City)
16To Hulfdan!, Kingly ShakedownAllianceHogral Bakkan (Dun Morogh) and Hulfdan Blackbeard (Ironforge)
16Erion Shadewhisper, Erion's BehestAllianceJannok Breezesong (Teldrassil) and Erion Shadewhisper (Darnassus)
16To Orgrimmar!, Zando'zan, Wrenix of RatchetHordeKaplak (Durotar), then Shenthul and Zando'zan (Orgrimmar)
16Find the Shattered Hand, Fenwick ThatrosHorde; Fenwick Thatros is Undead onlyMennet Carkad, Undercity
18Plundering the PlunderersHordeWrenix the Wretched
20Mathias and the Defias, The Touch of ZanzilAllianceMaster Mathias Shaw, Stormwind City
20Alther's MillAllianceLucius, Redridge Mountains
20Deep Cover, The Shattered SaluteHordeShenthul, Orgrimmar
20Hinott's AssistanceHordeSerge Hinott, Alterac Mountains
20Tools of the TradeUndeadMennet Carkad, Undercity

Rogue class quests the Forever client has, up to level 20. Levels, givers and places are Classic data. The Skyborne start on Zephras Isle, and the data doesn't show which of these they get.

Some level 20 chains continue past the beta cap in Classic's data: Klaven's Tower (Westfall) and Mission: Possible But Not Probable (The Barrens) are level 24, and the second Hinott's Assistance is level 26. The map links drop a pin on the Forever map at the Classic spot.

Speculation: Pick Lock is in the Forever client, but it isn't in the Rogue trainer list, so we can't say when you get it. In Classic the Rogue trainer taught it at level 16.

Gear and weapons

Your weapon matters more than any other item. Sinister Strike adds a flat amount to your weapon's damage, and Backstab and Ambush deal a percentage of it, so a harder-hitting main-hand weapon makes every attack stronger. Replace your weapon whenever you find a clear upgrade.

The Rogue dungeon guide lists the best items for each slot at 20 and 30 and where they come from, and the gear planner lets you try combinations. A few examples at 20:

Professions that suit a Rogue

Any profession works, and Professions explains them all. Rogue-friendly picks:

Groups and dungeons

In a group you're melee DPS. Let the tank (the player who holds the mobs' attention) pull, then attack the tank's target from behind. Good habits:

Dungeons within reach by 20 include Ragefire Chasm, the Deadmines, Wailing Caverns and Shadowfang Keep; each page lists its level, bosses and quests. The Rogue dungeon guide has group builds such as Dagger Backstab for groups, and Your first dungeon covers finding a group and what to expect.

Common beginner mistakes

What Forever changed for Rogues

The full list of Rogue differences from Classic is on the Rogue changes page, and our Rogue outlook looks ahead to levels 21 to 40.

Checked against WoW Forever beta build 1.60.1.70009.