Rogue changes in WoW Forever: every spell and talent vs Classic
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Other classes: Warrior, Paladin, Hunter, Priest, Shaman, Mage, Warlock, Druid
Every Rogue change in the WoW Forever client (build 1.60.1.70862) compared with Classic Era 1.15.9.69722: 11 new talents, 11 new or changed spells, 36 changed talents, 5 Classic spells and talents removed, 10 Season of Discovery leftovers. Each spell lists every rank's damage or healing, spell power coefficient, cost, cast time, range and duration in both clients, written as "Forever instead of Classic". Classic Era is only the baseline: every Forever number comes from the Forever client's own data. Ranks learned above the level cap (60) are in the client but can't be reached yet.
Jump to: New spells · New talents · Changed spells · Changed talents · Removed · Season of Discovery leftovers
New Rogue spells in Forever
Poised New
New in Forever.
- New in Forever: not a Classic Era ability.
Shank New
New in Forever.
- New in Forever: not a Classic Era ability.
New Rogue talents
Dirty Tricks New talent
New Subtlety talent, tier 2, 2 ranks, from level 15.
Forever (Rank 2): Reduces the Energy cost of your Sap and Blind abilities by 50%.
Puncturing Wounds New talent (Classic Era: Improved Backstab)
New Combat talent in the place of Classic's Improved Backstab.
Classic Era (Rank 3): Increases the critical strike chance of your Backstab ability by 30%.
Forever (Rank 3): Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Blood Splatter New talent
New Assassination talent, tier 3, 1 rank, from level 20.
Forever (Rank 1): Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Composure New talent
New Combat talent, tier 3, 2 ranks, from level 20.
Forever (Rank 2): Increases the Energy cost reduction of your Poised ability by 10.
Flawless Execution New talent (Classic Era: Dagger Specialization)
New Combat talent in the place of Classic's Dagger Specialization.
Classic Era (Rank 1): Increases your chance to get a critical strike with Daggers by 5%.
Forever (Rank 1): Reduces the Energy cost of your Eviscerate ability by 15.
Quick Getaway New talent
New Subtlety talent, tier 4, 2 ranks, from level 25.
Forever (Rank 2): Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Venom New talent
New Assassination talent, tier 5, 1 rank, from level 30.
Forever (Rank 1): Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Boot Knife New talent (Classic Era: Deadliness)
New Subtlety talent in the place of Classic's Deadliness.
Classic Era (Rank 5): Increases your Attack Power by 10%.
Forever (Rank 5): Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Flash of Steel New talent
New Combat talent, tier 6, 5 ranks, from level 35.
Forever (Rank 5): Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
Death Mark New talent
New Subtlety talent, tier 7, 1 rank, from level 40.
Forever (Rank 1): Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 (scales with attack power and critical strike chance) damage cap 2 points: 24% stored, 267 (scales with attack power and critical strike chance) damage cap 3 points: 36% stored, 369 (scales with attack power and critical strike chance) damage cap 4 points: 48% stored, 471 (scales with attack power and critical strike chance) damage cap 5 points: 60% stored, 573 (scales with attack power and critical strike chance) damage cap
Mutilate New talent
New Assassination talent, tier 7, 1 rank, from level 40; costs more energy (vs its Season of Discovery version).
- Costs more energy. Rank 1: 60 Energy instead of 40 Energy.
- Ranks with a Season of Discovery spell ID are compared with that SoD version from the Classic Era client, not original Classic.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cost |
|---|---|---|---|---|---|---|
| Rank 1 | 40 | — | — (Season of Discovery) | — | — | 60 Energy instead of 40 Energy |
| Rank 2 | 50 | — | new in Forever | — | — | 60 Energy |
| Rank 3 | 60 | — | new in Forever | — | — | 60 Energy |
Forever (Rank 1): Instantly attacks with both weapons for 90% weapon damage plus an additional 39 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Changed Rogue spells, rank by rank
Classic Era's coefficients for ranks learned before level 20 include Classic's low-level penalty; the Forever client gives those ranks their full coefficient (see the downrank calculator).
One-Handed Axes Gained
Weapon or armor skill: learned from level 1 (not in Classic Era).
- Weapon or armor skill: learned from level 1 (not in Classic Era).
Eviscerate Changed
Tooltip changed.
- Tooltip text changed on 3 ranks; the numbers in both clients' spell data are the same. Classic Era's tooltip has its numbers typed into the text instead of reading them from the spell data as Forever's does, so the two tooltips can show different numbers for the same data.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 1 | 1–5 + 5 per combo point | 1–5 + 5 per combo point | 1 | 1 |
| Rank 2 | 8 | 3–11 + 11 per combo point | 3–11 + 11 per combo point | 1 | 1 |
| Rank 3 | 16 | 6–20 + 19 per combo point | 6–20 + 19 per combo point | 1 | 1 |
| Rank 4 | 24 | 10–30 + 31 per combo point | 10–30 + 31 per combo point | 1 | 1 |
| Rank 5 | 32 | 15–45 + 45 per combo point | 15–45 + 45 per combo point | 1 | 1 |
| Rank 6 | 40 | 22–66 + 71 per combo point | 22–66 + 71 per combo point | 1 | 1 |
| Rank 7 | 48 | 34–102 + 110 per combo point | 34–102 + 110 per combo point | 1 | 1 |
| Rank 8 | 56 | 48–144 + 151 per combo point | 48–144 + 151 per combo point | 1 | 1 |
| Rank 9 | 60 | 54–162 + 170 per combo point | 54–162 + 170 per combo point | 1 | 1 |
Classic Era (Rank 6): Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage
Forever (Rank 6): Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
Backstab Changed
Tooltip changed.
- Tooltip text changed on 9 ranks; the numbers in both clients' spell data are the same. Classic Era's tooltip has its numbers typed into the text instead of reading them from the spell data as Forever's does, so the two tooltips can show different numbers for the same data.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 4 | 150% weapon damage + 10 | 150% weapon damage + 10 | — | — |
| Rank 2 | 12 | 150% weapon damage + 20 | 150% weapon damage + 20 | — | — |
| Rank 3 | 20 | 150% weapon damage + 32 | 150% weapon damage + 32 | — | — |
| Rank 4 | 28 | 150% weapon damage + 46 | 150% weapon damage + 46 | — | — |
| Rank 5 | 36 | 150% weapon damage + 60 | 150% weapon damage + 60 | — | — |
| Rank 6 | 44 | 150% weapon damage + 90 | 150% weapon damage + 90 | — | — |
| Rank 7 | 52 | 150% weapon damage + 110 | 150% weapon damage + 110 | — | — |
| Rank 8 | 60 | 150% weapon damage + 140 | 150% weapon damage + 140 | — | — |
| Rank 9 | 60 | 150% weapon damage + 150 | 150% weapon damage + 150 | — | — |
Classic Era (Rank 9): Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Forever (Rank 9): Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Gouge Changed
Tooltip changed.
- Tooltip text changed on 5 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 6 | 10 | 10 | 1 | 1 |
| Rank 2 | 18 | 20 | 20 | 1 | 1 |
| Rank 3 | 32 | 32 | 32 | 1 | 1 |
| Rank 4 | 46 | 55 | 55 | 1 | 1 |
| Rank 5 | 60 | 75 | 75 | 1 | 1 |
Classic Era (Rank 5): Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Forever (Rank 5): Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Sap Changed
Tooltip changed.
- Tooltip text changed on 3 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 10 | — | — | — | — |
| Rank 2 | 28 | — | — | — | — |
| Rank 3 | 48 | — | — | — | — |
Classic Era (Rank 3): Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Forever (Rank 3): Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Expose Armor Changed
Stronger effect (all 5 ranks).
- Stronger effect (all 5 ranks). Rank 5: −450 per combo point instead of −340 per combo point.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 14 | −90 per combo point | −80 per combo point | — | — |
| Rank 2 | 26 | −180 per combo point | −145 per combo point | — | — |
| Rank 3 | 36 | −270 per combo point | −210 per combo point | — | — |
| Rank 4 | 46 | −360 per combo point | −275 per combo point | — | — |
| Rank 5 | 56 | −450 per combo point | −340 per combo point | — | — |
Rank 1: −90 per combo point instead of −80 per combo point; Rank 2: −180 per combo point instead of −145 per combo point; Rank 3: −270 per combo point instead of −210 per combo point; Rank 4: −360 per combo point instead of −275 per combo point; Rank 5: −450 per combo point instead of −340 per combo point.
Classic Era (Rank 5): Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor
Forever (Rank 5): Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
Rupture Changed
Less damage (all 6 ranks).
- Less damage (all 6 ranks). Rank 6: 105 over 6 sec instead of 180 over 6 sec.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 20 | 15 over 6 sec | 24 over 6 sec | — | — |
| Rank 2 | 28 | 21 over 6 sec | 36 over 6 sec | — | — |
| Rank 3 | 36 | 33 over 6 sec | 54 over 6 sec | — | — |
| Rank 4 | 44 | 48 over 6 sec | 81 over 6 sec | — | — |
| Rank 5 | 52 | 66 over 6 sec | 111 over 6 sec | — | — |
| Rank 6 | 60 | 105 over 6 sec | 180 over 6 sec | — | — |
Rank 1: 15 over 6 sec instead of 24 over 6 sec; Rank 2: 21 over 6 sec instead of 36 over 6 sec; Rank 3: 33 over 6 sec instead of 54 over 6 sec; Rank 4: 48 over 6 sec instead of 81 over 6 sec; Rank 5: 66 over 6 sec instead of 111 over 6 sec; Rank 6: 105 over 6 sec instead of 180 over 6 sec.
Classic Era (Rank 6): Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs
Forever (Rank 6): Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
Distract Changed
Duration 10 sec instead of none.
- Duration: 10 sec instead of none.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Duration |
|---|---|---|---|---|---|---|
| — | 22 | −5 | — | — | — | 10 sec instead of none |
Classic Era: Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
Forever: Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Changed Rogue talents
Coup de Grace Changed (Classic Era: Improved Eviscerate)
Moved to Combat; renamed from Improved Eviscerate; top rank's effect changed.
- Renamed: Improved Eviscerate in Classic Era.
- Moved: Assassination tier 1, column 1 in Classic Era; Combat tier 1, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Increases the damage done by your Eviscerate ability by 15%.
Forever (Rank 3): Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Efficient Strikes Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Reduces the Energy cost of your Sinister Strike ability by 5.
Forever (Rank 2): Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Improved Gouge Changed
Moved to Assassination; top rank's effect changed.
- Moved: Combat tier 1, column 1 in Classic Era; Assassination tier 1, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Increases the effect duration of your Gouge ability by 1.5 sec.
Forever (Rank 3): Increases the duration of your Gouge ability by 1.5 sec.
Malice Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your critical strike chance by 5%.
Forever (Rank 5): Increases your critical strike chance with all attacks and Poisons by 5%.
Master of Deception Changed
3 ranks instead of 5; top rank's effect changed.
- 3 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3 (Era rank 5)): Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Forever (Rank 3 (Era rank 5)): Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Forever (Rank 5): Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Remorseless Attacks Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Forever (Rank 2): After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Setup Changed
Moved to tier 1.
- Moved: Subtlety tier 4, column 1 in Classic Era; Subtlety tier 1, column 1 in Forever.
Camouflage Changed
Moved to tier 2; 3 ranks instead of 5; top rank's effect changed.
- Moved: Subtlety tier 2, column 3 in Classic Era; Subtlety tier 2, column 2 in Forever.
- 3 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3 (Era rank 5)): Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Forever (Rank 3 (Era rank 5)): Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Deflection Changed
3 ranks instead of 5; top rank's effect changed.
- 3 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3 (Era rank 5)): Increases your Parry chance by 5%.
Forever (Rank 3 (Era rank 5)): Increases your Parry chance by 6%.
Dirty Deeds Changed
Moved to tier 2; top rank's effect changed.
- Moved: Subtlety tier 5, column 3 in Classic Era; Subtlety tier 2, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Forever (Rank 2): Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Improved Ambush Changed
Moved to tier 2.
- Moved: Subtlety tier 3, column 3 in Classic Era; Subtlety tier 2, column 3 in Forever.
Improved Expose Armor Changed
Moved to tier 2; top rank's effect changed.
- Moved: Assassination tier 3, column 2 in Classic Era; Assassination tier 2, column 2 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases the armor reduced by your Expose Armor ability by 50%.
Forever (Rank 2): Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Improved Sprint Changed
Moved to tier 2.
- Moved: Combat tier 3, column 4 in Classic Era; Combat tier 2, column 4 in Forever.
Precision Changed
3 ranks instead of 5; top rank's effect changed.
- 3 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3 (Era rank 5)): Increases your chance to hit with melee weapons by 5%.
Forever (Rank 3 (Era rank 5)): Improves your chance to hit by 3%.
Endurance Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Forever (Rank 2): Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Initiative Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever (Rank 3): Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Lethality Changed
2 ranks instead of 5; top rank's effect changed.
- 2 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2 (Era rank 5)): Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Forever (Rank 2 (Era rank 5)): Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Premeditation Changed
Usable in or out of Stealth; moved to tier 3; top rank's effect changed.
- Usable in or out of Stealth (Classic Era: in Stealth only).
- Moved: Subtlety tier 7, column 2 in Classic Era; Subtlety tier 3, column 2 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Forever (Rank 1): Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades Changed
Moved to tier 3; top rank's effect changed.
- Moved: Subtlety tier 4, column 3 in Classic Era; Subtlety tier 3, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Causes your attacks to ignore 300 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. (Numbers at level 60; they grow with your level.)
Forever (Rank 3): Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Vigor Changed
Moved to tier 3; 2 ranks instead of 1.
- Moved: Assassination tier 7, column 2 in Classic Era; Assassination tier 3, column 1 in Forever.
- 2 ranks in Forever; Classic Era had 1.
Aggression Changed
Moved to tier 4; top rank's effect changed.
- Moved: Combat tier 6, column 3 in Classic Era; Combat tier 4, column 4 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Forever (Rank 3): Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Cold Blood Changed
Moved to tier 4; top rank's effect changed.
- Moved: Assassination tier 5, column 2 in Classic Era; Assassination tier 4, column 2 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Forever (Rank 1): When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Elusiveness Changed
Moved to tier 4; top rank's effect changed.
- Moved: Subtlety tier 2, column 2 in Classic Era; Subtlety tier 4, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Forever (Rank 2): Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Ghostly Strike Changed
Moved to tier 4; top rank's effect changed.
- Moved: Subtlety tier 3, column 2 in Classic Era; Subtlety tier 4, column 2 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Forever (Rank 1): A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Improved Poisons Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the chance to apply poisons to your target by 10%.
Forever (Rank 5): Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vile Poisons Changed
Moved to tier 4.
- Moved: Assassination tier 4, column 2 in Classic Era; Assassination tier 4, column 1 in Forever.
Weapon Expertise Changed
Moved to tier 4; top rank's effect changed.
- Moved: Combat tier 6, column 2 in Classic Era; Combat tier 4, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases your skill with Sword, Fist and Dagger weapons by 5.
Forever (Rank 2): Reduces the chance for your attacks to be Dodged or Parried by 2%.
Blade Flurry Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Forever (Rank 1): Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Dual Wield Specialization Changed
Moved to tier 5; 2 ranks instead of 5; top rank's effect changed.
- Moved: Combat tier 4, column 3 in Classic Era; Combat tier 5, column 1 in Forever.
- 2 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2 (Era rank 5)): Increases the damage done by your offhand weapon by 50%.
Forever (Rank 2 (Era rank 5)): Increases the damage done by your off-hand weapon by 50%.
Hack and Slash Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever (Rank 5): Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Heightened Senses Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Forever (Rank 2): Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Hemorrhage Changed
Moved to tier 5; top rank's effect changed.
- Moved: Subtlety tier 5, column 4 in Classic Era; Subtlety tier 5, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Forever (Rank 1): An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Improved Kidney Shot Changed
2 ranks instead of 3; top rank's effect changed.
- 2 ranks in Forever; Classic Era had 3.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2 (Era rank 3)): While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Forever (Rank 2 (Era rank 3)): Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Relentless Strikes Changed
Moved to tier 5; 5 ranks instead of 1.
- Moved: Assassination tier 3, column 1 in Classic Era; Assassination tier 5, column 1 in Forever.
- 5 ranks in Forever; Classic Era had 1.
Seal Fate Changed
Moved to tier 6; 3 ranks instead of 5.
- Moved: Assassination tier 6, column 2 in Classic Era; Assassination tier 6, column 3 in Forever.
- 3 ranks in Forever; Classic Era had 5.
Classic Rogue spells and talents not in Forever
Fist Weapon Specialization Removed talent
Classic Era Combat talent (tier 5), not in Forever's talent trees.
- A Combat talent in Classic Era (tier 5, 5 ranks). Forever's talent trees don't have it.
Classic Era (Rank 5): Increases your chance to get a critical strike with Fist Weapons by 5%.
Improved Sap Removed talent
Classic Era Subtlety talent (tier 4), not in Forever's talent trees.
- A Subtlety talent in Classic Era (tier 4, 3 ranks). Forever's talent trees don't have it.
Classic Era (Rank 3): Gives you a 90% chance to return to stealth mode after using your Sap ability.
Mace Specialization Removed talent
Classic Era Combat talent (tier 5), not in Forever's talent trees.
- A Combat talent in Classic Era (tier 5, 5 ranks). Forever's talent trees don't have it.
Classic Era (Rank 5): Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.
Murder Removed talent
Classic Era Assassination talent (tier 2), not in Forever's talent trees.
- A Assassination talent in Classic Era (tier 2, 2 ranks). Forever's talent trees don't have it.
Classic Era (Rank 2): Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Sleight of Hand Removed talent
Classic Era Subtlety talent (tier 2), not in Forever's talent trees.
- A Subtlety talent in Classic Era (tier 2, 2 ranks). Forever's talent trees don't have it.
Classic Era (Rank 2): Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
Season of Discovery leftovers
Speculation: these 10 Season of Discovery spells are still in the Forever client files, but no Forever trainer, quest or talent teaches them, so they are probably unused.
- Main Gauche
- Between the Eyes
- Blade Dance
- Poisoned Knife
- Quick Draw
- Redirect
- Saber Slash
- Shadowstrike
- Shiv
- Shuriken Toss
Unchanged Rogue abilities
The same as Classic Era in the client data (every rank's numbers and tooltip):
- Vanished
- Sinister Strike
- Stealth
- Pick Pocket
- Evasion
- Slice and Dice
- Sprint
- Kick
- Garrote
- Feint
- Ambush
- Vanish
- Detect Traps
- Cheap Shot
- Disarm Trap
- Kidney Shot
- Blind
- Safe Fall
Source: the WoW Forever client's spell and talent tables (build 1.60.1.70862), compared with the Classic Era 1.15.9.69722 client by spell ID and name. Spell IDs from 395000 up are Season of Discovery spells the Classic Era client also carries: those are compared with their Season of Discovery version.
Data from the WoW Forever client, build 1.60.1.70862, extracted .