Priest PvE

Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Changes vs Classic

Priests are cloth healers and shadow casters. Forever gives them a large new toolkit: Penance for Discipline, Prayer of Mending and Binding Heal for Holy, and baseline Shadow Word: Death for Shadow. Several new spells are racial: Contingency Plan and Confounding Flash (Gnome), Divine Grace (Human), Dark Sacrifice (Undead) and Chastise (Dwarf). The client also has a Litany of Light passive that no trainer teaches yet.

Discipline Priest PvE guide

Discipline heals by preventing damage. At level 20 you keep a group alive with Power Word: Shield, Renew and three direct heals, and the dungeon build adds a stronger shield, less threat from your heals and Meditation's regeneration while you cast. Forever's Penance, a heal that can also hit enemies, arrives at 30.

Your job in a group

You're the group's healer. Shield the tank as each pull starts, keep Renew on them, heal with Heal and cover sudden damage with Flash Heal, and buff everyone with Power Word: Fortitude before the first pull. Silent Resolve lowers the threat of your heals, and Fade hands a monster back to the tank when it turns on you. For crowd control you have Shackle Undead on one undead enemy and Psychic Scream when enemies reach you. Fear Ward protects the tank from the next fear, Dispel Magic removes harmful magic, Cure Disease removes diseases, and Resurrection brings back anyone who dies once the fight is over. You have no interrupt at level 20.

Opener

Cooldowns

Stats

Healing Power / Spell Power, Intellect, Spirit, Mana per 5 sec, Stamina. Forever raised most priest heal coefficients (Heal rank 1 is 0.857, up from 0.729 in Classic Era, and Lesser Heal rank 3 is 0.714, up from 0.446), so healing on gear adds more to every heal. Intellect is your mana pool. Meditation keeps half your mana regeneration going while you cast, which makes Spirit worth more for this build than for a Holy priest at 20. Mana per 5 sec adds regeneration too, and Stamina matters little while the tank holds the monsters.

Tips

Holy Priest PvE guide

Holy is the throughput healer: more critical heals, a quicker Heal from Divine Fury, a stronger Renew and Holy Nova, an instant heal for party members standing near you. At level 20 you heal dungeons with Renew and Heal and save Flash Heal for sudden damage. Forever's Binding Heal and Penance arrive at 25 and 30.

Your job in a group

You're the group's healer. Keep Renew on the tank, heal with Heal (Divine Fury makes it quicker) and use Flash Heal for sudden damage. Holy Nova heals party members within 10 yards with no threat when the group stacks, and Power Word: Fortitude buffs the whole party. Shackle Undead holds one undead enemy out of a pull, Psychic Scream scatters enemies that reach you, Fear Ward saves the tank from the next fear, Dispel Magic and Cure Disease clean up harmful effects, and Resurrection brings back anyone who dies. You have no interrupt at 20; Fade hands monsters back to the tank if your heals pull them.

Opener

Cooldowns

Stats

Healing Power / Spell Power, Intellect, Mana per 5 sec, Spirit, Stamina. Heal's coefficient is 0.857 in Forever (0.729 in Classic Era) and Lesser Heal rank 3's is 0.714, so healing on gear adds a lot to every heal. Intellect is your mana pool. The level 20 build has no Meditation, so Spirit's regeneration works mostly between casts; at 30, Spiritual Guidance turns Spirit into healing and moves it up the list.

Tips

Shadow Priest PvE guide

Shadow is the priest's damage spec: Mind Blast, Shadow Word: Pain and Mind Flay, with Blackout's chance to stun, Shadow Affinity's lower threat and Shadow Focus's extra hit. At level 20 you're a ranged damage dealer with a shield and heals for emergencies; Vampiric Embrace and Shadow Weaving arrive at 30, and Shadowform needs level 40.

Your job in a group

You deal ranged damage. Put Shadow Word: Pain on the main target and fit Mind Blast in on cooldown once the tank has threat, with Mind Flay in between; Mind Blast causes a lot of threat, and Shadow Affinity lowers it. You're also a backup healer: Power Word: Shield, Renew and Flash Heal can save a pull, and Power Word: Fortitude buffs the group. Shackle Undead holds one undead enemy, Psychic Scream scatters enemies that reach the casters, Fear Ward protects the tank, and Mind Flay's slow keeps a fleeing monster from bringing help. Dispel Magic, Cure Disease and Resurrection round out the kit. You have no interrupt at 20.

Opener

Cooldowns

Stats

Spell Power / Shadow Damage, Hit, Intellect, Critical Strike, Spirit, Stamina. Forever raised Mind Blast's coefficient to 0.429 and Shadow Word: Pain's to 0.2 (0.364 and 0.154 at the same ranks in Classic Era), so spell and Shadow damage on gear add more than before. Shadow Focus gives 5% hit with Shadow spells; hit on gear still helps against bosses above your level. Intellect keeps you casting. This build has no Meditation, so Spirit's regeneration works mostly between fights.

Tips

Checked against WoW Forever beta build 1.60.1.70009.

Priest abilities