Priest Abilities

Rotations & Guide · Builds · Abilities · Talent Calculator · Changes vs Classic

Priests are cloth healers and shadow casters. Forever gives them a large new toolkit: Penance for Discipline, Prayer of Mending and Binding Heal for Holy, and baseline Shadow Word: Death for Shadow. Several new spells are racial: Contingency Plan and Confounding Flash (Gnome), Divine Grace (Human), Dark Sacrifice (Undead) and Chastise (Dwarf). The client also has a Litany of Light passive that no trainer teaches yet.

Discipline (Healer)

Discipline is a mana-efficient absorb and burst healer in Forever. Penance channels holy light to heal an ally or damage an enemy on a 12 sec cooldown, Power Word: Shield prevents damage, and Gnomes get Contingency Plan as a long-cooldown safety net. Inner Focus and Power Infusion boost key moments.

Holy (Healer)

Holy is the raw throughput healer. Forever adds Prayer of Mending (bouncing heal on a 10 sec cooldown) and Binding Heal (heals target and you), and Humans get Divine Grace (instant emergency heal). The client also has Litany of Light, which refunds mana when you alternate between different heal spells, but no trainer teaches it yet. Spiritual Guidance turns Spirit into healing power.

Shadow (Caster DPS)

Shadow stacks DoTs and channels in Shadowform with Shadow Weaving boosting your shadow damage. Forever makes Shadow Word: Death baseline as an instant finisher with self-damage backlash, and Undead priests get Dark Sacrifice to convert health into mana. Vampiric Embrace heals your party from your shadow damage.

Priest abilities