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Rogue PvE guide

Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic · Poisons

Other classes: Warrior, Paladin, Hunter, Priest, Shaman, Mage, Warlock, Druid

Rogues are energy-based melee assassins built around combo points, finishers and stealth openers. Forever gives them Shank (an off-hand strike from the trainer at 24), Mutilate (the Assassination capstone at level 40) and Venom (an Assassination talent that makes Shank boost your poisons), the Combat talents Coup de Grace for harder Eviscerates, Puncturing Wounds for Backstab crits and Flawless Execution, which makes Eviscerate cheaper, and Death Mark, Subtlety's capstone finisher.

Speculation: gear rankings and rotation advice are provisional. Launch availability and results may differ; player observations will refine these recommendations.

Assassination Rogue PvE guide

At level 20, Assassination in a dungeon is a Slice and Dice and Eviscerate spec: Malice adds crit to everything, Improved Slice and Dice keeps the buff up for longer, and Ruthlessness often hands a point back after each finisher. Since the 4 November build its Forever tools come later: Venom, a tier 5 talent at 30, makes each Shank boost your poisons, and Mutilate, now the tier 7 talent, needs level 40. At 20 you stand behind the tank's target and alternate Backstab or Sinister Strike with Eviscerate.

Your job in a group

Single-target melee damage from behind the tank's target, and a reliable interrupt: Kick locks a caster out of that spell school. Before a pull, Sap one Humanoid out of the pack from Stealth so the tank faces one fewer mob, and Gouge a loose add that nobody else is hitting. You have no area damage at 20, so kill mobs in the order the tank marks them and use Feint to stay below the tank's threat. Don't pull; stay in Stealth until the tank has the mobs' attention.

Opener

Cooldowns

Stats

Hit, Agility, Critical Strike, Attack Power, Strength. Hit first, so Backstab, Eviscerate and Kick land. Agility is the main stat on Rogue gear, and Critical Strike stacks with Malice. Attack Power and Strength come after. Your main-hand weapon matters more than any single stat, because Backstab and Ambush deal a percentage of its weapon damage and Sinister Strike adds to it.

Tips

Combat Rogue PvE guide

Combat is the steady, forgiving damage spec, and in Forever it's also the dagger Backstab spec: Puncturing Wounds, a tier 2 Combat talent, makes Backstab crit far more often and often add a second combo point. The level 20 dungeon build pairs it with Coup de Grace (called Improved Eviscerate before the 4 November build), Efficient Strikes and Precision; at 30 it reaches Flawless Execution, Aggression and Blade Flurry, Combat's cleave and burst cooldown, and at 40 Dual Wield Specialization, Flash of Steel and Adrenaline Rush. With a sword, mace, axe or fist weapon, Sinister Strike is your builder instead.

Your job in a group

Steady single-target melee damage with any weapon type, and an interrupt: Kick locks a caster out of that spell school. Before a pull, Sap one Humanoid out of the pack from Stealth, and Gouge a loose add that nobody else is hitting. You have no area damage at 20, so follow the tank's kill order and Feint when you get close to the tank's threat. At 30, Blade Flurry adds cleave on pairs of mobs, but it breaks Sap and Gouge on anything nearby.

Opener

Cooldowns

Stats

Hit, Agility, Critical Strike, Attack Power, Strength. Hit first, so Backstab, Kick and both weapons' swings land. Then Agility and Critical Strike, then Attack Power and Strength. Your main-hand weapon's damage matters most, since Backstab deals a percentage of it and Sinister Strike adds to it; the off-hand gains value with Shank, from 24, which strikes with it, and with Dual Wield Specialization at 40.

Tips

Subtlety Rogue PvE guide

Subtlety at 20 is an opener and dagger spec. Opportunity makes Backstab, Garrote and Ambush hit harder, Improved Ambush makes the opener crit, and Dirty Tricks makes Sap cheap. Ghostly Strike, a builder from any angle that raises your dodge, moved to tier 4 in the 4 November build and comes at 25. Dungeons suit Subtlety, because you can stay behind the target; at 30 the dungeon build reaches Serrated Blades and Hemorrhage, and Rupture becomes a real finisher.

Your job in a group

Single-target melee damage from behind the tank's target, interrupts with Kick, Sap on a Humanoid before the pull and Gouge on a loose add. Dirty Tricks halves Sap's Energy cost, so you can Sap before the pull and still open with Ambush, and Stealth's short cooldown lets you restealth between pulls for another one. You have no area damage at 20; kill targets in the tank's order and Feint when you get close to the tank's threat.

Opener

Cooldowns

Stats

Hit, Agility, Critical Strike, Attack Power, Strength. Hit first, so your Ambush, Backstab and Kick land. Agility and Critical Strike next; Critical Strike adds to Improved Ambush's bonus on your opener. The main-hand dagger's damage matters most, because Ambush, Backstab and Ghostly Strike are all percentages of it.

Tips

Checked against WoW Forever build 1.60.1.70862.

Tips & tricks: what ForeverDB learned

Assassination

Updated 11 November 2026 for build 1.60.1.70888 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at level 60: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Slice and Dice: When it's missing from you: Keep it up: 90% of the sim's fight; worth 1.8% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Eviscerate: Whenever it's ready: Cast it when it's ready; worth 10.7% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Sinister Strike: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 47.7% of your DPS (Simulator, Forever client)

Keep up:

Cooldowns:

Before the pull:

Latest changes:

Combat

Updated 11 November 2026 for build 1.60.1.70888 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at level 60: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Slice and Dice: When it's missing from you: Keep it up: 88% of the sim's fight; worth 2.2% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Eviscerate: Whenever it's ready: Cast it when it's ready; worth 10.6% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Sinister Strike: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 46.3% of your DPS (Simulator, Forever client, ForeverDB guide)

Keep up:

Cooldowns:

Before the pull:

Latest changes:

Subtlety

Updated 11 November 2026 for build 1.60.1.70888 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at level 60: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Slice and Dice: When it's missing from you: Keep it up: 87% of the sim's fight; worth 2.8% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Eviscerate: Whenever it's ready: Cast it when it's ready; worth 7.1% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Ghostly Strike: Whenever it's ready: Cast it when it's ready (20 s cooldown); the sim gains little from it (Simulator, Forever client, ForeverDB guide)
  4. Hemorrhage: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 3.8% of your DPS (Simulator, Forever client, ForeverDB guide)

Keep up:

Before the pull:

Latest changes:

Every spec's latest changes. Re-studied every week and after each new game build.

Best in slot gear at any level: Assassination, Combat, Subtlety

Rogue abilities

No longer trainer abilities in the live client

Common questions

What's the best race for a Rogue in WoW Forever?

It depends on your faction and spec. ForeverDB's best race for each class lists the picks, and every racial is on the races page. Forever reworked most racials, so Classic advice does not carry over.

Alliance:
- Human: Ruthless adds 1% critical strike chance to all spells and attacks, Will to Survive instantly removes all stuns, and Perception sharply raises stealth detection for 20 sec.
- Night Elf: Quickness adds 1% dodge and 2% movement speed and makes you harder to detect in Stealth, Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld drops you out of sight.
- Gnome: Eureka! makes your non-periodic damaging abilities cost 10% less Energy and deal 10% more damage for 8 sec, and Escape Artist frees you from snares and roots.

Horde:
- Orc: Blood Fury raises Attack Power and Spell Power by 10% for 15 sec, and Hardiness shortens stuns by 20%.
- Undead: Will of the Forsaken removes Charm, Fear and Sleep, and Touch of the Grave gives your hits a 20% chance to drain Health (up to 5% of your maximum).
- Troll: Berserking raises attack and casting speed by 10%, and Rapid Regeneration restores half your Health over 6 sec out of combat.

No race is uniquely best for a Rogue; pick for your spec and whether you PvP.

Sources: Which race to play: best races for every class · Races and racials · checked on build 1.60.1.70888

Is there a Rogue levelling guide for Forever?

Yes. ForeverDB has a full Rogue levelling guide built from the Forever client: which race to pick, every ability by level, what to press on one or several enemies, class quests, gear and dungeons, and the mistakes new Rogues make.

For talents, the Rogue builds page now has builds at levels 20, 30, 40, 50 and 60 for all three trees (Combat, Assassination and Subtlety), with levelling, group and PvP versions, the reason for every point and a talent calculator, all checked against the current client. Combat is the most forgiving to level with: any one-handed weapon works and you don't need to stand behind the mob.

Everything Forever changed for Rogues is on the Rogue changes page.

Sources: Leveling a Rogue · Rogue talent builds and rotations · Rogue changes in Forever · checked on build 1.60.1.70888

How much damage does Mutilate do and when do Rogues get it?

Yes, but at level 40 now, not 30. In the current build Mutilate sits at tier 7 of the Assassination tree and needs Venom at 1/1 first. The cap is 60, so you can reach it.

Rank 1, from the client: instantly attacks with both weapons for 90% weapon damage plus an extra 39 with each weapon, with the damage raised by 20% against poisoned targets, and it awards 2 combo points. It costs 60 Energy. Higher ranks add more flat damage (Rank 2 plus 56, Rank 3 plus 79).

Mutilate needs a dagger in each hand even though the tooltip doesn't say so, and there's no positional requirement, so you don't have to stand behind the target. Everything Forever reworked for Rogues is on the Rogue changes page.

Sources: Mutilate (Forever client) · Rogue changes in Forever · Leveling a Rogue · checked on build 1.60.1.70862

The whole FAQ

Data from the WoW Forever client, build 1.60.1.70888, extracted .