Consumables
The best consumables in the WoW Forever client for your level, and what to look for next. At the level cap (20):
Food
- Alcohol: Bottle of Dalaran Noir (level 1): A fairly weak alcoholic beverage.
- Health: Dig Rat Stew (level 15): Restores 115 health over 24 sec. Must remain seated while eating.
- Health and mana: Restorative Bread (level 1): Restores 100% health and 100% Mana over 20 sec. Must remain seated while drinking.
- Intellect: Raptor Punch (level 1): Increases your Intellect by 4 and decreases your Stamina by 5 for 5 min.
- Other: Thistle Tea (level 5): Instantly restores 100 energy.
- Spirit: Watered-down Beer (level 1): This weak beer increases your Spirit by 1 and decreases your Stamina by 1 for 10 min.
- Stamina: Rumsey Rum Black Label (level 1): Increases Stamina by 15 for 15 min and gets you drunk to boot!
- Well Fed: Agility: Crocolisk Gumbo (level 15): Restores 115 health over 24 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5 Agility for 15 min.
- Well Fed: Attack power: Longjaw Mud Snapper (level 5): Restores 115 health over 24 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 10 Attack Power for 15 min.
- Well Fed: Intellect: Roast Raptor (level 15): Restores 115 health over 24 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5 Intellect for 15 min.
- Well Fed: Movement speed: Westfall Stew (level 5): Restores 58 health over 21 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 15% movement speed while in Westfall for 15 min.
- Well Fed: Spell damage: Smoked Sagefish (level 10): Restores 58 health over 21 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 4 Spell Damage for 15 min.
- Well Fed: Stamina: Curiously Tasty Omelet (level 15): Restores 115 health over 24 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5 Stamina for 15 min.
- Well Fed: Strength: Lean Venison (level 15): Restores 115 health over 24 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5 Strength for 15 min.
- Well Fed: other: Bristle Whisker Catfish (level 15): Restores 115 health over 24 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 8 Fishing Skill for 15 min.
Drink
- Mana: Bubbling Water (level 15): Restores 174 mana over 24 sec. Must remain seated while drinking.
- Well Fed: Healing: Root Tea (level 15): Restores 174 mana over 24 sec. Must remain seated while drinking. If you spend at least 10 seconds eating you will become well fed and gain 11 Healing Power for 15 min.
- Well Fed: Spirit: Mrrggl Smrrthle (level 15): Restores 174 mana over 24 sec. Must remain seated while drinking. If you spend at least 10 seconds eating you will become well fed and gain 5 Spirit for 15 min.
Potions
- Alcohol: Volatile Rum (level 1): A strong alcoholic beverage.
- Attack power: Lesser Frenzy Potion (level 15): Increases Attack Power by 18 for 30 sec.
- Cures: Free Action Potion (level 20): Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber.
- Detection and invisibility: Potion of Winterspring Shrouding (level 1): Causes the imbiber to be less detectable by creatures in Winterspring for 10 min. Only functions in Winterspring.
- Healing: Lesser Mender's Potion (level 15): Increases Spell Healing by 20 for 30 sec.
- Health: Discolored Healing Potion (level 12): Restores 600 to 680 health instantly, however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease.
- Health regeneration: Lesser Troll's Blood Elixir (level 15): Regenerate 6 health every 5 sec for 1 hour.
- Level boosts: Potion of Experience - Level 60 (level 1): Increases your level to 60 and grants you gear and supplies appropriate to that level for your class and tradeskills.
- Mana: Lesser Mana Potion (level 14): Restores 280 to 360 mana.
- Other: Swim Speed Potion (level 10): Increases swim speed by 100% for 20 sec.
- Protection: Holy: Holy Protection Potion (level 10): Absorbs 300 to 500 holy damage. Lasts 2 min.
- Protection: Shadow: Shadow Protection Potion (level 17): Absorbs 675 to 1125 shadow damage. Lasts 2 min.
- Resistance: Minor Magic Resistance Potion (level 12): Increases your resistance to all schools of magic by 25 for 3 min.
- Spell damage: Lesser Spellblasting Potion (level 15): Increases Spell Damage by 11 for 30 sec.
- Strength: Potion of Fervor (level 15): Increases Strength by 14 and does 15 damage to you every 15 sec for 1 min.
Elixirs
- Agility: Elixir of Lesser Agility (level 18): Increases Agility by 8 for 1 hour.
- Armor: Elixir of Lesser Defense (level 16): Increases armor by 150 for 1 hour.
- Cures: Potion of Poison Cleansing (level 14): Imbiber is cured of up to four poisons up to level 60.
- Fire spell damage: Elixir of Fire Power (level 18): Increases spell fire damage by up to 10 for 30 min.
- Healing: Minor Cleric's Elixir (level 5): Drink to increase healing done by spells and effects by up to 10. Lasts 30 min.
- Intellect: Elixir of Wisdom (level 10): Increases Intellect by 6 for 1 hour.
- Mana regeneration: Minor Mageblood Elixir (level 5): Drink to regenerate 3 mana every 5 seconds. Lasts for 30 min.
- Maximum health: Elixir of Minor Fortitude (level 2): Increases the player's maximum health by 27 for 1 hour.
- Other: Elixir of Giant Growth (level 8): Your size is increased and your Strength goes up by 8 to match your new size. Lasts 2 min.
- Spell damage: Minor Arcane Elixir (level 1): Increases spell damage by up to 5 for 30 min.
- Spirit: Elixir of Minor Spirit (level 5): Drink to increase your Spirit by 3. Lasts for 30 min.
- Strength: Elixir of Ogre Strength (level 20): Increases Strength by 8 for 1 hour.
- Water breathing and walking: Draught of Water Breathing (level 8): Allows the Imbiber to breathe water for 30 min.
Flasks
Scrolls
- Agility: Scroll of Agility (level 10): Increases the target's Agility by 5 for 30 min.
- Armor: Scroll of Protection II (level 15): Increases the target's Armor by 120 for 30 min.
- Damage: Scroll of Cryoblast (level 16): Inflicts 183 to 247 Frost damage in a 5 yard radius.
- Familiars: Scroll of Frog Familiar (level 16): Summon a faithful frog familiar for 1 hour. Its presence increases your Intellect by 6.
- Intellect: Scroll of Intellect II (level 20): Increases the target's Intellect by 8 for 30 min.
- Spirit: Scroll of Spirit II (level 15): Increases the target's Spirit by 7 for 30 min.
- Stamina: Scroll of Stamina II (level 20): Increases the target's Stamina by 8 for 30 min.
- Strength: Scroll of Strength (level 10): Increases the target's Strength by 5 for 30 min.
- Teleports: Scroll of Liminal Passage (level 1): Teleport to a party member. Both you and the target must be resting at an inn or city.
- Weapon imbues: Scroll of Imbue Baleflame (level 16): Imbue a staff with magic for 1 hour, reducing your spell targets' Fire resistance by 10.
Bandages
- Healing: Crystal Infused Bandage (level 1): Heals 2500 damage over 10 sec.
Weapon and armor enhancements
- Armor kits: Heavy Armor Kit (level 20): Permanently increase the Stamina value by 3 and armor value by 24 of an item worn on the chest, legs, hands or feet. Only usable on items level 15 and above.
- Enchant scrolls: Enchant 2H Weapon - Agility (level 1): Permanently enchant a two-handed melee weapon to grant +25 Agility.
- Other enhancements: Enchant Chest - Absorption (level 1): Enchant a piece of chest armor so it has a 25% chance per hit of giving you 50 points of damage absorption. Cannot occur more often than once every 5 sec.
- Spikes, chains and spurs: Iron Counterweight (level 1): Attaches a counterweight to a two-handed sword, mace, axe or polearm making it 3% faster.
Explosives
- Damage: Ez-Thro Dynamite (level 10): The dynamite for Non-Engineers that nearly always gets to the target! Inflicts 51 to 69 Fire damage in a 5 yard radius.
- Explosives and gadgets: EZ-Thro Mana Bomb (level 1): Burns 675 to 1125 mana from those in the blast radius and does 50% of the mana drained in damage to the target. Also Silences targets in the blast for 5 sec.
- Weapon imbues: Holy Hand Grenade of Alterac (level 1): Inflicts 300 to 500 Holy damage to targets in a 3 yard radius. May occasionally backfire and imbue targets with the power of the Light.