Warrior PvE

Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Changes vs Classic

Warriors are rage-fuelled melee fighters that excel as tanks or two-handed/dual-wield damage dealers. Forever makes Tactical Mastery baseline so stance dancing keeps rage, reworks Slam into an 18 sec cooldown strike (Improved Slam no longer resets your swing), and adds Spearing Strike for dismounting and hitting giants.

Arms Warrior PvE guide

Arms is the two-handed damage spec. At level 20 a dungeon Arms warrior plays much like any warrior: Rend, Overpower, Slam and Heroic Strike, with Anger Management supplying Rage when nobody is hitting you. Its signature talents, Sweeping Strikes and Mortal Strike, come at 30 and 40, so at the current cap your job is to spend Rage well and not pull threat off the tank.

Your job in a group

Arms deals single-target melee damage with a two-handed weapon and brings Battle Shout, which raises the melee attack power of every party member within 20 yards. On packs you add Cleave (learned at 20), and Thunder Clap or Demoralizing Shout when the tank needs help. Arms has no interrupt of its own before Pummel at 38 unless you carry a shield for Shield Bash, so leave interrupts to the tank or a Rogue. Disarm takes the weapon off a hard-hitting humanoid for 10 sec, Hamstring stops a fleeing enemy from bringing friends, and if an enemy gets loose you can change to Defensive Stance and Taunt it off the healer.

Opener

Cooldowns

Stats

Weapon DPS, Strength, Hit, Critical Strike, Agility, Stamina. Overpower, Slam, Cleave and Spearing Strike all deal your weapon damage plus a bonus, so a two-hander with high damage per swing is the biggest upgrade you can find. Strength is your main damage stat. Hit stops swings and attacks from missing, and a missed attack wastes Rage as well as damage. Critical Strike gains value at 30, when the dungeon build takes Deep Wounds and Impale. Agility is a smaller gain, and Stamina comes last in a group with a healer.

Tips

Fury Warrior PvE guide

Fury is the dual-wield damage spec, but at 20 the dungeon build's talents are all passive and you press the same buttons as any warrior. Cruelty adds crit, Unbridled Wrath adds Rage from your hits, and Improved Cleave makes Cleave cheaper for paired enemies. Fury's burst talent, Death Wish, arrives at 30 along with Dual Wield Specialization.

Your job in a group

Fury deals melee damage and brings Battle Shout for the whole party, which Improved Battle Shout makes stronger at 30. It is at its best on pulls of two or more, where a cheaper Cleave hits two enemies at once, and it can help the tank with Thunder Clap and Demoralizing Shout. Like Arms it has no interrupt before Pummel at 38 unless you carry a shield for Shield Bash. Disarm a hard-hitting humanoid, Hamstring enemies that run, and be ready to change to Defensive Stance and Taunt if an enemy breaks loose on the healer.

Opener

Cooldowns

Stats

Hit, Strength, Critical Strike, Agility, Weapon DPS, Stamina. Fury wants to land as many hits as possible: Unbridled Wrath gives Rage from weapon hits, and a miss wastes damage and Rage, so Hit comes first. Strength is your main damage stat, and Critical Strike stacks with Cruelty. Agility is a smaller gain. Weapon DPS matters for both weapons if you dual-wield, and for a two-hander, which gets 2 Rage per Unbridled Wrath proc instead of 1.

Tips

Protection Warrior PvE guide

Protection is the tanking spec: a one-handed weapon, a shield and Defensive Stance. At 20 you hold threat with Sunder Armor, Revenge and Heroic Strike, spread it on packs with Thunder Clap and Demoralizing Shout, and use Shield Block to turn blocks into Rage and Revenges. Blizzard corrected Sunder Armor's threat on all ranks in Forever, including a small increase to the threat it gets from attack power.

Your job in a group

You take the hits and hold every enemy's attention. Defensive Stance lowers the damage you take by 10% and raises all your threat by 30%. Thunder Clap hits up to 4 enemies and Demoralizing Shout reaches every enemy within 10 yards, and you tab between enemies with Sunder Armor and Revenge to keep each one on you. Shield Bash interrupts casters and locks out that spell school for 6 sec, which makes you the group's main interrupt. Taunt and Mocking Blow pull back an enemy that turns on the healer. Mark targets and ask for crowd control on big packs, since you have no area taunt until Challenging Shout at 26, and pull at a pace your healer's Mana can keep up with.

Opener

Cooldowns

Stats

Stamina, Armor, Defense, Block, Block Value, Dodge, Parry, Hit, Strength. Stamina and armor keep you alive while your healer catches up, and Toughness raises your armor from items. Defense, Block, Dodge and Parry all help you avoid or reduce hits, and every block also gives Rage through Shield Specialization and lights up Revenge. Hit and Strength add threat once you are hard to kill.

Tips

Checked against WoW Forever beta build 1.60.1.70009.

Warrior abilities