ForeverDB

Classes

WoW Forever class guides: rotations, builds, every ability with a write-up, a talent calculator and what changed from Classic. See also best in slot gear for every spec at any level, PvE and PvP. Not sure which class to play? Take the class quiz: twelve quick questions, and the three classes and specs that suit you, with the best races for each. How many players pick each class: Population.

Warrior

Warriors are rage-fuelled melee fighters that excel as tanks or two-handed/dual-wield damage dealers. Forever makes Tactical Mastery baseline so stance dancing keeps rage, reworks Slam into a 15 sec cooldown strike (Improved Slam, an Arms tier 6 talent, shortens the cooldown and stops Slam delaying your swing), and adds Spearing Strike, an Arms talent for dismounting and hitting giants.

Paladin

Paladins are plate hybrids that heal, tank and fight in melee with Seals and Judgement. Forever overhauls them heavily: Holy Shock is a level 30 Holy talent and the new Light's Vigil (a level 40 talent) turns it into group healing, every Paladin gains Holy Strike at level 6, Protection gets Seal of Fury, Judgement of Fury, Swift Judgement and Templar's Bulwark, and Retribution gains Sacred Arbiter and the level 40 Unsealed Wrath talent, which rewards swapping seals mid-fight. Consecration and Blessing of Kings are trainer abilities at level 20.

Hunter

Hunters are ranged physical damage dealers with pets, traps and stings. Forever adds Summon Hawk (a Beast Mastery talent: a hawk dive-bomb sharing Arcane Shot's cooldown), melee attack power on Aspect of the Beast, the Marksmanship capstone Sniper Shot and a real melee Survival toolkit with Strider Kick, Lacerate and a weapon-based Counterattack. Aimed Shot is a trainer ability at level 20 and shares its cooldown with Multi-Shot.

Rogue

Rogues are energy-based melee assassins built around combo points, finishers and stealth openers. Forever gives them Shank (an off-hand strike from the trainer at 24), Mutilate (the Assassination capstone at level 40) and Venom (an Assassination talent that makes Shank boost your poisons), the Combat talents Coup de Grace for harder Eviscerates, Puncturing Wounds for Backstab crits and Flawless Execution, which makes Eviscerate cheaper, and Death Mark, Subtlety's capstone finisher.

Priest

Priests are cloth healers and shadow casters. Forever gives them a large new toolkit: Penance for Discipline, Holy Binding, Litany of Light and Prayer of Mending for Holy (all talents), and baseline Shadow Word: Death for Shadow. Divine Spirit is now a trainer spell at 30. Several new spells are racial: Contingency Plan and Confounding Flash (Gnome), Divine Grace (Human), Dark Sacrifice (Undead) and Chastise (Dwarf).

Shaman

Shamans are totem-based hybrids that heal, cast elemental spells or fight in melee. Forever adds Lightning Mastery as the Elemental capstone talent and Riptide as the Restoration capstone talent, Mental Dexterity and Rage of the Farseer for Enhancement, and quality-of-life totem tools: Call of the Elements, Call of the Ancestors and Call of the Spirits drop up to four totems in one 3 sec cast, and Totemic Recall returns them for mana.

Mage

Mages are pure ranged casters with strong AoE, crowd control and burst. Forever adds Arcane Blast (an Arcane talent: each cast stacks spell damage from your Intellect), Ice Lance (a Frost talent: 300% more damage on frozen targets) and Frostfire Bolt (a trainer spell at 40: a frost and fire hybrid bolt with a DoT and slow), plus Missile Barrage, Arcane Wrath, Heating Up and Fingers of Frost in the talent trees.

Warlock

Warlocks are DoT and shadow casters with demon pets and strong self-sustain via Life Tap. Forever splits Curses and Banes (Bane of Agony and Bane of Doom can stack with a Curse like Curse of the Elements), adds Wrack as the channelled Affliction capstone, and gives Destruction the Conflagrate, Bane of Havoc and Incinerate talents.

Druid

Druids are shapeshifting hybrids that can heal, tank in bear form, fight in cat form or cast as Moonkin. Forever adds a real bear toolkit, and the new talent tree adds Lacerate, Feral Charge and Primal Bite for Feral and Wild Growth for Restoration, plus the out-of-combat Revive. Insect Swarm is now a Balance talent, and Omen of Clarity a trainer ability at 20.

Data from the WoW Forever client, build 1.60.1.70862, extracted .