Druid Abilities

Rotations & Guide · Builds · Abilities · Talent Calculator · Changes vs Classic

Druids are shapeshifting hybrids that can heal, tank in bear form, fight in cat form or cast as Moonkin. Forever adds a real bear toolkit with Lacerate, Primal Bite and a trainable Feral Charge, and gives Restoration Wild Growth and the out-of-combat Revive. Insect Swarm is still a Restoration talent.

Balance (Caster DPS)

Balance casts in Moonkin Form using Moonfire, Insect Swarm, Starfire and Wrath. Nature's Grace speeds your casting by 10% for 3 sec after crits and Omen of Clarity procs free spells. Insect Swarm is a level 20 Restoration talent, so Balance spends 10 Restoration points to get its nature DoT and hit reduction.

Feral Combat (Tank)

Feral Combat covers bear tanking and cat DPS. Forever gives bears a proper toolkit: Lacerate stacks a high-threat bleed up to 5 times, Primal Bite (Blizzard's renamed Mangle; no trainer teaches it in the current client) is a 6 sec cooldown bite, and Feral Charge, now trained at level 20, closes gaps and interrupts. Maul remains the rage dump and Swipe the AoE threat.

Restoration (Healer)

Restoration is a HoT healer that now has real group healing via Wild Growth, a party-wide front-loaded HoT on a 6 sec cooldown. Rejuvenation and Regrowth cover the tank, Swiftmend instantly heals a target that has Rejuvenation or Regrowth, and Nature's Swiftness enables an instant Healing Touch.

Druid abilities