Troll Mage: your first 10 levels
Updated · ForeverDB
A gentle start for a Troll Mage in WoW Forever: where your trainer stands in Valley of Trials, your spells up to level 10, your class quests, the racials that help and the best professions.
Written for the WoW Forever beta, for your first 10 levels. Where each person stands comes from what players recorded in WoW Forever wherever we have it. Anything else is marked: "Classic data" means the spot comes from the original game and may have moved in Forever.
Right now
Welcome! You're a Troll Mage, and you start in Valley of Trials. Here are the three things you need first. Take your time: nothing here is in a rush.
- You appear at 43.3, 68.8 in Valley of Trials.
- Your first quest: talk to Kaltunk (43.3, 68.6), next to where you appear.
- Your Mage trainer is Mai'ah at 42.5, 69.0, 40 yards west of where you appear (seen in Forever, spot from Classic data). Walk: 40 yards, 5 sec.
- Your class quest: Gornek also has Glyphic Tablet for you. It sends you to your trainer, and it's free experience.
Tip: If you die, that's fine: everyone does. Click Release Spirit, run back to your body as a ghost, and carry on. Fight one enemy at a time and eat or drink between fights.
Playing a Mage at first
You cast fire, frost and arcane spells from a distance. You hit hard but you're fragile, so the trick is to kill things before they reach you. You use mana.
- Cast Fireball at an enemy from as far away as you can.
- Keep Frost Armor on yourself. It gives you armor and may slow enemies that hit you.
- Keep Arcane Intellect up: more Intellect means more mana.
Tip: From level 4 you can make your own water, and from level 6 your own food. That saves money.
Tip: From level 4, Frostbolt slows the enemy down, so you get an extra cast before it reaches you.
Your spells up to level 10
You start with your level 1 spells. The rest you learn from your trainer, for a few coins, at levels 4, 6, 8, 10. A few come from class quests instead. From the WoW Forever game client:
| Level | Spell | Learned from |
|---|---|---|
| 1 | Arcane Intellect (Rank 1) | Trainer |
| 1 | Fireball (Rank 1) | Trainer |
| 1 | Frost Armor (Rank 1) | Trainer |
| 4 | Conjure Water (Rank 1) | Trainer |
| 4 | Frostbolt (Rank 1) | Trainer |
| 6 | Conjure Food (Rank 1) | Trainer |
| 6 | Fire Blast (Rank 1) | Trainer |
| 6 | Fireball (Rank 2) | Trainer |
| 8 | Arcane Missiles (Rank 1) | Trainer |
| 8 | Frostbolt (Rank 2) | Trainer |
| 8 | Polymorph (Rank 1) | Trainer |
| 10 | Conjure Water (Rank 2) | Trainer |
| 10 | Frost Armor (Rank 2) | Trainer |
| 10 | Frost Nova (Rank 1) | Trainer |
Where your Mage trainers are
| Where | Trainer | Spot (click for the map) | Walk |
|---|---|---|---|
| Valley of Trials | Mai'ah (seen in Forever, spot from Classic data) | 42.5, 69.0 | 40 yards, 5 sec |
| Sen'jin Village | Un'Thuwa (seen in Forever, spot from Classic data) | 56.3, 75.1 | 30 yards, 5 sec |
| Orgrimmar | Enyo (seen once in Forever, not confirmed) | 38.8, 85.4 | 3080 yards, about 8 min |
Walks start from where you appear (the first trainer), the middle of the town (town trainers) or the first town (city trainers).
Class quests
| Level | Quest | Starts with |
|---|---|---|
| 1 | Glyphic Tablet | Gornek (42.1, 68.3) (Classic data) |
| 4 | Vile Familiars | Zureetha Fargaze (42.9, 69.1) |
| 10 | Speak with Un'thuwa | Uthel'nay (39.2, 86.3) (Classic data) |
| 10 | Ju-Ju Heaps | Un'Thuwa (56.3, 75.1) (Classic data) |
Your racials as a Mage
- Beast Slaying: More damage to beasts. You fight a lot of beasts while leveling.
- Berserking: Faster attacks and spells while it's on. Turn it on for a hard fight.
- Rapid Regeneration: Stand still and get half your health back in a few seconds. Less time spent eating.
- Regeneration: Your health comes back faster, even a little during a fight.
Professions
For a Mage, the best pair is Tailoring and Enchanting. Tailoring makes cloth armor you can wear from the cloth that enemies drop. Enchanting turns gear you don't need into magic dust that makes your gear better, and it makes wands.
Tip: Not sure yet? Pick two gathering professions (Herbalism, Mining or Skinning). They make money from the very first herb, vein or beast, and you can swap one for a crafting profession later. Dropping a profession loses its skill, so decide before you've raised it far.
More on this: the best professions for each class.
After level 10
At level 10 you get your first talent point. Our Mage leveling guide takes you on from there, and the leveling guide shows where to go next. Your first dungeon comes a bit later: see your first dungeon.
Checked against WoW Forever beta build 1.60.1.70658.
Explore next
- Quest guides
- Mage: Changes · Builds · Gear planner