Tauren Druid: your first 10 levels
Updated · ForeverDB
A gentle start for a Tauren Druid in WoW Forever: where your trainer stands in Camp Narache, your spells up to level 10, your class quests, the racials that help and the best professions.
Written for the WoW Forever beta, for your first 10 levels. Where each person stands comes from what players recorded in WoW Forever wherever we have it. Anything else is marked: "Classic data" means the spot comes from the original game and may have moved in Forever.
Right now
Welcome! You're a Tauren Druid, and you start in Camp Narache. Here are the three things you need first. Take your time: nothing here is in a rush.
- You appear at 44.5, 77.6 in Camp Narache.
- Your first quest: talk to Grull Hawkwind (44.5, 77.5), next to where you appear.
- Your Druid trainer is Gart Mistrunner at 44.6, 76.6, 45 yards north of where you appear (Classic data, may differ in Forever). Walk: 45 yards, 5 sec.
- Your class quest: Grull Hawkwind also has Verdant Note for you. It sends you to your trainer, and it's free experience.
Tip: If you die, that's fine: everyone does. Click Release Spirit, run back to your body as a ghost, and carry on. Fight one enemy at a time and eat or drink between fights.
Playing a Druid at first
You're a shapeshifter and a nature caster. Early on you cast nature spells and heal yourself, and at level 10 you learn to turn into a bear. You use mana.
- Cast Wrath at an enemy from a distance.
- Heal yourself with Healing Touch when you need it.
- Keep Mark of the Wild on yourself.
Tip: From level 4, Moonfire and Rejuvenation work over time while you do something else.
Tip: Your bear form comes from a class quest at level 10. It makes leveling much easier.
Your spells up to level 10
You start with your level 1 spells. The rest you learn from your trainer, for a few coins, at levels 4, 6, 8, 10. A few come from class quests instead. From the WoW Forever game client:
| Level | Spell | Learned from |
|---|---|---|
| 1 | Healing Touch (Rank 1) | Trainer |
| 1 | Mark of the Wild (Rank 1) | Trainer |
| 1 | Wrath (Rank 1) | Trainer |
| 4 | Moonfire (Rank 1) | Trainer |
| 4 | Rejuvenation (Rank 1) | Trainer |
| 6 | Thorns (Rank 1) | Trainer |
| 6 | Wrath (Rank 2) | Trainer |
| 8 | Entangling Roots (Rank 1) | Trainer |
| 8 | Healing Touch (Rank 2) | Trainer |
| 10 | Bear Form (Shapeshift) | Class quest: Body and Heart (Classic quest) |
| 10 | Demoralizing Roar (Rank 1) | Trainer |
| 10 | Growl | Class quest: Body and Heart (Classic quest) |
| 10 | Mark of the Wild (Rank 2) | Trainer |
| 10 | Maul (Rank 1) | Class quest: Body and Heart (Classic quest) |
| 10 | Moonfire (Rank 2) | Trainer |
| 10 | Nature's Grasp (Rank 1) | Trainer |
| 10 | Rejuvenation (Rank 2) | Trainer |
| 10 | Teleport: Moonglade | Trainer |
Where your Druid trainers are
| Where | Trainer | Spot (click for the map) | Walk |
|---|---|---|---|
| Camp Narache | Gart Mistrunner (Classic data, may differ in Forever) | 44.6, 76.6 | 45 yards, 5 sec |
| Bloodhoof Village | Gennia Runetotem (Classic data, may differ in Forever) | 47.5, 63.0 | 50 yards, 5 sec |
| Thunder Bluff | Turak Runetotem (seen once in Forever, not confirmed) | 76.3, 27.6 | 1845 yards, about 4 min |
Walks start from where you appear (the first trainer), the middle of the town (town trainers) or the first town (city trainers).
Class quests
| Level | Quest | Starts with |
|---|---|---|
| 1 | Verdant Note | Grull Hawkwind (44.5, 77.5) (Classic data) |
| 10 | Moonglade | Turak Runetotem (76.5, 27.2) (Classic data) |
| 10 | Heeding the Call | Gennia Runetotem (47.5, 63.0) (Classic data) |
| 10 | Heeding the Call | Gart Mistrunner (44.6, 76.6) (Classic data) |
| 10 | Heeding the Call | Innkeeper Pala (45.8, 64.7) (Classic data) |
| 10 | Body and Heart | Turak Runetotem (76.5, 27.2) (Classic data) |
Your racials as a Druid
- Endurance: More health for everyone, and your critical strikes and heals hit a bit harder.
- Plainsrunning: You speed up the longer you keep moving. Great for the long walks between quests.
- War Stomp: Stuns up to five enemies around you for a moment. Gives you time to heal, run or hit back.
Professions
For a Druid, the best pair is Leatherworking and Skinning. Leatherworking makes leather armor you can wear, and Skinning takes leather from the beasts you kill anyway. As a Tauren, Cultivation also helps with Herbalism.
Tip: Not sure yet? Pick two gathering professions (Herbalism, Mining or Skinning). They make money from the very first herb, vein or beast, and you can swap one for a crafting profession later. Dropping a profession loses its skill, so decide before you've raised it far.
More on this: the best professions for each class.
After level 10
At level 10 you get your first talent point. Our Druid leveling guide takes you on from there, and the leveling guide shows where to go next. Your first dungeon comes a bit later: see your first dungeon.
Checked against WoW Forever beta build 1.60.1.70658.
Explore next
- Quest guides
- Druid: Changes · Builds · Gear planner