Leveling a Druid to 20

How to level a Druid from 1 to the level 20 beta cap in WoW Forever: which race, every spell and form and when you get it, shapeshifting and healing yourself, the published Feral, Balance and Restoration leveling builds, what to press, the Bear Form and Aquatic Form quests and what Forever changed.

Written for the WoW Forever beta, where the level cap is 20 (30 is expected in mid-October 2026). Spells, forms, ranks, tooltips and talents come from the Forever beta client. Class quests come from Classic's data and are labelled as such.

The Druid in a nutshell

A Druid is a shapeshifter. In your normal caster form you cast Nature and Arcane spells and heal. From level 10 you can turn into a bear and fight in melee (close combat), and at level 20 into a cat. That makes the Druid a hybrid: one class that can be a tank (the player who takes the hits in a group), a healer or a damage dealer, depending on your talents and your form.

Your resource changes with your form: mana in caster form, Rage in Bear Form and Energy in Cat Form. Rage builds up as you hit and get hit, and drains away out of combat. Energy refills steadily on its own. You wear leather (or cloth), and the client lets Druids use staves, daggers, maces, fist weapons and, from level 20, polearms. Druids also have a relic slot for an idol.

Good at while leveling

Weak at while leveling

Choosing a race

Four races can be Druids in Forever: Night Elf and High Order Skyborne for the Alliance, and Tauren and Windshaper Skyborne for the Horde. Blizzard says the Skyborne get new Druid forms made just for them. No race is the best: racials (race abilities) are small next to your spells and talents, so pick the faction your friends play and the look you like.

RaceStarts inRacials that help a Druid
Night Elf (Alliance)TeldrassilElune's Light adds 10% crit chance with all spells and attacks for 15 sec. Quickness adds 1% dodge and 2% run speed, and makes Druids harder to spot while prowling in Cat Form. Shadowmeld hides you while you stand still. Wisp Spirit makes you faster as a ghost, which shortens the run back after a death.
High Order Skyborne (Alliance)Zephras Isle, levels 1–12Read Ley Line raises Health and Mana regeneration by 100%, for 15 min if you find a ley line and 15 sec if not. Wind Blessed adds 1% Haste. Walk on Air lets you glide down from heights. Elemental Insight adds 5% damage against Elementals.
Tauren (Horde)MulgoreEndurance adds 5% health and 1% hit chance. War Stomp stuns up to 5 enemies within 8 yards for 2 sec. Plainsrunning speeds you up the longer you keep moving, up to 30%. Cultivation grows a herb you can pick without Herbalism.
Windshaper Skyborne (Horde)Zephras Isle, levels 1–12Skysight adds 10% movement and mounted speed, for 15 min if you find an elemental convergence and 30 sec if not. Wind Blessed adds 1% Haste. Walk on Air lets you glide down from heights. Elemental Insight adds 5% damage against Elementals.

Racials from the Forever client. Starting zones for Night Elves and Tauren are Classic data; the Skyborne start on Zephras Isle, and which Skyborne gets Read Ley Line or Skysight, come from Blizzard's Meet the New Skyborne post.

Blizzard's September 24 notes added a player level requirement to Tauren Cultivation for each herb. More on every race is in races, classes and racials and meet the Skyborne.

Your spells and forms, level by level

You learn spells, and stronger ranks of spells you already have, from a Druid trainer in your starting area and in the capital cities. The client has something new for Druids at level 1 and at every even level from 4 to 20, so visit a trainer each time you reach an even level. Here's everything the client lists up to 20:

LevelAbilityRank
1Healing TouchRank 1
1Mark of the WildRank 1
1WrathRank 1
4MoonfireRank 1
4RejuvenationRank 1
6ThornsRank 1
6WrathRank 2
8Entangling RootsRank 1
8Healing TouchRank 2
10Bear FormShapeshift
10Demoralizing RoarRank 1
10Growl
10Mark of the WildRank 2
10MaulRank 1
10MoonfireRank 2
10RejuvenationRank 2
10Teleport: Moonglade
12Enrage
12RegrowthRank 1
12ReviveRank 1
14BashRank 1
14Cure Poison
14Healing TouchRank 3
14ThornsRank 2
14WrathRank 3
16Aquatic FormShapeshift
16MoonfireRank 3
16RejuvenationRank 3
16SwipeRank 1
18Entangling RootsRank 2
18Faerie FireRank 1
18HibernateRank 1
18MaulRank 2
18RegrowthRank 2
20Cat FormShapeshift
20ClawRank 1
20Demoralizing RoarRank 2
20Feral Charge
20Healing TouchRank 4
20Mark of the WildRank 3
20ProwlRank 1
20RebirthRank 1
20RipRank 1
20StarfireRank 1

Everything a Druid learns from the class trainer up to level 20, from the Forever client.

The spells that matter, in the order you get them

Level 20: Cat Form and more

Coming by level 30

These arrive when the cap rises to 30, expected in mid-October. They're in the client now, but you can't train them in the beta yet.

Forms and shapeshifting

Click a form's button to shift into it, and click it again to go back to caster form. While you're in a form, your action bar swaps to that form's abilities, and you can't cast caster spells like Wrath or Healing Touch until you shift back. Every form in the client says the act of shapeshifting frees you from Polymorph and from movement-impairing effects, so shifting is also a way out of a slow or a root.

Shifting costs mana. In the client, Bear Form and Cat Form each cost 55% of your base mana (the mana your level gives you, not counting Intellect), and Aquatic Form 20%. So pick a form before the fight and stay in it; heal yourself in caster form between fights, not in the middle of one.

FormLevelWhat it's for
Bear Form10Tanking and safe solo leveling. It raises the armor from your items by 180% and adds health. Fight with Maul, Swipe, Demoralizing Roar and, from 20, Feral Charge.
Aquatic Form16Swimming: faster and with no need for air.
Cat Form20Melee damage and sneaking with Prowl. At 20 it only has Claw and Rip, so it's best on single mobs and for getting around.
Travel Form (level 30)30Faster travel outdoors, after the next cap.

Druid forms in the Forever client.

Watch out: Blizzard's known issues list a bug where armor bonuses from consumables and buffs are multiplied by Bear Form's armor bonus. Your bear may look tougher than intended in the beta until it's fixed.

Healing yourself and staying alive

Healing yourself is the Druid's big leveling advantage. After a fight, shift back to caster form, heal up, and drink if your mana is low. Healing costs mana, so you still sit down sometimes, but you rarely need to buy food.

Talents: which spec to level

Your first talent point arrives at level 10 and you get one more every level, so you have 11 points at 20. Druid talents sit in three trees, Balance (caster damage), Feral Combat (Bear and Cat) and Restoration (healing), and your spec (specialization) is the tree you put most points in. The first row of a tree is open from level 10, the second from 15 and the third from 20.

ForeverDB publishes a leveling build for each tree at 20, and the same build carried on to 30, on the Druid builds page. You can try them in the talent calculator. Each level 20 leveling build fills one talent from level 10 to 14, a second from 15 to 19, and takes a one-point talent at 20:

BuildTalents at 20 (points)What it does for you
Feral Combat: Bear to cat levelingFerocity 5, Thick Hide 5, Feral Swiftness 1Cheaper Maul, Swipe and Claw, more armor in your forms, and a much faster Cat Form for travel. Bear Form carries you from 10 to 20.
Balance: Omen of Clarity casterImproved Wrath 5, Natural Weapons 5, Omen of Clarity 1A mana-light caster: Improved Wrath halves Wrath's mana cost, and Omen of Clarity's free spells mean less time drinking. Natural Weapons is mostly the way to reach Omen.
Restoration: Solo caster-healerImproved Mark of the Wild 5, Nature's Focus 5, Insect Swarm 1Levels slowly but works: casts pushed back less often, Insect Swarm for damage, and a much stronger Mark of the Wild.

The published level 20 leveling builds. The builds page explains every point and has the level 30 versions.

Our pick for a first Druid is Feral. Bear Form is sturdy, rarely needs to stop to heal, and turns you into a tank for dungeons; at 20, Cat Form with Feral Swiftness gets you around quickly. Pick Balance if you'd rather cast from range. The builds page itself says that if leveling speed matters most, you should level as Feral or Balance and respec to heal later.

Two things to know about Druid talents in the client. Insect Swarm is a Restoration talent here, not a Balance one. And Blizzard's Deep Dive said Improved Mark of the Wild would become baseline, but the client still lists it as a talent, so the Restoration build takes it; if it's baseline in game, spend those points elsewhere in the first row.

Tip: Changing your mind is cheap in the beta. Blizzard's September 24 notes set a talent reset to 1 silver if you haven't reset recently; after a reset the next one costs much more, and the price drops back to 1 silver after an hour. Blizzard says this is for the beta only.

What to press

Your rotation is the order you use your abilities in. These come from the builds page, in plain words. A pull is how you start a fight, and a mob that's attacking you is said to have aggro on you.

Feral, one enemy (Bear Form, levels 10 to 20)

  1. Pull from range with Moonfire (instant) or Wrath.
  2. Shift into Bear Form as the mob runs at you.
  3. Use Enrage if you need Rage to start with. Skip it if you're already taking heavy hits, since it lowers your armor.
  4. Demoralizing Roar, so the mob hits you softer.
  5. Maul whenever you have Rage to spare: it adds damage to your next swing.
  6. Save Bash to stop a dangerous spell.
  7. After the fight, shift back, heal with Rejuvenation or Regrowth, and drink if you need mana.

At 20, Feral Charge closes the gap from 8 to 25 yards away and interrupts a spell, so you can pull a caster to you. It can't be used on a mob that's already next to you.

Feral, Cat Form (from 20)

Shift into Cat Form, Claw until you have 4 or 5 combo points, then Rip anything that will live for most of its 12 sec. Cat Form only has Claw and Rip at 20, so it's best on single mobs; stay in Bear Form when two or three mobs come at you.

Balance, one enemy

  1. Open with Starfire from as far away as you can once you learn it at 20 (Wrath before that).
  2. Cast Moonfire right after, and whenever you have to move.
  3. Cast Wrath until the mob dies. Improved Wrath makes it cheap, and it doesn't use up Clearcasting.
  4. When Omen of Clarity gives you Clearcasting, spend it on your most expensive spell: Starfire in a fight, or Healing Touch after one.
  5. If a melee mob reaches you with lots of health left, root it with Entangling Roots and step back.

Several enemies

Class quests up to 20

In Classic, Druids earned Bear Form at 10, Cure Poison at 14 and Aquatic Form at 16 through class quests, several of them in Moonglade, which you reach with Teleport: Moonglade. The Forever client lists all three spells at those levels like trainer spells, so it isn't confirmed whether you still need the quests. The table is Classic's data. It only has Night Elf and Tauren versions, so Skyborne Druids may get their own path.

LevelQuestsWho and whereReward in Classic
1Verdant Sigil (Night Elf), Verdant Note (Tauren)Conservator Ilthalaine in Teldrassil or Grull Hawkwind in MulgoreSends you to your Druid trainer
10Heeding the Call, Moonglade, Great Bear Spirit, Back to Darnassus or Back to Thunder Bluff, Body and HeartMathrengyl Bearwalker in Darnassus or Turak Runetotem in Thunder Bluff, and Dendrite Starblaze in MoongladeBear Form
14Lessons Anew, The Principal Source, Gathering the Cure, Curing the Sick, Power over PoisonDendrite Starblaze in Moonglade, then Alanndarian Nightsong in Auberdine, Darkshore, or Tonga Runetotem at the Crossroads, The BarrensCure Poison, and Veildust Medicine Bag from Curing the Sick
16A Lesson to Learn, Trial of the Lake, Trial of the Sea Lion, Aquatic FormDendrite Starblaze and Tajarri in MoongladeAquatic Form and Aquarius Belt

Classic data (CMaNGOS classic-db) for class quests the Forever client has. Map pins use Classic positions placed on Forever's maps.

Speculation: If Forever teaches Bear Form, Cure Poison and Aquatic Form at the trainer, the quests may become optional or change. Until someone confirms it in the beta, go to your trainer at 10, 14 and 16 first, and pick up the class quest if the trainer can't teach the spell.

Gear, weapons and professions

Wear leather: it has more armor than cloth, which matters most in Bear Form. What stats you want depends on your spec. Feral wants Stamina, Agility, Strength and armor. Balance wants spell power, Intellect and Spirit. Restoration wants healing power, Spirit and Intellect. Blizzard's Deep Dive says bonus healing now also gives a third as much bonus damage, and that caster weapons now give spell damage, which helps a Druid who both fights and heals.

The gear planner scores every item for your spec and level (switch the spec to Feral Combat or Restoration there), and the gear lists on the Druid PvE page show the best items for each slot at 20 and where they come from. Some highlights from those lists:

Professions that suit a Druid: Skinning and Leatherworking (you skin the beasts you kill anyway, and Leatherworking makes your armor), or Herbalism, which pairs with Alchemy and, for a Tauren, with Cultivation. Enchanting is an option too, since it makes the Mystic Mushroom idol. The professions guide explains how each one works in Forever.

Grouping and your first dungeon

In a group you can fill any role, which makes Druids easy to find groups for. The tank holds the mobs' attention, the healer keeps everyone alive, and the damage dealers kill what the tank is holding. Whatever you play, damage and healing both build threat (how much a mob wants to attack you), so let the tank get a few hits in first.

The first dungeon guide walks you through your first run. The dungeon list has every instance with its bosses and quests, and the Druid PvE page has a tank, healer and damage build.

Common beginner mistakes

What Forever changed for Druids

Every change we've found is on the Druid changes page, and our Druid outlook covers what's coming after 20.

Checked against WoW Forever beta build 1.60.1.70009.