ForeverDB

Camp Narache: your first 10 levels

Updated · ForeverDB

Where everything is in Camp Narache and Bloodhoof Village for a new Tauren: your first quest, every class trainer, food, repairs and the inn, with map pins and walking routes, and the quests in order up to level 10.

Written for the WoW Forever beta, for your first 10 levels. Where each person stands comes from what players recorded in WoW Forever wherever we have it. Anything else is marked: "Classic data" means the spot comes from the original game and may have moved in Forever.

Right now

You start in Camp Narache, a tent camp on the grassy plains of Mulgore. Tauren begin here. It's open, quiet country, and the animals around the camp are your first foes.

  1. You appear at 44.5, 77.6 in Camp Narache. The big tents in the middle of the camp hold the trainers and the camp's chief.
  2. Your first quest: talk to Grull Hawkwind (44.5, 77.5), next to where you appear. Look for the yellow ! over their head and right-click them.
  3. Your class trainer teaches you new spells. You learn something new at level 4 and then every two levels. Yours is in the table below.
ClassTrainerWhereWalk
WarriorHarutt Thunderhorn (Classic data, may differ in Forever)43.7, 76.7, 60 yards north-west of where you appear60 yards, 10 sec
HunterLanka Farshot (Classic data, may differ in Forever)44.0, 76.4, 60 yards north-west of where you appear60 yards, 10 sec
ShamanMeela Dawnstrider (Classic data, may differ in Forever)44.6, 76.6, 45 yards north of where you appear45 yards, 5 sec
DruidGart Mistrunner (Classic data, may differ in Forever)44.6, 76.6, 45 yards north of where you appear45 yards, 5 sec

Tip: If you die, don't worry: it happens to everyone. Click Release Spirit, run back to your body as a ghost, and you're back where you fell. The spirit healer for this area is at 42.6, 78.4.

Find it in Camp Narache

Everything a new player looks for, with where it is. Click a spot to see it on the map, and click a walk to see the way there.

WhatWhoWhere (click for the map)Walk
First questGrull Hawkwind (Classic data, may differ in Forever)44.5, 77.5, next to where you appeara few steps
Food and drinkMoodan Sungrain, Baker (Classic data, may differ in Forever)44.3, 78.2, 25 yards south-west of where you appear25 yards, 5 sec
General goods (bags, ammo, supplies)Kawnie Softbreeze, General Goods (Classic data, may differ in Forever)44.8, 77.0, 30 yards north-east of where you appear30 yards, 5 sec
WeaponsMarjak Keenblade, Weaponsmith (Classic data, may differ in Forever)43.8, 77.8, 45 yards west of where you appear45 yards, 5 sec
Armor; repairsBronk Steelrage, Armorer and Shieldcrafter (Classic data, may differ in Forever)43.9, 77.9, 35 yards west of where you appear35 yards, 5 sec
Spirit healer (where you go if you die)Spirit Healer (seen in Forever, spot from Classic data)42.6, 78.4, 120 yards west of where you appear135 yards, 20 sec

Walk: on foot at normal running speed from where you appear, along the walking routes of our Companion addon. Click a walk to see the route on the map. Class trainers are in the table above.

Levels 1 to 5: your first quests

Here are the quests in a good order. Take every quest from a person before you head out, then do them together. Each quest name opens its page, with where to go and what to do.

  1. Level 2 to 3. Talk to Grull Hawkwind (44.5, 77.5) and take The Hunt Begins, The Hunt Continues. (Classic data: this quest giver hasn't been seen in Forever yet.)
  2. Level 2. Talk to Chief Hawkwind (43.9, 76.7) and take A Humble Task. You hand it in to Greatmother Hawkwind. Walk: 50 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  3. Level 3. Talk to Greatmother Hawkwind (48.8, 80.9) and take A Humble Task. You hand it in to Chief Hawkwind. Walk: 495 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  4. Level 3 to 5. Talk to Chief Hawkwind (43.9, 76.7) and take Rites of the Earthmother, Rites of the Earthmother. You hand them in to Seer Graytongue and Baine Bloodhoof. Walk: 495 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  5. Level 4. Talk to Grull Hawkwind (44.5, 77.5) and take The Battleboars. Walk: 50 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  6. Level 5. Talk to Antur Fallow (39.2, 81.2) and take A Task Unfinished. You hand it in to Innkeeper Kauth. Walk: 530 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  7. Level 5. Talk to Brave Windfeather (44.2, 77.0) and take Break Sharptusk!. Walk: 540 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)

Tip: Sell your grey items to any vendor. They're junk and only there to be sold for coins, and you'll need money for training.

Bloodhoof Village (levels 5 to 10)

When the camp's quests run out, follow the road north to Bloodhoof Village. It's a long walk across the plains, so take it easy. From where you started it's about 1720 yards on foot (about 4 min). See the walk on the map.

Tip: Talk to the innkeeper, Innkeeper Kauth, and make this inn your home. Your Hearthstone (the stone in your bags) then brings you back here, and logging out at an inn builds rested experience: you level faster for a while next time you play.

WhatWhoWhere (click for the map)Walk
Druid trainerGennia Runetotem, Druid Trainer (Classic data, may differ in Forever)47.5, 63.0, 50 yards east of the middle of Bloodhoof Village50 yards, 5 sec
Hunter trainerYaw Sharpmane, Hunter Trainer (Classic data, may differ in Forever)46.9, 59.6, 145 yards north of the middle of Bloodhoof Village225 yards, 30 sec
Shaman trainerNarm Skychaser, Shaman Trainer (Classic data, may differ in Forever)47.4, 62.5, 50 yards north-east of the middle of Bloodhoof Village50 yards, 5 sec
Warrior trainerKrang Stonehoof, Warrior Trainer (seen in Forever)48.4, 63.7, 105 yards east of the middle of Bloodhoof Village120 yards, 15 sec
Food and drinkJhawna Oatwind, Baker (Classic data, may differ in Forever)46.8, 64.5, 55 yards south of the middle of Bloodhoof Village55 yards, 10 sec
General goods (bags, ammo, supplies)Moorat Longstride, General Goods (Classic data, may differ in Forever)45.3, 61.3, 115 yards north-west of the middle of Bloodhoof Village225 yards, 30 sec
WeaponsMahnott Roughwound, Weaponsmith (Classic data, may differ in Forever)45.1, 62.1, 105 yards north-west of the middle of Bloodhoof Village135 yards, 20 sec
Armor; repairsHarant Ironbrace, Armorer and Shieldcrafter (Classic data, may differ in Forever)45.3, 62.2, 95 yards north-west of the middle of Bloodhoof Village160 yards, 25 sec
Inn (set your hearthstone here)Innkeeper Kauth, Innkeeper (Classic data, may differ in Forever)45.9, 64.2, 65 yards south-west of the middle of Bloodhoof Village65 yards, 10 sec
MailboxMailbox (Classic data, may differ in Forever)46.2, 63.5, 30 yards south-west of the middle of Bloodhoof Village30 yards, 5 sec
Stable masterSeikwa, Stable Master (Classic data, may differ in Forever)46.0, 63.5, 45 yards west of the middle of Bloodhoof Village45 yards, 5 sec
Spirit healer (where you go if you die)Spirit Healer (seen in Forever, spot from Classic data)45.8, 59.5, 160 yards north of the middle of Bloodhoof Village190 yards, 25 sec
Cooking trainerPyall Silentstride, Cook (Classic data, may differ in Forever)44.9, 61.7, 125 yards north-west of the middle of Bloodhoof Village155 yards, 20 sec
First Aid trainerVira Younghoof, First Aid Trainer (Classic data, may differ in Forever)46.1, 64.0, 50 yards south-west of the middle of Bloodhoof Village50 yards, 5 sec
Fishing trainerUthan Stillwater, Fisherman (Classic data, may differ in Forever)44.2, 63.8, 160 yards west of the middle of Bloodhoof Village200 yards, 30 sec
Leatherworking trainerChaw Stronghide, Journeyman Leatherworker (Classic data, may differ in Forever)44.9, 61.5, 130 yards north-west of the middle of Bloodhoof Village165 yards, 25 sec
Skinning trainerYonn Deepcut, Skinner (Classic data, may differ in Forever)45.0, 61.4, 130 yards north-west of the middle of Bloodhoof Village165 yards, 25 sec

Walk: on foot at normal running speed from the middle of Bloodhoof Village, along the walking routes of our Companion addon. Click a walk to see the route on the map.

  1. Level 5 to 7. Talk to Mull Thunderhorn (47.6, 63.6) and take Poison Water, Winterhoof Cleansing, Thunderhorn Totem. Walk: 1785 yards.
  2. Level 6. Talk to Harken Windtotem (47.6, 62.7) and take Swoop Hunting. Walk: 35 yards.
  3. Level 6. Talk to Baine Bloodhoof (46.7, 63.4) and take Rite of Vision. You hand it in to Zarlman Two-Moons. Walk: 70 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  4. Level 6. Talk to Krang Stonehoof (48.3, 63.7) and take Sparring Match. Walk: 125 yards.
  5. Level 7. Talk to Zarlman Two-Moons (46.9, 61.2) and take Rite of Vision, Rite of Vision. You hand them in to Seer Wiserunner. Walk: 205 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  6. Level 8. Talk to Mull Thunderhorn (47.5, 63.6) and take Thunderhorn Cleansing. Walk: 185 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  7. Level 8. Talk to Baine Bloodhoof (46.7, 63.4) and take Sharing the Land, Dwarven Digging. Walk: 50 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  8. Level 8. Talk to Ruul Eagletalon (46.5, 64.9) and take Dangers of the Windfury. Walk: 130 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  9. Level 8. Talk to Maur Raincaller (46.2, 60.8) and take Mazzranache. Walk: 190 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  10. Level 9. Talk to Brave Wildrunner (46.0, 63.1) and take Longwalker Malah. Walk: 145 yards.
  11. Level 10. Talk to Mull Thunderhorn (47.5, 63.6) and take Wildmane Totem, Wildmane Cleansing. Walk: 205 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  12. Level 10. Talk to Skorn Whitecloud (46.0, 63.4) and take The Hunter's Way. You hand it in to Melor Stonehoof. Walk: 190 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)

Class quests up to level 10

Some quests are only for your class. They often teach you something important, like a Hunter's pet or a Warlock's demon, so don't skip them. Your race and class guide lists just yours.

ClassQuests
Warriorlevel 1: Simple Note from Grull Hawkwind (Classic data); level 10: Path of Defense from Uzzek (Classic data); level 10: Thun'grim Firegaze from Uzzek (Classic data); level 10: Forged Steel from Thun'grim Firegaze (Classic data)
Hunterlevel 1: Etched Note from Grull Hawkwind (Classic data); level 10: Taming the Beast from Yaw Sharpmane (Classic data); level 10: The Hunter's Path from Kary Thunderhorn (Classic data); level 10: The Hunter's Path from Lanka Farshot (Classic data); level 10: Taming the Beast from Yaw Sharpmane (Classic data); level 10: Taming the Beast from Yaw Sharpmane (Classic data); level 10: Training the Beast from Yaw Sharpmane (Classic data)
Shamanlevel 1: Rune-Inscribed Note from Grull Hawkwind (Classic data); level 4: Call of Earth from Seer Ravenfeather (Classic data); level 4: Call of Earth from Seer Ravenfeather (Classic data); level 10: Call of Fire from Beram Skychaser (Classic data); level 10: Call of Fire from Narm Skychaser (Classic data)
Druidlevel 1: Verdant Note from Grull Hawkwind (Classic data); level 10: Moonglade from Turak Runetotem (Classic data); level 10: Heeding the Call from Gennia Runetotem (Classic data); level 10: Heeding the Call from Gart Mistrunner (Classic data); level 10: Heeding the Call from Innkeeper Pala (Classic data); level 10: Body and Heart from Turak Runetotem (Classic data)

Your capital: Thunder Bluff

You don't need the city before level 10, but it's good to know. Thunder Bluff has a bank (extra storage), the Auction House (buy and sell with other players), and trainers for every class and profession.

WhatWhoWhere (click for the map)Walk
Druid trainerTurak Runetotem, Druid Trainer (seen once in Forever, not confirmed)76.3, 27.6, 315 yards north-east of the city entrance1845 yards, about 4 min
Hunter trainerUrek Thunderhorn, Hunter Trainer (Classic data, may differ in Forever)59.1, 86.9, 275 yards south of the city entrance1870 yards, about 5 min
Shaman trainerSiln Skychaser, Shaman Trainer (Classic data, may differ in Forever)22.8, 21.1, 350 yards north-west of the city entrance1785 yards, about 4 min
Warrior trainerSark Ragetotem, Warrior Trainer (seen once in Forever, not confirmed)57.3, 89.3, 285 yards south of the city entrance1065 yards, about 3 min
Inn (set your hearthstone here)Innkeeper Pala, Innkeeper (seen once in Forever, not confirmed)45.7, 64.2, 110 yards south-west of the city entrance1530 yards, about 4 min
MailboxMailbox (Classic data, may differ in Forever)45.2, 59.4, 80 yards south-west of the city entrance1485 yards, about 4 min
Flight masterThunder Bluff (game client)46.7, 49.9, 35 yards west of the city entrance1605 yards, about 4 min
BankChesmu, Banker (Classic data, may differ in Forever)47.1, 57.9, 65 yards south-west of the city entrance1510 yards, about 4 min
Auction HouseAuctioneer Stampi (Classic data, may differ in Forever)40.4, 51.8, 100 yards west of the city entrance1550 yards, about 4 min
Weapon master (learn new weapon types)Ansekhwa, Weapon Master (seen in Forever)41.0, 62.2, 125 yards south-west of the city entrance1445 yards, about 4 min

Walk: on foot at normal running speed from the middle of Bloodhoof Village, along the walking routes of our Companion addon. Click a walk to see the route on the map.

Professions

A profession is a trade: you can gather herbs, ore or leather, or make things. The trainers nearby are in the tables above. Not sure which to pick? See the best professions for each class.

After level 10

Well done. From here, the leveling guide shows where to go next for your race.

Guides for your race and class

Checked against WoW Forever beta build 1.60.1.70658.

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