Schurke
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic · Gifte
Andere Klassen: Krieger, Paladin, Jäger, Priester, Schamane, Magier, Hexenmeister, Druide
Schurken sind Nahkampf-Meuchler auf Energiebasis, die auf Combopunkte, Finisher und Tarnungseröffnungen setzen. Forever gibt ihnen Verstümmeln (ein Meucheln-Talent auf Stufe 30) und den Toxin-Finisher (das oberste Meucheln-Talent, das Giftschaden und Giftchance erhöht), Gnadenstoß für Ausweiden mit Tödlichem Gift sowie die Kampf-Talente Durchbohrende Wunden für kritische Meucheln-Treffer und Perfekte Ausführung, die Ausweiden günstiger macht.
Meucheln (Melee DPS)
Meucheln ist in Forever die Gift-Skillung: Verstümmeln trifft mit beiden Waffen, gibt 2 Combopunkte und macht Extraschaden gegen vergiftete Ziele. Toxin ist ein Finisher, der den Giftschaden um 30% erhöht sowie die Chance, Gift aufzutragen. Gnadenstoß lässt Ausweiden mit den Stapeln von Tödlichem Gift skalieren, und Schicksal besiegeln plus Kaltblütigkeit sorgen für Krits.
Kampf (Melee DPS)
Kampf ist die Skillung für konstanten Dauerschaden mit Finsterer Stoß oder Meucheln, Zerhäckseln und Ausweiden, mit Schwertern, Äxten, Streitkolben, Faustwaffen oder Dolchen. Niedermetzeln ist ein einzelnes Talent, dessen Bonus von deiner Waffe abhängt (Extra-Angriffe bei Äxten und Schwertern, kritische Treffer bei Dolchen und Faustwaffen, Rüstungsdurchdringung bei Streitkolben). Adrenalinrausch und Klingenwirbel sind die Burst-Fenster, und Perfekte Ausführung, ein Kampf-Talent der Reihe 4, senkt die Energiekosten von Ausweiden um 10. Der Dolch-Build nutzt Meucheln und Durchbohrende Wunden, ein Kampf-Talent der Reihe 2.
Täuschung (Melee DPS)
Täuschung ist eine Eröffnungs- und Burst-Skillung mit Konzentration, Hinterhalt und Vorbereitung, vor allem für PvP und kurze Kämpfe. Blutsturz ist der Generator und erhöht jetzt deinen Blutung-Schaden um 15%, und Gezahnte Klingen geben Rüstungsdurchdringung und 30% Blutung-Schaden, wodurch Blutung zum wichtigsten Finisher wird.
Tipps & Tricks: was ForeverDB gelernt hat
Assassination
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Cold Blood (3 min cooldown): the simulator uses it right before Eviscerate; it's worth 3.8% of your DPS at level 60. (Stufe 60)
- Simulator: Best consumable at level 60: Elixir of Greater Agility (+2.1% DPS in the simulator); then Flank au Poivre (+1.7%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +7.9% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: auto attacks 44%, Sinister Strike 22%, Off hand 22% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Spekulation: The simulator uses Classic's rule here (Eviscerate at 5 combo points (Classic: 3% of attack power per combo point)); the Forever client doesn't give the number: Eviscerate is worth 10.9% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 attack power = 1): haste rating 1.55, Agility 1.47, hit rating 1.26. (Stufe 60)
- Simulator: Best consumable at levels 20-29: Flank au Poivre (+5.2% DPS in the simulator); then Elixir of Greater Agility (+2.8%). (Stufen 20–29)
- Simulator: At levels 20-29, Blessing of Might from a Paladin is the party buff that helps you most: +5.5% DPS in the simulator. (Stufen 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 49%, Sinister Strike 25%, Off hand 23% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Simulator: Slice and Dice is worth 4% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (Stufen 20–29)
- Simulator: Cold Blood (3 min cooldown): the simulator uses it right before Eviscerate; it's worth 1.9% of your DPS at levels 30-39. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Elixir of Greater Agility (+3.4% DPS in the simulator); then Flank au Poivre (+3.4%). (Stufen 30–39)
- Simulator: At levels 30-39, Blessing of Might from a Paladin is the party buff that helps you most: +5.6% DPS in the simulator. (Stufen 30–39)
- Simulator: At levels 30-39, your damage comes from auto attacks 45%, Sinister Strike 28%, and Off hand 22% (simulator: recommended build, best gear, 60 s single-target fight). (Stufen 30–39)
- Spekulation: The simulator uses Classic's rule here (Eviscerate at 5 combo points (Classic: 3% of attack power per combo point)); the Forever client doesn't give the number: Eviscerate is worth 4.3% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Slice and Dice is worth 3.2% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Cold Blood has a 3 min cooldown: the simulator uses it right before Eviscerate, and it is worth 2.8% of your DPS at levels 40-49. (Stufen 40–49)
- Simulator: Best consumable at levels 40-49: Elixir of Greater Agility (+3.8% DPS in the simulator); then Flank au Poivre (+2.3%). (Stufen 40–49)
- Simulator: At levels 40-49, Blessing of Might from a Paladin is the party buff that helps you most: +5.8% DPS in the simulator. (Stufen 40–49)
- Simulator: At levels 40-49, your damage comes from auto attacks 45%, Sinister Strike 27%, and Off hand 20% (simulator: recommended build, best gear, 60 s single-target fight). (Stufen 40–49)
- Spekulation: The simulator uses Classic's rule here (Eviscerate at 5 combo points (Classic: 3% of attack power per combo point)); the Forever client doesn't give the number: Eviscerate is worth 7.3% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Simulator: Cold Blood (3 min cooldown): the simulator uses it right before Eviscerate; it's worth 4.5% of your DPS at levels 50-59. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Agility (+3.1% DPS in the simulator); then Flank au Poivre (+2.4%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +6.7% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: auto attacks 42%, Sinister Strike 25%, Off hand 20% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Spekulation: The simulator uses Classic's rule here (Eviscerate at 5 combo points (Classic: 3% of attack power per combo point)); the Forever client doesn't give the number: Eviscerate is worth 11.6% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Slice and Dice: Wenn es bei dir fehlt: Keep it up: 90% of the sim's fight; worth 1.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Eviscerate: Immer wenn bereit: Cast it when it's ready; worth 10.9% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Sinister Strike: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 47.8% of your DPS (Simulator, Forever-Client)
Aufrechterhalten:
- Slice and Dice auf dir, mindestens 90% der Zeit (Simulator, Forever-Client)
Abklingzeiten:
- Cold Blood: with:Eviscerate (Simulator, Forever-Client, ForeverDB-Guide)
Vor dem Pull:
- Battle Shout (Simulator, Forever-Client)
- Blessing of Might (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Elixir of Greater Agility (Simulator, Forever-Client)
- Flank au Poivre (Simulator, Forever-Client)
- Scroll of Agility IV (Simulator, Forever-Client)
- Elixir of Greater Strength (Simulator, Forever-Client)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 60-60: added Sinister Strike; 60-60: removed Ambush, Backstab; 60-60: Eviscerate worth 7.1% -> 11%; 1 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Combat
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Blade Flurry (2 min cooldown): the simulator uses it on the pull; it's worth 1.2% of your DPS at level 60. (Stufe 60)
- Simulator: Best consumable at level 60: Elixir of Greater Agility (+2.2% DPS in the simulator); then Flank au Poivre (+1.8%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +8.1% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: auto attacks 38%, Off hand 28%, Sinister Strike 23% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Spekulation: The simulator uses Classic's rule here (Eviscerate at 5 combo points (Classic: 3% of attack power per combo point)); the Forever client doesn't give the number: Eviscerate is worth 10.7% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 attack power = 1): Agility 1.55, crit rating 1.11, hit rating 1.06. (Stufe 60)
- Simulator: Best consumable at levels 20-29: Flank au Poivre (+5.3% DPS in the simulator); then Elixir of Greater Agility (+2.9%). (Stufen 20–29)
- Simulator: At levels 20-29, Blessing of Might from a Paladin is the party buff that helps you most: +5.6% DPS in the simulator. (Stufen 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 48%, Sinister Strike 27%, Off hand 23% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Spekulation: The class guide's rotation card uses Slice and Dice here and the simulator disagrees: check it in game before trusting either: Leave Slice and Dice out of single-target fights at levels 30-39: the simulator's 60 s fight did 5.4% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 30–39)
- Simulator: Blade Flurry has a 2 min cooldown: the simulator uses it on the pull at levels 30-39. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Elixir of Greater Agility (+3.4% DPS in the simulator); then Flank au Poivre (+3.4%). (Stufen 30–39)
- Simulator: At levels 30-39, Blessing of Might from a Paladin is the party buff that helps you most: +5.8% DPS in the simulator. (Stufen 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 45%, Sinister Strike 32%, Off hand 22% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Spekulation: The class guide's rotation card uses Slice and Dice here and the simulator disagrees: check it in game before trusting either: Leave Slice and Dice out of single-target fights at levels 40-49: the simulator's 60 s fight did 8.1% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 40–49)
- Simulator: Blade Flurry has a 2 min cooldown: the simulator uses it on the pull at levels 40-49. (Stufen 40–49)
- Simulator: Best consumable at levels 40-49: Elixir of Greater Agility (+4.1% DPS in the simulator); then Flank au Poivre (+2.4%). (Stufen 40–49)
- Simulator: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +6.1% DPS in the simulator. (Stufen 40–49)
- Simulator: Where your damage comes from at levels 40-49: auto attacks 41%, Off hand 29%, Sinister Strike 28% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Simulator: Blade Flurry has a 2 min cooldown: the simulator uses it on the pull at levels 50-59. (Stufen 50–59)
- Simulator: At levels 50-59, Elixir of Greater Agility is your best consumable (+3.1% DPS in the simulator), with Flank au Poivre second (+2.5%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +7% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: auto attacks 38%, Off hand 28%, Sinister Strike 26% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Spekulation: The simulator uses Classic's rule here (Eviscerate at 5 combo points (Classic: 3% of attack power per combo point)); the Forever client doesn't give the number: Eviscerate is worth 6.9% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Slice and Dice: Wenn es bei dir fehlt: Keep it up: 88% of the sim's fight; worth 2% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Eviscerate: Immer wenn bereit: Cast it when it's ready; worth 10.7% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Sinister Strike: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 46.4% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Aufrechterhalten:
- Slice and Dice auf dir, mindestens 85% der Zeit (Simulator, Forever-Client)
Abklingzeiten:
- Blade Flurry: Beim Pull (Simulator, Forever-Client, ForeverDB-Guide)
Vor dem Pull:
- Battle Shout (Simulator, Forever-Client)
- Blessing of Might (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Elixir of Greater Agility (Simulator, Forever-Client)
- Flank au Poivre (Simulator, Forever-Client)
- Scroll of Agility IV (Simulator, Forever-Client)
- Elixir of Greater Strength (Simulator, Forever-Client)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 30-39: Sinister Strike worth 40.7% -> 43.2%; 40-49: Sinister Strike worth 43.1% -> 40.3%; 50-59: added Slice and Dice; 50-59: Sinister Strike worth 50% -> 47.9%; 60-60: added Sinister Strike; 60-60: removed Ambush, Backstab (client build or hotfix rebuild)
Subtlety
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Best consumable at level 60: Elixir of Greater Agility (+2.3% DPS in the simulator); then Flank au Poivre (+1.8%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +8.3% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: auto attacks 44%, Off hand 22%, Hemorrhage 18% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Spekulation: The simulator uses Classic's rule here (Eviscerate at 5 combo points (Classic: 3% of attack power per combo point)); the Forever client doesn't give the number: Eviscerate is worth 7.3% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 attack power = 1): Agility 1.52, crit rating 1.11, Strength 1. (Stufe 60)
- Simulator: Best consumable at levels 20-29: Flank au Poivre (+5.3% DPS in the simulator); then Elixir of Greater Agility (+2.8%). (Stufen 20–29)
- Simulator: At levels 20-29, Blessing of Might from a Paladin gives you the biggest party buff boost: +5.6% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29, your damage splits like this: auto attacks 50%, Sinister Strike 25%, Off hand 24% (simulator, recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Simulator: Best consumable at levels 30-39: Elixir of Greater Agility (+3.5% DPS in the simulator); then Flank au Poivre (+3.5%). (Stufen 30–39)
- Simulator: At levels 30-39, Blessing of Might from a Paladin gives you the biggest party buff boost: +5.9% DPS in the simulator. (Stufen 30–39)
- Simulator: At levels 30-39, your damage splits like this: auto attacks 46%, Hemorrhage 24%, Off hand 22% (simulator, recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Spekulation: The class guide's rotation card uses Slice and Dice here and the simulator disagrees: check it in game before trusting either: Leave Slice and Dice out of single-target fights at levels 40-49: the simulator's 60 s fight did 4.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 40–49)
- Simulator: At levels 40-49, Elixir of Greater Agility is your best consumable (+4.2% DPS in the simulator). Flank au Poivre comes second at +2.5%. (Stufen 40–49)
- Simulator: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +6.4% DPS in the simulator. (Stufen 40–49)
- Simulator: At levels 40-49, your damage splits like this: auto attacks 47%, Hemorrhage 23%, Off hand 21% (simulator, recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Spekulation: The class guide's rotation card uses Slice and Dice here and the simulator disagrees: check it in game before trusting either: Leave Slice and Dice out of single-target fights at levels 50-59: the simulator's 60 s fight did 7.1% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 50–59)
- Spekulation: The class guide's rotation card uses Ghostly Strike here and the simulator disagrees: check it in game before trusting either: In single-target fights at levels 50-59, the simulator's 60 s fight did 1.6% more damage without Ghostly Strike. The class guide disagrees, so treat it as something to test yourself. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Agility (+3.5% DPS in the simulator); then Flank au Poivre (+2.8%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +7.7% DPS in the simulator. (Stufen 50–59)
- Simulator: At levels 50-59, your damage splits like this: auto attacks 47%, Off hand 23%, Hemorrhage 21% (simulator, recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Slice and Dice: Wenn es bei dir fehlt: Keep it up: 87% of the sim's fight; worth 2.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Eviscerate: Immer wenn bereit: Cast it when it's ready; worth 7.3% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Ghostly Strike: Immer wenn bereit: Cast it when it's ready (20 s cooldown); the sim gains little from it (Simulator, Forever-Client, ForeverDB-Guide)
- Hemorrhage: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 3.8% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Aufrechterhalten:
- Slice and Dice auf dir, mindestens 85% der Zeit (Simulator, Forever-Client)
Vor dem Pull:
- Battle Shout (Simulator, Forever-Client)
- Blessing of Might (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Elixir of Greater Agility (Simulator, Forever-Client)
- Flank au Poivre (Simulator, Forever-Client)
- Scroll of Agility IV (Simulator, Forever-Client)
- Elixir of Greater Strength (Simulator, Forever-Client)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 60-60: removed Ambush; 60-60: Eviscerate worth 3.8% -> 7.4%; 1 tip(s) dropped (client build or hotfix rebuild)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Meucheln, Kampf, Täuschung
Beste Berufe für Schurke: Lederverarbeitung + Kürschnerei.
Fähigkeiten: Schurke
- Verschwunden
- Ausweiden (Stufe 1)
- Finsterer Stoß (Stufe 1)
- Verstohlenheit (Stufe 1)
- Meucheln (Stufe 4)
- Taschendiebstahl (Stufe 4)
- Solarplexus (Stufe 6)
- Entrinnen (Stufe 8)
- Kopfnuss (Stufe 10)
- Zerhäckseln (Stufe 10)
- Sprinten (Stufe 10)
- Tritt (Stufe 12)
- Rüstung schwächen (Stufe 14)
- Erdrosseln (Stufe 14)
- Finte (Stufe 16)
- Hinterhalt (Stufe 18)
- Bereitschaft (Stufe 18)
- Blutung (Stufe 20)
- Ablenken (Stufe 22)
- Verschwinden (Stufe 22)
- Fallen entdecken (Stufe 24)
- Scharfe Klinge (Stufe 24)
- Fieser Trick (Stufe 26)
- Falle entschärfen (Stufe 30)
- Nierenhieb (Stufe 30)
- Blenden (Stufe 34)
- Sicheres Fallen (Stufe 40)
Keine Lehrerfähigkeiten mehr im Live-Client
Häufige Fragen
What's the best race for a Rogue in WoW Forever?
It depends on your faction and spec. ForeverDB's best race for each class lists the picks, and every racial is on the races page. Forever reworked most racials, so Classic advice does not carry over.
Alliance:
- Human: Ruthless adds 1% critical strike chance to all spells and attacks, Will to Survive instantly removes all stuns, and Perception sharply raises stealth detection for 20 sec.
- Night Elf: Quickness adds 1% dodge and 2% movement speed and makes you harder to detect in Stealth, Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld drops you out of sight.
- Gnome: Eureka! makes your non-periodic damaging abilities cost 10% less Energy and deal 10% more damage for 8 sec, and Escape Artist frees you from snares and roots.
Horde:
- Orc: Blood Fury raises Attack Power and Spell Power by 10% for 15 sec, and Hardiness shortens stuns by 20%.
- Undead: Will of the Forsaken removes Charm, Fear and Sleep, and Touch of the Grave gives your hits a 20% chance to drain Health (up to 5% of your maximum).
- Troll: Berserking raises attack and casting speed by 10%, and Rapid Regeneration restores half your Health over 6 sec out of combat.
No race is uniquely best for a Rogue; pick for your spec and whether you PvP.
Quellen: Which race to play: best races for every class · Races and racials · auf Version 1.60.1.70790 geprüftIs there a Rogue levelling guide for Forever?
Yes. ForeverDB has a full Rogue levelling guide built from the Forever client: which race to pick, every ability by level, what to press on one or several enemies, class quests, gear and dungeons, and the mistakes new Rogues make.
For talents, the Rogue builds page now has builds at levels 20, 30, 40, 50 and 60 for all three trees (Combat, Assassination and Subtlety), with levelling, group and PvP versions, the reason for every point and a talent calculator, all checked against the current client. Combat is the most forgiving to level with: any one-handed weapon works and you don't need to stand behind the mob.
Everything Forever changed for Rogues is on the Rogue changes page.
Quellen: Leveling a Rogue · Rogue talent builds and rotations · Rogue changes in Forever · auf Version 1.60.1.70790 geprüftHow much damage does Mutilate do and when do Rogues get it?
Yes, but at level 40 now, not 30. In the current build Mutilate sits at tier 7 of the Assassination tree and needs Venom at 1/1 first. The cap is 60, so you can reach it.
Rank 1, from the client: instantly attacks with both weapons for 90% weapon damage plus 40 with each weapon, with the damage raised by 20% against poisoned targets, and it awards 2 combo points. It costs 60 Energy. Higher ranks add more flat damage (Rank 2 plus 57, Rank 3 plus 79).
Mutilate needs a dagger in each hand even though the tooltip doesn't say so, and there's no positional requirement, so you don't have to stand behind the target. Everything Forever reworked for Rogues is on the Rogue changes page.
Quellen: Mutilate (Forever client) · Rogue changes in Forever · Leveling a Rogue · auf Version 1.60.1.70790 geprüftData from the WoW Forever client, Build 1.60.1.70862, extracted .