Welche Rasse solltest du in WoW Forever spielen?
Wähle die Rasse, deren Volksfähigkeiten zu deiner Klasse passen, und die Fraktion, die deine Freunde spielen: Unten findest du unsere Empfehlungen für jede Klasse, Allianz und Horde, anhand der Volksfähigkeiten im WoW-Forever-Client.
Forever hat die meisten Volksfähigkeiten gegenüber Classic geändert und fügt die Himmelsgeborenen hinzu, eine neue Rasse, die sich beiden Fraktionen anschließen kann und auf der Insel Zephras auf den Stufen 1-12 beginnt (Blizzard, 22 Sep 2026). Um eine Himmelsgeborene oder einen Himmelsgeborenen zu spielen, brauchst du eine der Upgrade-Editionen (Preis und Editionen).
Unsere Empfehlungen für jede Klasse
Das sind die Empfehlungen von ForeverDB, ausgewählt anhand der Tooltips der Volksfähigkeiten im Spielclient, nicht die von Blizzard. Alle Rassen und Volksfähigkeiten findest du auf der Rassen-Seite.
- Warrior (Alliance): Human: Ruthless adds 1% critical strike chance and Will to Survive breaks every stun. Night Elf: Elune's Light adds 10% critical strike chance for 15 sec, a strong burst, and Quickness's extra 1% dodge helps a tank. Dwarf: [[spell:-1]] adds 1% hit chance, and Stoneform clears bleeds, poisons and diseases and cuts Physical damage taken by 10% for 8 sec, a tank's emergency button.
- Warrior (Horde): Orc: Blood Fury raises Attack Power by 10% for 15 sec, and Hardiness shortens stuns by 20%. Tauren: Endurance adds 5% Health, good for tanking, and War Stomp stuns up to 5 enemies. Troll: Berserking raises attack speed by 10%, and Regeneration keeps some Health regeneration going in combat.
- Paladin (Alliance): Human: The Human Spirit adds 10% Spirit for Holy, Ruthless adds 1% critical strike chance to spells and attacks, and Will to Survive breaks stuns. Dwarf: [[spell:-1]] adds 1% hit chance with spells and attacks, and Stoneform is a strong defensive button for tanks.
- Paladin (Horde): Undead: The only Horde Paladin. Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back with your attacks and spells.
- Hunter (Alliance): Night Elf: Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld lets you slip out of a fight. Dwarf: Big Game Hunter adds 5% damage against Beasts, which you fight a lot while leveling, and Stoneform clears poisons and bleeds. Human: Ruthless adds 1% critical strike chance to your shots, and Will to Survive breaks stuns. High Order Skyborne: Wind Blessed adds 2% haste to your shots, and Skysight speeds up your travel, more after an elemental convergence.
- Hunter (Horde): Orc: [[spell:-2]] makes your pet hit 5% harder, and Blood Fury raises Attack Power by 10% for 15 sec. Troll: Berserking raises attack speed by 10%, and Beast Slaying adds 5% damage against Beasts. Tauren: Endurance adds 5% Health, Plainsrunning lets you outrun trouble on foot (up to 60% faster), and War Stomp buys time when something reaches you. Windshaper Skyborne: Wind Blessed adds 2% haste to your shots, and Skysight speeds up your travel, more after an elemental convergence.
- Rogue (Alliance): Human: Ruthless adds 1% critical strike chance, Will to Survive breaks stuns, and Perception helps you spot other Rogues. Night Elf: Quickness makes you harder to spot in Stealth and adds 1% dodge, Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld is a second way to vanish. Gnome: Eureka! makes your next 3 damaging abilities cost 10% less Energy and deal 10% more damage, and Escape Artist frees you from snares and roots.
- Rogue (Horde): Orc: Blood Fury raises Attack Power by 10% for 15 sec, and Hardiness shortens stuns by 20%. Undead: Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back as you hit. Troll: Berserking raises attack speed by 10%, and Rapid Regeneration brings back half your Health between fights.
- Priest (Alliance): Human: The Human Spirit adds 10% Spirit, which means faster Mana regeneration, and Will to Survive breaks stuns. Dwarf: [[spell:-1]] adds 1% hit chance to your spells, and Stoneform clears poisons, diseases and bleeds. Night Elf: Elune's Light adds 10% critical strike chance to your spells for 15 sec, and Shadowmeld helps you slip out of trouble. Gnome: Expansive Mind adds 5% Mana, and Escape Artist frees you from snares and roots.
- Priest (Horde): Undead: Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back as you cast. Troll: Berserking raises casting speed by 10%, and Rapid Regeneration brings back half your Health between fights.
- Shaman (Alliance): Dwarf: The only Alliance Shaman. [[spell:-1]] adds 1% hit chance to spells and attacks, and Stoneform is a strong defensive button.
- Shaman (Horde): Orc: Blood Fury raises Attack Power and Spell Power by 10% for 15 sec, good for every spec, and Hardiness shortens stuns by 20%. Troll: Berserking raises casting and attack speed by 10%. Tauren: Endurance adds 5% Health, and War Stomp stuns up to 5 enemies. Windshaper Skyborne: Wind Blessed adds 2% haste, and Read Leyline raises your Health and Mana regeneration, doubled for an hour after a ley line.
- Mage (Alliance): Human: Ruthless adds 1% critical strike chance to your spells, and The Human Spirit adds 10% Spirit. Gnome: Expansive Mind adds 5% Mana, and Escape Artist frees you from snares and roots. High Order Skyborne: Wind Blessed adds 2% haste, and Read Leyline raises your Mana regeneration, doubled for an hour after a ley line.
- Mage (Horde): Orc: Blood Fury raises Spell Power by 10% for 15 sec, and Shatter Curse clears curses and cuts Magic damage taken by 15%. Troll: Berserking raises casting speed by 10%. Undead: Will of the Forsaken breaks Charm, Fear and Sleep.
- Warlock (Alliance): Human: Ruthless adds 1% critical strike chance to your spells, and Will to Survive breaks stuns. Gnome: Expansive Mind adds 5% Mana, and Escape Artist frees you from snares and roots.
- Warlock (Horde): Orc: [[spell:-2]] makes your demon hit 5% harder, Blood Fury raises Spell Power by 10% for 15 sec, and Shatter Curse clears curses and cuts Magic damage taken by 5%. Undead: Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back as you cast. Troll: Berserking raises casting speed by 10%.
- Druid (Alliance): Night Elf: Quickness makes your Stealth harder to spot and adds 1% dodge, and Elune's Light adds 10% critical strike chance for 15 sec. High Order Skyborne: Wind Blessed adds 2% haste, and Skysight speeds up your travel, more after an elemental convergence.
- Druid (Horde): Tauren: Endurance adds 5% Health, and War Stomp stuns up to 5 enemies. Windshaper Skyborne: Wind Blessed adds 2% haste, and Skysight speeds up your travel, more after an elemental convergence.
Tip: Volksfähigkeiten sind vor allem im PvP und im Schlachtzug auf höchster Stufe wichtig. Zum Leveln wähl die Rasse und das Startgebiet, die dir optisch am besten gefallen.
Fragen und Antworten
Was ist die Rasse der Himmelsgeborenen in WoW Forever?
Eine neue spielbare Rasse, auch Shen'dorei genannt, die sich der Horde oder der Allianz anschließen kann und auf der Insel Zephras beginnt, einem Startgebiet für die Stufen 1-12.
Sind Volksfähigkeiten in WoW Forever wichtig?
Vor allem im PvP und in Schlachtzügen. Forever hat die meisten Volksfähigkeiten gegenüber Classic geändert, also schau sie dir auf der Rassen-Seite an.
Quellen
- WoW: Forever – Lerne die neuen Himmelsgeborenen kennen (Blizzard, 22 September 2026)
- Erschaffe in World of Warcraft: Forever den Helden, der du sein willst (Blizzard, 22 September 2026)