Priester
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic
Andere Klassen: Krieger, Paladin, Jäger, Schurke, Schamane, Magier, Hexenmeister, Druide
Priester sind Stoffheiler und Schattenzauberer. Forever gibt ihnen ein großes neues Repertoire: Sühne für Disziplin, Verbindende Heilung, Litanei des Lichts und Gebet der Besserung für Heilig (alles Talente) und das grundlegende Schattenwort: Tod für Schatten. Göttlicher Willen ist jetzt ein Zauber beim Lehrer auf Stufe 30. Mehrere neue Zauber sind Völkerfähigkeiten: Notfallplan und Verwirrender Lichtblitz (Gnom), Göttliche Anmut (Mensch), Dunkles Opfer (Untoter) und Züchtigung (Zwerg).
Disziplin (Healer)
Disziplin ist in Forever ein manaeffizienter Heiler mit Absorption und Burst. Sühne, das Disziplin-Talent der 5. Reihe, kanalisiert heiliges Licht, um einen Verbündeten zu heilen oder einem Feind Schaden zuzufügen, bei 12 Sek. Abklingzeit. Machtwort: Schild verhindert Schaden (Seelenwehr entfernt die Abklingzeit), und Gnome erhalten Notfallplan als Sicherheitsnetz mit langer Abklingzeit. Innerer Fokus und Seele der Macht verstärken entscheidende Momente, und Göttliche Aegis verwandelt kritische Heilungen, die keine periodischen Effekte sind, in Schilde.
Heilig (Healer)
Heilig ist der Heiler für reinen Durchsatz. Forever fügt Gebet der Besserung hinzu (das letzte Talent von Heilig, eine springende Heilung mit 10 Sek. Abklingzeit) und Verbindende Heilung (ein Talent der Reihe 4, das das Ziel und dich heilt), und Menschen erhalten Göttliche Anmut (Sofortheilung für Notfälle). Litanei des Lichts, ein neues Talent der Reihe 5, erstattet Mana, wenn du zwischen verschiedenen Heilzaubern abwechselst, und Geistige Führung verwandelt Willenskraft in Heilkraft.
Schatten (Caster DPS)
Schatten stapelt DoTs und kanalisierte Zauber in Schattengestalt, wobei Schattenwirken deinen Schattenschaden erhöht. Forever macht Schattenwort: Tod zu einer grundlegenden Fähigkeit als sofortigen Finisher mit Rückschlag auf dich selbst, und Untote Priester erhalten Dunkles Opfer, um Gesundheit in Mana umzuwandeln. Vampirumarmung heilt deine Gruppe durch deinen Schattenschaden.
Tipps & Tricks: was ForeverDB gelernt hat
Discipline
Aktualisiert 28. Oktober 2026 für Version 1.60.1.70658 · Von der Spielclient
- Forever-Client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Inner Focus has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (Stufen 30–39)
- Forever-Client: Contingency Plan has a 10 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (Stufen 30–39)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The order shown is the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: Contingency Plan has a 10 min cooldown at levels 20-29. You can use it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 20-29. You can use it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: Desperate Prayer has a 10 min cooldown at levels 20-29. You can use it once per dungeon wing, not every pull. (Stufen 20–29)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Power Infusion has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Inner Focus has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Grace has a 10 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Contingency Plan has a 10 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Power Infusion has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Inner Focus has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Grace has a 10 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Contingency Plan has a 10 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Power Infusion has a 3 min cooldown at level 60 (client data): about once every second or third pull. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Inner Focus has a 3 min cooldown at level 60 (client data): about once every second or third pull. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Grace has a 10 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Contingency Plan has a 10 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (Stufe 60)
So spielst du sie auf Stufen 30–39: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Power Word: Shield: Immer wenn bereit: On the tank first; rank 5 absorbs 291 before Improved Power Word: Shield, and Soul Warding in the healing build takes away its 4 sec cooldown. (ForeverDB-Guide, Forever-Client)
- Penance: Immer wenn bereit: On cooldown on the most injured player: 126 healing instantly and every 1 sec for 2 sec, 12 sec cooldown. (ForeverDB-Guide, Forever-Client)
- Renew: Wenn es bei dir fehlt: Keep it on the tank. (ForeverDB-Guide, Forever-Client)
- Heal: Immer wenn bereit: Rank 3 heals 490 to 556; your main efficient heal. (ForeverDB-Guide, Forever-Client)
- Flash Heal: Immer wenn bereit: Fast heal for sudden damage. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Renew auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Inner Focus: as needed (ForeverDB-Guide, Forever-Client)
- Contingency Plan: Beim Pull (ForeverDB-Guide, Forever-Client)
- Divine Grace: as needed (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 15 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : tip wording or values (the simulator or the site's data changed)
Holy
Aktualisiert 28. Oktober 2026 für Version 1.60.1.70658 · Von der Spielclient
- Forever-Client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 20-29, according to client data. Plan on using it once per dungeon wing, not once per pull. (Stufen 20–29)
- Forever-Client: Desperate Prayer has a 10 min cooldown at levels 20-29, according to client data. Plan on using it once per dungeon wing, not once per pull. (Stufen 20–29)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Grace has a 10 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Grace has a 10 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Inner Focus has a 3 min cooldown at level 60 (client data): about once every second or third pull. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Grace has a 10 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (Stufe 60)
So spielst du sie auf Stufen 30–39: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Renew: Wenn es bei dir fehlt: Keep it on the tank; rank 4 heals 160 over 15 sec, and Improved Renew adds 15%. (ForeverDB-Guide, Forever-Client)
- Heal: Immer wenn bereit: Main heal: rank 3 heals 490 to 556, and Improved Healing makes it 15% cheaper. (ForeverDB-Guide, Forever-Client)
- Binding Heal: Immer wenn bereit: When you're hurt too: heals the target and you for 223 to 271 in one cast, and switching to it from Heal triggers Litany of Light. (ForeverDB-Guide, Forever-Client)
- Flash Heal: Immer wenn bereit: Fast heal for spikes. (ForeverDB-Guide, Forever-Client)
- Power Word: Shield: Immer wenn bereit: On the tank for sudden danger. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Renew auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Divine Grace: as needed (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 7 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : tip wording or values (the simulator or the site's data changed)
Shadow
Aktualisiert 28. Oktober 2026 für Version 1.60.1.70658 · Von der DPS-Simulator, der Spielclient
- Spekulation: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 30-39: the simulator's 60 s fight did 7.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 30–39)
- Spekulation: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 30-39: the simulator's 60 s fight did 3.7% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Scroll of Intellect II (+6.4% DPS in the simulator); then Lesser Arcane Elixir (+3.4%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Arcane Intellect from a Mage: +8.3% DPS in the simulator. (Stufen 30–39)
- Simulator: Where your damage comes from at levels 30-39: Mind Flay 32%, Shadow Word: Pain 20%, Devouring Plague 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Simulator: Shadow Word: Pain is worth 7.7% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (Stufen 30–39)
- Simulator: Wand is worth 7.5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Stat values at level 30 (simulator, 1 spell power = 1): Intellect 2.95. (Stufe 30)
- Simulator: Your best consumable at levels 20-29 is Lesser Arcane Elixir (+5.7% DPS in the simulator), followed by Briny Seafood Stew (+5.3%). (Stufen 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Arcane Intellect from a Mage, worth +5.3% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29, your damage splits roughly like this: Mind Flay 32%, Shadow Word: Pain 18%, Starshards 18% (simulator, recommended build, best gear, 60 s single-target fight). (Stufen 20–29)
- Simulator: Shadow Word: Pain accounts for 11.8% of your DPS at levels 20-29. The simulator's fight without it did that much less damage, and it was on the target 79% of the time. (Stufen 20–29)
- Simulator: Your Wand accounts for 4.6% of your DPS at levels 20-29. The simulator's fight without it did that much less damage. (Stufen 20–29)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 40 yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 50 yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 60 yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
So spielst du sie auf Stufen 30–39: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Shadow Word: Pain: Wenn es auf dem Ziel fehlt: Keep it on the target: up 79% of the sim's fight; worth 7.7% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Starshards: Immer wenn bereit: Cast it when it's ready (30 s cooldown); worth 4.2% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Mind Blast: Immer wenn bereit: Cast it when it's ready (8 s cooldown); worth 1.7% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Wand: out of mana: Only when you're out of mana; worth 7.5% of your DPS (Simulator)
Aufrechterhalten:
- Shadow Word: Pain auf dem Ziel, mindestens 75% der Zeit (Simulator, Forever-Client)
Vor dem Pull:
- Arcane Intellect (Simulator, Forever-Client)
- Blessing of Wisdom (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Scroll of Intellect II (Simulator, Forever-Client)
- Lesser Arcane Elixir (Simulator, Forever-Client)
- Briny Seafood Stew (Simulator, Forever-Client)
- Elixir of Wisdom (Simulator, Forever-Client)
Vermeiden:
- Leave Devouring Plague out of single-target fights at levels 30-39: the simulator's 60 s fight did 7.5% more damage without it. (Simulator)
- Leave Mind Flay out of single-target fights at levels 30-39: the simulator's 60 s fight did 3.7% more damage without it. (Simulator)
Letzte Änderungen:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 3 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : tip wording or values (the simulator or the site's data changed)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Disziplin, Heilig, Schatten
Beste Berufe für Priester: Schneiderei + Verzauberkunst.
Fähigkeiten: Priester
- Fokussiertes Zauberwirken
- Geringes Heilen (Stufe 1)
- Machtwort: Seelenstärke (Stufe 1)
- Heilige Pein (Stufe 1)
- Schattenwort: Schmerz (Stufe 4)
- Machtwort: Schild (Stufe 6)
- Verblassen (Stufe 8)
- Erneuerung (Stufe 8)
- Verwirrender Lichtblitz (Stufe 10)
- Verzweifeltes Gebet (Stufe 10, aus der Classic-Klassenquest Desperate Prayer (Rang 1))
- Göttliche Anmut (Stufe 10)
- Verhexung der Schwäche (Stufe 10, aus der Classic-Klassenquest Hex of Weakness (Rang 1))
- Gedankenschlag (Stufe 10)
- Auferstehung (Stufe 10)
- Sternensplitter (Stufe 10, aus der Classic-Klassenquest Returning Home (Rang 1))
- Berührung der Schwäche (Stufe 10, aus der Classic-Klassenquest Touch of Weakness (Rang 1))
- Inneres Feuer (Stufe 12)
- Krankheit heilen (Stufe 14)
- Psychischer Schrei (Stufe 14)
- Heilen (Stufe 16)
- Magiebannung (Stufe 18)
- Züchtigung (Stufe 20, aus der Classic-Klassenquest A Lack of Fear (Rang 1))
- Notfallplan (Stufe 20)
- Dunkles Opfer (Stufe 20, aus der Classic-Klassenquest Devouring Plague (Rang 1))
- Verschlingende Seuche (Stufe 20)
- Elunes Anmut (Stufe 20, aus der Classic-Klassenquest Elune's Grace)
- Furchtzauberschutz (Stufe 20)
- Rückkopplung (Stufe 20, aus der Classic-Klassenquest Arcane Feedback (Rang 1))
- Blitzheilung (Stufe 20)
- Heiliges Feuer (Stufe 20)
- Gedankenbesänftigung (Stufe 20)
- Untote fesseln (Stufe 20)
- Schattenschild (Stufe 20, aus der Classic-Klassenquest Shadowguard (Rang 1))
- Gedankensicht (Stufe 22)
- Manabrand (Stufe 24)
- Göttlicher Willen (Stufe 30)
- Gedankenkontrolle (Stufe 30)
- Gebet der Heilung (Stufe 30)
- Schattenschutz (Stufe 30)
- Krankheit aufheben (Stufe 32)
- Schattenwort: Tod (Stufe 32)
- Levitieren (Stufe 34)
- Große Heilung (Stufe 40)
- Brunnen des Lichts (Stufe 40)
- Erneuerung des Lichtbrunnens (Stufe 40)
- Gebet der Seelenstärke (Stufe 48)
- Gebet des Schattenschutzes (Stufe 56)
- Gebet der Willenskraft (Stufe 60)
Häufige Fragen
Can Priests wear all cloth armour in WoW Forever?
Yes. Cloth is the only armour type Priests can equip in Forever, so every cloth piece fits them, at every slot. They cannot wear leather, mail or plate.
For weapons, Priests use one-handed maces, staves, daggers and wands, and they cannot use shields.
The full breakdown is on the Priest class page.
Quellen: Priest in WoW Forever · auf Version 1.60.1.70532 geprüftDaten aus dem WoW Forever Beta-Client, Build 1.60.1.70658, extrahiert am .