Krieger
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic
Andere Klassen: Paladin, Jäger, Schurke, Priester, Schamane, Magier, Hexenmeister, Druide
Krieger sind Nahkämpfer, die von Wut angetrieben werden und als Tanks oder mit Zweihändern bzw. Beidhändigkeit viel Schaden machen. In Forever ist Taktiker von Haus aus dabei, damit Haltungswechsel Deine Wut behalten. Zerschmettern wird zu einem Stoß mit 18 Sek. Abklingzeit (Verbessertes Zerschmettern, jetzt ein Talent in Waffen in Reihe 6, setzt Deinen Schwung nicht mehr zurück). Dazu kommt Aufspießender Stoß, ein Waffen-Talent, mit dem Du Reiter abwirfst und Riesen triffst.
Waffen (Melee DPS)
Waffen ist eine Zweihand-Spezialisierung rund um Tödlicher Stoß, Überwältigen und dicke Krits durch Durchbohren und Tiefe Wunden. Ein einziges Waffenmeister-Talent belohnt, was Du in der Hand hältst: Äxte und Stangenwaffen bekommen Krit, Streitkolben und Stäbe ignorieren Rüstung, Schwerter bekommen Extra-Angriffe. Mit Rausch des Blutes lassen Treffer der Haupthand auf ein Ziel mit Deinem Verwunden Überwältigen auch ohne Ausweichen zu, und mit dem festen Taktiker kannst Du für Überwältigen in die Kampfhaltung wechseln, ohne Deine ganze Wut zu verlieren.
Furor (Melee DPS)
Furor ist die Schlachtzugsskillung für Beidhändigkeit: Grausamkeit, Schlaghagel und Wutanfall stapeln sich, während Blutdurst und Wirbelwind die Hauptarbeit machen. Seit der Version vom 1. Oktober (Stufe 30) trifft Wirbelwind laut Blizzards Krieger-Notizen immer mit beiden Waffen, ohne Talentpunkt, und Wütende Schläge senkt die Kosten von Spalten und Wirbelwind um 3 Wut. Verbessertes Zerschmettern ist in Forevers Talentbaum ein Waffen-Talent, deshalb behält Zerschmettern bei Furor seine Zauberzeit. Heldenhafter Stoß in der Warteschlange ist Dein Wut-Abfluss.
Schutz (Tank)
Schutz-Krieger tanken mit Schild in der Verteidigungshaltung und nutzen Schildschlag, Rache und Rüstung zerreißen für Bedrohung. Forevers Bastion-Talent gibt 10% Schaden mit angelegtem Schild, dadurch ist Schwert und Schild als Bedrohungsquelle viel stärker als in Classic. Schildblock hält die Wut von Rache und Schild-Spezialisierung am Fließen.
Tipps & Tricks: was ForeverDB gelernt hat
Arms
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at level 60. (Stufe 60)
- Simulator: Best consumable at level 60: Elixir of Greater Strength (+2.1% DPS in the simulator); then Bear Bruscitti (+1.7%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Blessing of Might from a Paladin: +5.2% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: auto attacks 34%, Heroic Strike 22%, Execute 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 13.1% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Slam is worth 12.4% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 attack power = 1): Strength 2, crit rating 1.72, Agility 0.95. (Stufe 60)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.3% of your DPS at levels 20-29. (Stufen 20–29)
- Simulator: Best consumable at levels 20-29: Elixir of Greater Strength (+2.3% DPS in the simulator); then Bear Bruscitti (+1.5%). (Stufen 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +3.9% DPS in the simulator. (Stufen 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 56%, Slam 15%, Heroic Strike 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Simulator: Slam is worth 14.4% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (Stufen 20–29)
- Simulator: Rend is worth 6.1% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 94% of the time. (Stufen 20–29)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.7% of your DPS at levels 30-39. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Bear Bruscitti (+2% DPS in the simulator); then Scroll of Strength IV (+1.7%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +4% DPS in the simulator. (Stufen 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 48%, Heroic Strike 16%, Slam 12% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Simulator: Slam is worth 12.1% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Overpower is worth 6.7% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at levels 40-49. (Stufen 40–49)
- Simulator: Best consumable at levels 40-49: Bear Bruscitti (+2.4% DPS in the simulator); then Elixir of Greater Agility (+2.4%). (Stufen 40–49)
- Simulator: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +4.6% DPS in the simulator. (Stufen 40–49)
- Simulator: Where your damage comes from at levels 40-49: auto attacks 43%, Heroic Strike 15%, Slam 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Simulator: Slam is worth 12.8% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 7.2% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at levels 50-59. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Strength (+3.1% DPS in the simulator); then Bear Bruscitti (+2.6%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +5.1% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: auto attacks 41%, Heroic Strike 19%, Execute 13% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 10.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
- Simulator: Slam is worth 9% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Execute: Wenn das Ziel unter 20% Gesundheit hat: Only below 20% target health; worth 13.1% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Rend: Wenn es auf dem Ziel fehlt: Keep it on the target: up 97% of the sim's fight; worth 2.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Overpower: after dodge: Only after the target dodges; worth 4.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Slam: Immer wenn bereit: Cast it when it's ready (15 s cooldown); worth 12.4% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Heroic Strike: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 4.9% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Reagiere auf:
- Unter 20% Gesundheit: Execute: Execute works once the target is under 20% health (Forever-Client, Simulator)
Aufrechterhalten:
- Rend auf dem Ziel, mindestens 95% der Zeit (Simulator, Forever-Client)
Abklingzeiten:
- Bloodrage: Beim Pull (Simulator, Forever-Client, ForeverDB-Guide)
Vor dem Pull:
- Blessing of Might (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Elixir of Greater Strength (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Bear Bruscitti (Simulator, Forever-Client)
- Scroll of Strength IV (Simulator, Forever-Client)
- Elixir of Greater Agility (Simulator, Forever-Client)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 60-60: Execute worth 8.1% -> 13.1% (client build or hotfix rebuild)
Fury
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.7% of your DPS at level 60. (Stufe 60)
- Simulator: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.5% of your DPS at level 60. (Stufe 60)
- Simulator: Best consumable at level 60: Elixir of Greater Strength (+2.5% DPS in the simulator); then Bear Bruscitti (+2%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Blessing of Might from a Paladin: +6.3% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: Heroic Strike 24%, auto attacks 24%, Off hand 24% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 14% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Overpower is worth 4% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 attack power = 1): haste rating 2.07, Strength 2, crit rating 1.34. (Stufe 60)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.5% of your DPS at levels 20-29. (Stufen 20–29)
- Simulator: Best consumable at levels 20-29: Elixir of Greater Strength (+3% DPS in the simulator); then Bear Bruscitti (+1.8%). (Stufen 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +5.2% DPS in the simulator. (Stufen 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 40%, Off hand 24%, Heroic Strike 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Simulator: Slam is worth 6.3% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (Stufen 20–29)
- Simulator: Overpower is worth 6.2% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (Stufen 20–29)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.9% of your DPS at levels 30-39. (Stufen 30–39)
- Simulator: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.8% of your DPS at levels 30-39. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Bear Bruscitti (+2.6% DPS in the simulator); then Scroll of Strength IV (+2.3%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Might from a Paladin: +5.1% DPS in the simulator. (Stufen 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 31%, Off hand 26%, Heroic Strike 19% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Simulator: Slam is worth 6.9% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2% of your DPS at levels 40-49. (Stufen 40–49)
- Simulator: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.3% of your DPS at levels 40-49. (Stufen 40–49)
- Simulator: Best consumable at levels 40-49: Bear Bruscitti (+2.7% DPS in the simulator); then Scroll of Strength IV (+2.5%). (Stufen 40–49)
- Simulator: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +5.4% DPS in the simulator. (Stufen 40–49)
- Simulator: Where your damage comes from at levels 40-49: auto attacks 28%, Off hand 23%, Heroic Strike 18% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 12.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Simulator: Slam is worth 4.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.4% of your DPS at levels 50-59. (Stufen 50–59)
- Simulator: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.3% of your DPS at levels 50-59. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Strength (+3.6% DPS in the simulator); then Bear Bruscitti (+2.7%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +6% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: auto attacks 29%, Off hand 24%, Heroic Strike 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 13.2% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
- Simulator: Slam is worth 4.4% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Execute: Wenn das Ziel unter 20% Gesundheit hat: Only below 20% target health; worth 14% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Overpower: after dodge: Only after the target dodges; worth 4% of your DPS (Simulator, Forever-Client)
- Slam: Immer wenn bereit: Cast it when it's ready (15 s cooldown); worth 3.5% of your DPS (Simulator, Forever-Client)
- Rend: Wenn es auf dem Ziel fehlt: Keep it on the target: up 86% of the sim's fight; worth 1.4% of your DPS (Simulator, Forever-Client)
- Heroic Strike: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 8.8% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Reagiere auf:
- Unter 20% Gesundheit: Execute: Execute works once the target is under 20% health (Forever-Client, Simulator)
Aufrechterhalten:
- Rend auf dem Ziel, mindestens 85% der Zeit (Simulator, Forever-Client)
Abklingzeiten:
- Bloodrage: Beim Pull (Simulator, Forever-Client, ForeverDB-Guide)
- Death Wish: Beim Pull (Simulator, Forever-Client, ForeverDB-Guide)
Vor dem Pull:
- Blessing of Might (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Elixir of Greater Strength (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Bear Bruscitti (Simulator, Forever-Client)
- Scroll of Strength IV (Simulator, Forever-Client)
- Elixir of Greater Agility (Simulator, Forever-Client)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 1 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Protection
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Mocking Blow has a 2 min cooldown and costs 10 Rage at level 60 (client data): about once every second or third pull. (Stufe 60)
- Forever-Client: Last Stand has a 3 min cooldown at level 60 (client data): about once every second or third pull. (Stufe 60)
- Forever-Client: Shield Wall has a 15 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The rotation order is taken from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Last Stand has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (Stufen 30–39)
- Forever-Client: Shield Wall has a 15 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (Stufen 30–39)
- Forever-Client: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Last Stand has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (Stufen 40–49)
- Forever-Client: Shield Wall has a 15 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (Stufen 40–49)
- Forever-Client: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Mocking Blow has a 2 min cooldown and costs 10 Rage at levels 50-59 (client data): about once every second or third pull. (Stufen 50–59)
- Forever-Client: Last Stand has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (Stufen 50–59)
- Forever-Client: Shield Wall has a 15 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Charge: Immer wenn bereit: Open from 8 to 25 yd for 15 Rage, more with Improved Charge in the leveling and PvP builds. (ForeverDB-Guide, Forever-Client)
- Defensive Stance: Wenn es bei dir fehlt: Switch right after Charge unless you took Vanguard. (ForeverDB-Guide, Forever-Client)
- Shield Slam: Immer wenn bereit: On cooldown; rank 4 (60) hits for 640 to 670 plus your Block Value. (ForeverDB-Guide, Forever-Client)
- Revenge: Immer wenn bereit: Every time it lights up; rank 6 (60). (ForeverDB-Guide, Forever-Client)
- Shield Block: Wenn es bei dir fehlt: On hard hitters. (ForeverDB-Guide, Forever-Client)
- Sunder Armor: Wenn es auf dem Ziel fehlt: Rank 5 (58) removes 450 armor per stack. (ForeverDB-Guide, Forever-Client)
- Heroic Strike: Immer wenn bereit: With spare Rage; rank 9 (60). (ForeverDB-Guide, Forever-Client)
- Shield Bash: Immer wenn bereit: Rank 3 (52): interrupt casters. (ForeverDB-Guide, Forever-Client)
- Concussion Blow: Wenn es auf dem Ziel fehlt: Stun a caster or a runner for 5 sec. (ForeverDB-Guide, Forever-Client)
- Taunt: Wenn es auf dem Ziel fehlt: Grab loose enemies. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Shield Block auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Sunder Armor auf dem Ziel, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Concussion Blow auf dem Ziel, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Taunt auf dem Ziel, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Bloodrage: as needed (ForeverDB-Guide, Forever-Client)
- Mocking Blow: as needed (ForeverDB-Guide, Forever-Client)
- Last Stand: as needed (ForeverDB-Guide, Forever-Client)
- Shield Wall: as needed (ForeverDB-Guide, Forever-Client)
Vor dem Pull:
- Defensive Stance (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Waffen, Furor, Schutz
Beste Berufe für Krieger: Schmiedekunst + Bergbau.
Fähigkeiten: Krieger
- Verbesserter Drohruf
- Lange Benommenheit
- Schlachtruf (Stufe 1)
- Kampfhaltung (Stufe 1)
- Heldenhafter Stoß (Stufe 1)
- Sturmangriff (Stufe 4)
- Verwunden (Stufe 4)
- Donnerknall (Stufe 6)
- Kniesehne (Stufe 8)
- Blutrausch (Stufe 10)
- Verteidigungshaltung (Stufe 10, aus der Classic-Klassenquest Path of Defense)
- Rüstung zerreißen (Stufe 10, aus der Classic-Klassenquest Path of Defense (Rang 1))
- Spott (Stufe 10, aus der Classic-Klassenquest Path of Defense)
- Überwältigen (Stufe 12)
- Schildhieb (Stufe 12)
- Demoralisierender Ruf (Stufe 14)
- Rache (Stufe 14)
- Taktiker (Stufe 14)
- Spöttischer Schlag (Stufe 16)
- Schildblock (Stufe 16)
- Entwaffnen (Stufe 18)
- Spalten (Stufe 20)
- Gegenschlag (Stufe 20)
- Zerschmettern (Stufe 20)
- Siegesrausch (Stufe 20)
- Drohruf (Stufe 22)
- Hinrichten (Stufe 24)
- Herausforderungsruf (Stufe 26)
- Schildwall (Stufe 28)
- Berserkerwut (Stufe 30)
- Berserkerhaltung (Stufe 30, aus der Classic-Klassenquest The Affray)
- Abfangen (Stufe 30, aus der Classic-Klassenquest The Affray (Rang 1))
- Wirbelwind (Stufe 36)
- Zuschlagen (Stufe 38)
- Tollkühnheit (Stufe 50)
Data from the WoW Forever client, Build 1.60.1.70862, extracted .