Schamane
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic
Andere Klassen: Krieger, Paladin, Jäger, Schurke, Priester, Magier, Hexenmeister, Druide
Schamanen sind Totem-Hybriden, die heilen, Elementarzauber wirken oder im Nahkampf kämpfen. Forever ergänzt Lavaeruption als Elementar-Talent der Reihe 5 und Springflut als oberstes Wiederherstellungs-Talent, Geistige Gewandtheit und Zorn des Scharfsehers für Verstärkung sowie praktische Totem-Werkzeuge: Ruf der Elemente, Ruf der Urahnen und Ruf der Geister setzen bis zu vier Totems in einem Zauber von 3 Sek. und Totemischer Rückruf gibt sie gegen Mana zurück.
Elementar (Caster DPS)
Elementar eröffnet mit Flammenschock und nutzt Lavaeruption, Forevers Elementar-Talent der Reihe 5 auf Stufe 30, das 20% mehr Schaden verursacht, wenn Flammenschock auf dem Ziel liegt, als Nuke mit 10 Sek. Abklingzeit. Blitzschlag füllt die Lücken und Kettenblitzschlag übernimmt den Flächenschaden. Elementare Geschwindigkeit (Reihe 2) macht Blitzschlag, Kettenblitzschlag und Lavaeruption schneller und führt zu Blitzschlag-Überladung, Elementarfuror (Reihe 6) verdoppelt den kritischen Zauberbonus, Elementarbeherrschung (Reihe 7) beschleunigt Blitzschlag und Lavaeruption und entfernt die Abklingzeit von Kettenblitzschlag für 15 Sek., und Ruf der Flamme verstärkt jetzt auch Lavaeruption.
Verstärk (Melee DPS)
Verstärkung ist ein Nahkampf-Schamane mit Waffe des Windzorns, Schlaghagel und Sturmschlag, unterstützt von starken Gruppentotems. Forever baut den Baum um Intelligenz herum auf: Geistige Gewandtheit macht aus Intelligenz Angriffskraft, Schamanistischer Fokus macht Schocks und Blitzschlagschild um 45% billiger, Sturmschlag rutscht in Reihe 4, und Waffe des Mahlstroms und Zorn des Scharfsehers stehen ganz unten. Ruf der Elemente setzt bis zu vier voreingestellte Totems, etwa Windzorn, Stärke der Erde, Manaquelle und ein Feuertotem, in einem Zauber von 3 Sek.
Wiederherst (Healer)
Der Wiederherstellungs-Schamane ist ein Gruppenheiler mit Kettenheilung und Totems. Forever ergänzt Springflut als Wiederherstellungs-Talent der Reihe 7: eine Sofortheilung plus HoT, die Kettenheilung auf diesem Ziel stärker macht. Der Ablauf ist: Springflut auf den Tank, Kettenheilung von ihm aus, und mit Welle der Heilung oder Geringe Welle der Heilung auffüllen, während Achtsamkeit und Wasserschild dein Mana am Fließen halten.
Tipps & Tricks: was ForeverDB gelernt hat
Elemental
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Spekulation: The class guide's rotation card uses Searing Totem here and the simulator disagrees: check it in game before trusting either: Leave Searing Totem out of single-target fights at level 60: the simulator's 60 s fight did 1.6% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufe 60)
- Spekulation: The class guide's rotation card uses Flame Shock here and the simulator disagrees: check it in game before trusting either: Leave Flame Shock out of single-target fights at level 60: the simulator's 60 s fight did 1% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufe 60)
- Simulator: Clearcasting (from Elemental Focus): Your next damage spell has its mana cost reduced by 100%. Cast Lightning Bolt within 15 sec, before it fades. In the simulator it comes 2.51 times a 60 s fight. (Stufe 60)
- Simulator: Best consumable at level 60: Elixir of Greater Intellect (+6.5% DPS in the simulator); then Scroll of Intellect IV (+4.5%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Arcane Intellect from a Mage: +8.4% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: Lightning Bolt 72%, Flame Shock 15%, Lightning Overload 11% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Simulator: Mana runs short at level 60: in the simulator's 60 s fight you spend 10.4 s unable to cast. Drink between pulls and start full. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 spell power = 1): Intellect 2.41, crit rating 0.47. (Stufe 60)
- Simulator: Best consumable at levels 20-29: Scroll of Intellect IV (+6.6% DPS in the simulator); then Greater Arcane Elixir (+2.5%). (Stufen 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Wisdom from a Paladin: +7.7% DPS in the simulator. (Stufen 20–29)
- Simulator: Where your damage comes from at levels 20-29: Lightning Bolt 72%, Flame Shock 14%, Searing Totem 13% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Simulator: Searing Totem is worth 8.6% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (Stufen 20–29)
- Simulator: Flame Shock is worth 3.7% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 70% of the time. (Stufen 20–29)
- Simulator: Mana runs short at levels 20-29: in the simulator's 60 s fight you spend 12.5 s unable to cast. Drink between pulls and start full. (Stufen 20–29)
- Simulator: Clearcasting (from Elemental Focus): Your next damage spell has its mana cost reduced by 100%. Cast Lightning Bolt within 15 sec, before it fades. In the simulator it comes 2.74 times a 60 s fight. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Greater Arcane Elixir (+5% DPS in the simulator); then Baked Salmon (+4.7%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Arcane Intellect from a Mage: +3% DPS in the simulator. (Stufen 30–39)
- Simulator: Where your damage comes from at levels 30-39: Lightning Bolt 71%, Flame Shock 16%, Searing Totem 9% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Simulator: Flame Shock is worth 6.8% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. It kept it on the target 92% of the time. (Stufen 30–39)
- Simulator: Searing Totem is worth 4.4% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: At levels 30-39, the simulator's 60 s fight has you unable to cast for 2.7 s. Drink between pulls and start full. (Stufen 30–39)
- Simulator: Clearcasting (from Elemental Focus): Your next damage spell has its mana cost reduced by 100%. Cast Lightning Bolt within 15 sec, before it fades. In the simulator it comes 2.16 times a 60 s fight. (Stufen 40–49)
- Simulator: Best consumable at levels 40-49: Elixir of Greater Intellect (+10.2% DPS in the simulator); then Scroll of Intellect IV (+4.8%). (Stufen 40–49)
- Simulator: The party buff that helps you most at levels 40-49 is Blessing of Wisdom from a Paladin: +7% DPS in the simulator. (Stufen 40–49)
- Simulator: At levels 40-49, your damage splits like this: Lightning Bolt 68%, Flame Shock 15%, Lightning Overload 10% (simulator, recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Simulator: Mana runs short at levels 40-49: in the simulator's 60 s fight you spend 14.2 s unable to cast. Drink between pulls and start full. (Stufen 40–49)
- Spekulation: The class guide's rotation card uses Searing Totem here and the simulator disagrees: check it in game before trusting either: Leave Searing Totem out of single-target fights at levels 50-59: the simulator's 60 s fight did 2.6% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 50–59)
- Spekulation: The class guide's rotation card uses Flame Shock here and the simulator disagrees: check it in game before trusting either: Leave Flame Shock out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.2% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 50–59)
- Simulator: Clearcasting (from Elemental Focus): Your next damage spell has its mana cost reduced by 100%. Cast Lightning Bolt within 15 sec, before it fades. In the simulator it comes 1.953 times a 60 s fight. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Intellect (+9.8% DPS in the simulator); then Scroll of Intellect IV (+6.7%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Arcane Intellect from a Mage: +8.5% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: Lightning Bolt 76%, Lightning Overload 11%, Flame Shock 11% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Simulator: Mana runs short at levels 50-59: in the simulator's 60 s fight you spend 19.2 s unable to cast. Drink between pulls and start full. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Lightning Bolt: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 81.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Reagiere auf:
- Wenn Clearcasting auslöst: Lightning Bolt innerhalb von 15 Sek.: Your next damage spell has its mana cost reduced by 100%. (Simulator, Forever-Client)
Vor dem Pull:
- Arcane Intellect (Simulator, Forever-Client)
- Blessing of Wisdom (Simulator, Forever-Client)
- Elixir of Greater Intellect (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Scroll of Intellect IV (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Greater Arcane Elixir (Simulator, Forever-Client)
- Baked Salmon (Simulator, Forever-Client)
Vermeiden:
- Leave Searing Totem out of single-target fights at level 60: the simulator's 60 s fight did 1.6% more damage without it. (Simulator)
- Leave Flame Shock out of single-target fights at level 60: the simulator's 60 s fight did 1% more damage without it. (Simulator)
Letzte Änderungen:
- : 50-59: removed Flame Shock; 50-59: Lightning Bolt worth 80.6% -> 83.3%; 1 new tip(s) (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 20-29: Lightning Bolt worth 69.4% -> 67%; 60-60: removed Searing Totem, Flame Shock; 60-60: Lightning Bolt worth 86.4% -> 81.6%; 2 new tip(s) (client build or hotfix rebuild)
Enhancement
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Best consumable at level 60: Elixir of Greater Strength (+2% DPS in the simulator); then Bear Bruscitti (+1.6%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Arcane Intellect from a Mage: +7.5% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: auto attacks 33%, Stormstrike 23%, Flame Shock 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Simulator: Stormstrike is worth 18.7% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Flame Shock is worth 6.6% of your DPS at level 60: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (Stufe 60)
- Simulator: Mana runs short at level 60: in the simulator's 60 s fight you spend 4 s unable to cast. Drink between pulls and start full. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 attack power = 1): Intellect 8.76, Strength 2, crit rating 1.65. (Stufe 60)
- Simulator: At levels 20-29, Elixir of Greater Strength is your best consumable (+1.4% DPS in the simulator). (Stufen 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +3.4% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29, your damage splits like this: auto attacks 51%, Earth Shock 17%, Flame Shock 13% (simulator, recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Simulator: Flame Shock is worth 9% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 89% of the time. (Stufen 20–29)
- Simulator: Searing Totem is worth 8.7% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (Stufen 20–29)
- Simulator: At levels 30-39, Bear Bruscitti is your best consumable (+1.7% DPS in the simulator). Scroll of Strength IV comes second at +1.5%. (Stufen 30–39)
- Simulator: At levels 30-39, Blessing of Kings from a Paladin gives you the biggest party buff boost: +4% DPS in the simulator. (Stufen 30–39)
- Simulator: At levels 30-39, your damage splits like this: auto attacks 35%, Stormstrike 25%, Windfury Attack 14% (simulator, recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Simulator: Stormstrike is worth 21.9% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Flame Shock is worth 6.3% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. It kept it on the target 88% of the time. (Stufen 30–39)
- Simulator: Best consumable at levels 40-49: Bear Bruscitti (+1.8% DPS in the simulator); then Elixir of Greater Agility (+1.8%). (Stufen 40–49)
- Simulator: At levels 40-49, Mark of the Wild from a Druid gives you the biggest party buff boost: +5.7% DPS in the simulator. (Stufen 40–49)
- Simulator: Where your damage comes from at levels 40-49: auto attacks 32%, Stormstrike 25%, Windfury Attack 13% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Simulator: Stormstrike is worth 20% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Simulator: Flame Shock is worth 6.7% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. It kept it on the target 78% of the time. (Stufen 40–49)
- Simulator: At levels 40-49, the simulator's 60 s fight has you unable to cast for 3.5 s. Drink between pulls and start full. (Stufen 40–49)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Strength (+2.7% DPS in the simulator); then Bear Bruscitti (+2.2%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Mark of the Wild from a Druid: +6.5% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: auto attacks 33%, Stormstrike 24%, Flame Shock 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Simulator: Stormstrike is worth 18% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
- Simulator: Flame Shock is worth 7.1% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 84% of the time. (Stufen 50–59)
- Simulator: Mana runs short at levels 50-59: in the simulator's 60 s fight you spend 4.1 s unable to cast. Drink between pulls and start full. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Searing Totem: Wenn es bei dir fehlt: Keep it up: 91% of the sim's fight; the sim gains little from it (Simulator, Forever-Client, ForeverDB-Guide)
- Stormstrike: Immer wenn bereit: Keep it up: 60% of the sim's fight; worth 18.7% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Flame Shock: Wenn es auf dem Ziel fehlt: Keep it on the target: up 79% of the sim's fight; worth 6.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Earth Shock: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 9.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Aufrechterhalten:
- Flame Shock auf dem Ziel, mindestens 75% der Zeit (Simulator, Forever-Client)
Vor dem Pull:
- Arcane Intellect (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Battle Shout (Simulator, Forever-Client)
- Blessing of Wisdom (Simulator, Forever-Client)
- Blessing of Might (Simulator, Forever-Client)
- Elixir of Greater Strength (Simulator, Forever-Client)
- Bear Bruscitti (Simulator, Forever-Client)
- Scroll of Strength IV (Simulator, Forever-Client)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 50-59: Earth Shock worth 13.9% -> 11.9%; 60-60: added Searing Totem; 60-60: Earth Shock worth 12.3% -> 9.6%; 2 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Restoration
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for level 60, using cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Nature's Swiftness has a 3 min cooldown at level 60, according to client data: about once every second or third pull. (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Nature's Swiftness has a 3 min cooldown at levels 40-49, according to client data: about once every second or third pull. (Stufen 40–49)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Nature's Swiftness has a 3 min cooldown at levels 50-59, according to client data: about once every second or third pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Call of the Elements: Wenn es bei dir fehlt: Before the pull: your totem set in one cast. (ForeverDB-Guide, Forever-Client)
- Water Shield: Wenn es bei dir fehlt: Keep it up. (ForeverDB-Guide, Forever-Client)
- Riptide: Wenn es bei dir fehlt: On the tank whenever it's ready; rank 3 at 60. (ForeverDB-Guide, Forever-Client)
- Healing Wave: Immer wenn bereit: Rank 10 at 60, your biggest single heal. (ForeverDB-Guide, Forever-Client)
- Lesser Healing Wave: Immer wenn bereit: Fast heal; rank 6 at 60. (ForeverDB-Guide, Forever-Client)
- Cure Poison: Immer wenn bereit: Remove a poison. (ForeverDB-Guide, Forever-Client)
- Cure Disease: Immer wenn bereit: Remove a disease. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Riptide auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Nature's Swiftness: as needed (ForeverDB-Guide, Forever-Client)
Vor dem Pull:
- Water Shield (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Elementar, Verstärk, Wiederherst
Beste Berufe für Schamane: Lederverarbeitung + Kürschnerei.
Fähigkeiten: Schamane
- Seelenstärke der Ahnen
- Welle der Heilung (Stufe 1)
- Blitzschlag (Stufe 1)
- Waffe des Felsbeißers (Stufe 1)
- Erdschock (Stufe 4)
- Totem der Steinhaut (Stufe 4, aus der Classic-Klassenquest Call of Earth (Rang 1))
- Totem der Erdbindung (Stufe 6)
- Blitzschlagschild (Stufe 8)
- Totem der Steinklaue (Stufe 8)
- Flammenschock (Stufe 10)
- Waffe der Flammenzunge (Stufe 10)
- Totem der Verbrennung (Stufe 10, aus der Classic-Klassenquest Call of Fire (Rang 1))
- Totem der Erdstärke (Stufe 10)
- Geist der Ahnen (Stufe 12)
- Feuernova (Stufe 12)
- Reinigen (Stufe 12)
- Vergiftung heilen (Stufe 16)
- Totem des Erdstoßes (Stufe 18)
- Ruf der Elemente (Stufe 20)
- Frostschock (Stufe 20)
- Waffe des Frostbrands (Stufe 20)
- Geisterwolf (Stufe 20)
- Totem des heilenden Flusses (Stufe 20, aus der Classic-Klassenquest Call of Water (Rang 1))
- Geringe Welle der Heilung (Stufe 20)
- Totemischer Rückruf (Stufe 20)
- Krankheit heilen (Stufe 22)
- Totem der Giftreinigung (Stufe 22)
- Totemischer Ruf (Stufe 22)
- Wasseratmung (Stufe 22)
- Totem des Frostwiderstands (Stufe 24)
- Fernsicht (Stufe 26)
- Totem der glühenden Magma (Stufe 26)
- Totem der Manaquelle (Stufe 26)
- Totem des Feuerwiderstands (Stufe 28)
- Totem der Flammenzunge (Stufe 28)
- Wasserwandeln (Stufe 28)
- Astraler Rückruf (Stufe 30)
- Ruf der Urahnen (Stufe 30)
- Totem der Erdung (Stufe 30)
- Totem des Naturwiderstands (Stufe 30)
- Reinkarnation (Stufe 30)
- Waffe des Windzorns (Stufe 30)
- Kettenblitzschlag (Stufe 32)
- Totem des Windzorns (Stufe 32)
- Totem des Wachens (Stufe 34)
- Totem der Windmauer (Stufe 36)
- Totem der Krankheitsreinigung (Stufe 38)
- Ruf der Geister (Stufe 40)
- Kettenheilung (Stufe 40)
- Totem der luftgleichen Anmut (Stufe 42)
Data from the WoW Forever client, Build 1.60.1.70862, extracted .