Paladin
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic
Andere Klassen: Krieger, Jäger, Schurke, Priester, Schamane, Magier, Hexenmeister, Druide
Paladine sind Plattenträger, die heilen, tanken und im Nahkampf mit Siegeln und Richturteil kämpfen. Forever überarbeitet sie stark: Heiliger Schock ist ein Heilig-Talent auf Stufe 30, und die neue Lichtwacht (ein Talent auf Stufe 40) macht daraus eine Gruppenheilung. Jeder Paladin bekommt auf Stufe 6 Heiliger Stoß, Schutz erhält Siegel des Furors, Richturteil des Furors, Schnelles Richturteil und Bollwerk des Templers, und Vergeltung bekommt Heiliger Richter und das Talent Wendung des Lichts auf Stufe 40, dessen Siegel-Echos das Siegel-Twisten offiziell machen. Weihe und Segen der Könige sind Fähigkeiten vom Lehrer auf Stufe 20.
Heilig (Healer)
Heilig ist ein starker, effizienter Einzelziel-Heiler, der durch Lichtwacht plus Heiliger Schock jetzt auch echte Gruppenheilung hat. Heiliges Licht ist die große Heilung und mit Basiswerten auch die Mana-effizienteste, Lichtblitz ist die schnelle, billige Heilung, und Illumination erstattet bei Krits Mana zurück. Göttliche Gunst garantiert einen Krit für Notfälle.
Schutz (Tank)
Forever macht aus Schutz einen echten Tank: Siegel des Furors fügt jedem Schlag heiligen Schaden und, mit Schild, Absorptionsschilde hinzu, während Richturteil Richturteil des Furors entfesselt, das Schaden macht und spottet. Heiliger Stoß (ab Stufe 6) bringt zwischen den Richturteilen heilige Bedrohung, Weihe (auf 20 gelernt) kümmert sich um Packs, und Heiliger Schild rundet die Bedrohung ab. Mana kommt über geblockte Treffer durch Schild-Spezialisierung zurück (6% des maximalen Manas bei Rang 3) und über Verbessertes Siegel des Furors, dessen Basiswert der Client leer lässt. Schnelles Richturteil bringt einen zweiten Spott und Bollwerk des Templers einen Absorptionsschild für Notfälle.
Vergeltung (Melee DPS)
Vergeltung führt einen langsamen Zweihänder und setzt auf Siegel des Befehls, Krits und Rache. Forever gibt jedem Paladin Heiliger Stoß, einen Sofortangriff mit 10 Sek. Abklingzeit, Heiliger Richter, damit er härter trifft und Deine Richturteile auffrischt, und Wendung des Lichts, das Talent auf Stufe 40 am Ende des Bereichs, das Siegel-Twisten belohnt: Wer ein Siegel ersetzt, hinterlässt ein Echo, das seinen Effekt beim nächsten Schwung anwendet. Richturteil und Exorzismus füllen die Lücken.
Tipps & Tricks: was ForeverDB gelernt hat
Holy
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Divine Favor has a 2 min cooldown at level 60 (client data). You can use it about once every second or third pull. (Stufe 60)
- Forever-Client: Blessing of Protection has a 5 min cooldown at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (Stufe 60)
- Forever-Client: Lay on Hands has a 20 min cooldown at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (Stufe 60)
- Forever-Client: Divine Shield has a 5 min cooldown and costs 110 Mana at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: Blessing of Protection has a 5 min cooldown and costs 25 Mana at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: Lay on Hands has a 20 min cooldown at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: Divine Protection has a 5 min cooldown and costs 35 Mana at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Divine Favor has a 2 min cooldown at levels 30-39 (client data). You can use it about once every second or third pull. (Stufen 30–39)
- Forever-Client: Blessing of Protection has a 5 min cooldown and costs 45 Mana at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 30–39)
- Forever-Client: Lay on Hands has a 20 min cooldown at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 30–39)
- Forever-Client: Voice of Truth has a 3 min cooldown at levels 30-39 (client data). You can use it about once every second or third pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Divine Favor has a 2 min cooldown at levels 40-49 (client data). You can use it about once every second or third pull. (Stufen 40–49)
- Forever-Client: Blessing of Protection has a 5 min cooldown at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 40–49)
- Forever-Client: Lay on Hands has a 20 min cooldown at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 40–49)
- Forever-Client: Divine Shield has a 5 min cooldown and costs 75 Mana at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 40–49)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Divine Favor has a 2 min cooldown at levels 50-59 (client data). You can use it about once every second or third pull. (Stufen 50–59)
- Forever-Client: Blessing of Protection has a 5 min cooldown at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 50–59)
- Forever-Client: Lay on Hands has a 20 min cooldown at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 50–59)
- Forever-Client: Divine Shield has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Holy Light: Immer wenn bereit: Rank 9 at 60 heals 1495 to 1665 and rank 8 at 54 heals 1151 to 1283; pick the rank that fits the damage. (ForeverDB-Guide, Forever-Client)
- Holy Shock: Immer wenn bereit: Rank 4 at 56 heals 307 to 333 with no cast time. (ForeverDB-Guide, Forever-Client)
- Light's Vigil: Immer wenn bereit: Rank 3 at 60: the next Holy Shock on the marked ally heals their party for 684 to 724. (ForeverDB-Guide, Forever-Client)
- Flash of Light: Immer wenn bereit: Rank 6 at 58 heals 286 to 320. (ForeverDB-Guide, Forever-Client)
- Cleanse: Immer wenn bereit: Remove poisons, diseases and magic. (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Divine Favor: as needed (ForeverDB-Guide, Forever-Client)
- Blessing of Protection: as needed (ForeverDB-Guide, Forever-Client)
- Lay on Hands: as needed (ForeverDB-Guide, Forever-Client)
- Divine Shield: Beim Pull (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Protection
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 40–49)
- Forever-Client: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Righteous Fury: Wenn es bei dir fehlt: Before the pull, when you tank. (ForeverDB-Guide, Forever-Client)
- Seal of Fury: Wenn es bei dir fehlt: Rank 7 at 58 adds 35 Holy damage per swing. (ForeverDB-Guide, Forever-Client)
- Holy Shield: Wenn es bei dir fehlt: Rank 3 at 60 deals 221 Holy damage per block. (ForeverDB-Guide, Forever-Client)
- Judgement: Immer wenn bereit: On cooldown for damage and a taunt. (ForeverDB-Guide, Forever-Client)
- Hammer of the Righteous: Immer wenn bereit: On cooldown. (ForeverDB-Guide, Forever-Client)
- Holy Strike: Immer wenn bereit: On cooldown; rank 8 arrives at 60. (ForeverDB-Guide, Forever-Client)
- Hammer of Wrath: Wenn das Ziel unter 20% Gesundheit hat: On an enemy at 20% health or less. (ForeverDB-Guide, Forever-Client)
Reagiere auf:
- Unter 20% Gesundheit: Hammer of Wrath: Hammer of Wrath works once the target is under 20% health (Forever-Client)
Aufrechterhalten:
- Seal of Fury auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Holy Shield auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Swift Judgement: as needed (ForeverDB-Guide, Forever-Client)
- Hammer of Justice: as needed (ForeverDB-Guide, Forever-Client)
- Templar's Bulwark: as needed (ForeverDB-Guide, Forever-Client)
Vor dem Pull:
- Righteous Fury (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Retribution
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Spekulation: The class guide's rotation card uses Seal of the Crusader here and the simulator disagrees: check it in game before trusting either: Leave Seal of the Crusader out of single-target fights at level 60: the simulator's 60 s fight did 1.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufe 60)
- Simulator: Best consumable at level 60: Elixir of Greater Strength (+2.3% DPS in the simulator); then Bear Bruscitti (+1.9%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +6% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: auto attacks 51%, Holy Strike 24%, Seal of Command 22% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Simulator: Judgement is worth 34.3% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Spekulation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 24.3% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 attack power = 1): Strength 2.2, crit rating 1.45, haste rating 1.3. (Stufe 60)
- Simulator: At levels 20-29, Elixir of Greater Strength is your best consumable (+1.9% DPS in the simulator), with Bear Bruscitti second (+1.2%). (Stufen 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +2.9% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29, your damage comes from auto attacks 51%, Seal of Command 22%, and Holy Strike 16% (simulator: recommended build, best gear, 60 s single-target fight). (Stufen 20–29)
- Simulator: Judgement is worth 45.4% of your DPS at levels 20-29: the simulator did that much less damage in a fight without it. (Stufen 20–29)
- Spekulation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 32.8% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (Stufen 20–29)
- Simulator: At levels 30-39, Bear Bruscitti is your best consumable (+1.6% DPS in the simulator), with Scroll of Strength IV second (+1.5%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Battle Shout from a Warrior: +2.9% DPS in the simulator. (Stufen 30–39)
- Simulator: At levels 30-39, your damage comes from auto attacks 47%, Seal of Command 19%, and Holy Strike 18% (simulator: recommended build, best gear, 60 s single-target fight). (Stufen 30–39)
- Simulator: Judgement is worth 47.2% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Spekulation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 34.1% of your DPS at levels 30-39: the simulator did that much less damage in a fight without it. (Stufen 30–39)
- Simulator: Best consumable at levels 40-49: Bear Bruscitti (+1.8% DPS in the simulator); then Elixir of Greater Agility (+1.6%). (Stufen 40–49)
- Simulator: At levels 40-49, Battle Shout from a Warrior is the party buff that helps you most: +3.3% DPS in the simulator. (Stufen 40–49)
- Simulator: At levels 40-49, your damage comes from auto attacks 41%, Seal of Command 23%, and Holy Strike 20% (simulator: recommended build, best gear, 60 s single-target fight). (Stufen 40–49)
- Simulator: Judgement is worth 51.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Spekulation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 38.6% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Spekulation: The class guide's rotation card uses Seal of the Crusader here and the simulator disagrees: check it in game before trusting either: Leave Seal of the Crusader out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.9% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Strength (+3.5% DPS in the simulator); then Bear Bruscitti (+2.7%). (Stufen 50–59)
- Simulator: At levels 50-59, Battle Shout from a Warrior is the party buff that helps you most: +5.1% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: auto attacks 56%, Holy Strike 21%, Seal of Command 18% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Simulator: Judgement is worth 31% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
- Spekulation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 22.1% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Judgement: Immer wenn bereit: Cast it when it's ready (10 s cooldown); worth 34.3% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Seal of Command: Wenn es bei dir fehlt: Keep it up: 96% of the sim's fight; worth 24.3% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Holy Strike: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 24.2% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Aufrechterhalten:
- Seal of Command auf dir, mindestens 95% der Zeit (Simulator, Forever-Client)
Vor dem Pull:
- Battle Shout (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Elixir of Greater Strength (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Bear Bruscitti (Simulator, Forever-Client)
- Scroll of Strength IV (Simulator, Forever-Client)
- Elixir of Greater Agility (Simulator, Forever-Client)
Vermeiden:
- Leave Seal of the Crusader out of single-target fights at level 60: the simulator's 60 s fight did 1.5% more damage without it. (Simulator)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; 50-59: Judgement worth 37.1% -> 32.5%; 50-59: Seal of Command worth 26.4% -> 22.3% (new client build 1.60.1.70862)
- : 60-60: Holy Strike worth 22% -> 24.2% (client build or hotfix rebuild)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Heilig, Schutz, Vergeltung
Beste Berufe für Paladin: Schmiedekunst + Bergbau.
Fähigkeiten: Paladin
- Verbesserter Lichtblitz
- Verbessertes Siegel des Furors
- Untote spüren
- Aura der Hingabe (Stufe 1)
- Heiliges Licht (Stufe 1)
- Richturteil der Rechtschaffenheit (Stufe 1)
- Siegel der Rechtschaffenheit (Stufe 1)
- Segen der Macht (Stufe 4)
- Richturteil (Stufe 4)
- Göttlicher Schutz (Stufe 6)
- Heiliger Stoß (Stufe 6)
- Siegel des Kreuzfahrers (Stufe 6)
- Hammer der Gerechtigkeit (Stufe 8)
- Läutern (Stufe 8)
- Segen des Schutzes (Stufe 10)
- Handauflegung (Stufe 10)
- Zorn der Gerechtigkeit (Stufe 10)
- Siegel des Furors (Stufe 10)
- Richturteil des Kreuzfahrers (Stufe 12)
- Erlösung (Stufe 12, aus der Classic-Klassenquest The Tome of Divinity (Rang 1))
- Segen der Weisheit (Stufe 14)
- Aura der Vergeltung (Stufe 16)
- Segen der Freiheit (Stufe 18)
- Segen der Könige (Stufe 20)
- Weihe (Stufe 20)
- Exorzismus (Stufe 20)
- Lichtblitz (Stufe 20)
- Richturteil des Befehls (Stufe 20)
- Stimme der Wahrheit (Stufe 20)
- Aura der Konzentration (Stufe 22)
- Richturteil der Gerechtigkeit (Stufe 22)
- Siegel der Gerechtigkeit (Stufe 22)
- Untote vertreiben (Stufe 24)
- Richturteil des Furors (Stufe 25)
- Aura des Schattenwiderstands (Stufe 28)
- Göttliches Eingreifen (Stufe 30)
- Richturteil des Lichts (Stufe 30)
- Siegel des Lichts (Stufe 30)
- Aura des Frostwiderstands (Stufe 32)
- Gottesschild (Stufe 34)
- Aura des Feuerwiderstands (Stufe 36)
- Richturteil der Weisheit (Stufe 38)
- Siegel der Weisheit (Stufe 38)
- Hammer der Rechtschaffenen (Stufe 40)
- Reinigung des Glaubens (Stufe 42)
- Hammer des Zorns (Stufe 44)
- Segen der Opferung (Stufe 46)
- Heiliger Zorn (Stufe 50)
- Großer Segen der Macht (Stufe 52)
- Großer Segen der Weisheit (Stufe 54)
- Großer Segen der Könige (Stufe 60)
Keine Lehrerfähigkeiten mehr im Live-Client
Häufige Fragen
What does the Paladin's Holy Strike do and when do you learn it?
Holy Strike is a melee strike every Paladin trains at level 6. It is instant, costs a little mana and has a 10 second cooldown, so it is your main damage and threat button while levelling.
It hits for a share of your weapon damage plus a set amount of Holy damage, and both grow with each rank. Rank 1 does 25% weapon damage plus 10 to 14 Holy; the linked Rank 3 does 32% plus 17 to 21 (learned at level 20); the top Rank 8 reaches 50% weapon damage plus 81 to 105 Holy at level 60. There are eight ranks in all, trained from level 6 to 60.
Every spec has a talent built around it: Holy Power in Holy, Iron Creed in Protection and Sacred Arbiter in Retribution. Iron Creed (Protection, from level 35, three ranks) raises Holy Strike's threat by 10% per rank, 30% at 3/3, and while Righteous Fury is up it also makes Holy Strike cut your damage taken by 2% per rank, 6% at 3/3, for 6 sec. That is why it anchors Paladin tanking.
Quellen: Holy Strike (Rank 3) · Outlook: Paladin · Forever Class Deep Dives — Paladin · auf Version 1.60.1.70790 geprüftData from the WoW Forever client, Build 1.60.1.70862, extracted .