Krieger
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic
Andere Klassen: Paladin, Jäger, Schurke, Priester, Schamane, Magier, Hexenmeister, Druide
Krieger sind wutgetriebene Nahkämpfer, die als Tanks oder als Schadensverursacher mit Zweihandwaffen bzw. Beidhändigkeit glänzen. Forever macht Taktiker zur Grundfähigkeit, sodass Haltungswechsel deine Wut erhalten, überarbeitet Zerschmettern zu einem Stoß mit 18 Sek. Abklingzeit (Verbessertes Zerschmettern, jetzt ein Waffen-Talent in Tier 6, setzt deinen Schlag nicht mehr zurück) und fügt Aufspießender Stoß hinzu, ein Waffen-Talent, um Reiter abzuwerfen und Riesen zu treffen.
Waffen (Melee DPS)
Waffen ist eine Zweihand-Spezialisierung rund um Tödlicher Stoß, Überwältigen und große kritische Treffer durch Durchbohren und Tiefe Wunden. Ein einziges Waffenmeister-Talent belohnt, was auch immer du führst: Äxte und Stangenwaffen erhalten kritische Trefferchance, Streitkolben und Stäbe ignorieren Rüstung, Schwerter erhalten zusätzliche Angriffe. Rausch des Blutes lässt Haupthand-Treffer auf ein Ziel mit deinem Verwunden Überwältigen ohne Ausweichen aktivieren, und mit dem grundlegenden Taktiker kannst du für Überwältigen in die Kampfhaltung wechseln, ohne deine gesamte Wut zu verlieren.
Furor (Melee DPS)
Furor ist die Schlachtzugs-Spezialisierung für Beidhändigkeit, die Grausamkeit, Schlaghagel und Wutanfall stapelt, während Blutdurst und Wirbelwind die Hauptarbeit leisten. Seit der Version vom 1. Oktober (Stufe 30) trifft Wirbelwind laut Blizzards Krieger-Hinweisen immer mit beiden Waffen, ohne Talentpunkt, und Wütende Schläge lassen Spalten und Wirbelwind 3 Wut weniger kosten. Verbessertes Zerschmettern ist in Forevers Talentbaum ein Waffen-Talent, daher behält Zerschmettern bei Furor seine Zauberverzögerung. Das Vormerken von Heldenhafter Stoß ist dein Wut-Abbau.
Schutz (Tank)
Schutzkrieger tanken mit Schild in der Verteidigungshaltung und nutzen Schildschlag, Rache und Rüstung zerreißen für Bedrohung. Forevers Talent Bastion verleiht 10% Schaden mit angelegtem Schild, wodurch die Bedrohung mit Schwert und Schild viel stärker ist als in Classic. Schildblock sorgt dafür, dass die Wut aus Rache und Schild-Spezialisierung weiterfließt.
Tipps & Tricks: was ForeverDB gelernt hat
Arms
Aktualisiert 28. Oktober 2026 für Version 1.60.1.70658 · Von der DPS-Simulator, der Spielclient
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.1% of your DPS at levels 30-39. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Elixir of Agility (+2% DPS in the simulator); then Bear Brisket (+1.8%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +4.3% DPS in the simulator. (Stufen 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 48%, Heroic Strike 18%, Slam 12% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Simulator: Slam is worth 11.8% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Overpower is worth 5.2% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, Agility 1.39, hit rating 1.08. (Stufe 30)
- Simulator: Use Bloodrage on the pull. It has a 1 min cooldown and accounts for 2.2% of your DPS at levels 20-29 in the simulator. (Stufen 20–29)
- Simulator: Your best consumable at levels 20-29 is Bear Brisket, worth +3.1% DPS in the simulator. Scroll of Strength II is second at +2.8%. (Stufen 20–29)
- Simulator: Blessing of Might from a Paladin is your best party buff at levels 20-29, giving +5.8% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29 your damage splits roughly as: auto attacks 55%, Heroic Strike 16%, Slam 15%. That is from the simulator using the recommended build, best gear, and a 60 s single-target fight. (Stufen 20–29)
- Simulator: Slam accounts for 14.2% of your DPS at levels 20-29. The simulator's fight did that much less damage without it. (Stufen 20–29)
- Simulator: Rend is worth 6.3% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 94% of the time. (Stufen 20–29)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 40 yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 50 yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 60 yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (Stufe 60)
So spielst du sie auf Stufen 30–39: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Execute: Wenn das Ziel unter 20% Gesundheit hat: Only below 20% target health; worth 3.4% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Rend: Wenn es auf dem Ziel fehlt: Keep it on the target: up 91% of the sim's fight; worth 4.3% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Overpower: after dodge: Only after the target dodges; worth 5.2% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Slam: Immer wenn bereit: Cast it when it's ready (18 s cooldown); worth 11.8% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Heroic Strike: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; the sim gains little from it (Simulator, Forever-Client, ForeverDB-Guide)
Reagiere auf:
- Unter 20% Gesundheit: Execute: Execute works once the target is under 20% health (Forever-Client, Simulator)
Aufrechterhalten:
- Rend auf dem Ziel, mindestens 90% der Zeit (Simulator, Forever-Client)
Abklingzeiten:
- Bloodrage: Beim Pull (Simulator, Forever-Client, ForeverDB-Guide)
Vor dem Pull:
- Blessing of Kings (Simulator, Forever-Client)
- Blessing of Might (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Elixir of Agility (Simulator, Forever-Client)
- Bear Brisket (Simulator, Forever-Client)
- Scroll of Strength II (Simulator, Forever-Client)
- Elixir of Ogre Strength (Simulator, Forever-Client)
Letzte Änderungen:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 5 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : tip wording or values (the simulator or the site's data changed)
Fury
Aktualisiert 28. Oktober 2026 für Version 1.60.1.70658 · Von der DPS-Simulator, der Spielclient
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.4% of your DPS at levels 30-39. (Stufen 30–39)
- Simulator: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 9.4% of your DPS at levels 30-39. (Stufen 30–39)
- Simulator: Best consumable at levels 30-39: Bear Brisket (+2.1% DPS in the simulator); then Scroll of Strength II (+1.9%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Might from a Paladin: +4.6% DPS in the simulator. (Stufen 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 33%, Off hand 25%, Heroic Strike 20% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Spekulation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 5.5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Overpower is worth 5.4% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (Stufen 30–39)
- Simulator: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, Agility 1.21, haste rating 1.06. (Stufe 30)
- Simulator: Use Bloodrage on the pull. It has a 1 min cooldown and accounts for 1.7% of your DPS at levels 20-29 in the simulator. (Stufen 20–29)
- Simulator: Your best consumable at levels 20-29 is Bear Brisket, worth +3.8% DPS in the simulator. Scroll of Strength II is second at +3.5%. (Stufen 20–29)
- Simulator: Blessing of Might from a Paladin is your best party buff at levels 20-29, giving +7.5% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29 your damage splits roughly as: auto attacks 40%, Off hand 24%, Heroic Strike 17%. That is from the simulator using the recommended build, best gear, and a 60 s single-target fight. (Stufen 20–29)
- Simulator: Overpower accounts for 5.9% of your DPS at levels 20-29. The simulator's fight did that much less damage without it. (Stufen 20–29)
- Simulator: Slam accounts for 5.4% of your DPS at levels 20-29. The simulator's fight did that much less damage without it. (Stufen 20–29)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 40 yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Death Wish has a 3 min cooldown and costs 10 Rage at levels 40-49 (client data): about once every second or third pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 50 yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Death Wish has a 3 min cooldown and costs 10 Rage at levels 50-59 (client data): about once every second or third pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation at level 60 yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Death Wish has a 3 min cooldown and costs 10 Rage at level 60 (client data): about once every second or third pull. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Recklessness has a 30 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (Stufe 60)
So spielst du sie auf Stufen 30–39: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Execute: Wenn das Ziel unter 20% Gesundheit hat: Only below 20% target health; worth 5.5% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Overpower: after dodge: Only after the target dodges; worth 5.4% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Slam: Immer wenn bereit: Cast it when it's ready (18 s cooldown); worth 4.7% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Rend: Wenn es auf dem Ziel fehlt: Keep it on the target: up 87% of the sim's fight; worth 2.5% of your DPS (Simulator, Forever-Client)
- Heroic Strike: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 4.4% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Reagiere auf:
- Unter 20% Gesundheit: Execute: Execute works once the target is under 20% health (Forever-Client, Simulator)
Aufrechterhalten:
- Rend auf dem Ziel, mindestens 85% der Zeit (Simulator, Forever-Client)
Abklingzeiten:
- Bloodrage: Beim Pull (Simulator, Forever-Client, ForeverDB-Guide)
- Death Wish: Beim Pull (Simulator, Forever-Client, ForeverDB-Guide)
Vor dem Pull:
- Blessing of Might (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Bear Brisket (Simulator, Forever-Client)
- Scroll of Strength II (Simulator, Forever-Client)
- Elixir of Ogre Strength (Simulator, Forever-Client)
- Elixir of Agility (Simulator, Forever-Client)
Letzte Änderungen:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 8 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : 1 new tip(s); 1 tip(s) dropped (the simulator or the site's data changed)
Protection
Aktualisiert 28. Oktober 2026 für Version 1.60.1.70658 · Von der Spielclient
- Forever-Client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Last Stand has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (Stufen 30–39)
- Forever-Client: Shield Wall has a 15 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The rotation order is taken from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (Stufen 20–29)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Last Stand has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Shield Wall has a 15 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (Stufen 40–49)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mocking Blow has a 2 min cooldown and costs 10 Rage at levels 50-59 (client data): about once every second or third pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Last Stand has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Shield Wall has a 15 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (Stufen 50–59)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mocking Blow has a 2 min cooldown and costs 10 Rage at level 60 (client data): about once every second or third pull. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Last Stand has a 3 min cooldown at level 60 (client data): about once every second or third pull. (Stufe 60)
- Spekulation: Above the level cap (30): the client has these levels, but nobody can play them yet: Shield Wall has a 15 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (Stufe 60)
So spielst du sie auf Stufen 30–39: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Charge: Immer wenn bereit: Open from 8 to 25 yd; rank 2 (level 26) gives 12 Rage. With Vanguard (leveling and PvP builds) you can Charge straight from Defensive Stance. (ForeverDB-Guide, Forever-Client)
- Defensive Stance: Wenn es bei dir fehlt: Switch right after Charge unless you took Vanguard; Tactical Mastery keeps up to 10 Rage. (ForeverDB-Guide, Forever-Client)
- Shield Block: Immer wenn bereit: Keep it up on hard hitters so Revenge stays available. (ForeverDB-Guide, Forever-Client)
- Revenge: Immer wenn bereit: Every time it lights up. (ForeverDB-Guide, Forever-Client)
- Sunder Armor: Wenn es auf dem Ziel fehlt: Your main threat filler, cheaper with Improved Sunder Armor. (ForeverDB-Guide, Forever-Client)
- Heroic Strike: Immer wenn bereit: With spare Rage. (ForeverDB-Guide, Forever-Client)
- Execute: Wenn das Ziel unter 20% Gesundheit hat: Leveling: finish enemies at 20% health or less; it needs Battle or Berserker Stance. (ForeverDB-Guide, Forever-Client)
- Shield Bash: Immer wenn bereit: Interrupt casters. (ForeverDB-Guide, Forever-Client)
- Taunt: Immer wenn bereit: Grab loose enemies; it has an 8 sec cooldown. (ForeverDB-Guide, Forever-Client)
- Concussion Blow: Immer wenn bereit: Leveling and PvP builds: stun a caster or a hard-hitting enemy for 5 sec. (ForeverDB-Guide, Forever-Client)
Reagiere auf:
- Unter 20% Gesundheit: Execute: Execute works once the target is under 20% health (Forever-Client)
Aufrechterhalten:
- Sunder Armor auf dem Ziel, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Bloodrage: as needed (ForeverDB-Guide, Forever-Client)
- Last Stand: Beim Pull (ForeverDB-Guide, Forever-Client)
- Shield Wall: as needed (ForeverDB-Guide, Forever-Client)
Vor dem Pull:
- Defensive Stance (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : new bracket 30-39; new bracket 40-49; new bracket 50-59; new bracket 60-60; 11 new tip(s) (level 40-60 cards)
- : client build 1.60.1.70532 -> 1.60.1.70658 (new client build 1.60.1.70658)
- : client build 1.60.1.70450 -> 1.60.1.70532 (new client build 1.60.1.70532)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Waffen, Furor, Schutz
Beste Berufe für Krieger: Schmiedekunst + Bergbau.
Fähigkeiten: Krieger
- Verbesserter Drohruf
- Lange Benommenheit
- Schlachtruf (Stufe 1)
- Kampfhaltung (Stufe 1)
- Heldenhafter Stoß (Stufe 1)
- Verbesserter Herausforderungsruf (Stufe 1)
- Verbessertes Zuschlagen (Stufe 1)
- Sturmangriff (Stufe 4)
- Verwunden (Stufe 4)
- Donnerknall (Stufe 6)
- Kniesehne (Stufe 8)
- Blutrausch (Stufe 10)
- Verteidigungshaltung (Stufe 10, aus der Classic-Klassenquest Path of Defense)
- Rüstung zerreißen (Stufe 10, aus der Classic-Klassenquest Path of Defense (Rang 1))
- Spott (Stufe 10, aus der Classic-Klassenquest Path of Defense)
- Überwältigen (Stufe 12)
- Schildhieb (Stufe 12)
- Demoralisierender Ruf (Stufe 14)
- Rache (Stufe 14)
- Taktiker (Stufe 14)
- Spöttischer Schlag (Stufe 16)
- Schildblock (Stufe 16)
- Entwaffnen (Stufe 18)
- Spalten (Stufe 20)
- Gegenschlag (Stufe 20)
- Zerschmettern (Stufe 20)
- Siegesrausch (Stufe 20)
- Drohruf (Stufe 22)
- Hinrichten (Stufe 24)
- Herausforderungsruf (Stufe 26)
- Schildwall (Stufe 28)
- Berserkerwut (Stufe 30)
- Berserkerhaltung (Stufe 30, aus der Classic-Klassenquest The Affray)
- Abfangen (Stufe 30, aus der Classic-Klassenquest The Affray (Rang 1))
- Wirbelwind (Stufe 36)
- Zuschlagen (Stufe 38)
- Tollkühnheit (Stufe 50)
Häufige Fragen
What is the Defense skill in WoW Forever?
Defense is a passive combat skill every character has, shown as Defense in the client. A higher Defense Skill lowers the chance enemies hit or critically hit you and raises your block, dodge and parry, which is why it matters most to tanks.
Two Protection talents raise it in Forever, both named Anticipation and both now at Protection tier 2. The Paladin's Anticipation and the Warrior's Anticipation each add 20 Defense Skill at max rank, up from 10 in Classic Era. The Warrior build leans on Anticipation as its main passive Defense once talented.
Quellen: Defense · Anticipation (Paladin) · Anticipation (Warrior) · auf Version 1.60.1.70532 geprüftDaten aus dem WoW Forever Beta-Client, Build 1.60.1.70658, extrahiert am .