Paladin
Rotations et guide · Guide JcE · Guide JcJ · Builds de talents · Capacités · Calculateur de talents · Macros · Modifications par rapport à Classic
Autres classes : Guerrier, Chasseur, Voleur, Prêtre, Chaman, Mage, Démoniste, Druide
Les paladins sont des hybrides en plaques qui soignent, tankent et combattent en mêlée avec les Sceaux et Jugement. Forever les remanie en profondeur : Horion sacré est un talent Sacré de niveau 30 et la nouvelle Vigile de Lumière (un talent de niveau 40) le transforme en soin de groupe, chaque paladin gagne Frappe sacrée au niveau 6, Protection obtient Sceau de fureur, Jugement de fureur, Jugement rapide et Rempart de templier, et Vindicte gagne Sentence sacrée et le talent de niveau 40 Effet de lumière, dont les échos de sceau officialisent l'alternance de sceaux. Consécration et Bénédiction des rois sont des capacités d'instructeur au niveau 20.
Sacré (Healer)
Sacré est un soigneur ciblé solide et efficace qui dispose désormais aussi de vrais soins de groupe grâce à Vigile de Lumière et Horion sacré. Lumière sacrée est le gros soin et, aux valeurs de base, aussi le plus économe en Mana, Eclair lumineux est le soin rapide et peu coûteux, et Illumination rembourse du mana sur les critiques. Faveur divine garantit un critique pour les urgences.
Protection (Tank)
Forever transforme Protection en un vrai tank : Sceau de fureur ajoute des dégâts sacrés et, avec un bouclier, des boucliers d'absorption à chaque coup, tandis que Jugement libère Jugement de fureur pour infliger des dégâts et provoquer. Frappe sacrée (à partir du niveau 6) ajoute de la menace sacrée entre les Jugements, Consécration (apprise au niveau 20) gère les groupes, et Bouclier sacré complète la menace. Le mana revient grâce aux blocages de Spécialisation Bouclier (6 % du Mana maximal au rang 3) et à Sceau de fureur amélioré, dont le client laisse la valeur de base vide. Jugement rapide ajoute une seconde provocation et Rempart de templier un bouclier d'absorption d'urgence.
Vindicte (Melee DPS)
Vindicte manie une lente arme à deux mains et s'appuie sur Sceau d'autorité, les critiques et Vengeance. Forever donne à chaque paladin Frappe sacrée, une attaque instantanée avec un délai de récupération de 10 sec, Sentence sacrée pour qu'elle frappe plus fort et rafraîchisse vos Jugements, et Effet de lumière, le talent de niveau 40 au bas de la section, qui récompense l'alternance de sceaux : remplacer un sceau laisse un Écho qui applique son effet à votre prochain swing. Jugement et Exorcisme comblent les creux.
Trucs et astuces : ce que ForeverDB a appris
Holy
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le client du jeu
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for level 60, with cooldowns and costs from the Forever client. (niveau 60)
- Client Forever: Divine Favor has a 2 min cooldown at level 60 (client data). You can use it about once every second or third pull. (niveau 60)
- Client Forever: Blessing of Protection has a 5 min cooldown at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (niveau 60)
- Client Forever: Lay on Hands has a 20 min cooldown at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (niveau 60)
- Client Forever: Divine Shield has a 5 min cooldown and costs 110 Mana at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (niveau 60)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (niveaux 20–29)
- Client Forever: Blessing of Protection has a 5 min cooldown and costs 25 Mana at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: Lay on Hands has a 20 min cooldown at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: Divine Protection has a 5 min cooldown and costs 35 Mana at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: Divine Favor has a 2 min cooldown at levels 30-39 (client data). You can use it about once every second or third pull. (niveaux 30–39)
- Client Forever: Blessing of Protection has a 5 min cooldown and costs 45 Mana at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 30–39)
- Client Forever: Lay on Hands has a 20 min cooldown at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 30–39)
- Client Forever: Voice of Truth has a 3 min cooldown at levels 30-39 (client data). You can use it about once every second or third pull. (niveaux 30–39)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveaux 40–49)
- Client Forever: Divine Favor has a 2 min cooldown at levels 40-49 (client data). You can use it about once every second or third pull. (niveaux 40–49)
- Client Forever: Blessing of Protection has a 5 min cooldown at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 40–49)
- Client Forever: Lay on Hands has a 20 min cooldown at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 40–49)
- Client Forever: Divine Shield has a 5 min cooldown and costs 75 Mana at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 40–49)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveaux 50–59)
- Client Forever: Divine Favor has a 2 min cooldown at levels 50-59 (client data). You can use it about once every second or third pull. (niveaux 50–59)
- Client Forever: Blessing of Protection has a 5 min cooldown at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 50–59)
- Client Forever: Lay on Hands has a 20 min cooldown at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 50–59)
- Client Forever: Divine Shield has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Holy Light: Dès qu’il est prêt: Rank 9 at 60 heals 1495 to 1665 and rank 8 at 54 heals 1151 to 1283; pick the rank that fits the damage. (Guide ForeverDB, Client Forever)
- Holy Shock: Dès qu’il est prêt: Rank 4 at 56 heals 307 to 333 with no cast time. (Guide ForeverDB, Client Forever)
- Light's Vigil: Dès qu’il est prêt: Rank 3 at 60: the next Holy Shock on the marked ally heals their party for 684 to 724. (Guide ForeverDB, Client Forever)
- Flash of Light: Dès qu’il est prêt: Rank 6 at 58 heals 286 to 320. (Guide ForeverDB, Client Forever)
- Cleanse: Dès qu’il est prêt: Remove poisons, diseases and magic. (Guide ForeverDB, Client Forever)
Délais de récupération:
- Divine Favor: as needed (Guide ForeverDB, Client Forever)
- Blessing of Protection: as needed (Guide ForeverDB, Client Forever)
- Lay on Hands: as needed (Guide ForeverDB, Client Forever)
- Divine Shield: À l’engagement (Guide ForeverDB, Client Forever)
Dernières modifications:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Protection
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for level 60, with cooldowns and costs from the Forever client. (niveau 60)
- Client Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (niveau 60)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (niveaux 20–29)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 30–39)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveaux 40–49)
- Client Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 40–49)
- Client Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveaux 50–59)
- Client Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Righteous Fury: Quand il vous manque: Before the pull, when you tank. (Guide ForeverDB, Client Forever)
- Seal of Fury: Quand il vous manque: Rank 7 at 58 adds 35 Holy damage per swing. (Guide ForeverDB, Client Forever)
- Holy Shield: Quand il vous manque: Rank 3 at 60 deals 221 Holy damage per block. (Guide ForeverDB, Client Forever)
- Judgement: Dès qu’il est prêt: On cooldown for damage and a taunt. (Guide ForeverDB, Client Forever)
- Hammer of the Righteous: Dès qu’il est prêt: On cooldown. (Guide ForeverDB, Client Forever)
- Holy Strike: Dès qu’il est prêt: On cooldown; rank 8 arrives at 60. (Guide ForeverDB, Client Forever)
- Hammer of Wrath: Quand la cible a moins de 20 % de vie: On an enemy at 20% health or less. (Guide ForeverDB, Client Forever)
Réagir à:
- Sous 20 % de vie : Hammer of Wrath: Hammer of Wrath works once the target is under 20% health (Client Forever)
Maintenir:
- Seal of Fury sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Holy Shield sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
Délais de récupération:
- Swift Judgement: as needed (Guide ForeverDB, Client Forever)
- Hammer of Justice: as needed (Guide ForeverDB, Client Forever)
- Templar's Bulwark: as needed (Guide ForeverDB, Client Forever)
Avant le pull:
- Righteous Fury (Guide ForeverDB, Client Forever)
Dernières modifications:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Retribution
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le simulateur de DPS, le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Spéculation: The class guide's rotation card uses Seal of the Crusader here and the simulator disagrees: check it in game before trusting either: Leave Seal of the Crusader out of single-target fights at level 60: the simulator's 60 s fight did 1.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveau 60)
- Simulateur: Best consumable at level 60: Elixir of Greater Strength (+2.3% DPS in the simulator); then Bear Bruscitti (+1.9%). (niveau 60)
- Simulateur: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +6% DPS in the simulator. (niveau 60)
- Simulateur: Where your damage comes from at level 60: auto attacks 51%, Holy Strike 24%, Seal of Command 22% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveau 60)
- Simulateur: Judgement is worth 34.3% of your DPS at level 60: the simulator's fight without it did that much less damage. (niveau 60)
- Spéculation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 24.3% of your DPS at level 60: the simulator's fight without it did that much less damage. (niveau 60)
- Simulateur: Stat values at level 60 (simulator, 1 attack power = 1): Strength 2.2, crit rating 1.45, haste rating 1.3. (niveau 60)
- Simulateur: At levels 20-29, Elixir of Greater Strength is your best consumable (+1.9% DPS in the simulator), with Bear Bruscitti second (+1.2%). (niveaux 20–29)
- Simulateur: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +2.9% DPS in the simulator. (niveaux 20–29)
- Simulateur: At levels 20-29, your damage comes from auto attacks 51%, Seal of Command 22%, and Holy Strike 16% (simulator: recommended build, best gear, 60 s single-target fight). (niveaux 20–29)
- Simulateur: Judgement is worth 45.4% of your DPS at levels 20-29: the simulator did that much less damage in a fight without it. (niveaux 20–29)
- Spéculation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 32.8% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveaux 20–29)
- Simulateur: At levels 30-39, Bear Bruscitti is your best consumable (+1.6% DPS in the simulator), with Scroll of Strength IV second (+1.5%). (niveaux 30–39)
- Simulateur: The party buff that helps you most at levels 30-39 is Battle Shout from a Warrior: +2.9% DPS in the simulator. (niveaux 30–39)
- Simulateur: At levels 30-39, your damage comes from auto attacks 47%, Seal of Command 19%, and Holy Strike 18% (simulator: recommended build, best gear, 60 s single-target fight). (niveaux 30–39)
- Simulateur: Judgement is worth 47.2% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Spéculation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 34.1% of your DPS at levels 30-39: the simulator did that much less damage in a fight without it. (niveaux 30–39)
- Simulateur: Best consumable at levels 40-49: Bear Bruscitti (+1.8% DPS in the simulator); then Elixir of Greater Agility (+1.6%). (niveaux 40–49)
- Simulateur: At levels 40-49, Battle Shout from a Warrior is the party buff that helps you most: +3.3% DPS in the simulator. (niveaux 40–49)
- Simulateur: At levels 40-49, your damage comes from auto attacks 41%, Seal of Command 23%, and Holy Strike 20% (simulator: recommended build, best gear, 60 s single-target fight). (niveaux 40–49)
- Simulateur: Judgement is worth 51.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveaux 40–49)
- Spéculation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 38.6% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveaux 40–49)
- Spéculation: The class guide's rotation card uses Seal of the Crusader here and the simulator disagrees: check it in game before trusting either: Leave Seal of the Crusader out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.9% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveaux 50–59)
- Simulateur: Best consumable at levels 50-59: Elixir of Greater Strength (+3.5% DPS in the simulator); then Bear Bruscitti (+2.7%). (niveaux 50–59)
- Simulateur: At levels 50-59, Battle Shout from a Warrior is the party buff that helps you most: +5.1% DPS in the simulator. (niveaux 50–59)
- Simulateur: Where your damage comes from at levels 50-59: auto attacks 56%, Holy Strike 21%, Seal of Command 18% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 50–59)
- Simulateur: Judgement is worth 31% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveaux 50–59)
- Spéculation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 22.1% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Judgement: Dès qu’il est prêt: Cast it when it's ready (10 s cooldown); worth 34.3% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Seal of Command: Quand il vous manque: Keep it up: 96% of the sim's fight; worth 24.3% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Holy Strike: Comblez les vides avec: Your filler: cast it when nothing above is ready; worth 24.2% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
Maintenir:
- Seal of Command sur vous, au moins 95 % du temps (Simulateur, Client Forever)
Avant le pull:
- Battle Shout (Simulateur, Client Forever)
- Blessing of Kings (Simulateur, Client Forever)
- Elixir of Greater Strength (Simulateur, Client Forever)
- Mark of the Wild (Simulateur, Client Forever)
- Bear Bruscitti (Simulateur, Client Forever)
- Scroll of Strength IV (Simulateur, Client Forever)
- Elixir of Greater Agility (Simulateur, Client Forever)
À éviter:
- Leave Seal of the Crusader out of single-target fights at level 60: the simulator's 60 s fight did 1.5% more damage without it. (Simulateur)
Dernières modifications:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; 50-59: Judgement worth 37.1% -> 32.5%; 50-59: Seal of Command worth 26.4% -> 22.3% (new client build 1.60.1.70862)
- : 60-60: Holy Strike worth 22% -> 24.2% (client build or hotfix rebuild)
Dernières modifications de chaque spécialisation. Réétudié chaque semaine et après chaque nouvelle version du jeu.
Équipement optimal (best in slot) à tous les niveaux : Sacré, Protection, Vindicte
Meilleurs métiers pour Paladin: Forge + Minage.
Capacités de Paladin
- Eclair lumineux amélioré
- Sceau de fureur amélioré
- Détection des morts-vivants
- Aura de dévotion (niveau 1)
- Lumière sacrée (niveau 1)
- Jugement de piété (niveau 1)
- Sceau de piété (niveau 1)
- Bénédiction de puissance (niveau 4)
- Jugement (niveau 4)
- Protection divine (niveau 6)
- Frappe sacrée (niveau 6)
- Sceau du Croisé (niveau 6)
- Marteau de la justice (niveau 8)
- Purification (niveau 8)
- Bénédiction de protection (niveau 10)
- Imposition des mains (niveau 10)
- Fureur vertueuse (niveau 10)
- Sceau de fureur (niveau 10)
- Jugement du Croisé (niveau 12)
- Rédemption (niveau 12, de la quête de classe de Classic The Tome of Divinity (rang 1))
- Bénédiction de sagesse (niveau 14)
- Aura de vindicte (niveau 16)
- Bénédiction de liberté (niveau 18)
- Bénédiction des rois (niveau 20)
- Consécration (niveau 20)
- Exorcisme (niveau 20)
- Eclair lumineux (niveau 20)
- Jugement d'autorité (niveau 20)
- Voix de la vérité (niveau 20)
- Aura de concentration (niveau 22)
- Jugement de justice (niveau 22)
- Sceau de justice (niveau 22)
- Renvoi des morts-vivants (niveau 24)
- Jugement de fureur (niveau 25)
- Aura de résistance à l'Ombre (niveau 28)
- Intervention divine (niveau 30)
- Jugement de lumière (niveau 30)
- Sceau de lumière (niveau 30)
- Aura de résistance au Givre (niveau 32)
- Bouclier divin (niveau 34)
- Aura de résistance au Feu (niveau 36)
- Jugement de sagesse (niveau 38)
- Sceau de sagesse (niveau 38)
- Marteau du vertueux (niveau 40)
- Epuration (niveau 42)
- Marteau de courroux (niveau 44)
- Bénédiction de sacrifice (niveau 46)
- Colère divine (niveau 50)
- Bénédiction de puissance supérieure (niveau 52)
- Bénédiction de sagesse supérieure (niveau 54)
- Bénédiction des rois supérieure (niveau 60)
Ne sont plus des capacités de maître dans le client en direct
Questions fréquentes
What does the Paladin's Holy Strike do and when do you learn it?
Holy Strike is a melee strike every Paladin trains at level 6. It is instant, costs a little mana and has a 10 second cooldown, so it is your main damage and threat button while levelling.
It hits for a share of your weapon damage plus a set amount of Holy damage, and both grow with each rank. Rank 1 does 25% weapon damage plus 10 to 14 Holy; the linked Rank 3 does 32% plus 17 to 21 (learned at level 20); the top Rank 8 reaches 50% weapon damage plus 81 to 105 Holy at level 60. There are eight ranks in all, trained from level 6 to 60.
Every spec has a talent built around it: Holy Power in Holy, Iron Creed in Protection and Sacred Arbiter in Retribution. Iron Creed (Protection, from level 35, three ranks) raises Holy Strike's threat by 10% per rank, 30% at 3/3, and while Righteous Fury is up it also makes Holy Strike cut your damage taken by 2% per rank, 6% at 3/3, for 6 sec. That is why it anchors Paladin tanking.
Sources : Holy Strike (Rank 3) · Outlook: Paladin · Forever Class Deep Dives — Paladin · vérifié sur la version 1.60.1.70790Data from the WoW Forever client, version 1.60.1.70862, extracted .