Priester
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic
Andere Klassen: Krieger, Paladin, Jäger, Schurke, Schamane, Magier, Hexenmeister, Druide
Priester sind Stoffträger, Heiler und Schattenzauberer. Forever gibt ihnen ein großes neues Repertoire: Sühne für Disziplin, Verbindende Heilung, Litanei des Lichts und Gebet der Besserung für Heilig (alles Talente) und ein Schattenwort: Tod als Grundfähigkeit für Schatten. Göttlicher Willen ist jetzt ein Lehrerzauber auf Stufe 30. Mehrere neue Zauber sind Völkerfähigkeiten: Notfallplan und Verwirrender Lichtblitz (Gnom), Göttliche Anmut (Mensch), Dunkles Opfer (Untoter) und Züchtigung (Zwerg).
Disziplin (Healer)
Disziplin ist in Forever ein manaeffizienter Heiler für Absorption und Burst. Sühne, das Disziplin-Talent der Reihe 5, kanalisiert heiliges Licht, um einen Verbündeten zu heilen oder einen Feind zu schädigen, mit 12 Sek. Abklingzeit. Machtwort: Schild verhindert Schaden (Seelenwehr nimmt ihm die Abklingzeit), und Gnome bekommen Notfallplan als Sicherheitsnetz mit langer Abklingzeit. Innerer Fokus und Seele der Macht verstärken wichtige Momente, und Göttliche Aegis macht aus nicht periodischen kritischen Heilungen Schilde.
Heilig (Healer)
Heilig ist der Heiler mit dem rohen Durchsatz. Forever ergänzt Gebet der Besserung (das letzte Heilig-Talent, eine springende Heilung mit 10 Sek. Abklingzeit) und Verbindende Heilung (ein Talent der Reihe 4, das das Ziel und dich heilt), und Menschen bekommen Göttliche Anmut (Sofortheilung für Notfälle). Litanei des Lichts, ein neues Talent der Reihe 5, erstattet Mana, wenn du zwischen verschiedenen Heilzaubern wechselst, und Geistige Führung macht aus Willenskraft Heilungsmacht.
Schatten (Caster DPS)
Schatten stapelt DoTs und Kanalisierungen in Schattengestalt, wobei Schattenwirken deinen Schattenschaden verstärkt. Forever macht Schattenwort: Tod zur Grundfähigkeit, als sofortigen Finisher mit Rückschlag auf dich selbst, und Untote Priester bekommen Dunkles Opfer, um Leben in Mana umzuwandeln. Vampirumarmung heilt deine Gruppe durch deinen Schattenschaden.
Tipps & Tricks: was ForeverDB gelernt hat
Discipline
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for level 60, using cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Power Infusion has a 3 min cooldown at level 60. You can use it about once every second or third pull. (Stufe 60)
- Forever-Client: Inner Focus has a 3 min cooldown at level 60. You can use it about once every second or third pull. (Stufe 60)
- Forever-Client: Divine Grace has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (Stufe 60)
- Forever-Client: Contingency Plan has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: Contingency Plan has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: Desperate Prayer has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Inner Focus has a 3 min cooldown at levels 30-39. You can use it about once every second or third pull. (Stufen 30–39)
- Forever-Client: Contingency Plan has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (Stufen 30–39)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Power Infusion has a 3 min cooldown at levels 40-49. You can use it about once every second or third pull. (Stufen 40–49)
- Forever-Client: Inner Focus has a 3 min cooldown at levels 40-49. You can use it about once every second or third pull. (Stufen 40–49)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (Stufen 40–49)
- Forever-Client: Contingency Plan has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (Stufen 40–49)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Power Infusion has a 3 min cooldown at levels 50-59. You can use it about once every second or third pull. (Stufen 50–59)
- Forever-Client: Inner Focus has a 3 min cooldown at levels 50-59. You can use it about once every second or third pull. (Stufen 50–59)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (Stufen 50–59)
- Forever-Client: Contingency Plan has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Power Word: Shield: Wenn es bei dir fehlt: On the tank first; rank 10 (60) absorbs 928 before talents. (ForeverDB-Guide, Forever-Client)
- Penance: Immer wenn bereit: On cooldown: rank 4 (60) heals 425 instantly and every 1 sec for 2 sec. (ForeverDB-Guide, Forever-Client)
- Renew: Wenn es bei dir fehlt: Keep it on the tank; rank 10 (60) heals 830 over 15 sec. (ForeverDB-Guide, Forever-Client)
- Greater Heal: Immer wenn bereit: Rank 5 (60) heals 1853 to 2067; Divine Fury in the healing build makes the cast 0.5 sec shorter. (ForeverDB-Guide, Forever-Client)
- Flash Heal: Immer wenn bereit: Rank 7 (56) for emergencies. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Power Word: Shield auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Renew auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Power Infusion: as needed (ForeverDB-Guide, Forever-Client)
- Inner Focus: as needed (ForeverDB-Guide, Forever-Client)
- Divine Grace: as needed (ForeverDB-Guide, Forever-Client)
- Contingency Plan: Beim Pull (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Holy
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for level 60, using cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Inner Focus has a 3 min cooldown at level 60. You can use it about once every second or third pull. (Stufe 60)
- Forever-Client: Divine Grace has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: Desperate Prayer has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (Stufen 20–29)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (Stufen 40–49)
- Forever-Client: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Divine Grace has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Prayer of Mending: Immer wenn bereit: Rank 3 (60) heals for 413 each time it triggers; keep it on the tank. (ForeverDB-Guide, Forever-Client)
- Renew: Wenn es bei dir fehlt: Keep it on the tank; rank 10 (60) heals 830 over 15 sec before talents. (ForeverDB-Guide, Forever-Client)
- Greater Heal: Immer wenn bereit: Rank 5 (60) heals 1853 to 2067. (ForeverDB-Guide, Forever-Client)
- Heal: Immer wenn bereit: Rank 4 for lighter damage, or a lower Greater Heal rank if you prefer. (ForeverDB-Guide, Forever-Client)
- Flash Heal: Immer wenn bereit: Rank 7 (56) for spikes. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Renew auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Inner Focus: as needed (ForeverDB-Guide, Forever-Client)
- Divine Grace: as needed (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; 30-39: removed Binding Heal; 40-49: removed Binding Heal; 50-59: removed Binding Heal; 60-60: removed Binding Heal; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Shadow
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Best consumable at level 60: Elixir of Greater Intellect (+2.6% DPS in the simulator); then Greater Arcane Elixir (+2.2%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Blessing of Kings from a Paladin: +3.6% DPS in the simulator. (Stufe 60)
- Simulator: At level 60, your damage comes from Mind Flay 30%, Shadow Word: Pain 22%, and Starshards 17% (simulator: recommended build, best gear, 60 s single-target fight). (Stufe 60)
- Simulator: Shadow Word: Pain is worth 11.5% of your DPS at level 60: the simulator's fight without it did that much less damage. It kept it on the target 96% of the time. (Stufe 60)
- Simulator: Mind Blast is worth 9.5% of your DPS at level 60: the simulator's fight without it did that much less damage. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 spell power = 1): Intellect 2.54, haste rating 1.17. (Stufe 60)
- Simulator: At levels 20-29, Scroll of Intellect IV is your best consumable (+3.7% DPS in the simulator), with Greater Arcane Elixir second (+1.9%). (Stufen 20–29)
- Simulator: At levels 20-29, Blessing of Kings from a Paladin is the party buff that helps you most: +4.2% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29, your damage comes from Mind Flay 33%, Starshards 19%, and Shadow Word: Pain 19% (simulator: recommended build, best gear, 60 s single-target fight). (Stufen 20–29)
- Simulator: Shadow Word: Pain is worth 11.2% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (Stufen 20–29)
- Simulator: Starshards is worth 7.2% of your DPS at levels 20-29: the simulator did that much less damage in a fight without it. (Stufen 20–29)
- Spekulation: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 30-39: the simulator's 60 s fight did 7% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 30–39)
- Spekulation: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 30-39: the simulator's 60 s fight did 3.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 30–39)
- Simulator: At levels 30-39, Scroll of Intellect IV is your best consumable (+5.5% DPS in the simulator), with Elixir of Greater Intellect second (+4.7%). (Stufen 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Arcane Intellect from a Mage: +9.2% DPS in the simulator. (Stufen 30–39)
- Simulator: At levels 30-39, your damage comes from Mind Flay 32%, Shadow Word: Pain 20%, and Devouring Plague 14% (simulator: recommended build, best gear, 60 s single-target fight). (Stufen 30–39)
- Simulator: Shadow Word: Pain is worth 8.1% of your DPS at levels 30-39. The simulator did that much less damage without it, and kept it on the target 79% of the time. (Stufen 30–39)
- Simulator: Wand is worth 6.5% of your DPS at levels 30-39: the simulator did that much less damage in a fight without it. (Stufen 30–39)
- Spekulation: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 40-49: the simulator's 60 s fight did 10.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 40–49)
- Spekulation: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 40-49: the simulator's 60 s fight did 4.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 40–49)
- Simulator: Best consumable at levels 40-49: Elixir of Greater Intellect (+8.2% DPS in the simulator); then Scroll of Intellect IV (+3.9%). (Stufen 40–49)
- Simulator: The party buff that helps you most at levels 40-49 is Arcane Intellect from a Mage: +4.7% DPS in the simulator. (Stufen 40–49)
- Simulator: Where your damage comes from at levels 40-49: Mind Flay 31%, Shadow Word: Pain 21%, Devouring Plague 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Simulator: Shadow Word: Pain is worth 11% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (Stufen 40–49)
- Simulator: Wand is worth 7.9% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (Stufen 40–49)
- Spekulation: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.2% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 50–59)
- Spekulation: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.9% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Intellect (+10.1% DPS in the simulator); then Scroll of Intellect IV (+7%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Arcane Intellect from a Mage: +9.1% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: Mind Flay 25%, Shadow Word: Pain 23%, Starshards 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Simulator: Starshards is worth 8.9% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (Stufen 50–59)
- Simulator: Shadow Word: Pain is worth 6.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Shadow Word: Pain: Wenn es auf dem Ziel fehlt: Keep it on the target: up 96% of the sim's fight; worth 11.5% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Devouring Plague: Wenn es auf dem Ziel fehlt: Keep it on the target: up 86% of the sim's fight; worth 3.7% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Starshards: Immer wenn bereit: Cast it when it's ready (30 s cooldown); worth 4.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Mind Blast: Immer wenn bereit: Cast it when it's ready (8 s cooldown); worth 9.5% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Mind Flay: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 14.5% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Wand: out of mana: Only when you're out of mana; worth 1.2% of your DPS (Simulator)
Aufrechterhalten:
- Shadow Word: Pain auf dem Ziel, mindestens 95% der Zeit (Simulator, Forever-Client)
- Devouring Plague auf dem Ziel, mindestens 85% der Zeit (Simulator, Forever-Client)
Vor dem Pull:
- Blessing of Kings (Simulator, Forever-Client)
- Arcane Intellect (Simulator, Forever-Client)
- Blessing of Wisdom (Simulator, Forever-Client)
- Elixir of Greater Intellect (Simulator, Forever-Client)
- Greater Arcane Elixir (Simulator, Forever-Client)
- Baked Salmon (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Scroll of Intellect IV (Simulator, Forever-Client)
Letzte Änderungen:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : 40-49: added Mind Blast; 50-59: removed Devouring Plague, Mind Flay; 50-59: Shadow Word: Pain worth 9.6% -> 6%; 50-59: Starshards worth 13.2% -> 8.3%; 2 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Disziplin, Heilig, Schatten
Beste Berufe für Priester: Schneiderei + Verzauberkunst.
Fähigkeiten: Priester
- Fokussiertes Zauberwirken
- Geringes Heilen (Stufe 1)
- Machtwort: Seelenstärke (Stufe 1)
- Heilige Pein (Stufe 1)
- Schattenwort: Schmerz (Stufe 4)
- Machtwort: Schild (Stufe 6)
- Verblassen (Stufe 8)
- Erneuerung (Stufe 8)
- Verwirrender Lichtblitz (Stufe 10)
- Verzweifeltes Gebet (Stufe 10, aus der Classic-Klassenquest Desperate Prayer (Rang 1))
- Göttliche Anmut (Stufe 10)
- Verhexung der Schwäche (Stufe 10, aus der Classic-Klassenquest Hex of Weakness (Rang 1))
- Gedankenschlag (Stufe 10)
- Auferstehung (Stufe 10)
- Sternensplitter (Stufe 10, aus der Classic-Klassenquest Returning Home (Rang 1))
- Berührung der Schwäche (Stufe 10, aus der Classic-Klassenquest Touch of Weakness (Rang 1))
- Inneres Feuer (Stufe 12)
- Krankheit heilen (Stufe 14)
- Psychischer Schrei (Stufe 14)
- Heilen (Stufe 16)
- Magiebannung (Stufe 18)
- Züchtigung (Stufe 20, aus der Classic-Klassenquest A Lack of Fear (Rang 1))
- Notfallplan (Stufe 20)
- Dunkles Opfer (Stufe 20, aus der Classic-Klassenquest Devouring Plague (Rang 1))
- Verschlingende Seuche (Stufe 20)
- Elunes Anmut (Stufe 20, aus der Classic-Klassenquest Elune's Grace)
- Furchtzauberschutz (Stufe 20)
- Rückkopplung (Stufe 20, aus der Classic-Klassenquest Arcane Feedback (Rang 1))
- Blitzheilung (Stufe 20)
- Heiliges Feuer (Stufe 20)
- Gedankenbesänftigung (Stufe 20)
- Untote fesseln (Stufe 20)
- Schattenschild (Stufe 20, aus der Classic-Klassenquest Shadowguard (Rang 1))
- Gedankensicht (Stufe 22)
- Manabrand (Stufe 24)
- Göttlicher Willen (Stufe 30)
- Gedankenkontrolle (Stufe 30)
- Gebet der Heilung (Stufe 30)
- Schattenschutz (Stufe 30)
- Krankheit aufheben (Stufe 32)
- Schattenwort: Tod (Stufe 32)
- Levitieren (Stufe 34)
- Große Heilung (Stufe 40)
- Brunnen des Lichts (Stufe 40)
- Gebet der Seelenstärke (Stufe 48)
- Gebet des Schattenschutzes (Stufe 56)
- Gebet der Willenskraft (Stufe 60)
Häufige Fragen
Can Priests wear all cloth armour in WoW Forever?
Yes. Cloth is the only armour type Priests can equip in Forever, so every cloth piece fits them, at every slot. They cannot wear leather, mail or plate.
For weapons, Priests use one-handed maces, staves, daggers and wands, and they cannot use shields.
The full breakdown is on the Priest class page.
Quellen: Priest in WoW Forever · auf Version 1.60.1.70790 geprüftData from the WoW Forever client, Build 1.60.1.70862, extracted .