Druide
Rotationen & Guide · PvE-Guide · PvP-Guide · Talent-Builds · Fähigkeiten · Talentrechner · Makros · Änderungen gegenüber Classic
Andere Klassen: Krieger, Paladin, Jäger, Schurke, Priester, Schamane, Magier, Hexenmeister
Druiden sind Hybriden mit Gestaltwandlung: Sie können heilen, in Bärengestalt tanken, in Katzengestalt kämpfen oder als Moonkin zaubern. Forever gibt dem Bären mit Aufschlitzen ein richtiges Werkzeug, und der neue Talentbaum bringt Urtümlichen Biss, Wilde Attacke und Berserker für Wilder Kampf sowie Wildwuchs für Wiederherstellung, dazu das Wiederbeleben außerhalb des Kampfes. Insektenschwarm ist jetzt ein Gleichgewicht-Talent und Omen der Klarsicht eine Fähigkeit vom Lehrer auf Stufe 20.
Gleichgewicht (Caster DPS)
Gleichgewicht zaubert Mondfeuer, Insektenschwarm, Sternenfeuer und Zorn aus der Distanz und tut das ab Stufe 40 in Moonkingestalt, dem Abschluss des Gleichgewicht-Baums. Insektenschwarm ist jetzt ein Gleichgewicht-Talent (Reihe 4, Stufe 25), Anmut der Natur beschleunigt dein Zaubern nach kritischen Treffern ohne Periodenschaden 3 Sek. lang um 10%, und Omen der Klarsicht, jetzt eine Passivfähigkeit, die jeder Druide auf Stufe 20 beim Lehrer lernt, löst kostenlose Zauber aus.
Wilder Kampf (Tank)
Wilder Kampf deckt Bärentanken und Katzen-DPS ab. Forever gibt Bären ein richtiges Werkzeug: Aufschlitzen stapelt eine Blutung mit hoher Bedrohung bis zu 5 Mal, Urtümlicher Biss (Blizzards umbenannter Zerfleischen-Zauber, ein Talent der Reihe 4) ist ein Biss mit 6 Sek. Abklingzeit, und Wilde Attacke, ein Talent der Reihe 3 ab Stufe 20, schließt Lücken und unterbricht. Berserker, der Abschluss des Baums, lässt Urtümlichen Biss 15 Sek. lang ohne Abklingzeit 3 Ziele treffen. Zermalmen bleibt der Wut-Abfluss und Prankenhieb die AoE-Bedrohung.
Wiederherst (Healer)
Wiederherstellung ist ein HoT-Heiler, der mit Wildwuchs, dem Abschluss in Reihe 7, jetzt echte Gruppenheilung hat: ein HoT für die ganze Gruppe, der am Anfang am stärksten heilt, mit 6 Sek. Abklingzeit. Verjüngung und Nachwachsen übernehmen den Tank, Rasche Heilung (jetzt ein Talent der Reihe 4) heilt sofort ein Ziel, das Verjüngung oder Nachwachsen hat, und Schnelligkeit der Natur ermöglicht eine sofortige Heilende Berührung.
Tipps & Tricks: was ForeverDB gelernt hat
Balance
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der DPS-Simulator, der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Spekulation: The class guide's rotation card uses Moonfire here and the simulator disagrees: check it in game before trusting either: Leave Moonfire out of single-target fights at level 60: the simulator's 60 s fight did 2.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (Stufe 60)
- Simulator: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 2.673 times a 60 s fight. (Stufe 60)
- Simulator: Best consumable at level 60: Elixir of Greater Intellect (+5.9% DPS in the simulator); then Greater Arcane Elixir (+4.3%). (Stufe 60)
- Simulator: The party buff that helps you most at level 60 is Arcane Intellect from a Mage: +7% DPS in the simulator. (Stufe 60)
- Simulator: Where your damage comes from at level 60: Starfire 72%, Moonfire 15%, Insect Swarm 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufe 60)
- Simulator: Insect Swarm is worth 4.2% of your DPS at level 60: the simulator's fight without it did that much less damage. It kept it on the target 91% of the time. (Stufe 60)
- Simulator: Mana runs short at level 60: in the simulator's 60 s fight you spend 8.9 s unable to cast. Drink between pulls and start full. (Stufe 60)
- Simulator: Stat values at level 60 (simulator, 1 spell power = 1): Intellect 1.7, crit rating 0.38. (Stufe 60)
- Simulator: At levels 20-29, Scroll of Intellect IV is your best consumable (+5.2% DPS in the simulator). Greater Arcane Elixir is second (+2.8%). (Stufen 20–29)
- Simulator: At levels 20-29, Blessing of Wisdom from a Paladin is the best party buff for you, adding +6.1% DPS in the simulator. (Stufen 20–29)
- Simulator: At levels 20-29, Starfire makes up 83% of your damage and Moonfire 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 20–29)
- Simulator: At levels 20-29, the simulator's 60 s fight has you unable to cast for 9.8 s. Drink between pulls and start full. (Stufen 20–29)
- Simulator: When Nature's Grace procs, cast Starfire within 15 sec before it fades. The simulator sees it proc 2.447 times in a 60 s fight. (Stufen 30–39)
- Simulator: At levels 30-39, Greater Arcane Elixir is your best consumable (+5.7% DPS in the simulator). Baked Salmon is second (+5.4%). (Stufen 30–39)
- Simulator: At levels 30-39, Arcane Intellect from a Mage is the best party buff for you, adding +1% DPS in the simulator. (Stufen 30–39)
- Simulator: At levels 30-39, Starfire is 70% of your damage, Moonfire 16%, and Insect Swarm 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 30–39)
- Simulator: Moonfire is worth 7% of your DPS at levels 30-39: the simulator did that much less damage without it, and kept it on the target 93% of the time. (Stufen 30–39)
- Simulator: Insect Swarm is worth 3.9% of your DPS at levels 30-39: the simulator did that much less damage without it, and kept it on the target 91% of the time. (Stufen 30–39)
- Simulator: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 2.053 times a 60 s fight. (Stufen 40–49)
- Simulator: Best consumable at levels 40-49: Elixir of Greater Intellect (+7.7% DPS in the simulator); then Baked Salmon (+5.4%). (Stufen 40–49)
- Simulator: The party buff that helps you most at levels 40-49 is Blessing of Wisdom from a Paladin: +6.9% DPS in the simulator. (Stufen 40–49)
- Simulator: Where your damage comes from at levels 40-49: Starfire 68%, Moonfire 17%, Insect Swarm 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 40–49)
- Simulator: Insect Swarm is worth 3.8% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. It kept it on the target 91% of the time. (Stufen 40–49)
- Simulator: Mana runs short at levels 40-49: in the simulator's 60 s fight you spend 7.9 s unable to cast. Drink between pulls and start full. (Stufen 40–49)
- Simulator: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 1.797 times a 60 s fight. (Stufen 50–59)
- Simulator: Best consumable at levels 50-59: Elixir of Greater Intellect (+11.6% DPS in the simulator); then Greater Arcane Elixir (+6.4%). (Stufen 50–59)
- Simulator: The party buff that helps you most at levels 50-59 is Arcane Intellect from a Mage: +10.2% DPS in the simulator. (Stufen 50–59)
- Simulator: Where your damage comes from at levels 50-59: Starfire 66%, Insect Swarm 18%, Moonfire 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (Stufen 50–59)
- Simulator: Insect Swarm is worth 6.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 83% of the time. (Stufen 50–59)
- Simulator: Mana runs short at levels 50-59: in the simulator's 60 s fight you spend 16.1 s unable to cast. Drink between pulls and start full. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Insect Swarm: Wenn es auf dem Ziel fehlt: Keep it on the target: up 91% of the sim's fight; worth 4.2% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
- Starfire: Fülle die Lücken damit: Your filler: cast it when nothing above is ready; worth 68.6% of your DPS (Simulator, Forever-Client, ForeverDB-Guide)
Reagiere auf:
- Wenn Nature's Grace auslöst: Starfire innerhalb von 15 Sek.: Nature's Grace makes Starfire better: use it before it fades (Simulator, Forever-Client)
Aufrechterhalten:
- Insect Swarm auf dem Ziel, mindestens 90% der Zeit (Simulator, Forever-Client)
Vor dem Pull:
- Arcane Intellect (Simulator, Forever-Client)
- Blessing of Wisdom (Simulator, Forever-Client)
- Elixir of Greater Intellect (Simulator, Forever-Client)
- Blessing of Kings (Simulator, Forever-Client)
- Greater Arcane Elixir (Simulator, Forever-Client)
- Scroll of Intellect IV (Simulator, Forever-Client)
- Mark of the Wild (Simulator, Forever-Client)
- Baked Salmon (Simulator, Forever-Client)
Vermeiden:
- Leave Moonfire out of single-target fights at level 60: the simulator's 60 s fight did 2.3% more damage without it. (Simulator)
Letzte Änderungen:
- : 50-59: Insect Swarm worth 1.4% -> 6.7%; 60-60: removed Moonfire; 2 new tip(s) (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 20-29: added Moonfire; 40-49: added Moonfire; 40-49: Starfire worth 65.1% -> 67.4%; 50-59: Starfire worth 64.8% -> 61.7%; 60-60: added Moonfire; 3 tip(s) dropped (client build or hotfix rebuild)
Feral Combat
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: There is no simulation for this spec yet. The rotation shown is the site's rotation card for level 60, using cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Frenzied Regeneration has a 3 min cooldown at level 60 (client data), which is about once every second or third pull. (Stufe 60)
- Simulator: At level 60, the simulator values Strength at 2.2, Agility at 1.99, and hit rating at 1.74 per point (1 attack power = 1). (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Frenzied Regeneration has a 3 min cooldown at levels 40-49 (client data), which is about once every second or third pull. (Stufen 40–49)
- Forever-Client: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Frenzied Regeneration has a 3 min cooldown at levels 50-59 (client data), which is about once every second or third pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Feral Charge: Immer wenn bereit: Talent: charge a caster to interrupt it. (ForeverDB-Guide, Forever-Client)
- Lacerate: Wenn es auf dem Ziel fehlt: Talent, rank 5 at 58: stack it to 5 on the boss and keep it up. (ForeverDB-Guide, Forever-Client)
- Primal Bite: Immer wenn bereit: Talent: whenever it's off cooldown. Rank 3 at 60. (ForeverDB-Guide, Forever-Client)
- Maul: Immer wenn bereit: With spare Rage; rank 7 at 58. (ForeverDB-Guide, Forever-Client)
- Demoralizing Roar: Wenn es auf dem Ziel fehlt: Keep it up on the boss; rank 5 at 52. (ForeverDB-Guide, Forever-Client)
Reagiere auf:
- Unter 30% Mana: Dire Bear Form: Shift before the pull. (ForeverDB-Guide, Forever-Client)
- Unter 30% Mana: Enrage: Instant Rage to open with; Furor (every level 60 Feral build) also gives 10 Rage on each shift. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Lacerate auf dem Ziel, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Demoralizing Roar auf dem Ziel, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Bash: as needed (ForeverDB-Guide, Forever-Client)
- Frenzied Regeneration: as needed (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
Restoration
Aktualisiert 7. November 2026 für Version 1.60.1.70862 · Von der Spielclient
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever-Client: There is no simulation for this spec yet. The order shown for level 60 uses cooldowns and costs from the Forever client. (Stufe 60)
- Forever-Client: Nature's Swiftness has a 3 min cooldown at level 60 (client data). That is about once every second or third pull. (Stufe 60)
- Forever-Client: There is no simulation for this spec yet. The order shown for levels 20-29 uses cooldowns and costs from the Forever client. (Stufen 20–29)
- Forever-Client: There is no simulation for this spec yet. The order shown for levels 30-39 uses cooldowns and costs from the Forever client. (Stufen 30–39)
- Forever-Client: Nature's Swiftness has a 3 min cooldown at levels 30-39 (client data). That is about once every second or third pull. (Stufen 30–39)
- Forever-Client: There is no simulation for this spec yet. The order shown for levels 40-49 uses cooldowns and costs from the Forever client. (Stufen 40–49)
- Forever-Client: Nature's Swiftness has a 3 min cooldown at levels 40-49 (client data). That is about once every second or third pull. (Stufen 40–49)
- Forever-Client: There is no simulation for this spec yet. The order shown for levels 50-59 uses cooldowns and costs from the Forever client. (Stufen 50–59)
- Forever-Client: Nature's Swiftness has a 3 min cooldown at levels 50-59 (client data). That is about once every second or third pull. (Stufen 50–59)
So spielst du sie auf Stufe 60: Priorität, Procs und Abklingzeiten
Was du drücken musst, der Reihe nach. Wirke den ersten, der bereit ist und dessen Bedingung erfüllt ist.
- Rejuvenation: Wenn es bei dir fehlt: Keep it on the tank; rank 11 at 60. (ForeverDB-Guide, Forever-Client)
- Regrowth: Wenn es bei dir fehlt: For big hits; rank 9 at 60. (ForeverDB-Guide, Forever-Client)
- Swiftmend: Immer wenn bereit: Talent: instant heal on a target with your Rejuvenation or Regrowth on it. (ForeverDB-Guide, Forever-Client)
- Healing Touch: Immer wenn bereit: Rank 11 at 60; lower ranks when the full heal would overheal. (ForeverDB-Guide, Forever-Client)
- Abolish Poison: Wenn es bei dir fehlt: On the tank against poison mobs. (ForeverDB-Guide, Forever-Client)
- Remove Curse: Immer wenn bereit: Clear harmful curses, tank and healer first. (ForeverDB-Guide, Forever-Client)
Reagiere auf:
- Unter 30% Mana: Innervate: On yourself when you're nearly dry. (ForeverDB-Guide, Forever-Client)
Aufrechterhalten:
- Rejuvenation auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Regrowth auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
- Abolish Poison auf dir, mindestens 0% der Zeit (ForeverDB-Guide, Forever-Client)
Abklingzeiten:
- Nature's Swiftness: as needed (ForeverDB-Guide, Forever-Client)
- Barkskin: as needed (ForeverDB-Guide, Forever-Client)
Letzte Änderungen:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Die neuesten Änderungen jeder Spezialisierung. Jede Woche und nach jeder neuen Spielversion neu untersucht.
Beste Ausrüstung für jede Stufe: Gleichgewicht, Wilder Kampf, Wiederherst
Beste Berufe für Druide: Lederverarbeitung + Kürschnerei.
Fähigkeiten: Druide
- Heilende Berührung (Stufe 1)
- Mal der Wildnis (Stufe 1)
- Zorn (Stufe 1)
- Mondfeuer (Stufe 4)
- Verjüngung (Stufe 4)
- Dornen (Stufe 6)
- Wucherwurzeln (Stufe 8)
- Bärengestalt (Stufe 10, aus der Classic-Klassenquest Body and Heart)
- Demoralisierendes Gebrüll (Stufe 10)
- Knurren (Stufe 10, aus der Classic-Klassenquest Body and Heart)
- Zermalmen (Stufe 10, aus der Classic-Klassenquest Body and Heart (Rang 1))
- Griff der Natur (Stufe 10)
- Teleportieren: Moonglade (Stufe 10)
- Wutanfall (Stufe 12)
- Nachwachsen (Stufe 12)
- Wiederbelebung (Stufe 12)
- Hieb (Stufe 14)
- Vergiftung heilen (Stufe 14, aus der Classic-Klassenquest Power over Poison)
- Wassergestalt (Stufe 16, aus der Classic-Klassenquest Aquatic Form)
- Prankenhieb (Stufe 16)
- Feenfeuer (Stufe 18)
- Winterschlaf (Stufe 18)
- Katzengestalt (Stufe 20, aus der Quest The Great Cat Spirit)
- Klaue (Stufe 20, aus der Quest The Great Cat Spirit (Rang 1))
- Omen der Klarsicht (Stufe 20)
- Schleichen (Stufe 20, aus der Quest The Great Cat Spirit (Rang 1))
- Wiedergeburt (Stufe 20)
- Zerfetzen (Stufe 20, aus der Quest The Great Cat Spirit (Rang 1))
- Schreddern (Stufe 20)
- Sternenfeuer (Stufe 20)
- Tier besänftigen (Stufe 22)
- Wilder Biss (Stufe 24)
- Krallenhieb (Stufe 24)
- Fluch aufheben (Stufe 24)
- Vergiftung aufheben (Stufe 26)
- Spurt (Stufe 26)
- Herausforderndes Gebrüll (Stufe 28)
- Ducken (Stufe 28)
- Gelassenheit (Stufe 30)
- Reisegestalt (Stufe 30)
- Bereitschaft (Stufe 32)
- Verheeren (Stufe 32)
- Humanoide aufspüren (Stufe 32)
- Rasende Regeneration (Stufe 36)
- Anspringen (Stufe 36)
- Anspringblutung (Stufe 36)
- Terrorbärengestalt (Stufe 40)
- Katzenhafte Anmut (Stufe 40)
- Hurrikan (Stufe 40)
- Anregen (Stufe 40)
- Aura des Moonkin (Stufe 40)
- Baumrinde (Stufe 44)
- Gabe der Wildnis (Stufe 50)
Keine Lehrerfähigkeiten mehr im Live-Client
Data from the WoW Forever client, Build 1.60.1.70862, extracted .