Guerrier
Rotations et guide · Guide JcE · Guide JcJ · Builds de talents · Capacités · Calculateur de talents · Macros · Modifications par rapport à Classic
Autres classes : Paladin, Chasseur, Voleur, Prêtre, Chaman, Mage, Démoniste, Druide
Les guerriers sont des combattants de mêlée alimentés par la rage, qui excellent en tant que tanks ou en tant qu'unités de dégâts à deux mains ou en armes jumelées. Forever rend la Maîtrise tactique innée afin que l'alternance de postures conserve la rage, remanie Heurtoir en une frappe avec un délai de récupération de 18 sec (Heurtoir amélioré, désormais un talent d'Armes de palier 6, ne réinitialise plus votre swing) et ajoute Frappe transperçante, un talent d'Armes pour désarçonner les cavaliers et frapper les géants.
Armes (Melee DPS)
Armes est une spécialisation à deux mains construite autour de Frappe mortelle, de Fulgurance et de gros critiques grâce à Empaler et à Blessures profondes. Un seul talent, Maître d’armes, récompense l'arme que vous maniez : les haches et les armes d'hast gagnent du critique, les masses et les bâtons ignorent l'armure, les épées obtiennent des attaques supplémentaires. Exaltation sanguinaire permet aux coups de la main droite sur une cible affectée par votre Pourfendre d'activer Fulgurance sans esquive, et avec la Maîtrise tactique innée, vous pouvez passer en Posture de combat pour Fulgurance sans perdre toute votre rage.
Fureur (Melee DPS)
Fureur est la spécialisation raid en armes jumelées, qui cumule Cruauté, Rafale et Enrager tandis que Sanguinaire et Tourbillon font le gros du travail. Depuis la version du 1er octobre (niveau 30), d'après les notes de Blizzard sur le guerrier, Tourbillon frappe toujours avec les deux armes, sans point de talent, et Coups déchaînés réduit de 3 le coût en Rage d'Enchaînement et de Tourbillon. Heurtoir amélioré est un talent d'Armes dans l'arbre de Forever, donc le Heurtoir de Fureur conserve son délai d'incantation. La mise en file de Frappe héroïque sert à dépenser votre rage.
Protection (Tank)
Les guerriers Protection tankent avec un bouclier en Posture défensive, en utilisant Heurt de bouclier, Vengeance et Fracasser armure pour la menace. Le talent Bastion de Forever ajoute 10 % de dégâts avec un bouclier équipé, ce qui rend la menace en épée et bouclier bien plus forte qu'en Classic. Maîtrise du blocage maintient le flux de rage de Vengeance et de Spécialisation Bouclier.
Trucs et astuces : ce que ForeverDB a appris
Arms
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le simulateur de DPS, le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at level 60. (niveau 60)
- Simulateur: Best consumable at level 60: Elixir of Greater Strength (+2.1% DPS in the simulator); then Bear Bruscitti (+1.7%). (niveau 60)
- Simulateur: The party buff that helps you most at level 60 is Blessing of Might from a Paladin: +5.2% DPS in the simulator. (niveau 60)
- Simulateur: Where your damage comes from at level 60: auto attacks 34%, Heroic Strike 22%, Execute 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveau 60)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 13.1% of your DPS at level 60: the simulator's fight without it did that much less damage. (niveau 60)
- Simulateur: Slam is worth 12.4% of your DPS at level 60: the simulator's fight without it did that much less damage. (niveau 60)
- Simulateur: Stat values at level 60 (simulator, 1 attack power = 1): Strength 2, crit rating 1.72, Agility 0.95. (niveau 60)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.3% of your DPS at levels 20-29. (niveaux 20–29)
- Simulateur: Best consumable at levels 20-29: Elixir of Greater Strength (+2.3% DPS in the simulator); then Bear Bruscitti (+1.5%). (niveaux 20–29)
- Simulateur: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +3.9% DPS in the simulator. (niveaux 20–29)
- Simulateur: Where your damage comes from at levels 20-29: auto attacks 56%, Slam 15%, Heroic Strike 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 20–29)
- Simulateur: Slam is worth 14.4% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveaux 20–29)
- Simulateur: Rend is worth 6.1% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 94% of the time. (niveaux 20–29)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.7% of your DPS at levels 30-39. (niveaux 30–39)
- Simulateur: Best consumable at levels 30-39: Bear Bruscitti (+2% DPS in the simulator); then Scroll of Strength IV (+1.7%). (niveaux 30–39)
- Simulateur: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +4% DPS in the simulator. (niveaux 30–39)
- Simulateur: Where your damage comes from at levels 30-39: auto attacks 48%, Heroic Strike 16%, Slam 12% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 30–39)
- Simulateur: Slam is worth 12.1% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Simulateur: Overpower is worth 6.7% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at levels 40-49. (niveaux 40–49)
- Simulateur: Best consumable at levels 40-49: Bear Bruscitti (+2.4% DPS in the simulator); then Elixir of Greater Agility (+2.4%). (niveaux 40–49)
- Simulateur: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +4.6% DPS in the simulator. (niveaux 40–49)
- Simulateur: Where your damage comes from at levels 40-49: auto attacks 43%, Heroic Strike 15%, Slam 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 40–49)
- Simulateur: Slam is worth 12.8% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveaux 40–49)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 7.2% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveaux 40–49)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at levels 50-59. (niveaux 50–59)
- Simulateur: Best consumable at levels 50-59: Elixir of Greater Strength (+3.1% DPS in the simulator); then Bear Bruscitti (+2.6%). (niveaux 50–59)
- Simulateur: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +5.1% DPS in the simulator. (niveaux 50–59)
- Simulateur: Where your damage comes from at levels 50-59: auto attacks 41%, Heroic Strike 19%, Execute 13% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 50–59)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 10.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveaux 50–59)
- Simulateur: Slam is worth 9% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Execute: Quand la cible a moins de 20 % de vie: Only below 20% target health; worth 13.1% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Rend: Quand il est absent de la cible: Keep it on the target: up 97% of the sim's fight; worth 2.6% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Overpower: after dodge: Only after the target dodges; worth 4.6% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Slam: Dès qu’il est prêt: Cast it when it's ready (15 s cooldown); worth 12.4% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Heroic Strike: Comblez les vides avec: Your filler: cast it when nothing above is ready; worth 4.9% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
Réagir à:
- Sous 20 % de vie : Execute: Execute works once the target is under 20% health (Client Forever, Simulateur)
Maintenir:
- Rend sur la cible, au moins 95 % du temps (Simulateur, Client Forever)
Délais de récupération:
- Bloodrage: À l’engagement (Simulateur, Client Forever, Guide ForeverDB)
Avant le pull:
- Blessing of Might (Simulateur, Client Forever)
- Blessing of Kings (Simulateur, Client Forever)
- Elixir of Greater Strength (Simulateur, Client Forever)
- Mark of the Wild (Simulateur, Client Forever)
- Bear Bruscitti (Simulateur, Client Forever)
- Scroll of Strength IV (Simulateur, Client Forever)
- Elixir of Greater Agility (Simulateur, Client Forever)
Dernières modifications:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 60-60: Execute worth 8.1% -> 13.1% (client build or hotfix rebuild)
Fury
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le simulateur de DPS, le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.7% of your DPS at level 60. (niveau 60)
- Simulateur: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.5% of your DPS at level 60. (niveau 60)
- Simulateur: Best consumable at level 60: Elixir of Greater Strength (+2.5% DPS in the simulator); then Bear Bruscitti (+2%). (niveau 60)
- Simulateur: The party buff that helps you most at level 60 is Blessing of Might from a Paladin: +6.3% DPS in the simulator. (niveau 60)
- Simulateur: Where your damage comes from at level 60: Heroic Strike 24%, auto attacks 24%, Off hand 24% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveau 60)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 14% of your DPS at level 60: the simulator's fight without it did that much less damage. (niveau 60)
- Simulateur: Overpower is worth 4% of your DPS at level 60: the simulator's fight without it did that much less damage. (niveau 60)
- Simulateur: Stat values at level 60 (simulator, 1 attack power = 1): haste rating 2.07, Strength 2, crit rating 1.34. (niveau 60)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.5% of your DPS at levels 20-29. (niveaux 20–29)
- Simulateur: Best consumable at levels 20-29: Elixir of Greater Strength (+3% DPS in the simulator); then Bear Bruscitti (+1.8%). (niveaux 20–29)
- Simulateur: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +5.2% DPS in the simulator. (niveaux 20–29)
- Simulateur: Where your damage comes from at levels 20-29: auto attacks 40%, Off hand 24%, Heroic Strike 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 20–29)
- Simulateur: Slam is worth 6.3% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveaux 20–29)
- Simulateur: Overpower is worth 6.2% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveaux 20–29)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.9% of your DPS at levels 30-39. (niveaux 30–39)
- Simulateur: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.8% of your DPS at levels 30-39. (niveaux 30–39)
- Simulateur: Best consumable at levels 30-39: Bear Bruscitti (+2.6% DPS in the simulator); then Scroll of Strength IV (+2.3%). (niveaux 30–39)
- Simulateur: The party buff that helps you most at levels 30-39 is Blessing of Might from a Paladin: +5.1% DPS in the simulator. (niveaux 30–39)
- Simulateur: Where your damage comes from at levels 30-39: auto attacks 31%, Off hand 26%, Heroic Strike 19% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 30–39)
- Simulateur: Slam is worth 6.9% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveaux 30–39)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2% of your DPS at levels 40-49. (niveaux 40–49)
- Simulateur: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.3% of your DPS at levels 40-49. (niveaux 40–49)
- Simulateur: Best consumable at levels 40-49: Bear Bruscitti (+2.7% DPS in the simulator); then Scroll of Strength IV (+2.5%). (niveaux 40–49)
- Simulateur: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +5.4% DPS in the simulator. (niveaux 40–49)
- Simulateur: Where your damage comes from at levels 40-49: auto attacks 28%, Off hand 23%, Heroic Strike 18% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 40–49)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 12.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveaux 40–49)
- Simulateur: Slam is worth 4.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveaux 40–49)
- Simulateur: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.4% of your DPS at levels 50-59. (niveaux 50–59)
- Simulateur: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.3% of your DPS at levels 50-59. (niveaux 50–59)
- Simulateur: Best consumable at levels 50-59: Elixir of Greater Strength (+3.6% DPS in the simulator); then Bear Bruscitti (+2.7%). (niveaux 50–59)
- Simulateur: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +6% DPS in the simulator. (niveaux 50–59)
- Simulateur: Where your damage comes from at levels 50-59: auto attacks 29%, Off hand 24%, Heroic Strike 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 50–59)
- Spéculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 13.2% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveaux 50–59)
- Simulateur: Slam is worth 4.4% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Execute: Quand la cible a moins de 20 % de vie: Only below 20% target health; worth 14% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Overpower: after dodge: Only after the target dodges; worth 4% of your DPS (Simulateur, Client Forever)
- Slam: Dès qu’il est prêt: Cast it when it's ready (15 s cooldown); worth 3.5% of your DPS (Simulateur, Client Forever)
- Rend: Quand il est absent de la cible: Keep it on the target: up 86% of the sim's fight; worth 1.4% of your DPS (Simulateur, Client Forever)
- Heroic Strike: Comblez les vides avec: Your filler: cast it when nothing above is ready; worth 8.8% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
Réagir à:
- Sous 20 % de vie : Execute: Execute works once the target is under 20% health (Client Forever, Simulateur)
Maintenir:
- Rend sur la cible, au moins 85 % du temps (Simulateur, Client Forever)
Délais de récupération:
- Bloodrage: À l’engagement (Simulateur, Client Forever, Guide ForeverDB)
- Death Wish: À l’engagement (Simulateur, Client Forever, Guide ForeverDB)
Avant le pull:
- Blessing of Might (Simulateur, Client Forever)
- Blessing of Kings (Simulateur, Client Forever)
- Elixir of Greater Strength (Simulateur, Client Forever)
- Mark of the Wild (Simulateur, Client Forever)
- Bear Bruscitti (Simulateur, Client Forever)
- Scroll of Strength IV (Simulateur, Client Forever)
- Elixir of Greater Agility (Simulateur, Client Forever)
Dernières modifications:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 1 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Protection
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Client Forever: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (niveau 60)
- Client Forever: Mocking Blow has a 2 min cooldown and costs 10 Rage at level 60 (client data): about once every second or third pull. (niveau 60)
- Client Forever: Last Stand has a 3 min cooldown at level 60 (client data): about once every second or third pull. (niveau 60)
- Client Forever: Shield Wall has a 15 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (niveau 60)
- Client Forever: There is no simulation for this spec yet. The rotation order is taken from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (niveaux 20–29)
- Client Forever: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: Last Stand has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (niveaux 30–39)
- Client Forever: Shield Wall has a 15 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (niveaux 30–39)
- Client Forever: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveaux 40–49)
- Client Forever: Last Stand has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (niveaux 40–49)
- Client Forever: Shield Wall has a 15 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (niveaux 40–49)
- Client Forever: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveaux 50–59)
- Client Forever: Mocking Blow has a 2 min cooldown and costs 10 Rage at levels 50-59 (client data): about once every second or third pull. (niveaux 50–59)
- Client Forever: Last Stand has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (niveaux 50–59)
- Client Forever: Shield Wall has a 15 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Charge: Dès qu’il est prêt: Open from 8 to 25 yd for 15 Rage, more with Improved Charge in the leveling and PvP builds. (Guide ForeverDB, Client Forever)
- Defensive Stance: Quand il vous manque: Switch right after Charge unless you took Vanguard. (Guide ForeverDB, Client Forever)
- Shield Slam: Dès qu’il est prêt: On cooldown; rank 4 (60) hits for 640 to 670 plus your Block Value. (Guide ForeverDB, Client Forever)
- Revenge: Dès qu’il est prêt: Every time it lights up; rank 6 (60). (Guide ForeverDB, Client Forever)
- Shield Block: Quand il vous manque: On hard hitters. (Guide ForeverDB, Client Forever)
- Sunder Armor: Quand il est absent de la cible: Rank 5 (58) removes 450 armor per stack. (Guide ForeverDB, Client Forever)
- Heroic Strike: Dès qu’il est prêt: With spare Rage; rank 9 (60). (Guide ForeverDB, Client Forever)
- Shield Bash: Dès qu’il est prêt: Rank 3 (52): interrupt casters. (Guide ForeverDB, Client Forever)
- Concussion Blow: Quand il est absent de la cible: Stun a caster or a runner for 5 sec. (Guide ForeverDB, Client Forever)
- Taunt: Quand il est absent de la cible: Grab loose enemies. (Guide ForeverDB, Client Forever)
Maintenir:
- Shield Block sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Sunder Armor sur la cible, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Concussion Blow sur la cible, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Taunt sur la cible, au moins 0 % du temps (Guide ForeverDB, Client Forever)
Délais de récupération:
- Bloodrage: as needed (Guide ForeverDB, Client Forever)
- Mocking Blow: as needed (Guide ForeverDB, Client Forever)
- Last Stand: as needed (Guide ForeverDB, Client Forever)
- Shield Wall: as needed (Guide ForeverDB, Client Forever)
Avant le pull:
- Defensive Stance (Guide ForeverDB, Client Forever)
Dernières modifications:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Dernières modifications de chaque spécialisation. Réétudié chaque semaine et après chaque nouvelle version du jeu.
Équipement optimal (best in slot) à tous les niveaux : Armes, Fureur, Protection
Meilleurs métiers pour Guerrier: Forge + Minage.
Capacités de Guerrier
- Cri d’intimidation amélioré
- Hébétement prolongé
- Cri de guerre (niveau 1)
- Posture de combat (niveau 1)
- Frappe héroïque (niveau 1)
- Charge (niveau 4)
- Pourfendre (niveau 4)
- Coup de tonnerre (niveau 6)
- Brise-genou (niveau 8)
- Rage sanguinaire (niveau 10)
- Posture défensive (niveau 10, de la quête de classe de Classic Path of Defense)
- Fracasser armure (niveau 10, de la quête de classe de Classic Path of Defense (rang 1))
- Provocation (niveau 10, de la quête de classe de Classic Path of Defense)
- Fulgurance (niveau 12)
- Coup de bouclier (niveau 12)
- Cri démoralisant (niveau 14)
- Vengeance (niveau 14)
- Maîtrise tactique (niveau 14)
- Coup railleur (niveau 16)
- Maîtrise du blocage (niveau 16)
- Désarmement (niveau 18)
- Enchaînement (niveau 20)
- Représailles (niveau 20)
- Heurtoir (niveau 20)
- Ivresse de la victoire (niveau 20)
- Cri d’intimidation (niveau 22)
- Exécution (niveau 24)
- Cri de défi (niveau 26)
- Mur protecteur (niveau 28)
- Rage berserker (niveau 30)
- Posture berserker (niveau 30, de la quête de classe de Classic The Affray)
- Interception (niveau 30, de la quête de classe de Classic The Affray (rang 1))
- Tourbillon (niveau 36)
- Volée de coups (niveau 38)
- Témérité (niveau 50)
Data from the WoW Forever client, version 1.60.1.70862, extracted .