Prêtre
Rotations et guide · Guide JcE · Guide JcJ · Builds de talents · Capacités · Calculateur de talents · Macros · Modifications par rapport à Classic
Autres classes : Guerrier, Paladin, Chasseur, Voleur, Chaman, Mage, Démoniste, Druide
Les prêtres sont des soigneurs en tissu et des lanceurs de sorts d'Ombre. Forever leur offre un vaste nouvel arsenal : Pénitence pour Discipline, Soins de lien, Litanie de Lumière et Prière de guérison pour Sacré (tous des talents), et Mot de l’ombre : Mort de base pour Ombre. Esprit divin devient un sort de maître de classe au niveau 30. Plusieurs nouveaux sorts sont raciaux : Plan d’urgence et Éclair déconcertant (Gnome), Grâce divine (Humain), Sombre sacrifice (Mort-vivant) et Châtiment (Nain).
Discipline (Healer)
Dans Forever, Discipline est une spécialisation d'absorption et de soins de burst, économe en mana. Pénitence, le talent de Discipline du palier 5, canalise une lumière sacrée pour soigner un allié ou blesser un ennemi, avec 12 sec de temps de recharge. Mot de pouvoir : Bouclier prévient les dégâts (Protection de l’âme supprime son temps de recharge), et les Gnomes reçoivent Plan d’urgence, un filet de sécurité à long temps de recharge. Focalisation améliorée et Infusion de puissance renforcent les moments clés, et Égide divine transforme les soins critiques non périodiques en boucliers.
Sacré (Healer)
Sacré est le soigneur de débit brut. Forever ajoute Prière de guérison (le dernier talent de Sacré, un soin rebondissant avec un temps de recharge de 10 sec) et Soins de lien (un talent de palier 4 qui soigne la cible et vous-même), et les Humains obtiennent Grâce divine (soin instantané d’urgence). Litanie de Lumière, un nouveau talent de palier 5, rembourse du mana quand vous alternez entre différents sorts de soins, et Direction spirituelle transforme l’Esprit en puissance des soins.
Ombre (Caster DPS)
Ombre cumule les DoT et les sorts canalisés en Forme d'Ombre, avec Tissage de l'ombre qui augmente vos dégâts d'Ombre. Forever rend Mot de l’ombre : Mort disponible de base comme un coup de grâce instantané avec contrecoup sur le lanceur, et les prêtres Mort-vivant reçoivent Sombre sacrifice pour convertir de la vie en mana. Etreinte vampirique soigne votre groupe grâce à vos dégâts d'Ombre.
Trucs et astuces : ce que ForeverDB a appris
Discipline
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le client du jeu
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for level 60, using cooldowns and costs from the Forever client. (niveau 60)
- Client Forever: Power Infusion has a 3 min cooldown at level 60. You can use it about once every second or third pull. (niveau 60)
- Client Forever: Inner Focus has a 3 min cooldown at level 60. You can use it about once every second or third pull. (niveau 60)
- Client Forever: Divine Grace has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (niveau 60)
- Client Forever: Contingency Plan has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (niveau 60)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (niveaux 20–29)
- Client Forever: Contingency Plan has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: Divine Grace has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: Desperate Prayer has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: Inner Focus has a 3 min cooldown at levels 30-39. You can use it about once every second or third pull. (niveaux 30–39)
- Client Forever: Contingency Plan has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (niveaux 30–39)
- Client Forever: Divine Grace has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (niveaux 30–39)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (niveaux 40–49)
- Client Forever: Power Infusion has a 3 min cooldown at levels 40-49. You can use it about once every second or third pull. (niveaux 40–49)
- Client Forever: Inner Focus has a 3 min cooldown at levels 40-49. You can use it about once every second or third pull. (niveaux 40–49)
- Client Forever: Divine Grace has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (niveaux 40–49)
- Client Forever: Contingency Plan has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (niveaux 40–49)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (niveaux 50–59)
- Client Forever: Power Infusion has a 3 min cooldown at levels 50-59. You can use it about once every second or third pull. (niveaux 50–59)
- Client Forever: Inner Focus has a 3 min cooldown at levels 50-59. You can use it about once every second or third pull. (niveaux 50–59)
- Client Forever: Divine Grace has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (niveaux 50–59)
- Client Forever: Contingency Plan has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Power Word: Shield: Quand il vous manque: On the tank first; rank 10 (60) absorbs 928 before talents. (Guide ForeverDB, Client Forever)
- Penance: Dès qu’il est prêt: On cooldown: rank 4 (60) heals 425 instantly and every 1 sec for 2 sec. (Guide ForeverDB, Client Forever)
- Renew: Quand il vous manque: Keep it on the tank; rank 10 (60) heals 830 over 15 sec. (Guide ForeverDB, Client Forever)
- Greater Heal: Dès qu’il est prêt: Rank 5 (60) heals 1853 to 2067; Divine Fury in the healing build makes the cast 0.5 sec shorter. (Guide ForeverDB, Client Forever)
- Flash Heal: Dès qu’il est prêt: Rank 7 (56) for emergencies. (Guide ForeverDB, Client Forever)
Maintenir:
- Power Word: Shield sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Renew sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
Délais de récupération:
- Power Infusion: as needed (Guide ForeverDB, Client Forever)
- Inner Focus: as needed (Guide ForeverDB, Client Forever)
- Divine Grace: as needed (Guide ForeverDB, Client Forever)
- Contingency Plan: À l’engagement (Guide ForeverDB, Client Forever)
Dernières modifications:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Holy
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le client du jeu
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for level 60, using cooldowns and costs from the Forever client. (niveau 60)
- Client Forever: Inner Focus has a 3 min cooldown at level 60. You can use it about once every second or third pull. (niveau 60)
- Client Forever: Divine Grace has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (niveau 60)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (niveaux 20–29)
- Client Forever: Divine Grace has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: Desperate Prayer has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveaux 20–29)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: Divine Grace has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (niveaux 30–39)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (niveaux 40–49)
- Client Forever: Divine Grace has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (niveaux 40–49)
- Client Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (niveaux 50–59)
- Client Forever: Divine Grace has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Prayer of Mending: Dès qu’il est prêt: Rank 3 (60) heals for 413 each time it triggers; keep it on the tank. (Guide ForeverDB, Client Forever)
- Renew: Quand il vous manque: Keep it on the tank; rank 10 (60) heals 830 over 15 sec before talents. (Guide ForeverDB, Client Forever)
- Greater Heal: Dès qu’il est prêt: Rank 5 (60) heals 1853 to 2067. (Guide ForeverDB, Client Forever)
- Heal: Dès qu’il est prêt: Rank 4 for lighter damage, or a lower Greater Heal rank if you prefer. (Guide ForeverDB, Client Forever)
- Flash Heal: Dès qu’il est prêt: Rank 7 (56) for spikes. (Guide ForeverDB, Client Forever)
Maintenir:
- Renew sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
Délais de récupération:
- Inner Focus: as needed (Guide ForeverDB, Client Forever)
- Divine Grace: as needed (Guide ForeverDB, Client Forever)
Dernières modifications:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; 30-39: removed Binding Heal; 40-49: removed Binding Heal; 50-59: removed Binding Heal; 60-60: removed Binding Heal; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Shadow
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le simulateur de DPS, le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulateur: Best consumable at level 60: Elixir of Greater Intellect (+2.6% DPS in the simulator); then Greater Arcane Elixir (+2.2%). (niveau 60)
- Simulateur: The party buff that helps you most at level 60 is Blessing of Kings from a Paladin: +3.6% DPS in the simulator. (niveau 60)
- Simulateur: At level 60, your damage comes from Mind Flay 30%, Shadow Word: Pain 22%, and Starshards 17% (simulator: recommended build, best gear, 60 s single-target fight). (niveau 60)
- Simulateur: Shadow Word: Pain is worth 11.5% of your DPS at level 60: the simulator's fight without it did that much less damage. It kept it on the target 96% of the time. (niveau 60)
- Simulateur: Mind Blast is worth 9.5% of your DPS at level 60: the simulator's fight without it did that much less damage. (niveau 60)
- Simulateur: Stat values at level 60 (simulator, 1 spell power = 1): Intellect 2.54, haste rating 1.17. (niveau 60)
- Simulateur: At levels 20-29, Scroll of Intellect IV is your best consumable (+3.7% DPS in the simulator), with Greater Arcane Elixir second (+1.9%). (niveaux 20–29)
- Simulateur: At levels 20-29, Blessing of Kings from a Paladin is the party buff that helps you most: +4.2% DPS in the simulator. (niveaux 20–29)
- Simulateur: At levels 20-29, your damage comes from Mind Flay 33%, Starshards 19%, and Shadow Word: Pain 19% (simulator: recommended build, best gear, 60 s single-target fight). (niveaux 20–29)
- Simulateur: Shadow Word: Pain is worth 11.2% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (niveaux 20–29)
- Simulateur: Starshards is worth 7.2% of your DPS at levels 20-29: the simulator did that much less damage in a fight without it. (niveaux 20–29)
- Spéculation: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 30-39: the simulator's 60 s fight did 7% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveaux 30–39)
- Spéculation: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 30-39: the simulator's 60 s fight did 3.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveaux 30–39)
- Simulateur: At levels 30-39, Scroll of Intellect IV is your best consumable (+5.5% DPS in the simulator), with Elixir of Greater Intellect second (+4.7%). (niveaux 30–39)
- Simulateur: The party buff that helps you most at levels 30-39 is Arcane Intellect from a Mage: +9.2% DPS in the simulator. (niveaux 30–39)
- Simulateur: At levels 30-39, your damage comes from Mind Flay 32%, Shadow Word: Pain 20%, and Devouring Plague 14% (simulator: recommended build, best gear, 60 s single-target fight). (niveaux 30–39)
- Simulateur: Shadow Word: Pain is worth 8.1% of your DPS at levels 30-39. The simulator did that much less damage without it, and kept it on the target 79% of the time. (niveaux 30–39)
- Simulateur: Wand is worth 6.5% of your DPS at levels 30-39: the simulator did that much less damage in a fight without it. (niveaux 30–39)
- Spéculation: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 40-49: the simulator's 60 s fight did 10.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveaux 40–49)
- Spéculation: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 40-49: the simulator's 60 s fight did 4.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveaux 40–49)
- Simulateur: Best consumable at levels 40-49: Elixir of Greater Intellect (+8.2% DPS in the simulator); then Scroll of Intellect IV (+3.9%). (niveaux 40–49)
- Simulateur: The party buff that helps you most at levels 40-49 is Arcane Intellect from a Mage: +4.7% DPS in the simulator. (niveaux 40–49)
- Simulateur: Where your damage comes from at levels 40-49: Mind Flay 31%, Shadow Word: Pain 21%, Devouring Plague 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 40–49)
- Simulateur: Shadow Word: Pain is worth 11% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (niveaux 40–49)
- Simulateur: Wand is worth 7.9% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveaux 40–49)
- Spéculation: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.2% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveaux 50–59)
- Spéculation: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.9% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveaux 50–59)
- Simulateur: Best consumable at levels 50-59: Elixir of Greater Intellect (+10.1% DPS in the simulator); then Scroll of Intellect IV (+7%). (niveaux 50–59)
- Simulateur: The party buff that helps you most at levels 50-59 is Arcane Intellect from a Mage: +9.1% DPS in the simulator. (niveaux 50–59)
- Simulateur: Where your damage comes from at levels 50-59: Mind Flay 25%, Shadow Word: Pain 23%, Starshards 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 50–59)
- Simulateur: Starshards is worth 8.9% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveaux 50–59)
- Simulateur: Shadow Word: Pain is worth 6.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Shadow Word: Pain: Quand il est absent de la cible: Keep it on the target: up 96% of the sim's fight; worth 11.5% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Devouring Plague: Quand il est absent de la cible: Keep it on the target: up 86% of the sim's fight; worth 3.7% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Starshards: Dès qu’il est prêt: Cast it when it's ready (30 s cooldown); worth 4.6% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Mind Blast: Dès qu’il est prêt: Cast it when it's ready (8 s cooldown); worth 9.5% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Mind Flay: Comblez les vides avec: Your filler: cast it when nothing above is ready; worth 14.5% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Wand: out of mana: Only when you're out of mana; worth 1.2% of your DPS (Simulateur)
Maintenir:
- Shadow Word: Pain sur la cible, au moins 95 % du temps (Simulateur, Client Forever)
- Devouring Plague sur la cible, au moins 85 % du temps (Simulateur, Client Forever)
Avant le pull:
- Blessing of Kings (Simulateur, Client Forever)
- Arcane Intellect (Simulateur, Client Forever)
- Blessing of Wisdom (Simulateur, Client Forever)
- Elixir of Greater Intellect (Simulateur, Client Forever)
- Greater Arcane Elixir (Simulateur, Client Forever)
- Baked Salmon (Simulateur, Client Forever)
- Mark of the Wild (Simulateur, Client Forever)
- Scroll of Intellect IV (Simulateur, Client Forever)
Dernières modifications:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : 40-49: added Mind Blast; 50-59: removed Devouring Plague, Mind Flay; 50-59: Shadow Word: Pain worth 9.6% -> 6%; 50-59: Starshards worth 13.2% -> 8.3%; 2 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Dernières modifications de chaque spécialisation. Réétudié chaque semaine et après chaque nouvelle version du jeu.
Équipement optimal (best in slot) à tous les niveaux : Discipline, Sacré, Ombre
Meilleurs métiers pour Prêtre: Couture + Enchantement.
Capacités de Prêtre
- Incantation focalisée
- Soins inférieurs (niveau 1)
- Mot de pouvoir : Robustesse (niveau 1)
- Châtiment (niveau 1)
- Mot de l'ombre : Douleur (niveau 4)
- Mot de pouvoir : Bouclier (niveau 6)
- Oubli (niveau 8)
- Rénovation (niveau 8)
- Éclair déconcertant (niveau 10)
- Prière du désespoir (niveau 10, de la quête de classe de Classic Desperate Prayer (rang 1))
- Grâce divine (niveau 10)
- Maléfice de faiblesse (niveau 10, de la quête de classe de Classic Hex of Weakness (rang 1))
- Attaque mentale (niveau 10)
- Résurrection (niveau 10)
- Eclats stellaires (niveau 10, de la quête de classe de Classic Returning Home (rang 1))
- Toucher de faiblesse (niveau 10, de la quête de classe de Classic Touch of Weakness (rang 1))
- Feu intérieur (niveau 12)
- Guérison des maladies (niveau 14)
- Cri psychique (niveau 14)
- Soins (niveau 16)
- Dissipation de la magie (niveau 18)
- Châtiment (niveau 20, de la quête de classe de Classic A Lack of Fear (rang 1))
- Plan d’urgence (niveau 20)
- Sombre sacrifice (niveau 20, de la quête de classe de Classic Devouring Plague (rang 1))
- Peste dévorante (niveau 20)
- Grâce d'Elune (niveau 20, de la quête de classe de Classic Elune's Grace)
- Gardien de peur (niveau 20)
- Réaction (niveau 20, de la quête de classe de Classic Arcane Feedback (rang 1))
- Soins rapides (niveau 20)
- Flammes sacrées (niveau 20)
- Apaisement (niveau 20)
- Entraves des morts-vivants (niveau 20)
- Garde de l'ombre (niveau 20, de la quête de classe de Classic Shadowguard (rang 1))
- Vision télépathique (niveau 22)
- Brûlure de mana (niveau 24)
- Esprit divin (niveau 30)
- Contrôle mental (niveau 30)
- Prière de soins (niveau 30)
- Protection contre l'Ombre (niveau 30)
- Abolir maladie (niveau 32)
- Mot de l’ombre : Mort (niveau 32)
- Lévitation (niveau 34)
- Soins supérieurs (niveau 40)
- Puits de lumière (niveau 40)
- Prière de robustesse (niveau 48)
- Prière de protection contre l'Ombre (niveau 56)
- Prière d'Esprit (niveau 60)
Questions fréquentes
Can Priests wear all cloth armour in WoW Forever?
Yes. Cloth is the only armour type Priests can equip in Forever, so every cloth piece fits them, at every slot. They cannot wear leather, mail or plate.
For weapons, Priests use one-handed maces, staves, daggers and wands, and they cannot use shields.
The full breakdown is on the Priest class page.
Sources : Priest in WoW Forever · vérifié sur la version 1.60.1.70790Data from the WoW Forever client, version 1.60.1.70862, extracted .