Druide
Rotations et guide · Guide JcE · Guide JcJ · Builds de talents · Capacités · Calculateur de talents · Macros · Modifications par rapport à Classic
Autres classes : Guerrier, Paladin, Chasseur, Voleur, Prêtre, Chaman, Mage, Démoniste
Les druides sont des hybrides métamorphes qui peuvent soigner, tanker en forme d'ours, combattre en forme de félin ou lancer des sorts en sélénien. Forever ajoute une vraie panoplie d'ours avec Lacérer, et le nouvel arbre de talents ajoute Morsure primordiale, Charge farouche et Berserk pour Farouche et Croissance sauvage pour Restauration, ainsi que Ressusciter hors combat. Essaim d'insectes est désormais un talent d'Équilibre, et Augure de clarté une capacité d'instructeur au niveau 20.
Equilibre (Caster DPS)
Équilibre lance Éclat lunaire, Essaim d'insectes, Feu stellaire et Colère à distance, et dès le niveau 40 le fait en Forme de sélénien, le talent ultime d'Équilibre. Essaim d'insectes est désormais un talent d'Équilibre (palier 4, niveau 25), Grâce de la nature accélère votre incantation de 10 % pendant 3 sec après des crits non périodiques, et Augure de clarté, désormais un passif que tous les druides apprennent chez l'instructeur au niveau 20, déclenche des sorts gratuits.
Combat farouche (Tank)
Combat farouche couvre le tanking en ours et les dégâts en félin. Forever donne aux ours une vraie panoplie : Lacérer cumule jusqu'à 5 fois un saignement à forte menace, Morsure primordiale (le Mangle renommé par Blizzard, un talent de rang 4) est une morsure avec 6 sec de temps de recharge, et Charge farouche, un talent de rang 3 dès le niveau 20, comble les distances et interrompt. Berserk, le talent ultime, permet à Morsure primordiale de toucher 3 cibles sans temps de recharge pendant 15 sec. Mutiler reste le déversoir de rage et Balayage la menace de zone.
Restauration (Healer)
Restauration est une spécialisation de soins par HoT qui dispose désormais de vrais soins de groupe grâce à Croissance sauvage, le talent ultime de rang 7 : un HoT concentré au début sur tout le groupe, avec 6 sec de temps de recharge. Récupération et Rétablissement couvrent le tank, Prompte guérison (désormais un talent de rang 4) soigne instantanément une cible sous Récupération ou Rétablissement, et Rapidité de la nature permet un Toucher guérisseur instantané.
Trucs et astuces : ce que ForeverDB a appris
Balance
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le simulateur de DPS, le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Spéculation: The class guide's rotation card uses Moonfire here and the simulator disagrees: check it in game before trusting either: Leave Moonfire out of single-target fights at level 60: the simulator's 60 s fight did 2.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveau 60)
- Simulateur: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 2.673 times a 60 s fight. (niveau 60)
- Simulateur: Best consumable at level 60: Elixir of Greater Intellect (+5.9% DPS in the simulator); then Greater Arcane Elixir (+4.3%). (niveau 60)
- Simulateur: The party buff that helps you most at level 60 is Arcane Intellect from a Mage: +7% DPS in the simulator. (niveau 60)
- Simulateur: Where your damage comes from at level 60: Starfire 72%, Moonfire 15%, Insect Swarm 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveau 60)
- Simulateur: Insect Swarm is worth 4.2% of your DPS at level 60: the simulator's fight without it did that much less damage. It kept it on the target 91% of the time. (niveau 60)
- Simulateur: Mana runs short at level 60: in the simulator's 60 s fight you spend 8.9 s unable to cast. Drink between pulls and start full. (niveau 60)
- Simulateur: Stat values at level 60 (simulator, 1 spell power = 1): Intellect 1.7, crit rating 0.38. (niveau 60)
- Simulateur: At levels 20-29, Scroll of Intellect IV is your best consumable (+5.2% DPS in the simulator). Greater Arcane Elixir is second (+2.8%). (niveaux 20–29)
- Simulateur: At levels 20-29, Blessing of Wisdom from a Paladin is the best party buff for you, adding +6.1% DPS in the simulator. (niveaux 20–29)
- Simulateur: At levels 20-29, Starfire makes up 83% of your damage and Moonfire 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 20–29)
- Simulateur: At levels 20-29, the simulator's 60 s fight has you unable to cast for 9.8 s. Drink between pulls and start full. (niveaux 20–29)
- Simulateur: When Nature's Grace procs, cast Starfire within 15 sec before it fades. The simulator sees it proc 2.447 times in a 60 s fight. (niveaux 30–39)
- Simulateur: At levels 30-39, Greater Arcane Elixir is your best consumable (+5.7% DPS in the simulator). Baked Salmon is second (+5.4%). (niveaux 30–39)
- Simulateur: At levels 30-39, Arcane Intellect from a Mage is the best party buff for you, adding +1% DPS in the simulator. (niveaux 30–39)
- Simulateur: At levels 30-39, Starfire is 70% of your damage, Moonfire 16%, and Insect Swarm 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 30–39)
- Simulateur: Moonfire is worth 7% of your DPS at levels 30-39: the simulator did that much less damage without it, and kept it on the target 93% of the time. (niveaux 30–39)
- Simulateur: Insect Swarm is worth 3.9% of your DPS at levels 30-39: the simulator did that much less damage without it, and kept it on the target 91% of the time. (niveaux 30–39)
- Simulateur: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 2.053 times a 60 s fight. (niveaux 40–49)
- Simulateur: Best consumable at levels 40-49: Elixir of Greater Intellect (+7.7% DPS in the simulator); then Baked Salmon (+5.4%). (niveaux 40–49)
- Simulateur: The party buff that helps you most at levels 40-49 is Blessing of Wisdom from a Paladin: +6.9% DPS in the simulator. (niveaux 40–49)
- Simulateur: Where your damage comes from at levels 40-49: Starfire 68%, Moonfire 17%, Insect Swarm 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 40–49)
- Simulateur: Insect Swarm is worth 3.8% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. It kept it on the target 91% of the time. (niveaux 40–49)
- Simulateur: Mana runs short at levels 40-49: in the simulator's 60 s fight you spend 7.9 s unable to cast. Drink between pulls and start full. (niveaux 40–49)
- Simulateur: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 1.797 times a 60 s fight. (niveaux 50–59)
- Simulateur: Best consumable at levels 50-59: Elixir of Greater Intellect (+11.6% DPS in the simulator); then Greater Arcane Elixir (+6.4%). (niveaux 50–59)
- Simulateur: The party buff that helps you most at levels 50-59 is Arcane Intellect from a Mage: +10.2% DPS in the simulator. (niveaux 50–59)
- Simulateur: Where your damage comes from at levels 50-59: Starfire 66%, Insect Swarm 18%, Moonfire 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveaux 50–59)
- Simulateur: Insect Swarm is worth 6.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 83% of the time. (niveaux 50–59)
- Simulateur: Mana runs short at levels 50-59: in the simulator's 60 s fight you spend 16.1 s unable to cast. Drink between pulls and start full. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Insect Swarm: Quand il est absent de la cible: Keep it on the target: up 91% of the sim's fight; worth 4.2% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
- Starfire: Comblez les vides avec: Your filler: cast it when nothing above is ready; worth 68.6% of your DPS (Simulateur, Client Forever, Guide ForeverDB)
Réagir à:
- Quand Nature's Grace se déclenche : Starfire dans les 15 s: Nature's Grace makes Starfire better: use it before it fades (Simulateur, Client Forever)
Maintenir:
- Insect Swarm sur la cible, au moins 90 % du temps (Simulateur, Client Forever)
Avant le pull:
- Arcane Intellect (Simulateur, Client Forever)
- Blessing of Wisdom (Simulateur, Client Forever)
- Elixir of Greater Intellect (Simulateur, Client Forever)
- Blessing of Kings (Simulateur, Client Forever)
- Greater Arcane Elixir (Simulateur, Client Forever)
- Scroll of Intellect IV (Simulateur, Client Forever)
- Mark of the Wild (Simulateur, Client Forever)
- Baked Salmon (Simulateur, Client Forever)
À éviter:
- Leave Moonfire out of single-target fights at level 60: the simulator's 60 s fight did 2.3% more damage without it. (Simulateur)
Dernières modifications:
- : 50-59: Insect Swarm worth 1.4% -> 6.7%; 60-60: removed Moonfire; 2 new tip(s) (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 20-29: added Moonfire; 40-49: added Moonfire; 40-49: Starfire worth 65.1% -> 67.4%; 50-59: Starfire worth 64.8% -> 61.7%; 60-60: added Moonfire; 3 tip(s) dropped (client build or hotfix rebuild)
Feral Combat
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le client du jeu
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Client Forever: There is no simulation for this spec yet. The rotation shown is the site's rotation card for level 60, using cooldowns and costs from the Forever client. (niveau 60)
- Client Forever: Frenzied Regeneration has a 3 min cooldown at level 60 (client data), which is about once every second or third pull. (niveau 60)
- Simulateur: At level 60, the simulator values Strength at 2.2, Agility at 1.99, and hit rating at 1.74 per point (1 attack power = 1). (niveau 60)
- Client Forever: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (niveaux 20–29)
- Client Forever: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (niveaux 40–49)
- Client Forever: Frenzied Regeneration has a 3 min cooldown at levels 40-49 (client data), which is about once every second or third pull. (niveaux 40–49)
- Client Forever: There is no simulation for this spec yet. The rotation shown is the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (niveaux 50–59)
- Client Forever: Frenzied Regeneration has a 3 min cooldown at levels 50-59 (client data), which is about once every second or third pull. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Feral Charge: Dès qu’il est prêt: Talent: charge a caster to interrupt it. (Guide ForeverDB, Client Forever)
- Lacerate: Quand il est absent de la cible: Talent, rank 5 at 58: stack it to 5 on the boss and keep it up. (Guide ForeverDB, Client Forever)
- Primal Bite: Dès qu’il est prêt: Talent: whenever it's off cooldown. Rank 3 at 60. (Guide ForeverDB, Client Forever)
- Maul: Dès qu’il est prêt: With spare Rage; rank 7 at 58. (Guide ForeverDB, Client Forever)
- Demoralizing Roar: Quand il est absent de la cible: Keep it up on the boss; rank 5 at 52. (Guide ForeverDB, Client Forever)
Réagir à:
- Sous 30 % de mana : Dire Bear Form: Shift before the pull. (Guide ForeverDB, Client Forever)
- Sous 30 % de mana : Enrage: Instant Rage to open with; Furor (every level 60 Feral build) also gives 10 Rage on each shift. (Guide ForeverDB, Client Forever)
Maintenir:
- Lacerate sur la cible, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Demoralizing Roar sur la cible, au moins 0 % du temps (Guide ForeverDB, Client Forever)
Délais de récupération:
- Bash: as needed (Guide ForeverDB, Client Forever)
- Frenzied Regeneration: as needed (Guide ForeverDB, Client Forever)
Dernières modifications:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
Restoration
Mis à jour le 7 novembre 2026 pour la version 1.60.1.70862 · De le client du jeu
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Client Forever: There is no simulation for this spec yet. The order shown for level 60 uses cooldowns and costs from the Forever client. (niveau 60)
- Client Forever: Nature's Swiftness has a 3 min cooldown at level 60 (client data). That is about once every second or third pull. (niveau 60)
- Client Forever: There is no simulation for this spec yet. The order shown for levels 20-29 uses cooldowns and costs from the Forever client. (niveaux 20–29)
- Client Forever: There is no simulation for this spec yet. The order shown for levels 30-39 uses cooldowns and costs from the Forever client. (niveaux 30–39)
- Client Forever: Nature's Swiftness has a 3 min cooldown at levels 30-39 (client data). That is about once every second or third pull. (niveaux 30–39)
- Client Forever: There is no simulation for this spec yet. The order shown for levels 40-49 uses cooldowns and costs from the Forever client. (niveaux 40–49)
- Client Forever: Nature's Swiftness has a 3 min cooldown at levels 40-49 (client data). That is about once every second or third pull. (niveaux 40–49)
- Client Forever: There is no simulation for this spec yet. The order shown for levels 50-59 uses cooldowns and costs from the Forever client. (niveaux 50–59)
- Client Forever: Nature's Swiftness has a 3 min cooldown at levels 50-59 (client data). That is about once every second or third pull. (niveaux 50–59)
Comment le jouer aux niveaux niveau 60 : priorités, déclenchements et délais de recharge
Sur quoi appuyer, dans l’ordre. Lancez le premier sort prêt dont la condition est remplie.
- Rejuvenation: Quand il vous manque: Keep it on the tank; rank 11 at 60. (Guide ForeverDB, Client Forever)
- Regrowth: Quand il vous manque: For big hits; rank 9 at 60. (Guide ForeverDB, Client Forever)
- Swiftmend: Dès qu’il est prêt: Talent: instant heal on a target with your Rejuvenation or Regrowth on it. (Guide ForeverDB, Client Forever)
- Healing Touch: Dès qu’il est prêt: Rank 11 at 60; lower ranks when the full heal would overheal. (Guide ForeverDB, Client Forever)
- Abolish Poison: Quand il vous manque: On the tank against poison mobs. (Guide ForeverDB, Client Forever)
- Remove Curse: Dès qu’il est prêt: Clear harmful curses, tank and healer first. (Guide ForeverDB, Client Forever)
Réagir à:
- Sous 30 % de mana : Innervate: On yourself when you're nearly dry. (Guide ForeverDB, Client Forever)
Maintenir:
- Rejuvenation sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Regrowth sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
- Abolish Poison sur vous, au moins 0 % du temps (Guide ForeverDB, Client Forever)
Délais de récupération:
- Nature's Swiftness: as needed (Guide ForeverDB, Client Forever)
- Barkskin: as needed (Guide ForeverDB, Client Forever)
Dernières modifications:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Dernières modifications de chaque spécialisation. Réétudié chaque semaine et après chaque nouvelle version du jeu.
Équipement optimal (best in slot) à tous les niveaux : Equilibre, Combat farouche, Restauration
Meilleurs métiers pour Druide: Travail du cuir + Dépeçage.
Capacités de Druide
- Toucher guérisseur (niveau 1)
- Marque du fauve (niveau 1)
- Colère (niveau 1)
- Eclat lunaire (niveau 4)
- Récupération (niveau 4)
- Epines (niveau 6)
- Sarments (niveau 8)
- Forme d’ours (niveau 10, de la quête de classe de Classic Body and Heart)
- Rugissement démoralisant (niveau 10)
- Grondement (niveau 10, de la quête de classe de Classic Body and Heart)
- Mutiler (niveau 10, de la quête de classe de Classic Body and Heart (rang 1))
- Emprise de la nature (niveau 10)
- Téléportation : Reflet-de-Lune (niveau 10)
- Enrager (niveau 12)
- Rétablissement (niveau 12)
- Ressusciter (niveau 12)
- Sonner (niveau 14)
- Guérison du poison (niveau 14, de la quête de classe de Classic Power over Poison)
- Forme aquatique (niveau 16, de la quête de classe de Classic Aquatic Form)
- Balayage (niveau 16)
- Lucioles (niveau 18)
- Hibernation (niveau 18)
- Forme de félin (niveau 20, de la quête The Great Cat Spirit)
- Griffe (niveau 20, de la quête The Great Cat Spirit (rang 1))
- Augure de clarté (niveau 20)
- Rôder (niveau 20, de la quête The Great Cat Spirit (rang 1))
- Renaissance (niveau 20)
- Déchirure (niveau 20, de la quête The Great Cat Spirit (rang 1))
- Lambeau (niveau 20)
- Feu stellaire (niveau 20)
- Apaiser les animaux (niveau 22)
- Morsure féroce (niveau 24)
- Griffure (niveau 24)
- Délivrance de la malédiction (niveau 24)
- Abolir le poison (niveau 26)
- Célérité (niveau 26)
- Rugissement provocateur (niveau 28)
- Dérobade (niveau 28)
- Tranquillité (niveau 30)
- Forme de voyage (niveau 30)
- En garde (niveau 32)
- Ravage (niveau 32)
- Pistage des humanoïdes (niveau 32)
- Régénération frénétique (niveau 36)
- Traquenard (niveau 36)
- Traquenard sanglant (niveau 36)
- Forme d’ours redoutable (niveau 40)
- Grâce féline (niveau 40)
- Ouragan (niveau 40)
- Innervation (niveau 40)
- Aura de sélénien (niveau 40)
- Ecorce (niveau 44)
- Don du fauve (niveau 50)
Ne sont plus des capacités de maître dans le client en direct
Data from the WoW Forever client, version 1.60.1.70862, extracted .