Paladin Builds

Rotations & Guide · Builds · Abilities · Talent Calculator · Changes vs Classic

Paladins are plate hybrids that heal, tank and fight in melee with Seals and Judgement. Forever overhauls them heavily: the new Light's Vigil turns the level 40 Holy Shock talent into group healing, Protection gets Seal of Fury, Judgement of Fury, Hammer of the Righteous and Templar's Bulwark, and Retribution gains Holy Strike and Twist of Light seal echoes (Twist of Light is in Blizzard's notes, but the client does not show how to learn it).

Holy (Healer)

Holy is a strong efficient single-target healer that now also has real group healing through Light's Vigil plus Holy Shock. Holy Light is the big heal and, at base values, also the most Mana-efficient one, Flash of Light is the fast cheap heal, and Illumination refunds mana on crits. Divine Favor guarantees a crit for emergencies.

Protection (Tank)

Forever turns Protection into a real tank: Seal of Fury adds holy damage and, with a shield, absorb shields to every swing, while Judgement unleashes Judgement of Fury to damage and taunt. Hammer of the Righteous cleaves holy damage and Holy Shield plus Consecration round out threat. Mana comes back through Shield Specialization blocks (6% of max Mana at rank 3) and, per Blizzard's notes, Improved Seal of Fury; the client does not yet show how to learn Improved Seal of Fury or Sanctified Judgement.

Retribution (Melee DPS)

Retribution wields a slow two-hander and relies on Seal of Command, crits and Vengeance. Forever adds Holy Strike as an instant 10 sec cooldown attack, and Blizzard's notes add Twist of Light, which rewards seal twisting: replacing a seal leaves an Echo that applies its effect on your next swing. The client has Twist of Light but does not show how to learn it. Judgement and Exorcism fill the gaps.

Paladin abilities