Leveling a Hunter to 20

How to level a Hunter in WoW Forever from 1 to the level 20 beta cap: taming and feeding your pet, pet families, ammo, every ability as you learn it, the published leveling talent builds, what to press, class quests, gear, and the mistakes new Hunters make.

The WoW Forever beta is capped at level 20, and level 30 is expected around mid-October 2026. Abilities, talents, pet families and tooltips here come from the Forever beta client. Anything taken from Classic's data, such as class quest givers and where beasts live, is labelled, because Forever may have changed it.

The Hunter in a nutshell

The Hunter fights from range with a bow, gun, crossbow or thrown weapon, alongside a tamed animal companion, your pet. While leveling, the pet usually holds the enemy's attention and you shoot it down. That makes the Hunter one of the safest classes to play solo. In groups you're a damage dealer (DPS, the players whose job is to kill things) and a source of crowd control (CC: taking an enemy out of the fight for a while) with Freezing Trap.

Your shots and stings cost Mana, which you get back by drinking or waiting out of combat. Your basic Auto Shot is free, so it keeps firing even when your Mana runs dry. Your pet has its own resource, Focus, which its skills spend.

The Forever client lets Hunters wear cloth and leather from level 1 and mail from level 40. For the ranged slot you can use bows, guns, crossbows and thrown weapons. For melee you can use one- and two-handed axes and swords, daggers, fist weapons and staves, plus polearms from level 20. Hunters can't use maces. You can dual-wield (hold a weapon in each hand) from level 20.

Good at

Not so good at

Choosing a race

Hunters can be Human, Dwarf, Night Elf or High Order Skyborne for the Alliance, and Orc, Tauren, Troll or Windshaper Skyborne for the Horde. Human Hunters and Skyborne Hunters are new in Forever. Blizzard reworked the racials so every race has two active abilities and two passive ones, tuned to give a similar amount of power, so pick the faction and look you like. These are the racials that matter most for a Hunter, from the Forever client's tooltips:

RaceFactionRacials that help a Hunter
HumanAllianceSword Specialization (more critical strike chance on all attacks while you hold a sword), Will to Survive (breaks out of stuns)
DwarfAllianceBig Game Hunter (more damage to Beasts, which you fight a lot while questing), Stoneform (less Physical damage taken, clears bleeds, poisons and diseases), Find Treasure (treasure on your minimap)
Night ElfAllianceElune's Light (a burst of critical strike chance), Shadowmeld (hide, or make enemies less keen to attack you), Quickness (a little more dodge and run speed)
High Order SkyborneAllianceWind Blessed (a little Haste, ranged included), Read Ley Line (faster Health and Mana regeneration near a ley line), Elemental Insight (more damage to Elementals)
OrcHordeBlood Fury (a burst of Attack Power), Axe Specialization (more critical strike chance while you hold an axe), Hardiness (shorter stuns)
TaurenHordeEndurance (more Health and hit chance), War Stomp (stuns up to 5 nearby enemies, handy when they reach you)
TrollHordeBeast Slaying (more damage to Beasts), Berserking (faster attacks), Rapid Regeneration (faster Health recovery)
Windshaper SkyborneHordeWind Blessed (a little Haste, ranged included), Read Ley Line (faster regeneration near a ley line), Elemental Insight (more damage to Elementals)

Racial tooltips are from the Forever beta client and are still being tuned.

Read more in Races, classes and reworked racials. The Skyborne start on their own island, Zephras Isle; see Meet the Skyborne.

Your pet: taming, feeding and families

Until level 10 you fight alone. At level 10 the trainer teaches you everything you need to keep a pet: Call Pet, Dismiss Pet, Feed Pet, Revive Pet and Beast Training. The spell that tames a beast is not taught by the trainer in the Forever client. In Classic it was the reward of the level 10 Taming the Beast quests (see Class quests below).

Taming a beast

  1. Find a Beast at or below your own level. Only Beasts can be tamed, and the pet database shows what each family looks like and where Classic's data puts them.
  2. Deal with anything else nearby first. Taming takes a while, and you can't fight during it.
  3. Target the beast and use Tame Beast. You focus on it for 20 sec, and your armor is reduced by 100% while you do, so the beast hits you hard. If you lose its attention, the taming fails.
  4. Once it's tamed, the new pet is very unhappy. Feed it straight away.
Tame Beast no longer works on Beasts that are higher than the Hunter’s level. Blizzard, WoW Forever Beta Development Notes (September 24)

So the old trick of taming a higher-level beast for a stronger early pet no longer works. Your pet gains levels by fighting alongside you.

Feeding and happiness

Pets have a happiness level. Feed Pet feeds your pet the food you choose, which raises its happiness, and food close to the pet's level works better. Each family eats only certain kinds of food, its diet, listed in the table below and on each family's page. Dismiss Pet sends your pet away, but that lowers its happiness, so use it only when you need to. Blizzard's September 24 notes fixed a bug where happiness stopped going down once a pet reached maximum loyalty, so both systems are in Forever.

Speculation: Classic data: in Classic, an unhappy pet dealt less damage and, if it stayed unhappy, could eventually leave you, while a pet's loyalty grew over time as you fed it and fought together. Forever may tune this differently.

Pet families

Every beast belongs to a family, and each family has a signature skill that only it can learn. Many of them are new in Forever. The families, skills and diets below come from the Forever client. The beast levels come from Classic's data, since the client doesn't say which creatures live where.

FamilySignature skillFrom levelDietBeast levels (Classic data)
BatSonic Blast (new)12Fungus, Fruit1–60
BearSwipe (new)12Meat, Fish, Cheese, Bread, Fungus, Fruit5–60
Bird of PreyMine! (new)10Meat5–59
BoarCharge1Meat, Fish, Cheese, Bread, Fungus, Fruit1–60
Carrion BirdDemoralizing Screech8Meat, Fish5–55
CatProwl30Meat, Fish1–61
CrabPinch (new)12Fish, Bread, Fungus, Fruit5–44
CrocoliskDismember (new)12Meat, Fish9–60
FoxTrickster's Dance (new family)20Meatnone known yet
GorillaThunderstomp30Fungus, Fruit32–55
HyenaTendon Rip (new)12Meat, Fruit13–51
RaptorSavage Rend (new)12Meat6–60
ScorpidScorpid Poison8Meat3–58
SpiderWeb (new)12Meat2–61
TallstriderDust Cloud (new)12Cheese, Fungus, Fruit1–20
TurtleShell Shield20Fish, Fungus, Fruit, Raw Fish15–54
Wind SerpentLightning Breath1Fish, Cheese, Bread15–61
WolfFurious Howl10Meat1–57

From level: when the first rank of the signature skill becomes available, from the Forever client. The client also has a Core Hound family, with no known beasts to tame.

Which pet is best? There's no single answer. For leveling, pick a pet you like the look of whose skill helps you. A few ideas from the class guides: a tallstrider's Dust Cloud lowers the target's Armor for everyone hitting it; a bear's Swipe hits 3 nearby enemies (but will break a Freezing Trap); a spider's Web holds an enemy in place; and a boar's Charge rushes in to start the fight. The Wolf's Furious Howl buffs your party, although Blizzard's notes cut its bonus in Forever. The pet database also marks beasts that attack faster than usual, rare beasts, and the ones the game has confirmed in Forever.

Pet skills and keeping your pet alive

Beast Training (level 10) lets you teach your pet the skills you have learned how to teach. Besides its family's signature skill, every pet can use Growl, which makes the enemy attack the pet, and Cower, which lowers the pet's threat. It can also learn passive boosts such as Great Stamina and Natural Armor, and from level 20 resistances to magic schools. Pet skills cost Focus.

Speculation: The Forever client lists every rank of every pet skill as a Hunter trainer spell at level 1, so it doesn't show how you unlock them. In Classic, you learned most pet skills by taming a beast that already knew them, then taught them to your own pet with Beast Training, and you bought Growl, Cower and the passive boosts from pet trainers in the cities. Forever may work the same way.

Tip: At level 25 you get a separate helper: Summon Hawk, new in Forever, calls in a hawk to attack your target. It shares its cooldown with Arcane Shot and doesn't replace your pet.

Ranged weapons and ammo

Once you start Auto Shot, it keeps firing your ranged weapon at your target until you stop it or the target dies. It costs no Mana. Bows and crossbows fire arrows, such as Rough Arrow, and guns fire bullets (shot), such as Light Shot. You buy ammo from vendors in towns, and it's used up as you shoot, so buy plenty before you head out: a Hunter without ammo can't use Auto Shot. Blizzard's September 24 notes fixed a few guns and bows that weren't using up ammunition, so ammo is definitely part of Forever.

A quiver (for arrows) or ammo pouch (for bullets), such as Light Quiver or Small Ammo Pouch, is a bag that holds your ammo and also makes you shoot faster; the tooltip shows by how much. Buy one with the ammo that matches your weapon.

Your shots (Auto Shot, Arcane Shot and the rest) can't be fired at an enemy standing right next to you: the client gives them a minimum range of 8 yards. This gap is called the dead zone. If an enemy reaches you, either step back to range (slow it first with Concussive Shot or Wing Clip) or hit it in melee with Raptor Strike.

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. Blizzard, Auto-shoot Bug and Fix Incoming

So once the fix lands, expect to stand still briefly before each Auto Shot, and don't build your play around shooting on the move.

Thrown weapons are an option too. Right now the level 20 gear lists put two new Forever thrown weapons at the top of the ranged slot, Sharpened Cutlery and Dull Sawblade, though where they come from isn't known yet. Next in line is the bow Ranger Bow (a world drop in Classic's data).

Speculation: Classic data: in Classic, thrown weapons didn't use ammo but wore down as you threw them, and weapon damage mattered more than ammo. Forever may handle this differently, so check the item in game.

Abilities by level

You learn new abilities from a Hunter trainer in your starting area and in the capital cities. This table lists everything the trainer teaches up to level 20, straight from the Forever client:

LevelAbilityRank
1Auto Shot
1BiteRank 1
1ChargeRank 1
1ClawRank 1
1Cobra ReflexesRank 1
1DismemberRank 1
1DismemberRank 2
1DismemberRank 3
1DismemberRank 4
1DismemberRank 5
1Dust CloudRank 1
1Dust CloudRank 2
1Dust CloudRank 3
1Dust CloudRank 4
1Dust CloudRank 5
1GrowlRank 1
1Lightning BreathRank 1
1Mine!Rank 1
1Mine!Rank 2
1Mine!Rank 3
1Mine!Rank 4
1Mine!Rank 5
1PinchRank 1
1PinchRank 2
1PinchRank 3
1PinchRank 4
1PinchRank 5
1Raptor StrikeRank 1
1Savage RendRank 1
1Savage RendRank 2
1Savage RendRank 3
1Savage RendRank 4
1Savage RendRank 5
1SwipeRank 1
1SwipeRank 2
1SwipeRank 3
1SwipeRank 4
1SwipeRank 5
1Tendon RipRank 1
1Tendon RipRank 2
1Tendon RipRank 3
1Tendon RipRank 4
1Tendon RipRank 5
1Track Beasts
1WebRank 1
1WebRank 2
1WebRank 3
1WebRank 4
1WebRank 5
4Aspect of the Monkey
4Serpent StingRank 1
5CowerRank 1
6Arcane ShotRank 1
6Hunter's MarkRank 1
8BiteRank 2
8ClawRank 2
8Concussive Shot
8Demoralizing ScreechRank 1
8Raptor StrikeRank 2
8Scorpid PoisonRank 1
10Aspect of the HawkRank 1
10Beast Training
10Call Pet
10Dismiss Pet
10Feed Pet
10Furious HowlRank 1
10Great StaminaRank 1
10GrowlRank 2
10Natural ArmorRank 1
10Revive Pet
10Serpent StingRank 2
10Track Humanoids
12Arcane ShotRank 2
12ChargeRank 2
12Distracting ShotRank 1
12Great StaminaRank 2
12Lightning BreathRank 2
12Mend PetRank 1
12Natural ArmorRank 2
12Wing ClipRank 1
14Eagle Eye
14Eyes of the Beast
14Scare BeastRank 1
15CowerRank 2
16BiteRank 3
16ClawRank 3
16Immolation TrapRank 1
16Immolation Trap EffectRank 1
16Mongoose BiteRank 1
16Raptor StrikeRank 3
18Aspect of the HawkRank 2
18Great StaminaRank 3
18Multi-Shot
18Natural ArmorRank 3
18Serpent StingRank 3
18Track Undead
20Arcane ResistanceRank 1
20Arcane ShotRank 3
20Aspect of the Cheetah
20DisengageRank 1
20Distracting ShotRank 2
20Fire ResistanceRank 1
20Freezing TrapRank 1
20Frost ResistanceRank 1
20GrowlRank 3
20Mend PetRank 2
20Nature ResistanceRank 1
20Shadow ResistanceRank 1
20Shell ShieldRank 1
20Trickster's DanceRank 1

Everything a Hunter learns from the class trainer up to level 20, from the Forever client. Rows such as Bite, Claw, Dismember, Web or Great Stamina are pet skills from the Beast Training skill line, which the client lists with all their ranks: they are skills you teach your pet, not buttons you press yourself.

Here are the abilities you press yourself, in the order you get them:

Compared with Classic Era, the Forever trap tooltips no longer say traps can only be placed out of combat, and they limit you to one Fire trap and one Frost trap at a time instead of one trap in total. Test it in game before relying on it.

Coming by level 30

These are in the client for when the cap rises, which Blizzard hasn't confirmed yet:

Talents: which spec to level with

You get your first talent point at level 10 and one more each level, so 11 points by level 20. That is enough to reach the third row of one tree. You spend them at your talent pane (press N).

If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed. Blizzard, WoW Forever Beta Development Notes (September 24)

ForeverDB has a published leveling build for each tree. You can see every point and the reason for it on the Hunter builds page, and plan your own in the talent calculator.

BuildTalents at 20Why pick it
Beast Mastery: Pet-tank levelingDeadly Aspects 3, Endurance Training 4, Thick Hide 2, Improved Revive Pet 1, Unleashed Fury 1Your pet holds the enemy and does much of the damage. The pet toughness talents mean fewer Mend Pets, and Unleashed Fury is the strongest talent you can reach at 20.
Marksmanship: Efficient shooter levelingEfficiency 5, Lethal Attacks 5, Improved Arcane Shot 1Efficiency makes every shot and sting cheaper, the best fix for a Hunter's Mana. Lethal Attacks adds crit and sets up Mortal Shots for later, and Improved Arcane Shot brings Arcane Shot back sooner.
Survival: Hybrid melee levelingImproved Tracking 1, Humanoid Slaying 3, Deflection 1, Savage Strikes 2, Improved Wing Clip 2, Entrapment 1, Survivalist 1Open at range, then finish enemies in melee with Raptor Strike and Mongoose Bite. You get more melee crit, parry and health, and bonus damage to the creature type you track.

Summaries of the published level 20 leveling builds. Talent tooltips are from the Forever client; most ranks above rank 1 have no text in the client yet.

Which one should you pick?

The level 30 versions on the builds page carry on from the same points. Beast Mastery goes on to Bestial Discipline, Marksmanship adds Mortal Shots and Hawk Eye, and Survival adds Deterrence and Surefooted.

What to press

This is the level 20 order from the published builds, in plain terms. Skip steps you haven't learned yet.

One enemy (Beast Mastery or Marksmanship)

  1. Before the pull, put Hunter's Mark on the enemy you'll kill first, and make sure Aspect of the Hawk is on.
  2. Send your pet in and give it a moment to build threat.
  3. Start Auto Shot and keep it running.
  4. Put Serpent Sting on enemies that will live most of its duration. Skip it on ones that die quickly, to save Mana.
  5. Fire Arcane Shot whenever it's ready and your Mana holds.
  6. When the pet drops to about half health, use Mend Pet.
  7. If an enemy reaches you, slow it with Concussive Shot or Wing Clip and step back to range. Use Raptor Strike only if you can't get away.

Several enemies

  1. Set Immolation Trap before the pull and bring the enemies over it.
  2. Use Multi-Shot on two or more enemies. Marksmanship players should save it for groups, since it costs a lot of Mana.
  3. Freeze an extra enemy with Freezing Trap so the pet only has to hold the others. Keep all damage off the frozen one.
  4. Put Serpent Sting on a second enemy that will live a while.
  5. Shoot the pet's target so it keeps the enemies' attention and they die one at a time.
  6. Heal the pet early with Mend Pet: several enemies hurt it fast.

Survival (hybrid melee)

  1. Wear Aspect of the Monkey: the extra dodge chance means more Mongoose Bites.
  2. Open at range with Serpent Sting and Arcane Shot while the enemy runs in.
  3. In melee, use Mongoose Bite whenever a dodge makes it available, and Raptor Strike on cooldown.
  4. If the enemy tries to flee, Wing Clip it.
  5. Keep your tracking on the enemy's creature type: Improved Tracking adds damage against it.

Tip: Mana runs out quickly at 20. The builds note that Serpent Sting and Arcane Shot cost 50 Mana each at their level 18 and 20 ranks. Drink between pulls, and when you're low, let Auto Shot and your pet finish the job.

Class quests

Speculation: Classic data: the quests below are in the Forever client, but who gives them, where they start and what they rewarded come from Classic's data. Forever may have moved or changed them.

At level 1, Classic's data has a note that sends you to your trainer: Etched Rune from Sten Stoutarm (Dwarf), Etched Sigil from Conservator Ilthalaine (Night Elf), Etched Parchment (Orc) and Etched Tablet (Troll) from Gornek, and Etched Note from Grull Hawkwind (Tauren). There's no Classic version for Human or Skyborne Hunters, since those combinations are new in Forever.

At level 10 comes the Hunter's most important quest chain, Taming the Beast: three quests in which you tame particular beasts, followed by Training the Beast. Classic's data has them starting here:

ForGiven byWhere (Classic data)
Orcs and TrollsThotarDurotar
TaurenYaw SharpmaneMulgore
Night ElvesDazalarTeldrassil
DwarvesGrif WildheartDun Morogh

Starts of Taming the Beast (level 10). Giver and place from Classic's data.

Classic's data also has The Hunter's Path at level 10, starting from Hunter trainers such as Jen'shan in Durotar, Lanka Farshot in Mulgore, Ayanna Everstride in Teldrassil and Thorgas Grimson in Dun Morogh. Classic's data also has versions from Hunter trainers in Orgrimmar, Thunder Bluff, Darnassus, Ironforge and Stormwind.

Speculation: In Classic, finishing the three Taming the Beast quests taught Tame Beast, and Training the Beast taught Beast Training. In the Forever client Beast Training is a trainer spell at level 10, while Tame Beast isn't taught by the trainer at all, which fits it still coming from these quests. Classic's data has no version for Human or Skyborne Hunters, so how they get Tame Beast in Forever isn't known yet.

Gear and professions

Your ranged weapon is your biggest upgrade: a better bow or gun makes Auto Shot and every shot hit harder. Wear leather, and look for Agility first. Stat order from the class guides: Agility, then Hit, Ranged Attack Power and Critical Strike, with Intellect more useful than it looks because Mana is what stops you. Survival also values Attack Power for melee. In Forever, melee, ranged and spell hit are one stat, which Blizzard says makes traps more reliable.

The Hunter PvE page has a gear list for every slot at level 20 for each spec, with where each item comes from, and the gear planner lets you compare items. Right now the lists put new Forever Leatherworking pieces near the top of several slots, such as Brawler's Leather Hood and Trapper's Leather Pants.

Professions: Skinning and Leatherworking suit a Hunter. You kill a lot of beasts, Skinning turns them into leather, and Leatherworking makes the leather armor that ranks well in the gear lists. Cooking helps too, since your pet needs food. See the professions guide for how to start.

Groups and dungeons

The dungeons within reach before 20 are Ragefire Chasm (from level 13), Deadmines (from 16), Wailing Caverns (from 17) and Shadowfang Keep (from 18), with minimum levels from the Forever client. Start with Your first dungeon, and use the planner to look at the bosses before you go.

Common beginner mistakes

What Forever changed for Hunters

Compared with Classic, the Forever client and Blizzard's posts show these changes up to level 20. See the changes tab and the Hunter outlook for the full list.

Furious Howl Attack Power bonus reduced 40%. Sonic Blast ability now properly available to Bat pets. Tame Beast no longer works on Beasts that are higher than the Hunter’s level. Blizzard, WoW Forever Beta Development Notes (September 24)

For the whole game's changes, see our write-up of the September 24 development notes.

Checked against WoW Forever beta build 1.60.1.70009.