ForeverDB

Deathknell: your first 10 levels

Updated · ForeverDB

Where everything is in Deathknell and Brill for a new Undead: your first quest, every class trainer, food, repairs and the inn, with map pins and walking routes, and the quests in order up to level 10.

Written for the WoW Forever beta, for your first 10 levels. Where each person stands comes from what players recorded in WoW Forever wherever we have it. Anything else is marked: "Classic data" means the spot comes from the original game and may have moved in Forever.

Right now

You wake up in Deathknell, a ruined village with a graveyard in Tirisfal Glades. The Undead begin here. It looks gloomy, but it's a safe little corner of the world, made for your first steps.

  1. You appear at 30.0, 71.7 in Deathknell. The church and the houses around it hold the trainers. Most of what you need is on the village square.
  2. Your first quest: talk to Undertaker Mordo (30.2, 71.7), next to where you appear. Look for the yellow ! over their head and right-click them.
  3. Your class trainer teaches you new spells. You learn something new at level 4 and then every two levels. Yours is in the table below.
ClassTrainerWhereWalk
WarriorDannal Stern (Classic data, may differ in Forever)32.7, 65.6, 220 yards north-east of where you appear250 yards, 35 sec
PaladinAramis Hammerhand (seen in Forever)31.1, 66.3, 170 yards north of where you appear230 yards, 35 sec
RogueDavid Trias (Classic data, may differ in Forever)32.5, 65.7, 215 yards north-east of where you appear250 yards, 35 sec
PriestDark Cleric Duesten (Classic data, may differ in Forever)31.1, 66.0, 180 yards north of where you appear225 yards, 30 sec
MageIsabella (Classic data, may differ in Forever)30.9, 66.1, 175 yards north of where you appear200 yards, 30 sec
WarlockMaximillion (Classic data, may differ in Forever)30.9, 66.3, 170 yards north of where you appear225 yards, 30 sec

Tip: If you die, don't worry: it happens to everyone. Click Release Spirit, run back to your body as a ghost, and you're back where you fell. The spirit healer for this area is at 30.8, 64.9.

Find it in Deathknell

Everything a new player looks for, with where it is. Click a spot to see it on the map, and click a walk to see the way there.

WhatWhoWhere (click for the map)Walk
First questUndertaker Mordo (seen in Forever)30.2, 71.7, next to where you appeara few steps
General goods (bags, ammo, supplies)Joshua Kien, General Supplies (seen in Forever)32.3, 65.4, 215 yards north-east of where you appear250 yards, 35 sec
WeaponsWalter Mason (seen in Forever)32.3, 65.7, 210 yards north-east of where you appear255 yards, 35 sec
Armor; repairsArchibald Kava, Cloth & Leather Armor Merchant (seen in Forever)32.3, 65.6, 210 yards north-east of where you appear255 yards, 35 sec
Spirit healer (where you go if you die)Spirit Healer (seen in Forever, spot from Classic data)30.8, 64.9, 210 yards north of where you appear240 yards, 35 sec
Mining trainerWalter Mason (seen in Forever)32.3, 65.7, 210 yards north-east of where you appear255 yards, 35 sec

Walk: on foot at normal running speed from where you appear, along the walking routes of our Companion addon. Click a walk to see the route on the map. Class trainers are in the table above.

Levels 1 to 5: your first quests

Here are the quests in a good order. Take every quest from a person before you head out, then do them together. Each quest name opens its page, with where to go and what to do.

  1. Level 1. Talk to Undertaker Mordo (30.2, 71.7) and take Rude Awakening. You hand it in to Shadow Priest Sarvis.
  2. Level 2 to 3. Talk to Shadow Priest Sarvis (30.9, 66.2) and take The Mindless Ones, Rattling the Rattlecages. Walk: 195 yards.
  3. Level 2. Talk to Novice Elreth (30.9, 66.1) and take The Damned.
  4. Level 3. Talk to Deathguard Saltain (31.6, 65.7) and take Scavenging Deathknell. Walk: 35 yards.
  5. Level 4 to 5. Talk to Executor Arren (32.1, 66.0) and take Night Web's Hollow, The Scarlet Crusade, The Red Messenger, Vital Intelligence. You hand them in to Executor Zygand. Walk: 25 yards.
  6. Level 4. Talk to Aramis Hammerhand (31.1, 66.3) and take A Light in the Darkness. Walk: 45 yards.
  7. Level 5. Talk to Novice Elreth (30.9, 66.1) and take Marla's Last Wish.

Tip: Sell your grey items to any vendor. They're junk and only there to be sold for coins, and you'll need money for training.

Brill (levels 5 to 10)

When the village's quests are done, follow the road east to Brill, a small town with an inn, a mailbox and trainers. From where you started it's about 1880 yards on foot (about 4 min). See the walk on the map.

Tip: Talk to the innkeeper, Innkeeper Renee, and make this inn your home. Your Hearthstone (the stone in your bags) then brings you back here, and logging out at an inn builds rested experience: you level faster for a while next time you play.

WhatWhoWhere (click for the map)Walk
Mage trainerCain Firesong, Mage Trainer (Classic data, may differ in Forever)62.0, 52.5, 45 yards east of the middle of Brill45 yards, 5 sec
Priest trainerDark Cleric Beryl, Priest Trainer (Classic data, may differ in Forever)61.6, 52.2, 30 yards north-east of the middle of Brill30 yards, 5 sec
Rogue trainerMarion Call, Rogue Trainer (Classic data, may differ in Forever)61.8, 52.0, 40 yards north-east of the middle of Brill40 yards, 5 sec
Warlock trainerRupert Boch, Warlock Trainer (Classic data, may differ in Forever)61.6, 52.4, 30 yards east of the middle of Brill30 yards, 5 sec
Warrior trainerAustil de Mon, Warrior Trainer (seen once in Forever, not confirmed)61.8, 52.5, 40 yards east of the middle of Brill40 yards, 5 sec
Food and drink; innInnkeeper Renee, Innkeeper (seen once in Forever, not confirmed)61.7, 52.1, 40 yards north-east of the middle of Brill40 yards, 5 sec
General goods (bags, ammo, supplies)Mrs. Winters, General Supplies (Classic data, may differ in Forever)61.2, 52.6, next to the middle of Brilla few steps
WeaponsOliver Dwor, Apprentice Weaponsmith (Classic data, may differ in Forever)60.1, 53.4, 45 yards south-west of the middle of Brill45 yards, 5 sec
Armor; repairsEliza Callen, Leather Armor Merchant (Classic data, may differ in Forever)60.3, 52.8, 30 yards west of the middle of Brill30 yards, 5 sec
MailboxMailbox (Classic data, may differ in Forever)61.5, 53.1, 25 yards south-east of the middle of Brill25 yards, 5 sec
Stable masterMorganus, Stable Master (Classic data, may differ in Forever)60.0, 52.2, 45 yards west of the middle of Brill45 yards, 5 sec
Spirit healer (where you go if you die)Spirit Healer (seen in Forever, spot from Classic data)56.2, 49.4, 235 yards north-west of the middle of Brill245 yards, 35 sec
Alchemy trainerCarolai Anise, Journeyman Alchemist (Classic data, may differ in Forever)59.4, 52.2, 70 yards west of the middle of Brill75 yards, 10 sec
Enchanting trainerVance Undergloom, Journeyman Enchanter (Classic data, may differ in Forever)61.8, 51.6, 50 yards north-east of the middle of Brill50 yards, 5 sec
First Aid trainerNurse Neela, First Aid Trainer (Classic data, may differ in Forever)61.8, 52.8, 40 yards east of the middle of Brill40 yards, 5 sec
Herbalism trainerFaruza, Apprentice Herbalist (Classic data, may differ in Forever)59.8, 52.1, 55 yards west of the middle of Brill55 yards, 10 sec

Walk: on foot at normal running speed from the middle of Brill, along the walking routes of our Companion addon. Click a walk to see the route on the map.

  1. Level 6 to 7. Talk to Apothecary Johaan (59.5, 52.3) and take A New Plague, Fields of Grief. You hand them in to Captured Scarlet Zealot. Walk: 1630 yards.
  2. Level 6 to 8. Talk to Deathguard Dillinger (58.2, 51.4) and take A Putrid Task, The Mills Overrun. Walk: 120 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  3. Level 8 to 9. Talk to Magistrate Sevren (61.3, 50.8) and take Graverobbers, The Prodigal Lich, Forsaken Duties. You hand them in to Bethor Iceshard and Deathguard Linnea. Walk: 305 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  4. Level 8. Talk to Gretchen Dedmar (61.9, 52.7) and take The Chill of Death. Walk: 80 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  5. Level 8. Talk to Executor Zygand (60.6, 51.8) and take At War With The Scarlet Crusade. Walk: 90 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  6. Level 7. Talk to Deathguard Burgess (60.9, 52.0) and take Proof of Demise. (Classic data: this quest giver hasn't been seen in Forever yet.)
  7. Level 9 to 10. Talk to Apothecary Johaan (59.4, 52.4) and take A New Plague, Delivery to Silverpine Forest. You hand them in to Apothecary Renferrel. Walk: 100 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  8. Level 9 to 10. Talk to Executor Zygand (60.6, 51.8) and take At War With The Scarlet Crusade, At War With The Scarlet Crusade. Walk: 55 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  9. Level 10. Talk to Coleman Farthing (61.7, 52.3) and take Speak with Sevren, The Haunted Mills. You hand them in to Magistrate Sevren. Walk: 50 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)
  10. Level 10. Read Wanted! (60.7, 51.5) and take Wanted: Maggot Eye. You hand it in to Executor Zygand. Walk: 50 yards. (Classic data: this quest giver hasn't been seen in Forever yet.)

Class quests up to level 10

Some quests are only for your class. They often teach you something important, like a Hunter's pet or a Warlock's demon, so don't skip them. Your race and class guide lists just yours.

ClassQuests
Warriorlevel 1: Simple Scroll from Shadow Priest Sarvis (Classic data); level 10: Speak with Dillinger from Austil de Mon; level 10: Ulag the Cleaver from Deathguard Dillinger; level 10: Speak with Coleman from Deathguard Dillinger
Paladinlevel 1: A Difficult Path from Shadow Priest Sarvis; level 2: Rediscovering the Light from Aramis Hammerhand; level 4: Coming to Terms from Aramis Hammerhand; level 4: Continue Your Training from Aramis Hammerhand
Roguelevel 1: Encrypted Scroll from Shadow Priest Sarvis (Classic data); level 10: Mennet Carkad from Marion Call (Classic data)
Priestlevel 1: Hallowed Scroll from Shadow Priest Sarvis (Classic data); level 4: Garments of Darkness from Dark Cleric Beryl (Classic data); level 4: In Favor of Darkness from Dark Cleric Duesten (Classic data); level 10: Touch of Weakness from Father Lankester (Classic data); level 10: Touch of Weakness from Dark Cleric Beryl (Classic data)
Magelevel 1: Glyphic Scroll from Shadow Priest Sarvis (Classic data); level 10: Speak with Anastasia from Cain Firesong (Classic data); level 10: The Balnir Farmstead from Anastasia Hartwell (Classic data)
Warlocklevel 1: Tainted Scroll from Shadow Priest Sarvis (Classic data); level 3: Piercing the Veil from Venya Marthand (Classic data); level 10: The Binding from Carendin Halgar (Classic data); level 10: Creature of the Void from Carendin Halgar (Classic data); level 10: Halgar's Summons from Ageron Kargal (Classic data)

Your capital: Undercity

You don't need the city before level 10, but it's good to know. Undercity has a bank (extra storage), the Auction House (buy and sell with other players), and trainers for every class and profession.

WhatWhoWhere (click for the map)Walk
Mage trainerKaelystia Hatebringer, Mage Trainer (seen once in Forever, not confirmed)85.1, 14.3, 190 yards east of the city entrance2110 yards, about 5 min
Paladin trainerGaren Largo (seen in Forever)47.4, 15.0, 195 yards west of the city entrance1685 yards, about 4 min
Priest trainerFather Lankester, Priest Trainer (Classic data, may differ in Forever)49.1, 14.6, 180 yards west of the city entrance1705 yards, about 4 min
Rogue trainerCarolyn Ward, Rogue Trainer (Classic data, may differ in Forever)83.9, 72.1, 465 yards south of the city entrance1865 yards, about 4 min
Warlock trainerKaal Soulreaper, Warlock Trainer (Classic data, may differ in Forever)86.2, 15.9, 205 yards east of the city entrance2100 yards, about 5 min
Warrior trainerAngela Curthas, Warrior Trainer (seen once in Forever, not confirmed)48.2, 15.9, 190 yards south-west of the city entrance1715 yards, about 4 min
Inn (set your hearthstone here)Innkeeper Norman, Innkeeper (seen once in Forever, not confirmed)67.7, 38.4, 220 yards south of the city entranceno walking route in our data yet
MailboxMailbox (Classic data, may differ in Forever)68.2, 38.3, 215 yards south of the city entranceno walking route in our data yet
Flight masterUndercity (game client)63.1, 48.3, 285 yards south of the city entranceno walking route in our data yet
BankRandolph Montague, Banker (Classic data, may differ in Forever)65.9, 43.4, 250 yards south of the city entranceno walking route in our data yet
Auction HouseAuctioneer Cain (Classic data, may differ in Forever)67.6, 35.9, 200 yards south of the city entranceno walking route in our data yet
Weapon master (learn new weapon types)Archibald, Weapon Master (seen once in Forever, not confirmed)57.6, 32.2, 195 yards south-west of the city entranceno walking route in our data yet

Walk: on foot at normal running speed from the middle of Brill, along the walking routes of our Companion addon. Click a walk to see the route on the map.

Professions

A profession is a trade: you can gather herbs, ore or leather, or make things. The trainers nearby are in the tables above. Not sure which to pick? See the best professions for each class.

After level 10

Well done. From here, the leveling guide shows where to go next for your race.

Guides for your race and class

Checked against WoW Forever beta build 1.60.1.70658.

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