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Leveling a Druid to 30

How to level a Druid from 1 to the level 30 beta cap in WoW Forever: which race, every spell and form and when you get it, shapeshifting and healing yourself, the published Feral, Balance and Restoration leveling builds at 20 and 30, what to press, the Cat Form quest at 20, the Bear Form and Aquatic Form quests, gear and dungeons up to 30 and what Forever changed, including the 1 October Druid changes.

Written for the WoW Forever beta, where the level cap has been 30 since the 1 October 2026 maintenance (build 1.60.1.70170). Blizzard hasn't said when the cap will rise again. Spells, forms, ranks, tooltips and talents come from the Forever beta client. Class quests come from Classic's data and are labelled as such.

The Druid in a nutshell

A Druid is a shapeshifter. In your normal caster form you cast Nature and Arcane spells and heal. From level 10 you can turn into a bear and fight in melee (close combat), and at level 20 into a cat. That makes the Druid a hybrid: one class that can be a tank (the player who takes the hits in a group), a healer or a damage dealer, depending on your talents and your form.

Your resource changes with your form: mana in caster form, Rage in Bear Form and Energy in Cat Form. Rage builds up as you hit and get hit, and drains away out of combat. Energy refills steadily on its own. You wear leather (or cloth), and the client lets Druids use staves, daggers, maces, fist weapons and, from level 20, polearms. Druids also have a relic slot for an idol.

Good at while leveling

Weak at while leveling

Choosing a race

Four races can be Druids in Forever: Night Elf and High Order Skyborne for the Alliance, and Tauren and Windshaper Skyborne for the Horde. Blizzard says the Skyborne get new Druid forms made just for them. No race is the best: racials (race abilities) are small next to your spells and talents, so pick the faction your friends play and the look you like.

RaceStarts inRacials that help a Druid
Night Elf (Alliance)TeldrassilElune's Light adds 10% crit chance with all spells and attacks for 15 sec. Quickness adds 1% dodge and 2% run speed, and makes Druids harder to spot while prowling in Cat Form. Shadowmeld hides you while you stand still. Wisp Spirit makes you faster as a ghost, which shortens the run back after a death.
High Order Skyborne (Alliance)Zephras Isle, levels 1–12Read Ley Line raises Health and Mana regeneration by 100%, for 15 min if you find a ley line and 15 sec if not. Wind Blessed adds 1% Haste. Walk on Air lets you glide down from heights. Elemental Insight adds 5% damage against Elementals.
Tauren (Horde)MulgoreEndurance adds 5% health and 1% hit chance. War Stomp stuns up to 5 enemies within 8 yards for 2 sec. Plainsrunning speeds you up the longer you keep moving, up to 30%. Cultivation grows a herb you can pick without Herbalism.
Windshaper Skyborne (Horde)Zephras Isle, levels 1–12Skysight adds 10% movement and mounted speed, for 15 min if you find an elemental convergence and 30 sec if not. Wind Blessed adds 1% Haste. Walk on Air lets you glide down from heights. Elemental Insight adds 5% damage against Elementals.

Racials from the Forever client. Starting zones for Night Elves and Tauren are Classic data; the Skyborne start on Zephras Isle, and which Skyborne gets Read Ley Line or Skysight, come from Blizzard's Meet the New Skyborne post.

Blizzard's September 24 notes added a player level requirement to Tauren Cultivation for each herb. More on every race is in races, classes and racials and meet the Skyborne.

Your spells and forms, level by level

You learn spells, and stronger ranks of spells you already have, from a Druid trainer in your starting area and in the capital cities. The client has something new for Druids at level 1 and at every even level from 4 to 30, so visit a trainer each time you reach an even level. A few come from class quests instead: Forever's Cat Form quest at 20, and Classic's Bear Form, Cure Poison and Aquatic Form quests (see Class quests up to 30 below). Here's everything the client lists up to 30, and where each one comes from:

LevelAbilityRankLearned from
1Healing TouchRank 1Trainer
1Mark of the WildRank 1Trainer
1WrathRank 1Trainer
4MoonfireRank 1Trainer
4RejuvenationRank 1Trainer
6ThornsRank 1Trainer
6WrathRank 2Trainer
8Entangling RootsRank 1Trainer
8Healing TouchRank 2Trainer
10Bear FormShapeshiftQuest: Body and Heart (Classic quest)
10Demoralizing RoarRank 1Trainer
10GrowlQuest: Body and Heart (Classic quest)
10Mark of the WildRank 2Trainer
10MaulRank 1Quest: Body and Heart (Classic quest)
10MoonfireRank 2Trainer
10Nature's GraspRank 1Trainer
10RejuvenationRank 2Trainer
10Teleport: MoongladeTrainer
12EnrageTrainer
12RegrowthRank 1Trainer
12ReviveRank 1Trainer
14BashRank 1Trainer
14Cure PoisonQuest: Power over Poison (Classic quest)
14Healing TouchRank 3Trainer
14ThornsRank 2Trainer
14WrathRank 3Trainer
16Aquatic FormShapeshiftQuest: Aquatic Form (Classic quest)
16MoonfireRank 3Trainer
16RejuvenationRank 3Trainer
16SwipeRank 1Trainer
18Entangling RootsRank 2Trainer
18Faerie FireRank 1Trainer
18HibernateRank 1Trainer
18MaulRank 2Trainer
18Nature's GraspRank 2Trainer
18RegrowthRank 2Trainer
20Cat FormShapeshiftQuest: The Great Cat Spirit
20ClawRank 1Quest: The Great Cat Spirit
20Demoralizing RoarRank 2Trainer
20Healing TouchRank 4Trainer
20Mark of the WildRank 3Trainer
20Omen of ClarityTrainer
20ProwlRank 1Quest: The Great Cat Spirit
20RebirthRank 1Trainer
20RipRank 1Quest: The Great Cat Spirit
20StarfireRank 1Trainer
22MoonfireRank 4Trainer
22RejuvenationRank 4Trainer
22ShredRank 1Trainer
22Soothe AnimalRank 1Trainer
22WrathRank 4Trainer
24RakeRank 1Trainer
24RegrowthRank 3Trainer
24Remove CurseTrainer
24ReviveRank 2Trainer
24SwipeRank 2Trainer
24ThornsRank 3Trainer
26Abolish PoisonTrainer
26Abolish Poison EffectTrainer
26DashRank 1Trainer
26Healing TouchRank 5Trainer
26MaulRank 3Trainer
26StarfireRank 2Trainer
28Challenging RoarTrainer
28ClawRank 2Trainer
28CowerRank 1Trainer
28Entangling RootsRank 3Trainer
28MoonfireRank 5Trainer
28Nature's GraspRank 3Trainer
28RejuvenationRank 5Trainer
28RipRank 2Trainer
30BashRank 2Trainer
30Faerie FireRank 2Trainer
30Mark of the WildRank 4Trainer
30RebirthRank 2Trainer
30RegrowthRank 4Trainer
30ShredRank 2Trainer
30TranquilityRank 1Trainer
30Travel FormShapeshiftTrainer
30WrathRank 5Trainer

Everything a Druid learns up to level 30, from the Forever client. Some come from a class quest instead of the trainer; a Classic quest is Classic's data, not yet confirmed in Forever.

The spells that matter, in the order you get them

Level 20: Cat Form and more

Levels 21 to 30

Since the 1 October build you can train all of these in the beta. Cat Form fills out, and you get your first cleanses, your first group heal and Travel Form.

Above the current level 30 cap, the client has Ferocious Bite and Ravage at level 32, Pounce at level 36, and Dire Bear Form, Hurricane and Innervate at level 40.

Forms and shapeshifting

Click a form's button to shift into it, and click it again to go back to caster form. While you're in a form, your action bar swaps to that form's abilities, and you can't cast caster spells like Wrath or Healing Touch until you shift back. Every form in the client says the act of shapeshifting frees you from Polymorph and from movement-impairing effects, so shifting is also a way out of a slow or a root.

Shifting costs mana. In the client, Bear Form and Cat Form each cost 55% of your base mana (the mana your level gives you, not counting Intellect), and Aquatic Form 20%. So pick a form before the fight and stay in it; heal yourself in caster form between fights, not in the middle of one.

FormLevelWhat it's for
Bear Form10Tanking and safe solo leveling. It raises the armor from your items by 180% and adds health. Fight with Maul, Swipe and Demoralizing Roar, and from 20 with the Feral Charge talent if you take it.
Aquatic Form16Swimming: faster and with no need for air.
Cat Form20 (quest)Melee damage and sneaking with Prowl. You earn it with the Great Cat Spirit quest, not from the trainer. At 20 it only has Claw and Rip, so it's best on single mobs and for getting around; Shred (22) and Rake (24) fill it out.
Travel Form30Faster travel outdoors, 40% faster than running. It only works outdoors, and like every form it frees you from slows.

Druid forms in the Forever client.

Watch out: Blizzard's known issues list a bug where armor bonuses from consumables and buffs are multiplied by Bear Form's armor bonus. Your bear may look tougher than intended in the beta until it's fixed.

Healing yourself and staying alive

Healing yourself is the Druid's big leveling advantage. After a fight, shift back to caster form, heal up, and drink if your mana is low. Healing costs mana, so you still sit down sometimes, but you rarely need to buy food.

Talents: which spec to level

Your first talent point arrives at level 10 and you get one more every level, so you have 11 points at 20 and 21 at 30. The Druid talent tree has three sections, Balance (caster damage), Feral Combat (Bear and Cat) and Restoration (healing), and your spec (specialization) is the section you put most points in. Each row of a section needs 5 more points in the rows above it, so the first row is open from level 10, the second from 15, the third from 20, the fourth from 25 and the fifth at 30, once you have 20 points in that section. Some talents also need the one above them at full rank first, shown by an arrow.

ForeverDB publishes a leveling build for each tree at 20, and the same build carried on to 30, on the Druid builds page. You can try them in the talent calculator. Here's what each level 20 leveling build takes:

BuildTalents at 20 (points)What it does for you
Feral Combat: Bear to cat levelingFerocity 5, Heart of the Wild 3, Feral Swiftness 2, Savage Fury 1Cheaper Maul, Swipe and Claw, more health and mana, a much faster Cat Form for travel and a little more damage. Bear Form carries you from 10 to 20.
Balance: Fast Wrath casterImproved Wrath 5, Moonglow 3, Nature's Majesty 2, Nature's Splendor 1A mana-light caster: at 5/5, Improved Wrath makes Wrath cast faster for half the mana, Moonglow cuts the cost of every damage spell, and the rest adds crits and a longer Moonfire.
Restoration: Caster-healer with Improved WrathImproved Wrath 5, Nature's Focus 5, Naturalist 1Levels slowly but works: five Balance points make Wrath fast and cheap, and Nature's Focus means mobs push your casts back less often.

The published level 20 leveling builds. The builds page explains every point.

At 30 each build keeps its level 20 points and spends 10 more:

BuildTalents at 30 (points)What the 10 new points add
Feral Combat: Cat and bear levelingFerocity 5, Heart of the Wild 5, Feral Swiftness 2, Savage Fury 2, Sharpened Claws 2, Predatory Strikes 3, Blood Frenzy 1, Predatory Instincts 1Heart of the Wild at 21 and 22, Savage Fury's second point at 23, Sharpened Claws at 24 and 25, Predatory Strikes at 26 to 28, Blood Frenzy at 29 and Predatory Instincts at 30: more attack power, crit and crit damage in both forms, and crits that give Rage in Bear Form or an extra combo point in Cat Form.
Balance: Root-and-nuke casterImproved Wrath 5, Moonglow 3, Nature's Majesty 2, Nature's Reach 2, Improved Entangling Roots 3, Nature's Splendor 1, Insect Swarm 1, Improved Starfire 3, Nature's Grace 1Improved Entangling Roots at 21 to 23, Nature's Reach at 24, Insect Swarm at 25, Improved Starfire at 26 to 28, Nature's Reach's second point at 29 and Nature's Grace at 30: a root that survives your own spells, a second damage over time spell, a faster Starfire and faster casting after a crit.
Restoration: Caster-healer with SwiftmendImproved Wrath 5, Nature's Focus 5, Naturalist 5, Reflection 3, Gift of Nature 2, Swiftmend 1Naturalist at 21 to 24, Reflection at 25 to 27, Gift of Nature at 28 and 29 and Swiftmend at 30: more damage, a faster Healing Touch, mana while you cast and an instant emergency heal on yourself.

The published level 30 leveling builds. The builds page explains every point and has dungeon, tank, healing and PvP builds too.

Our pick for a first Druid is Feral. Bear Form is sturdy, rarely needs to stop to heal, and turns you into a tank for dungeons; at 20, Cat Form with Feral Swiftness gets you around quickly, and from 24 Rake makes Cat Form a good way to kill single mobs. Pick Balance if you'd rather cast from range. The builds page itself says that if leveling speed matters most, you should level as Feral or Balance and respec to heal later.

Forever's talent tree moved some things around. Omen of Clarity is no longer a talent: every Druid learns it from the trainer at 20. Feral Charge is a Feral talent at 20, and Insect Swarm is a Balance talent from 25. Improved Mark of the Wild, which Blizzard's Deep Dive said would become baseline, isn't in the talent tree any more. The 1 October build removed the King of the Jungle talent, moved Shredding Attacks up to the third row (open at 20), and added Shifting Power in the fourth row, which needs Shredding Attacks at 3/3: in Cat Form it turns Mana into Energy. Improved Shifting Power in the fifth row shortens its cooldown. The leveling build skips both, since Shred needs you behind the mob; the group cat build on the builds page takes Shifting Power.

Tip: Changing your mind is cheap in the beta. Blizzard's September 24 notes set a talent reset to 1 silver if you haven't reset recently; after a reset the next one costs much more, and the price drops back to 1 silver after an hour. Blizzard says this is for the beta only.

What to press

Your rotation is the order you use your abilities in. These come from the builds page, in plain words. A pull is how you start a fight, and a mob that's attacking you is said to have aggro on you.

Feral, one enemy (Bear Form, levels 10 to 20)

  1. Pull from range with Moonfire (instant) or Wrath.
  2. Shift into Bear Form as the mob runs at you.
  3. Use Enrage if you need Rage to start with. Skip it if you're already taking heavy hits, since it lowers your armor.
  4. Demoralizing Roar, so the mob hits you softer.
  5. Maul whenever you have Rage to spare: it adds damage to your next swing.
  6. Save Bash to stop a dangerous spell.
  7. After the fight, shift back, heal with Rejuvenation or Regrowth, and drink if you need mana.

At 20 you can take the Feral Charge talent (the Feral tank build does): it closes the gap from 8 to 25 yards away and interrupts a spell, so you can reach a caster that won't come to you. It can't be used on a mob that's already next to you.

Feral, Cat Form (from 20)

Shift into Cat Form, Claw until you have 4 or 5 combo points, then Rip anything that will live for most of its 12 sec. Cat Form only has Claw and Rip at 20, so it's best on single mobs; stay in Bear Form when two or three mobs come at you.

Balance, one enemy

  1. Open with Starfire from as far away as you can once you learn it at 20 (Wrath before that).
  2. Cast Moonfire right after, and whenever you have to move.
  3. Cast Wrath until the mob dies. Improved Wrath makes it cheap, and it doesn't use up Clearcasting.
  4. When Omen of Clarity gives you Clearcasting, spend it on your most expensive spell: Starfire in a fight, or Healing Touch after one.
  5. If a melee mob reaches you with lots of health left, root it with Entangling Roots and step back.

Several enemies

At 30

Class quests up to 30

Every Druid class quest the client has comes at level 20 or earlier. The client lists no Druid class quest between 21 and 30, so everything you get in those levels comes from the trainer or your talents; Travel Form at 30 is a trainer spell.

Level 20: The Great Cat Spirit (Forever)

Forever turned Cat Form into a quest. At level 20, The Great Cat Spirit sends you to the Stormrage Barrow Dens, one of Forever's new areas, to collect three relics. Finishing it teaches Cat Form together with Prowl, Claw and Rip (the Forever client's new quest reward spell teaches all four), and gives you a 5-minute buff, Blessed by the Great Cat Spirit. Skyborne Druids most likely get a Windborne version of the quest that ends with Blessed by the Great Windborne Cat Spirit. Classic Era's trainer sold Cat Form at 20; Forever's doesn't.

Watch out: Over the weekend of September 27 one of the relics gave a no loot error when several players clicked it at once. Blizzard's Josh Aggrend Greenfield said a fix went out on September 28 (our news story). One player reported that abandoning the quest halfway left them unable to pick it up again, which Blizzard hasn't confirmed, so don't abandon it.

Classic's class quests (10, 14 and 16)

In Classic, Druids earned Bear Form at 10, Cure Poison at 14 and Aquatic Form at 16 through class quests, several of them in Moonglade, which you reach with Teleport: Moonglade. The Forever client still has the spells those quests cast to teach you (Bear Form with Maul and Growl, Cure Poison, Aquatic Form), and no trainer data, so the quests most likely still work the same way, but nobody has confirmed them in the beta yet. The table is Classic's data. It only has Night Elf and Tauren versions, so Skyborne Druids may get their own path.

LevelQuestsWho and whereReward in Classic
1Verdant Sigil (Night Elf), Verdant Note (Tauren)Conservator Ilthalaine in Teldrassil or Grull Hawkwind in MulgoreSends you to your Druid trainer
10Heeding the Call, Moonglade, Great Bear Spirit, Back to Darnassus or Back to Thunder Bluff, Body and HeartMathrengyl Bearwalker in Darnassus or Turak Runetotem in Thunder Bluff, and Dendrite Starblaze in MoongladeBear Form
14Lessons Anew, The Principal Source, Gathering the Cure, Curing the Sick, Power over PoisonDendrite Starblaze in Moonglade, then Alanndarian Nightsong in Auberdine, Darkshore, or Tonga Runetotem at the Crossroads, The BarrensCure Poison, and Veildust Medicine Bag from Curing the Sick
16A Lesson to Learn, Trial of the Lake, Trial of the Sea Lion, Aquatic FormDendrite Starblaze and Tajarri in MoongladeAquatic Form and Aquarius Belt

Classic data (CMaNGOS classic-db) for class quests the Forever client has. Map pins use Classic positions placed on Forever's maps.

Speculation: Forever made Cat Form a quest and kept the reward spells of these Classic quests in its client, so expect to do them. If your trainer does offer Bear Form, Cure Poison or Aquatic Form at 10, 14 or 16, you can skip that quest.

Gear, weapons and professions

Wear leather: it has more armor than cloth, which matters most in Bear Form. What stats you want depends on your spec. Feral wants Stamina, Agility, Strength and armor. Balance wants spell power, Intellect and Spirit. Restoration wants healing power, Spirit and Intellect. Blizzard's Deep Dive says bonus healing now also gives a third as much bonus damage, and that caster weapons now give spell damage, which helps a Druid who both fights and heals.

The gear planner scores every item for your spec and level (switch the spec to Feral Combat or Restoration there), and the gear lists on the Druid PvE page show the best items for each slot at 20 and 30 and where they come from. Some highlights from those lists:

Professions that suit a Druid: Skinning and Leatherworking (you skin the beasts you kill anyway, and Leatherworking makes your armor), or Herbalism, which pairs with Alchemy and, for a Tauren, with Cultivation. Enchanting is an option too, since it makes the Mystic Mushroom idol. The professions guide explains how each one works in Forever.

Grouping and your first dungeon

In a group you can fill any role, which makes Druids easy to find groups for. The tank holds the mobs' attention, the healer keeps everyone alive, and the damage dealers kill what the tank is holding. Whatever you play, damage and healing both build threat (how much a mob wants to attack you), so let the tank get a few hits in first.

The first dungeon guide walks you through your first run. The dungeon list has every instance with its bosses and quests, and the Druid PvE page has a tank, healer and damage build.

Dungeons from 20 to 30

Blizzard's 1 October notes list the dungeons open in the beta. These are the ones that fit levels 20 to 30. Blizzard gave levels only for the new and newly opened ones; the others are our dungeon list's ranges, which come from Classic-era data.

Dungeon quests are still worth doing, but since the 1 October build they give 50% less extra experience on top of normal quest values, because Blizzard felt playtesters were leveling too fast. More in our level 30 news story.

Common beginner mistakes

What Forever changed for Druids

Every change we've found is on the Druid changes page, our Druid outlook looks further ahead, and Level 30 build goes live has all of the 1 October changes.

Checked against WoW Forever beta build 1.60.1.70170.