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Priest PvE

Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Priests are cloth healers and shadow casters. Forever gives them a large new toolkit: Penance for Discipline, Binding Heal, Litany of Light and Prayer of Mending for Holy (all talents), and baseline Shadow Word: Death for Shadow. Divine Spirit is now a trainer spell at 30. Several new spells are racial: Contingency Plan and Confounding Flash (Gnome), Divine Grace (Human), Dark Sacrifice (Undead) and Chastise (Dwarf).

Discipline Priest PvE guide

Discipline heals by preventing damage. At level 20 you keep a group alive with Power Word: Shield, Renew and three direct heals, and the dungeon build adds 5% to Renew from Twin Disciplines, 20% to every shield, less threat from your heals and the first rank of Meditation. Penance, a heal that can also hit enemies, is the Discipline tier 5 talent at 30.

Your job in a group

You're the group's healer. Shield the tank as each pull starts, keep Renew on them, heal with Heal and cover sudden damage with Flash Heal, and buff everyone with Power Word: Fortitude before the first pull. Silent Resolve lowers the threat of your heals, and Fade hands a monster back to the tank when it turns on you. For crowd control you have Shackle Undead on one undead enemy and Psychic Scream when enemies reach you. Fear Ward protects the tank from the next fear, Dispel Magic removes harmful magic, Cure Disease removes diseases, and Resurrection brings back anyone who dies once the fight is over. You have no interrupt at level 20.

Opener

Cooldowns

Stats

Healing Power / Spell Power, Intellect, Spirit, Mana per 5 sec, Stamina. Forever raised most priest heal coefficients (Heal rank 1 is 0.857, up from 0.729 in Classic Era, and Lesser Heal rank 3 is 0.714, up from 0.446), so healing on gear adds more to every heal. Intellect is your mana pool. Meditation keeps 17% of your mana regeneration going while you cast at rank 1, and 50% with all three ranks at 30, which makes Spirit worth more for this build than for a Holy priest. Mana per 5 sec adds regeneration too, and Stamina matters little while the tank holds the monsters.

Tips

Holy Priest PvE guide

Holy is the throughput healer: a 15% stronger Renew, more critical heals, a quicker Heal from Divine Fury, and Holy Nova, an instant heal for party members standing near you. At level 20 you heal dungeons with Renew and Heal and save Flash Heal for sudden damage. Binding Heal, a tier 4 Holy talent, arrives at 25; Penance is a Discipline talent that Holy can't reach.

Your job in a group

You're the group's healer. Keep Renew on the tank, heal with Heal (Divine Fury makes it quicker) and use Flash Heal for sudden damage. Holy Nova heals party members within 10 yards with no threat when the group stacks, and Power Word: Fortitude buffs the whole party. Shackle Undead holds one undead enemy out of a pull, Psychic Scream scatters enemies that reach you, Fear Ward saves the tank from the next fear, Dispel Magic and Cure Disease clean up harmful effects, and Resurrection brings back anyone who dies. You have no interrupt at 20; Fade hands monsters back to the tank if your heals pull them.

Opener

Cooldowns

Stats

Healing Power / Spell Power, Intellect, Mana per 5 sec, Spirit, Stamina. Heal's coefficient is 0.857 in Forever (0.729 in Classic Era) and Lesser Heal rank 3's is 0.714, so healing on gear adds a lot to every heal. Intellect is your mana pool. The level 20 build has no Meditation, so Spirit's regeneration works mostly between casts; at 30, Divine Spirit (a trainer spell) and the tier 5 talent Spiritual Guidance can make it worth more, though the level 30 build takes Litany of Light in that tier.

Tips

Shadow Priest PvE guide

Shadow is the priest's damage spec: Mind Blast, Shadow Word: Pain and Mind Flay, with Shadow Affinity cutting your threat by 30% and Shadow Focus adding 5% hit. At level 20 you're a ranged damage dealer with a shield and heals for emergencies; Vampiric Embrace, Shadow Weaving and Silence arrive by 30, and Shadowform needs level 40.

Your job in a group

You deal ranged damage. Put Shadow Word: Pain on the main target and fit Mind Blast in on cooldown once the tank has threat, with Mind Flay in between; Mind Blast causes a lot of threat, and Shadow Affinity lowers it. You're also a backup healer: Power Word: Shield, Renew and Flash Heal can save a pull, and Power Word: Fortitude buffs the group. Shackle Undead holds one undead enemy, Psychic Scream scatters enemies that reach the casters, Fear Ward protects the tank, and Mind Flay's slow keeps a fleeing monster from bringing help. Dispel Magic, Cure Disease and Resurrection round out the kit. You have no interrupt at 20.

Opener

Cooldowns

Stats

Spell Power / Shadow Damage, Hit, Intellect, Critical Strike, Spirit, Stamina. Forever raised Mind Blast's coefficient to 0.429 and Shadow Word: Pain's to 0.2 (0.364 and 0.154 at the same ranks in Classic Era), so spell and Shadow damage on gear add more than before. Shadow Focus gives 5% hit with Shadow spells; hit on gear still helps against bosses above your level. Intellect keeps you casting. This build has no Meditation, so Spirit's regeneration works mostly between fights.

Tips

Checked against WoW Forever beta build 1.60.1.70170.

Best in slot gear at any level: Discipline, Holy, Shadow

Priest abilities