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Rogue PvE

Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Rogues are energy-based melee assassins built around combo points, finishers and stealth openers. Forever gives them Mutilate (an Assassination talent at 30) and the Venom finisher (the Assassination capstone, boosting poison damage and application), Coup de Grace for Deadly Poison Eviscerates, and the Combat talents Puncturing Wounds for Backstab crits and Flawless Execution, which makes Eviscerate cheaper.

Assassination Rogue PvE guide

At level 20, Assassination in a dungeon is a Slice and Dice and Eviscerate spec: Malice adds crit to everything, Improved Slice and Dice keeps the buff up for longer, and Ruthlessness and Relentless Strikes make each finisher help pay for the next. Its signature Forever tools arrive at 30, the current beta cap: Mutilate, a tier 5 talent, and Coup de Grace from the trainer. Venom, the tier 7 capstone, needs level 40, above the cap. For now you stand behind the tank's target and alternate Backstab or Sinister Strike with Eviscerate.

Your job in a group

Single-target melee damage from behind the tank's target, and a reliable interrupt: Kick locks a caster out of that spell school. Before a pull, Sap one Humanoid out of the pack from Stealth so the tank faces one fewer mob, and Gouge a loose add that nobody else is hitting. You have no area damage at 20, so kill mobs in the order the tank marks them and use Feint to stay below the tank's threat. Don't pull; stay in Stealth until the tank has the mobs' attention.

Opener

Cooldowns

Stats

Hit, Agility, Critical Strike, Attack Power, Strength. Hit first, so Backstab, Eviscerate and Kick land. Agility is the main stat on Rogue gear, and Critical Strike stacks with Malice. Attack Power and Strength come after. Your main-hand weapon matters more than any single stat, because Backstab and Ambush deal a percentage of its weapon damage and Sinister Strike adds to it.

Tips

Combat Rogue PvE guide

Combat is the steady, forgiving damage spec, and in Forever it's also the dagger Backstab spec: Puncturing Wounds, a tier 2 Combat talent, makes Backstab crit far more often and often add a second combo point. The level 20 dungeon build pairs it with Improved Eviscerate, Improved Sinister Strike and Precision; at 30 it reaches Flawless Execution, Dual Wield Specialization and Blade Flurry, Combat's cleave and burst cooldown. With a sword, mace, axe or fist weapon, Sinister Strike is your builder instead.

Your job in a group

Steady single-target melee damage with any weapon type, and an interrupt: Kick locks a caster out of that spell school. Before a pull, Sap one Humanoid out of the pack from Stealth, and Gouge a loose add that nobody else is hitting. You have no area damage at 20, so follow the tank's kill order and Feint when you get close to the tank's threat. At 30, Blade Flurry adds cleave on pairs of mobs, but it breaks Sap and Gouge on anything nearby.

Opener

Cooldowns

Stats

Hit, Agility, Critical Strike, Attack Power, Strength. Hit first, so Backstab, Kick and both weapons' swings land. Then Agility and Critical Strike, then Attack Power and Strength. Your main-hand weapon's damage matters most, since Backstab deals a percentage of it and Sinister Strike adds to it; the off-hand gains value at 30 with Dual Wield Specialization.

Tips

Subtlety Rogue PvE guide

Subtlety at 20 is an opener and dagger spec. Opportunity makes Backstab, Garrote and Ambush hit harder, Improved Ambush makes the opener crit, and Ghostly Strike is an extra builder that works from any angle and raises your dodge. Dungeons suit it, because you can stay behind the target; at 30 the dungeon build reaches Serrated Blades and Hemorrhage, and Rupture becomes a real finisher.

Your job in a group

Single-target melee damage from behind the tank's target, interrupts with Kick, Sap on a Humanoid before the pull and Gouge on a loose add. Dirty Tricks halves Sap's Energy cost, so you can Sap before the pull and still open with Ambush, and Camouflage lets you restealth between pulls for another Ambush. You have no area damage at 20; kill targets in the tank's order and Feint when you get close to the tank's threat.

Opener

Cooldowns

Stats

Hit, Agility, Critical Strike, Attack Power, Strength. Hit first, so your Ambush, Backstab and Kick land. Agility and Critical Strike next; Critical Strike adds to Improved Ambush's bonus on your opener. The main-hand dagger's damage matters most, because Ambush, Backstab and Ghostly Strike are all percentages of it.

Tips

Checked against WoW Forever beta build 1.60.1.70170.

Best in slot gear at any level: Assassination, Combat, Subtlety

Rogue abilities