¿Qué raza deberías jugar en WoW Forever?
Elige la raza cuyas habilidades raciales encajen con tu clase, y la facción en la que juegan tus amigos: abajo tienes nuestras recomendaciones para cada clase, de la Alianza y de la Horda, a partir de las raciales del cliente de WoW Forever.
Forever ha cambiado la mayoría de las raciales respecto a Classic y añade a los cielonatos (Skyborne), una nueva raza que puede unirse a cualquiera de las dos facciones y empieza en la Isla de Zephras, entre los niveles 1 y 12 (Blizzard, 22 sept 2026). Para jugar con un cielonato necesitas una de las ediciones de mejora (precio y ediciones).
Nuestras recomendaciones para cada clase
Son recomendaciones de ForeverDB a partir de las descripciones de las raciales en el cliente del juego, no de Blizzard. Todas las razas y raciales están en la página de razas.
- Warrior (Alliance): Human: Sword Specialization adds 2% critical strike chance while you hold a sword or two-handed sword, a Warrior's most common weapons, and Will to Survive breaks every stun. Night Elf: Elune's Light adds 10% critical strike chance for 15 sec, a strong burst, and Quickness's extra 1% dodge helps a tank. Dwarf: Stoneform clears bleeds, poisons and diseases and cuts Physical damage taken by 10% for 8 sec, a tank's emergency button. Mace Specialization adds 1% critical strike chance with a mace.
- Warrior (Horde): Orc: Blood Fury raises Attack Power by 10% for 15 sec, Axe Specialization adds 1% critical strike chance with an axe, and Hardiness shortens stuns by 20%. Tauren: Endurance adds 5% Health and 1% hit chance, good for tanking and for landing more hits, and War Stomp stuns up to 5 enemies. Troll: Berserking raises attack speed by 10%, and Regeneration keeps some Health regeneration going in combat.
- Paladin (Alliance): Human: Sword Specialization adds 2% critical strike chance to your spells and attacks while you hold a sword, which helps Holy and Retribution alike. The Human Spirit means more Spirit, and Will to Survive breaks stuns. Dwarf: Mace Specialization adds 1% critical strike chance to spells and attacks with a mace, a common Paladin weapon, and Stoneform is a strong defensive button for tanks.
- Paladin (Horde): Undead: The only Horde Paladin. Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back with your attacks and spells.
- Hunter (Alliance): Night Elf: Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld lets you slip out of a fight. Dwarf: Big Game Hunter adds 5% damage against Beasts, which you fight a lot while leveling, and Stoneform clears poisons and bleeds. Human: Sword Specialization's tooltip covers all attacks while a sword is equipped, so a Hunter carrying a sword gets 2% more critical strike chance. Will to Survive breaks stuns. High Order Skyborne: Wind Blessed adds 1% haste to your shots, and Skysight speeds up your travel.
- Hunter (Horde): Orc: Blood Fury raises Attack Power by 10% for 15 sec, and Axe Specialization adds 1% critical strike chance with an axe in hand. Troll: Berserking raises attack speed by 10%, and Beast Slaying adds 5% damage against Beasts. Tauren: Endurance adds 1% hit chance and 5% Health, and War Stomp buys time when something reaches you. Windshaper Skyborne: Wind Blessed adds 1% haste to your shots, and Skysight speeds up your travel.
- Rogue (Alliance): Human: Sword Specialization adds 2% critical strike chance with a sword, the Combat Rogue's weapon, Will to Survive breaks stuns, and Perception helps you spot other Rogues. Night Elf: Quickness makes you harder to spot in Stealth and adds 1% dodge, Elune's Light adds 10% critical strike chance for 15 sec, and Shadowmeld is a second way to vanish. Gnome: Eureka! makes your next 3 damaging abilities cost 10% less Energy and deal 10% more damage, and Escape Artist frees you from snares and roots.
- Rogue (Horde): Orc: Blood Fury raises Attack Power by 10% for 15 sec, Hardiness shortens stuns by 20%, and Axe Specialization adds 1% critical strike chance with an axe, which Rogues can use in Forever. Undead: Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back as you hit. Troll: Berserking raises attack speed by 10%, and Rapid Regeneration brings back half your Health between fights.
- Priest (Alliance): Human: The Human Spirit adds 5% Spirit, which means faster Mana regeneration, and Will to Survive breaks stuns. Dwarf: Mace Specialization adds 1% critical strike chance to your spells while you hold a mace, and Stoneform clears poisons, diseases and bleeds. Night Elf: Elune's Light adds 10% critical strike chance to your spells for 15 sec, and Shadowmeld helps you slip out of trouble. Gnome: Expansive Mind adds 5% Mana, and Escape Artist frees you from snares and roots.
- Priest (Horde): Undead: Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back as you cast. Troll: Berserking raises casting speed by 10%, and Rapid Regeneration brings back half your Health between fights.
- Shaman (Alliance): Dwarf: The only Alliance Shaman. Mace Specialization adds 1% critical strike chance to spells and attacks with a mace, and Stoneform is a strong defensive button.
- Shaman (Horde): Orc: Blood Fury raises Attack Power and Spell Power by 10% for 15 sec, good for every spec, and Axe Specialization adds 1% critical strike chance with an axe. Troll: Berserking raises casting and attack speed by 10%. Tauren: Endurance adds 5% Health and 1% hit chance, and War Stomp stuns up to 5 enemies. Windshaper Skyborne: Wind Blessed adds 1% haste, and Read Ley Line doubles your Health and Mana regeneration, for 15 min if you find a ley line.
- Mage (Alliance): Human: Sword Specialization adds 2% critical strike chance to your spells while you hold a sword, and Mages can use one-handed swords. The Human Spirit adds Spirit. Gnome: Expansive Mind adds 5% Mana, and Escape Artist frees you from snares and roots. High Order Skyborne: Wind Blessed adds 1% haste, and Read Ley Line doubles your Mana regeneration, for 15 min if you find a ley line.
- Mage (Horde): Orc: Blood Fury raises Spell Power by 10% for 15 sec, and Shatter Curse clears curses and cuts Magic damage taken by 15%. Troll: Berserking raises casting speed by 10%. Undead: Will of the Forsaken breaks Charm, Fear and Sleep.
- Warlock (Alliance): Human: Sword Specialization adds 2% critical strike chance to your spells while you hold a sword, and Will to Survive breaks stuns. Gnome: Expansive Mind adds 5% Mana, and Escape Artist frees you from snares and roots.
- Warlock (Horde): Orc: Blood Fury raises Spell Power by 10% for 15 sec, and Shatter Curse clears curses and cuts Magic damage taken by 15%. Undead: Will of the Forsaken breaks Charm, Fear and Sleep, and Touch of the Grave drains a little Health back as you cast. Troll: Berserking raises casting speed by 10%.
- Druid (Alliance): Night Elf: Quickness makes your Stealth harder to spot and adds 1% dodge, and Elune's Light adds 10% critical strike chance for 15 sec. High Order Skyborne: Wind Blessed adds 1% haste, and Skysight speeds up your travel.
- Druid (Horde): Tauren: Endurance adds 5% Health and 1% hit chance, and War Stomp stuns up to 5 enemies. Windshaper Skyborne: Wind Blessed adds 1% haste, and Skysight speeds up your travel.
Tip: Las raciales importan sobre todo en JcJ y en las bandas más exigentes. Para subir de nivel, elige la raza y la zona inicial que más te gusten.
Preguntas y respuestas
¿Qué es la raza de los cielonatos en WoW Forever?
Una nueva raza jugable, también llamada shen'dorei, que puede unirse a la Horda o a la Alianza y empieza en la Isla de Zephras, una zona inicial de niveles 1-12.
¿Importan las raciales en WoW Forever?
Sobre todo en JcJ y en bandas. Forever ha cambiado la mayoría de las raciales respecto a Classic, así que consúltalas en la página de razas.
Fuentes
- Conoce a los nuevos célicos de WoW: Forever (Blizzard, 22 de septiembre de 2026)
- Crea un héroe a tu imagen y semejanza en World of Warcraft: Forever (Blizzard, 22 de septiembre de 2026)