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Warlock PvE

Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Warlocks are DoT and shadow casters with demon pets and strong self-sustain via Life Tap. Forever splits Curses and Banes (Bane of Agony and Bane of Doom can stack with a Curse like Curse of the Elements), adds Wrack as the channelled Affliction capstone, and gives Destruction the Conflagrate, Bane of Havoc and Incinerate talents.

Affliction Warlock PvE guide

Affliction brings the most damage over time at 20: instant Corruption on every mob in a pull, Bane of Agony and a curse on the kill target, and Shadow Bolt in between. Suppression adds hit and cuts your threat, so you can dot freely without pulling mobs off the tank. Wrack, the Forever talent at the bottom of the Affliction tree, arrives at 40.

Your job in a group

Damage over time spread across the whole pull, with low threat thanks to Suppression. Curse of the Elements on the kill target makes it take more magic damage from every caster in the group, not just you. You have no interrupt at 20 and only one crowd control spell, Fear, which works on one mob and can send it running into another pack, so use it only when there is open space. Curse of Recklessness stops a mob from fleeing at low health and bringing friends back with it. Before bosses, put a Soulstone on the healer; between pulls, Ritual of Summoning brings missing group members to you, and the Imp's Blood Pact raises party members' Stamina. Leave the pulling to the tank.

Opener

Cooldowns

Stats

Spell Power, Shadow Damage, Hit, Intellect, Stamina, Spirit, Critical Strike. Every Affliction DoT scales with spell power, and in Forever Corruption, Bane of Agony and Immolate all have higher spell power coefficients than in Classic, so Spell Power and Shadow Damage come first. Hit keeps your DoTs from missing elites; Suppression already adds some. Intellect gives you Mana, Stamina gives Life Tap room, and Blizzard's notes say Life Tap converts more with Spirit. Critical Strike comes last: Pandemic and Malevolence build on it, but the group builds don't take them at 20 or 30.

Tips

Demonology Warlock PvE guide

Demonology plays through its demon. The group build keeps the Imp out: Improved Imp makes its Firebolt and Fire Shield 30% stronger, Unholy Power adds 10% to its damage, and Demonic Energies hands it your Life Tap Mana so it keeps casting. Destruction deals more damage of its own at 20; Demonology is the steadier choice, with a pet adding damage from range.

Your job in a group

Damage from you and the Imp together. The Imp stays at range, casts Firebolt at the tank's target, and gives the party Blood Pact for extra Stamina. Have it cast Fire Shield on the tank, so every enemy that hits the tank takes Fire damage back; Improved Imp makes that shield stronger. Curse of the Elements helps you, the Imp and every other caster. You have no interrupt at 20 and only Fear for control, which is risky in tight dungeons. Bring a Soulstone for the healer and a Healthstone for yourself, and use Ritual of Summoning to bring group members to the dungeon. Leave the pulling to the tank.

Opener

Cooldowns

Stats

Spell Power, Shadow Damage, Hit, Intellect, Stamina, Critical Strike, Spirit. Your own damage is Shadow Bolt, Corruption and Bane of Agony, so Spell Power and Shadow Damage come first, then Hit so it lands. Intellect and Fel Vitality together give you a deep Mana pool, and Stamina gives room for Life Tap. The client doesn't say whether your gear's stats carry over to the Imp, so don't count on them boosting its Firebolt.

Tips

Destruction Warlock PvE guide

Destruction deals the most personal damage at 20. Bane makes Shadow Bolt and Immolate cast faster, Cataclysm makes them cheaper, Improved Shadow Bolt rewards your crits and Shadowburn adds an instant hit. At 30, Conflagrate and Bane of Havoc, new in Forever and able to copy part of your damage onto a second target, join the kit. The tree has no threat reduction, so watch your threat.

Your job in a group

Single-target damage, with Rain of Fire for packs and, from 30, a little cleave from Bane of Havoc on a second mob that will live a while. Curse of the Elements goes on the kill target. You have no threat reduction, so start a little after the tank and skip Searing Pain, which causes a high amount of threat. You have no interrupt at 20 and only Fear for control, which is risky in tight dungeons. Bring a Soulstone for the healer, keep a Healthstone, and use Ritual of Summoning to bring group members. Leave the pulling to the tank.

Opener

Cooldowns

Stats

Spell Power, Shadow Damage, Hit, Critical Strike, Intellect, Fire Damage, Stamina. Shadow Bolt is most of your damage at 20, so Spell Power and Shadow Damage come first, then Hit so it lands. Improved Shadow Bolt triggers on Shadow Bolt crits and Ruin makes crits hit harder, so Critical Strike ranks higher for this spec than for the others. Intellect keeps you casting, and Fire Damage helps Immolate and Rain of Fire.

Tips

Checked against WoW Forever beta build 1.60.1.70170.

Best in slot gear at any level: Affliction, Demonology, Destruction

Warlock abilities