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Warrior changes in WoW Forever: every spell and talent vs Classic
Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Macros · Changes vs Classic
Every Warrior change in the WoW Forever beta client (build 1.60.1.70170) compared with Classic Era 1.15.9.69722: 10 new talents, 22 new or changed spells, 36 changed talents, 5 Classic spells and talents removed, 9 Season of Discovery leftovers. Each spell lists every rank's damage or healing, spell power coefficient, cost, cast time, range and duration in both clients, written as "Forever instead of Classic". Classic Era is only the baseline: every Forever number comes from the Forever client's own data. Ranks learned above the beta's level cap (30) are in the client but can't be reached yet.
Jump to: New spells · New talents · Changed spells · Changed talents · Removed · Season of Discovery leftovers
New Warrior spells in Forever
Tactical Mastery New
New in Forever; Classic's Tactical Mastery was a talent (now Improved Tactical Mastery).
- New in Forever: not a Classic Era ability.
- Classic Era's Tactical Mastery was a talent, not a trainer ability; its spell is now Forever's Improved Tactical Mastery talent (Arms).
Victory Rush New
New in Forever: was a Season of Discovery rune; cooldown 30 sec instead of 8 sec (vs its Season of Discovery version); learned later.
- New in Forever: not a Classic Era ability. It was a Season of Discovery rune; in Forever it is a class ability.
- Cooldown: 30 sec instead of 8 sec.
- Learned later. Forever: level 20 instead of level 1.
- Ranks with a Season of Discovery spell ID are compared with that SoD version from the Classic Era client, not original Classic.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| — | 20 | 1 | 1 (Season of Discovery) | — | — | 30 sec instead of 8 sec |
Season of Discovery: Instantly attack the target causing 1 (+45% of attack power) damage and healing you for 30% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor.
Forever: Instantly attack the target causing 1 (+15% of attack power) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
New Warrior talents
Lingering Rage New talent (Classic Era: Improved Demoralizing Shout)
New Fury talent in the place of Classic's Improved Demoralizing Shout.
Classic Era (Rank 5): Increases the melee attack power reduction of your Demoralizing Shout by 40%.
Forever (Rank 5): Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Furious Precision New talent (Classic Era: Improved Cleave)
New Fury talent in the place of Classic's Improved Cleave.
Classic Era (Rank 3): Increases the bonus damage done by your Cleave ability by 120%.
Forever (Rank 3): Increases your chance to hit with off-hand attacks by 10%.
Master of Defense New talent (Classic Era: Improved Shield Block)
New Protection talent in the place of Classic's Improved Shield Block.
Classic Era (Rank 2): Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
Forever (Rank 2): Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Raging Blows New talent
New Fury talent, tier 4, 1 rank, from level 25.
Forever (Rank 1): Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Spearing Strike New talent
New Arms talent, tier 4, 1 rank, from level 25.
Forever (Rank 1): A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
Vanguard New talent
New Protection talent, tier 4, 1 rank, from level 25.
Forever (Rank 1): Your Charge ability is now usable while in Defensive Stance.
Bloodthrill New talent (Classic Era: Axe Specialization)
New Arms talent in the place of Classic's Axe Specialization.
Classic Era (Rank 5): Increases your chance to get a critical strike with Axes by 5%.
Forever (Rank 5): Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Focused Rage New talent
New Protection talent, tier 5, 3 ranks, from level 30.
Forever (Rank 3): Reduces the Rage cost of your offensive abilities by 3.
Weaponmaster New talent (Classic Era: Mace Specialization)
New Arms talent in the place of Classic's Mace Specialization.
Classic Era (Rank 5): Gives you a 6% chance to stun your target for 3 sec with a Mace.
Forever (Rank 5): Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Gore Drinker New talent
New Fury talent, tier 6, 2 ranks, from level 35.
Forever (Rank 2): Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Changed Warrior spells, rank by rank
Classic Era's coefficients for ranks learned before level 20 include Classic's low-level penalty; the Forever client gives those ranks their full coefficient (see the downrank calculator).
Battle Shout Changed
Weaker effect (all 7 ranks); duration 3 min instead of 2 min.
- Weaker effect (all 7 ranks). Rank 7: 139 instead of 232.
- Duration: 3 min instead of 2 min (all 7 ranks).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Duration |
|---|---|---|---|---|---|---|
| Rank 1 | 1 | 9 | 15 | — | — | 3 min instead of 2 min |
| Rank 2 | 12 | 21 | 35 | — | — | 3 min instead of 2 min |
| Rank 3 | 22 | 33 | 55 | — | — | 3 min instead of 2 min |
| Rank 4 | 32 | 51 | 85 | — | — | 3 min instead of 2 min |
| Rank 5 | 42 | 78 | 130 | — | — | 3 min instead of 2 min |
| Rank 6 | 52 | 111 | 185 | — | — | 3 min instead of 2 min |
| Rank 7 | 60 | 139 | 232 | — | — | 3 min instead of 2 min |
Rank 1: 9 instead of 15; Rank 2: 21 instead of 35; Rank 3: 33 instead of 55; Rank 4: 51 instead of 85; Rank 5: 78 instead of 130; Rank 6: 111 instead of 185; Rank 7: 139 instead of 232.
Classic Era (Rank 7): The warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 min.
Forever (Rank 7): The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.
Thunder Clap Changed
Cooldown 6 sec instead of 4 sec; usable in Battle or Defensive Stance.
- Cooldown: 6 sec instead of 4 sec (all 6 ranks).
- Usable in Battle or Defensive Stance (Classic Era: in Battle Stance only).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| Rank 1 | 6 | 10 | 10 | — | — | 6 sec instead of 4 sec |
| Rank 2 | 18 | 23 | 23 | — | — | 6 sec instead of 4 sec |
| Rank 3 | 28 | 37 | 37 | — | — | 6 sec instead of 4 sec |
| Rank 4 | 38 | 55 | 55 | — | — | 6 sec instead of 4 sec |
| Rank 5 | 48 | 82 | 82 | — | — | 6 sec instead of 4 sec |
| Rank 6 | 58 | 103 | 103 | — | — | 6 sec instead of 4 sec |
Classic Era (Rank 6): Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Forever (Rank 6): Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Bloodrage Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 10 | — | — | — | — |
Classic Era: Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration.
Forever: Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
Defensive Stance Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 10 | — | — | — | — |
Classic Era: A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.
Forever: A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Taunt Changed
Cooldown 8 sec instead of 10 sec.
- Cooldown: 8 sec instead of 10 sec.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| — | 10 | — | — | — | — | 8 sec instead of 10 sec |
Demoralizing Shout Changed
Stronger effect (all 5 ranks); duration 45 sec instead of 30 sec.
- Stronger effect (all 5 ranks). Rank 5: −196 instead of −140.
- Duration: 45 sec instead of 30 sec (all 5 ranks).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Duration |
|---|---|---|---|---|---|---|
| Rank 1 | 14 | −49 | −35 | — | — | 45 sec instead of 30 sec |
| Rank 2 | 24 | −77 | −55 | — | — | 45 sec instead of 30 sec |
| Rank 3 | 34 | −98 | −70 | — | — | 45 sec instead of 30 sec |
| Rank 4 | 44 | −147 | −105 | — | — | 45 sec instead of 30 sec |
| Rank 5 | 54 | −196 | −140 | — | — | 45 sec instead of 30 sec |
Rank 1: −49 instead of −35; Rank 2: −77 instead of −55; Rank 3: −98 instead of −70; Rank 4: −147 instead of −105; Rank 5: −196 instead of −140.
Classic Era (Rank 5): Reduces the melee attack power of all enemies within 10 yards by 140 for 30 sec.
Forever (Rank 5): Reduces the melee attack power of all enemies within 10 yards by 196 for 45 sec.
Revenge Changed
More damage (all 6 ranks).
- More damage (all 6 ranks). Rank 6: 138–168 instead of 81–99.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 14 | 20–24 | 12–14 | 1 | 1 |
| Rank 2 | 24 | 31–37 | 18–22 | 1 | 1 |
| Rank 3 | 34 | 43–53 | 25–31 | 1 | 1 |
| Rank 4 | 44 | 73–91 | 43–53 | 1 | 1 |
| Rank 5 | 54 | 109–133 | 64–78 | 1 | 1 |
| Rank 6 | 60 | 138–168 | 81–99 | 1 | 1 |
Rank 1: 20–24 instead of 12–14; Rank 2: 31–37 instead of 18–22; Rank 3: 43–53 instead of 25–31; Rank 4: 73–91 instead of 43–53; Rank 5: 109–133 instead of 64–78; Rank 6: 138–168 instead of 81–99.
Classic Era (Rank 6): Instantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Forever (Rank 6): Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Shield Block Changed
Duration 7 sec instead of 5 sec.
- Duration: 7 sec instead of 5 sec.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Duration |
|---|---|---|---|---|---|---|
| — | 16 | 75 | 75 | — | — | 7 sec instead of 5 sec |
Classic Era: Increases chance to block by 75% for 5 sec, but will only block 1 attack.
Forever: Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
Cleave Changed
Tooltip changed.
- Tooltip text changed on 5 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 20 | weapon damage + 5 | weapon damage + 5 | — | — |
| Rank 2 | 30 | weapon damage + 10 | weapon damage + 10 | — | — |
| Rank 3 | 40 | weapon damage + 18 | weapon damage + 18 | — | — |
| Rank 4 | 50 | weapon damage + 32 | weapon damage + 32 | — | — |
| Rank 5 | 60 | weapon damage + 50 | weapon damage + 50 | — | — |
Classic Era (Rank 5): A sweeping attack that does your weapon damage plus 50 to the target and his nearest ally.
Forever (Rank 5): A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
Retaliation Changed
Cooldown 15 min instead of 30 min.
- Cooldown: 15 min instead of 30 min.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| — | 20 | — | — | — | — | 15 min instead of 30 min |
Slam Changed
New rank: rank 1 (level 20); cooldown 18 sec instead of none.
- Cooldown: 18 sec instead of none (all 4 ranks).
- New in Forever: Rank 1 (level 20).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| Rank 1 | 20 | weapon damage + 16 | new in Forever | — | — | 18 sec |
| Rank 2 | 30 | weapon damage + 32 | weapon damage + 32 (Classic Rank 1) | — | — | 18 sec instead of none |
| Rank 3 | 38 | weapon damage + 43 | weapon damage + 43 (Classic Rank 2) | — | — | 18 sec instead of none |
| Rank 4 | 46 | weapon damage + 68 | weapon damage + 68 (Classic Rank 3) | — | — | 18 sec instead of none |
| Rank 5 | 54 | weapon damage + 87 | weapon damage + 87 (Classic Rank 4) | — | — | 18 sec instead of none |
Intimidating Shout Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 22 | 25 | 25 | — | — |
Classic Era: The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
Forever: The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
Challenging Shout Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 26 | — | — | — | — |
Classic Era: Forces all nearby enemies to focus attacks on you for 6 sec.
Forever: Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
Shield Wall Changed
Weaker effect; duration 12 sec instead of 10 sec; cooldown 15 min instead of 30 min.
- Weaker effect. Forever: −60 instead of −75.
- Duration: 12 sec instead of 10 sec.
- Cooldown: 15 min instead of 30 min.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Duration | Cooldown |
|---|---|---|---|---|---|---|---|
| — | 28 | −60 | −75 | — | — | 12 sec instead of 10 sec | 15 min instead of 30 min |
Classic Era: Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
Forever: Reduces the damage taken from all attacks by 60% for 12 sec.
Berserker Rage Changed
Learned earlier.
- Learned earlier. Forever: level 30 instead of level 32.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 30 | — | — | — | — |
Berserker Stance Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 30 | — | — | — | — |
Classic Era: An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%.
Forever: An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Whirlwind Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 36 | — | — | — | — |
Classic Era: In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.
Forever: In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Bloodthirst Changed
More damage on 1 rank, less on 3; duration 10 sec instead of none; top rank's effect changed.
- More damage on 1 rank, less on 3. Rank 4: 48 instead of 45.
- Duration: 10 sec instead of none (all 4 ranks).
- What the top rank does changed (tooltips below).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Duration |
|---|---|---|---|---|---|---|
| Rank 1 | 40 | 30 | 45 | 1 | 1 | 10 sec instead of none |
| Rank 2 | 48 | 37 | 45 | 1 | 1 | 10 sec instead of none |
| Rank 3 | 54 | 43 | 45 | 1 | 1 | 10 sec instead of none |
| Rank 4 | 60 | 48 | 45 | 1 | 1 | 10 sec instead of none |
Rank 1: 30 instead of 45; Rank 2: 37 instead of 45; Rank 3: 43 instead of 45; Rank 4: 48 instead of 45.
Classic Era (Rank 1): Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Forever (Rank 1): Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Shield Slam Changed
More damage (all 4 ranks); top rank's effect changed.
- More damage (all 4 ranks). Rank 4: 640–670 instead of 342–358.
- What the top rank does changed (tooltips below).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 40 | 421–439 | 225–235 | 1 | 1 |
| Rank 2 | 48 | 494–516 | 264–276 | 1 | 1 |
| Rank 3 | 54 | 567–593 | 303–317 | 1 | 1 |
| Rank 4 | 60 | 640–670 | 342–358 | 1 | 1 |
Rank 1: 421–439 instead of 225–235; Rank 2: 494–516 instead of 264–276; Rank 3: 567–593 instead of 303–317; Rank 4: 640–670 instead of 342–358.
Classic Era (Rank 1): Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Forever (Rank 1): Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Recklessness Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 50 | 100 | 100 | — | — |
Classic Era: The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Forever: The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Changed Warrior talents
Booming Voice Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
Forever (Rank 5): Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Cruelty Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your chance to get a critical strike with melee weapons by 5%.
Forever (Rank 5): Improves your chance to get a critical strike with melee attacks by 5%.
Improved Bloodrage Changed
Moved to tier 1; top rank's effect changed.
- Moved: Protection tier 2, column 1 in Classic Era; Protection tier 1, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases the instant Rage generated by your Bloodrage ability by 5.
Forever (Rank 2): Increases all the Rage generated by your Bloodrage ability by 50%.
Improved Heroic Strike Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Reduces the cost of your Heroic Strike ability by 3 rage points.
Forever (Rank 3): Reduces the cost of your Heroic Strike ability by 3 Rage.
Iron Will Changed
Moved to tier 1; top rank's effect changed.
- Moved: Protection tier 2, column 4 in Classic Era; Protection tier 1, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your chance to resist Stun and Charm effects by an additional 15%.
Forever (Rank 5): Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Shield Specialization Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
Forever (Rank 5): Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Anticipation Changed
Moved to tier 2; top rank's effect changed.
- Moved: Protection tier 1, column 3 in Classic Era; Protection tier 2, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your Defense skill by 10.
Forever (Rank 5): Increases your Defense Skill by 20.
Improved Charge Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases the amount of rage generated by your Charge ability by 6.
Forever (Rank 2): Increases the Rage generated by your Charge ability by 6.
Improved Overpower Changed
Moved to tier 2.
- Moved: Arms tier 3, column 1 in Classic Era; Arms tier 2, column 4 in Forever.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 15 | 25 | 25 | — | — |
| Rank 2 | 1 | 50 | 50 | — | — |
Improved Revenge Changed
Moved to tier 2; top rank's effect changed.
- Moved: Protection tier 3, column 3 in Classic Era; Protection tier 2, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Gives your Revenge ability a 45% chance to stun the target for 3 sec.
Forever (Rank 3): Increases damage dealt by your Revenge ability by 60%.
Improved Tactical Mastery Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): You retain up to 25 of your rage points when you change stances.
Forever (Rank 5): Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Improved Thunder Clap Changed
Moved to Protection; top rank's effect changed.
- Moved: Arms tier 2, column 4 in Classic Era; Protection tier 2, column 4 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Reduces the cost of your Thunder Clap ability by 4 rage points.
Forever (Rank 3): Reduces the Rage cost of your Thunder Clap ability by 6.
Unbridled Wrath Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
Forever (Rank 5): Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Anger Management Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): Increases the time required for your rage to decay while out of combat by 30%.
Forever (Rank 1): Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Blood Craze Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
Forever (Rank 3): Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Deep Wounds Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Forever (Rank 3): Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Defiance Changed
3 ranks instead of 5; top rank's effect changed.
- 3 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3 (Era rank 5)): Increases the threat generated by your attacks by 15% while in Defensive Stance.
Forever (Rank 3 (Era rank 5)): Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Improved Disarm Changed
Moved to tier 3; top rank's effect changed.
- Moved: Protection tier 4, column 2 in Classic Era; Protection tier 3, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Increases the duration of your Disarm ability by 3 secs.
Forever (Rank 3): Reduces the cooldown of your Disarm ability by 20 secs.
Last Stand Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Forever (Rank 1): When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Piercing Howl Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Forever (Rank 1): Causes all enemies within ? yds to be Dazed, reducing movement speed by 50% for 6 sec.
Dual Wield Specialization Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the damage done by your offhand weapon by 25%.
Forever (Rank 5): Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Enrage Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Forever (Rank 5): Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Impale Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Forever (Rank 2): Increases the critical strike damage bonus of your abilities by 20%.
Improved Execute Changed
Moved to tier 4.
- Moved: Fury tier 4, column 2 in Classic Era; Fury tier 4, column 4 in Forever.
Improved Shield Bash Changed
Moved to tier 4.
- Moved: Protection tier 5, column 3 in Classic Era; Protection tier 4, column 3 in Forever.
Improved Sunder Armor Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Reduces the cost of your Sunder Armor ability by 3 rage points.
Forever (Rank 3): Reduces the Rage cost of your Sunder Armor ability by 3.
Two-Handed Weapon Specialization Changed
3 ranks instead of 5; top rank's effect changed.
- 3 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3 (Era rank 5)): Increases the damage you deal with two-handed melee weapons by 5%.
Forever (Rank 3 (Era rank 5)): Increases the damage you deal with two-handed melee weapons by 3%.
Concussion Blow Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): Stuns the opponent for 5 sec.
Forever (Rank 1): Stuns the target for 5 sec.
Death Wish Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Forever (Rank 1): When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Berserker Rage Changed
Moved to tier 5; top rank's effect changed.
- Moved: Fury tier 6, column 1 in Classic Era; Fury tier 5, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): The Berserker Rage ability will generate 10 rage when used.
Forever (Rank 2): Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Improved Shield Wall Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases the effect duration of your Shield Wall ability by 5 secs.
Forever (Rank 2): Reduces the cooldown of your Shield Wall ability by 11.0 min.
Bastion Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the damage you deal with One-Handed Melee weapons by 10%.
Forever (Rank 5): Increases all damage you deal by 10% while a shield is equipped.
Flurry Changed
Moved to tier 6; top rank's effect changed.
- Moved: Fury tier 6, column 3 in Classic Era; Fury tier 6, column 2 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Forever (Rank 5): Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Improved Slam Changed
Moved to Arms; 2 ranks instead of 5; top rank's effect changed.
- Moved: Fury tier 5, column 1 in Classic Era; Arms tier 6, column 1 in Forever.
- 2 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2 (Era rank 5)): Decreases the casting time of your Slam ability by 0.5 sec.
Forever (Rank 2 (Era rank 5)): Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Also changed as talents: Bloodthirst, Shield Slam (under Changed spells).
Classic Warrior spells and talents not in Forever
Improved Battle Shout Removed talent
Classic Era Fury talent (tier 3), not in Forever's talent trees.
- A Fury talent in Classic Era (tier 3, 5 ranks). Forever's talent trees don't have it.
Classic Era (Rank 5): Increases the melee attack power bonus of your Battle Shout by 25%.
Improved Taunt Removed talent
Classic Era Protection talent (tier 4), not in Forever's talent trees.
- A Protection talent in Classic Era (tier 4, 2 ranks). Forever's talent trees don't have it.
Classic Era (Rank 2): Reduces the cooldown of your Taunt ability by 2 sec.
Polearm Specialization Removed talent
Classic Era Arms talent (tier 6), not in Forever's talent trees.
- A Arms talent in Classic Era (tier 6, 5 ranks). Forever's talent trees don't have it.
Classic Era (Rank 5): Increases your chance to get a critical strike with Polearms by 5%.
Sword Specialization Removed talent
Classic Era Arms talent (tier 5), not in Forever's talent trees.
- A Arms talent in Classic Era (tier 5, 5 ranks). Forever's talent trees don't have it.
Classic Era (Rank 5): Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Toughness Removed talent
Classic Era Protection talent (tier 2), not in Forever's talent trees.
- A Protection talent in Classic Era (tier 2, 5 ranks). Forever's talent trees don't have it.
Classic Era (Rank 5): Increases your armor value from items by 10%.
Season of Discovery leftovers
Speculation: these 9 Season of Discovery spells are still in the Forever client files, but no Forever trainer, quest or talent teaches them, so they are probably unused.
- Commanding Shout
- Devastate
- Enraged Regeneration
- Meathook
- Quick Strike
- Raging Blow
- Rallying Cry
- Shockwave
- Valor of Azeroth
Unchanged Warrior abilities
The same as Classic Era in the client data (every rank's numbers and tooltip):
- Improved Intimidating Shout
- Long Daze
- Battle Stance
- Heroic Strike
- Improved Challenging Shout
- Improved Pummel
- Charge
- Rend
- Hamstring
- Sunder Armor
- Overpower
- Shield Bash
- Mocking Blow
- Disarm
- Execute
- Intercept
- Pummel
- Mortal Strike
Source: the WoW Forever beta client's spell and talent tables (build 1.60.1.70170), compared with the Classic Era 1.15.9.69722 client by spell ID and name. Spell IDs from 395000 up are Season of Discovery spells the Classic Era client also carries: those are compared with their Season of Discovery version.