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Hunter changes in WoW Forever: every spell and talent vs Classic
Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Macros · Changes vs Classic
Every Hunter change in the WoW Forever beta client (build 1.60.1.70170) compared with Classic Era 1.15.9.69722: 15 new talents, 41 new or changed spells, 29 changed talents, 5 Classic spells and talents removed, 13 Season of Discovery leftovers. Each spell lists every rank's damage or healing, spell power coefficient, cost, cast time, range and duration in both clients, written as "Forever instead of Classic". Classic Era is only the baseline: every Forever number comes from the Forever client's own data. Ranks learned above the beta's level cap (30) are in the client but can't be reached yet.
Jump to: New spells · New talents · Changed spells · Changed talents · Removed · Season of Discovery leftovers
New Hunter spells in Forever
Dismember New
New in Forever.
- New in Forever: not a Classic Era ability.
Dust Cloud New
New in Forever.
- New in Forever: not a Classic Era ability.
Mine! New
New in Forever.
- New in Forever: not a Classic Era ability.
Pinch New
New in Forever.
- New in Forever: not a Classic Era ability.
Savage Rend New
New in Forever.
- New in Forever: not a Classic Era ability.
Swipe New
New in Forever.
- New in Forever: not a Classic Era ability.
Tendon Rip New
New in Forever.
- New in Forever: not a Classic Era ability.
Web New
New in Forever.
- New in Forever: not a Classic Era ability.
Trickster's Dance New
New in Forever.
- New in Forever: not a Classic Era ability.
Lacerate New
New in Forever: was a Season of Discovery rune.
- New in Forever: not a Classic Era ability. It was a Season of Discovery rune; in Forever it is a class ability.
New Hunter talents
Improved Tracking New talent (Classic Era: Monster Slaying)
New Survival talent in the place of Classic's Humanoid Slaying; moved to tier 1; renamed from Monster Slaying; 5 ranks instead of 3.
- Renamed: Monster Slaying in Classic Era.
- Moved: Survival tier 1, column 1 in Classic Era; Survival tier 1, column 2 in Forever.
- 5 ranks in Forever; Classic Era had 3.
Classic Era (Rank 5): Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Forever (Rank 5): While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Careful Aim New talent
New Marksmanship talent, tier 2, 5 ranks, from level 15.
Forever (Rank 5): Increases your Attack Power by 100% of your Intellect.
Focused Fire New talent (Classic Era: Improved Eyes of the Beast)
New Beast Mastery talent in the place of Classic's Improved Eyes of the Beast.
Classic Era (Rank 2): Increases the duration of your Eyes of the Beast by 60 sec.
Forever (Rank 2): Increases all damage you and your pet deal by 2% while your pet is active.
Improved Stings New talent
New Marksmanship talent, tier 2, 3 ranks, from level 15.
Forever (Rank 3): Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Lone Wolf New talent
New Marksmanship talent, tier 3, 1 rank, from level 20.
Forever (Rank 1): You deal 20% increased damage with all attacks while you do not have an active pet.
Rapid Killing New talent
New Marksmanship talent, tier 3, 2 ranks, from level 20.
Forever (Rank 2): Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Predator's Edge New talent
New Survival talent, tier 4, 5 ranks, from level 25.
Forever (Rank 5): Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
Summon Hawk New talent
New Beast Mastery talent, tier 4, 1 rank, from level 25.
Forever (Rank 1): Command a hawk to dive-bomb your targeted enemy, dealing 32 (+5% of ranged attack power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Expose Prey New talent (Classic Era: Killer Instinct)
New Survival talent in the place of Classic's Killer Instinct.
Classic Era (Rank 2): Increases your critical strike chance with all attacks by 3%.
Forever (Rank 2): Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
Rapid Recuperation New talent
New Marksmanship talent, tier 5, 2 ranks, from level 30.
Forever (Rank 2): Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Resourcefulness New talent
New Survival talent, tier 5, 2 ranks, from level 30.
Forever (Rank 2): Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a ?% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Strider Kick New talent
New Survival talent, tier 5, 1 rank, from level 30.
Forever (Rank 1): A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Survivalist's Discipline New talent
New Survival talent, tier 5, 2 ranks, from level 30.
Forever (Rank 2): Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Lacerating Strikes New talent (Classic Era: Wyvern Sting)
New Survival talent in the place of Classic's Wyvern Sting.
Classic Era (Rank 1): A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Forever (Rank 1): Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Sniper Shot New talent
New Marksmanship talent, tier 7, 1 rank, from level 40.
Forever (Rank 1): A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Changed Hunter spells, rank by rank
Classic Era's coefficients for ranks learned before level 20 include Classic's low-level penalty; the Forever client gives those ranks their full coefficient (see the downrank calculator).
Tame Beast Changed
No longer taught by a trainer.
- No trainer teaches it in Forever: it comes from a quest, item, rune or talent, or is the effect of another ability.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
Lightning Breath Changed
Tooltip changed.
- Tooltip text changed on 6 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 1 | — | — | — | — |
| Rank 2 | 12 | — | — | — | — |
| Rank 3 | 24 | — | — | — | — |
| Rank 4 | 36 | — | — | — | — |
| Rank 5 | 48 | — | — | — | — |
| Rank 6 | 60 | — | — | — | — |
Classic Era (Rank 6): Breathes lightning, instantly dealing 99 to 113 Nature damage to a single target.
Forever (Rank 6): Breathes lightning, instantly dealing 86 to 98 Nature damage to a single target.
Raptor Strike Changed
Less damage (5 of 8 ranks); costs less mana (1 of 8 ranks).
- Less damage (5 of 8 ranks). Rank 8: weapon damage + 70 instead of weapon damage + 140.
- Costs less mana (1 of 8 ranks). Rank 1: 10 Mana instead of 15 Mana.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cost |
|---|---|---|---|---|---|---|
| Rank 1 | 1 | weapon damage + 5 | weapon damage + 5 | — | — | 10 Mana instead of 15 Mana |
| Rank 2 | 8 | weapon damage + 11 | weapon damage + 11 | — | — | 25 Mana |
| Rank 3 | 16 | weapon damage + 21 | weapon damage + 21 | — | — | 35 Mana |
| Rank 4 | 24 | weapon damage + 30 | weapon damage + 34 | — | — | 45 Mana |
| Rank 5 | 32 | weapon damage + 35 | weapon damage + 50 | — | — | 55 Mana |
| Rank 6 | 40 | weapon damage + 40 | weapon damage + 80 | — | — | 70 Mana |
| Rank 7 | 48 | weapon damage + 55 | weapon damage + 110 | — | — | 85 Mana |
| Rank 8 | 56 | weapon damage + 70 | weapon damage + 140 | — | — | 100 Mana |
Rank 4: weapon damage + 30 instead of weapon damage + 34; Rank 5: weapon damage + 35 instead of weapon damage + 50; Rank 6: weapon damage + 40 instead of weapon damage + 80; Rank 7: weapon damage + 55 instead of weapon damage + 110; Rank 8: weapon damage + 70 instead of weapon damage + 140.
Classic Era (Rank 8): A strong attack that increases melee damage by 140.
Forever (Rank 8): A strong attack that deals melee weapon damage plus 70.
Aspect of the Monkey Changed
Range 100 yd instead of self.
- Range: 100 yd instead of self.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Range |
|---|---|---|---|---|---|---|
| — | 4 | 8 | 8 | — | — | 100 yd instead of self |
Serpent Sting Changed
Less damage (8 of 9 ranks).
- Less damage (8 of 9 ranks). Rank 8: 415 over 15 sec instead of 490 over 15 sec.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 4 | 10 over 15 sec | 20 over 15 sec | — | 0.08 |
| Rank 2 | 10 | 30 over 15 sec | 40 over 15 sec | — | 0.125 |
| Rank 3 | 18 | 60 over 15 sec | 80 over 15 sec | — | 0.185 |
| Rank 4 | 26 | 110 over 15 sec | 140 over 15 sec | — | 0.2 |
| Rank 5 | 34 | 170 over 15 sec | 210 over 15 sec | — | 0.2 |
| Rank 6 | 42 | 240 over 15 sec | 290 over 15 sec | — | 0.2 |
| Rank 7 | 50 | 320 over 15 sec | 385 over 15 sec | — | 0.2 |
| Rank 8 | 58 | 415 over 15 sec | 490 over 15 sec | — | 0.2 |
| Rank 9 | 60 | 555 over 15 sec | 555 over 15 sec | — | 0.2 |
Rank 1: 10 over 15 sec instead of 20 over 15 sec; Rank 2: 30 over 15 sec instead of 40 over 15 sec; Rank 3: 60 over 15 sec instead of 80 over 15 sec; Rank 4: 110 over 15 sec instead of 140 over 15 sec; Rank 5: 170 over 15 sec instead of 210 over 15 sec; Rank 6: 240 over 15 sec instead of 290 over 15 sec; Rank 7: 320 over 15 sec instead of 385 over 15 sec; Rank 8: 415 over 15 sec instead of 490 over 15 sec.
Classic Era (Rank 8): Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Forever (Rank 8): Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Arcane Shot Changed
More damage (all 8 ranks).
- More damage (all 8 ranks). Rank 8: 217 instead of 183.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 6 | 20 | 13 | — | 0.204 |
| Rank 2 | 12 | 26 | 21 | — | 0.3 |
| Rank 3 | 20 | 39 | 33 | — | 0.429 |
| Rank 4 | 28 | 65 | 59 | — | 0.429 |
| Rank 5 | 36 | 94 | 83 | — | 0.429 |
| Rank 6 | 44 | 134 | 115 | — | 0.429 |
| Rank 7 | 52 | 170 | 145 | — | 0.429 |
| Rank 8 | 60 | 217 | 183 | — | 0.429 |
Rank 1: 20 instead of 13; Rank 2: 26 instead of 21; Rank 3: 39 instead of 33; Rank 4: 65 instead of 59; Rank 5: 94 instead of 83; Rank 6: 134 instead of 115; Rank 7: 170 instead of 145; Rank 8: 217 instead of 183.
Classic Era (Rank 8): An instant shot that causes 183 Arcane damage.
Forever (Rank 8): An instant shot that causes 217 Arcane damage.
Hunter's Mark Changed
Stronger effect on 3 ranks, weaker on 1.
- Stronger effect on 3 ranks, weaker on 1. Rank 4: 71 instead of 110.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 6 | 26 | 20 | — | — |
| Rank 2 | 22 | 59 | 45 | — | — |
| Rank 3 | 40 | 98 | 75 | — | — |
| Rank 4 | 58 | 71 | 110 | — | — |
Rank 1: 26 instead of 20; Rank 2: 59 instead of 45; Rank 3: 98 instead of 75; Rank 4: 71 instead of 110.
Classic Era (Rank 4): Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Forever (Rank 4): Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Demoralizing Screech Renamed (Classic Era: Screech)
Renamed from Screech.
- Renamed: Screech in Classic Era.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 8 | — | — | — | — |
| Rank 2 | 24 | — | — | — | — |
| Rank 3 | 40 | — | — | — | — |
| Rank 4 | 56 | — | — | — | — |
Classic Era (Rank 4): Blasts a single enemy for 26 to 46 damage and lowers the attack power of all enemies in melee range by 100. Effect lasts 4 sec.
Forever (Rank 4): Blasts a single enemy for 24 to 42 damage and lowers the attack power of all enemies in melee range by 198. Effect lasts 30 sec.
Scorpid Poison Changed
Tooltip changed.
- Tooltip text changed on 4 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 8 | — | — | — | — |
| Rank 2 | 24 | — | — | — | — |
| Rank 3 | 40 | — | — | — | — |
| Rank 4 | 56 | — | — | — | — |
Classic Era (Rank 4): Inflicts 40 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Forever (Rank 4): Inflicts 25 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Aspect of the Hawk Changed
Weaker effect (1 of 7 ranks).
- Weaker effect (1 of 7 ranks). Rank 6: 55 instead of 110.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 10 | 20 | 20 | — | — |
| Rank 2 | 18 | 35 | 35 | — | — |
| Rank 3 | 28 | 50 | 50 | — | — |
| Rank 4 | 38 | 70 | 70 | — | — |
| Rank 5 | 48 | 90 | 90 | — | — |
| Rank 6 | 58 | 55 | 110 | — | — |
| Rank 7 | 60 | 120 | 120 | — | — |
Classic Era (Rank 6): The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.
Forever (Rank 6): The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
Beast Training Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
Classic Era: Lets the Hunter train his pet with various abilities that he has learned.
Forever: Lets you train your pet with various abilities that you have learned how to teach.
Furious Howl Changed
Tooltip changed.
- Tooltip text changed on 4 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 10 | — | — | — | — |
| Rank 2 | 24 | — | — | — | — |
| Rank 3 | 40 | — | — | — | — |
| Rank 4 | 56 | — | — | — | — |
Classic Era (Rank 4): Party members within 15 yards receive an extra 45 to 57 damage to their next Physical attack. Lasts 10 sec.
Forever (Rank 4): Party members within 15 yards receive an extra 82 damage to their next Physical attack. Lasts 1 min.
Eyes of the Beast Changed
Duration 2 min instead of 1 min.
- Duration: 2 min instead of 1 min.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Duration |
|---|---|---|---|---|---|---|
| — | 14 | — | — | — | — | 2 min instead of 1 min |
Classic Era: Take direct control of your pet and see through its eyes for 1 min.
Forever: Take direct control of your pet and see through its eyes for 2 min.
Immolation Trap Changed
Cooldown 30 sec instead of 15 sec.
- Cooldown: 30 sec instead of 15 sec (all 5 ranks).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| Rank 1 | 16 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 2 | 26 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 3 | 36 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 4 | 46 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 5 | 56 | — | — | — | — | 30 sec instead of 15 sec |
Classic Era (Rank 5): Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Forever (Rank 5): Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Mongoose Bite Changed
More damage (all 4 ranks); requires a melee weapon (3 of 4 ranks).
- More damage (all 4 ranks). Rank 4: weapon damage + 57 instead of 115.
- Requires a melee weapon on 3 of 4 ranks (Classic Era: no weapon or item requirement).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 16 | weapon damage + 15 | 25 | — | 1 |
| Rank 2 | 30 | weapon damage + 22 | 45 | — | 1 |
| Rank 3 | 44 | weapon damage + 37 | 75 | — | 1 |
| Rank 4 | 58 | weapon damage + 57 | 115 | — | 1 |
Rank 1: weapon damage + 15 instead of 25; Rank 2: weapon damage + 22 instead of 45; Rank 3: weapon damage + 37 instead of 75; Rank 4: weapon damage + 57 instead of 115.
Classic Era (Rank 4): Counterattack the enemy for 115 damage. Can only be performed after you dodge.
Forever (Rank 4): Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Multi-Shot Changed
One rank instead of 5; costs less mana; cast time 0.5 sec instead of instant; cooldown 6 sec instead of 10 sec.
- Costs less mana. Forever: 13.9% of base Mana instead of 100 Mana.
- Cast time: 0.5 sec instead of instant.
- Cooldown: 6 sec instead of 10 sec.
- One rank in Forever; Classic Era had 5.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cost | Cast time | Cooldown |
|---|---|---|---|---|---|---|---|---|
| — | 18 | — | — (Classic Rank 1) | — | — | 13.9% of base Mana instead of 100 Mana | 0.5 sec instead of instant | 6 sec instead of 10 sec |
| Rank 2 | 30 | not in Forever | weapon damage + 40 | — | — | 140 Mana | instant | 10 sec |
| Rank 3 | 42 | not in Forever | weapon damage + 80 | — | — | 175 Mana | instant | 10 sec |
| Rank 4 | 54 | not in Forever | weapon damage + 120 | — | — | 210 Mana | instant | 10 sec |
| Rank 5 | 60 | not in Forever | weapon damage + 150 | — | — | 230 Mana | instant | 10 sec |
Classic Era: Fires several missiles, hitting 3 targets.
Forever: Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Aimed Shot No longer a talent
No longer a talent: taught by the trainer at level 20; less damage (all 6 ranks); cast time 2 sec instead of 3 sec.
- A Marksmanship talent in Classic Era (tier 3); in Forever taught by the trainer at level 20.
- Less damage (all 6 ranks). Rank 6: weapon damage + 166 instead of weapon damage + 600.
- Cast time: 2 sec instead of 3 sec (all 6 ranks).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cast time |
|---|---|---|---|---|---|---|
| Rank 1 | 20 | weapon damage + 20 | weapon damage + 70 | — | — | 2 sec instead of 3 sec |
| Rank 2 | 28 | weapon damage + 34 | weapon damage + 125 | — | — | 2 sec instead of 3 sec |
| Rank 3 | 36 | weapon damage + 55 | weapon damage + 200 | — | — | 2 sec instead of 3 sec |
| Rank 4 | 44 | weapon damage + 89 | weapon damage + 330 | — | — | 2 sec instead of 3 sec |
| Rank 5 | 52 | weapon damage + 125 | weapon damage + 460 | — | — | 2 sec instead of 3 sec |
| Rank 6 | 60 | weapon damage + 166 | weapon damage + 600 | — | — | 2 sec instead of 3 sec |
Rank 1: weapon damage + 20 instead of weapon damage + 70; Rank 2: weapon damage + 34 instead of weapon damage + 125; Rank 3: weapon damage + 55 instead of weapon damage + 200; Rank 4: weapon damage + 89 instead of weapon damage + 330; Rank 5: weapon damage + 125 instead of weapon damage + 460; Rank 6: weapon damage + 166 instead of weapon damage + 600.
Classic Era (Rank 6): An aimed shot that increases ranged damage by 600.
Forever (Rank 6): An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
Disengage Changed
Tooltip changed.
- Tooltip text changed on 3 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 20 | — | — | — | — |
| Rank 2 | 34 | — | — | — | — |
| Rank 3 | 48 | — | — | — | — |
Classic Era (Rank 3): Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.
Forever (Rank 3): Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
Freezing Trap Changed
Cooldown 30 sec instead of 15 sec.
- Cooldown: 30 sec instead of 15 sec (all 3 ranks).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| Rank 1 | 20 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 2 | 40 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 3 | 60 | — | — | — | — | 30 sec instead of 15 sec |
Classic Era (Rank 3): Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Forever (Rank 3): Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Scorpid Sting Changed
One rank instead of 4; weaker effect; costs less mana.
- Weaker effect. Forever: −2 instead of −20.
- Costs less mana. Forever: 9% of base Mana instead of 70 Mana.
- One rank in Forever; Classic Era had 4.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cost |
|---|---|---|---|---|---|---|
| — | 22 | −2 | −20 (Classic Rank 1) | — | — | 9% of base Mana instead of 70 Mana |
| Rank 2 | 32 | not in Forever | −29 | — | — | 90 Mana |
| Rank 3 | 42 | not in Forever | −45 | — | — | 125 Mana |
| Rank 4 | 52 | not in Forever | −68 | — | — | 165 Mana |
Classic Era: Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.
Forever: Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Counterattack Changed
More damage on 2 ranks, less on 1; costs less mana (1 of 3 ranks); requires a melee weapon; moved to tier 4; top rank's effect changed.
- More damage on 2 ranks, less on 1. Rank 4: 50% weapon damage + 110 instead of 110.
- Costs less mana (1 of 3 ranks). Rank 1: 30 Mana instead of 45 Mana.
- Requires a melee weapon (Classic Era: no weapon or item requirement).
- Moved: Survival tier 5, column 3 in Classic Era; Survival tier 4, column 3 in Forever.
- What the top rank does changed (tooltips below).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cost |
|---|---|---|---|---|---|---|
| Rank 1 | 25 | 50% weapon damage + 26 | 40 | — | 1 | 30 Mana instead of 45 Mana |
| Rank 2 | 30 | 50% weapon damage + 40 | new in Forever | — | — | 45 Mana |
| Rank 3 | 42 | 50% weapon damage + 70 | 70 (Classic Rank 2) | — | 1 | 65 Mana |
| Rank 4 | 54 | 50% weapon damage + 110 | 110 (Classic Rank 3) | — | 1 | 85 Mana |
Rank 1: 50% weapon damage + 26 instead of 40; Rank 3: 50% weapon damage + 70 instead of 70; Rank 4: 50% weapon damage + 110 instead of 110.
Classic Era (Rank 1): A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Forever (Rank 1): A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Trueshot Aura Changed
Weaker effect (1 of 3 ranks); moved to tier 4; top rank's effect changed.
- Weaker effect (1 of 3 ranks). Rank 5: 50 instead of 100.
- Moved: Marksmanship tier 7, column 2 in Classic Era; Marksmanship tier 4, column 2 in Forever.
- What the top rank does changed (tooltips below).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 25 | 30 | new in Forever | — | — |
| Rank 2 | 32 | 40 | new in Forever | — | — |
| Rank 3 | 40 | 50 | 50 (Classic Rank 1) | — | — |
| Rank 4 | 50 | 75 | 75 (Classic Rank 2) | — | — |
| Rank 5 | 60 | 50 | 100 (Classic Rank 3) | — | — |
Classic Era (Rank 1): Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Forever (Rank 1): Increases the Ranged Attack Power of party members within 45 yds by 30.
Rapid Fire Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 26 | 40 | 40 | — | — |
Classic Era: Increases ranged attack speed by 40% for 15 sec.
Forever: Increases ranged and melee attack speed by 40% for 15 sec.
Frost Trap Changed
Cooldown 30 sec instead of 15 sec.
- Cooldown: 30 sec instead of 15 sec.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| — | 28 | — | — | — | — | 30 sec instead of 15 sec |
Classic Era: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Forever: Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Aspect of the Beast Changed
4 ranks instead of 1.
- 4 ranks in Forever; Classic Era had 1.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 30 | 50 | — | — | — |
| Rank 2 | 40 | 70 | new in Forever | — | — |
| Rank 3 | 50 | 90 | new in Forever | — | — |
| Rank 4 | 60 | 110 | new in Forever | — | — |
Classic Era (Rank 1): The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
Forever (Rank 1): The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
Feign Death Changed
Tooltip changed.
- Tooltip text changed on 1 rank; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| — | 30 | — | — | — | — |
Classic Era: Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
Forever: Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Thunderstomp Changed
New rank: rank 4 (level 50).
- New in Forever: Rank 4 (level 50).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 30 | — | — | — | — |
| Rank 2 | 40 | — | — | — | — |
| Rank 3 | 50 | — | — | — | — |
| Rank 4 | 50 | — | new in Forever | — | — |
Explosive Trap Changed
Cooldown 30 sec instead of 15 sec.
- Cooldown: 30 sec instead of 15 sec (all 3 ranks).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| Rank 1 | 34 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 2 | 44 | — | — | — | — | 30 sec instead of 15 sec |
| Rank 3 | 54 | — | — | — | — | 30 sec instead of 15 sec |
Classic Era (Rank 3): Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Forever (Rank 3): Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Viper Sting Changed
Cooldown 15 sec instead of none.
- Cooldown: 15 sec instead of none (all 3 ranks).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| Rank 1 | 36 | 154 | 154 | — | — | 15 sec instead of none |
| Rank 2 | 46 | 212 | 212 | — | — | 15 sec instead of none |
| Rank 3 | 56 | 277 | 277 | — | — | 15 sec instead of none |
Volley Changed
Cooldown none instead of 1 min; value no longer in the client; no need to face the target.
- Cooldown: none instead of 1 min (all 3 ranks).
- The Forever client has no number for these ranks: the server works it out (Classic Era Rank 3: 480 over 6 sec).
- You don't need to face the target (Classic Era: you did).
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient | Cooldown |
|---|---|---|---|---|---|---|
| Rank 1 | 40 | worked out by the server | 300 over 6 sec | — | — | none instead of 1 min |
| Rank 2 | 50 | worked out by the server | 390 over 6 sec | — | — | none instead of 1 min |
| Rank 3 | 58 | worked out by the server | 480 over 6 sec | — | — | none instead of 1 min |
Classic Era (Rank 3): Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Forever (Rank 3): Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Aspect of the Wild Changed
Tooltip changed.
- Tooltip text changed on 2 ranks; the numbers in both clients' spell data are the same.
| Rank | Level | Forever | Classic Era | Coefficient | Classic coefficient |
|---|---|---|---|---|---|
| Rank 1 | 46 | 45 | 45 | — | — |
| Rank 2 | 56 | 60 | 60 | — | — |
Classic Era (Rank 2): The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Forever (Rank 2): The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Changed Hunter talents
Improved Tracking New talent (Classic Era: Monster Slaying)
New Survival talent in the place of Classic's Humanoid Slaying; moved to tier 1; renamed from Monster Slaying; 5 ranks instead of 3.
- Renamed: Monster Slaying in Classic Era.
- Moved: Survival tier 1, column 1 in Classic Era; Survival tier 1, column 2 in Forever.
- 5 ranks in Forever; Classic Era had 3.
Classic Era (Rank 5): Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Forever (Rank 5): While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Deadly Aspects Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
Forever (Rank 5): While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Endurance Training Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the Health of your pets by 15%.
Forever (Rank 5): Increases the Health and Armor of your pets by 15%.
Hawk Eye Changed
Moved to tier 1.
- Moved: Marksmanship tier 3, column 4 in Classic Era; Marksmanship tier 1, column 1 in Forever.
Lethal Attacks Changed (Classic Era: Lethal Shots)
Moved to tier 1; renamed from Lethal Shots; top rank's effect changed.
- Renamed: Lethal Shots in Classic Era.
- Moved: Marksmanship tier 2, column 3 in Classic Era; Marksmanship tier 1, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your critical strike chance with ranged weapons by 5%.
Forever (Rank 5): Increases your critical strike chance with all attacks by 5%.
Efficiency Changed
Moved to tier 2; top rank's effect changed.
- Moved: Marksmanship tier 1, column 3 in Classic Era; Marksmanship tier 2, column 2 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Reduces the Mana cost of your Shots and Stings by 10%.
Forever (Rank 5): Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Entrapment Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
Forever (Rank 5): When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Improved Aspect of the Monkey Changed
3 ranks instead of 5; top rank's effect changed.
- 3 ranks in Forever; Classic Era had 5.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3 (Era rank 5)): Increases the Dodge bonus of your Aspect of the Monkey by 5%.
Forever (Rank 3 (Era rank 5)): Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Improved Wing Clip Changed
Moved to tier 2; 3 ranks instead of 5.
- Moved: Survival tier 2, column 3 in Classic Era; Survival tier 2, column 4 in Forever.
- 3 ranks in Forever; Classic Era had 5.
Pathfinding Changed
Moved to tier 2.
- Moved: Beast Mastery tier 3, column 1 in Classic Era; Beast Mastery tier 2, column 3 in Forever.
Savage Strikes Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
Forever (Rank 2): Increases the critical strike chance of all your melee abilities by 4%.
Survivalist Changed
Moved to tier 2; top rank's effect changed.
- Moved: Survival tier 3, column 2 in Classic Era; Survival tier 2, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases total health by 10%.
Forever (Rank 5): Increases your total Health by 10%.
Bestial Swiftness Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): Increases the outdoor movement speed of your pets by 30%.
Forever (Rank 1): Increases the movement speed of your pets by 30%.
Improved Arcane Shot Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Reduces the cooldown of your Arcane Shot by 1 sec.
Forever (Rank 5): Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Surefooted Changed
Moved to tier 3; top rank's effect changed.
- Moved: Survival tier 4, column 2 in Classic Era; Survival tier 3, column 2 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
Forever (Rank 3): Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Unleashed Fury Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the damage done by your pets by 20%.
Forever (Rank 5): Increases the damage done by your pets and hawks by 15%.
Ferocity Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases the critical strike chance of your pets by 15%.
Forever (Rank 5): Increases the critical strike chance of your pets and hawks by 10%.
Improved Mend Pet Changed
Moved to tier 4; top rank's effect changed.
- Moved: Beast Mastery tier 4, column 2 in Classic Era; Beast Mastery tier 4, column 1 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Forever (Rank 2): Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Mortal Shots Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your ranged weapon critical strike damage bonus by 30%.
Forever (Rank 5): Increases the critical strike damage bonus on all ranged abilities by 30%.
Survival Tactics Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Decreases the chance enemies will resist trap effects by 10%.
Forever (Rank 2): Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Barrage Changed
Moved to tier 5; top rank's effect changed.
- Moved: Marksmanship tier 5, column 2 in Classic Era; Marksmanship tier 5, column 3 in Forever.
- What the top rank does changed (tooltips below).
Classic Era (Rank 3): Increases the damage done by your Multi-Shot and Volley spells by 15%.
Forever (Rank 3): Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Bestial Discipline Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): Increases the Focus regeneration of your pets by 20%.
Forever (Rank 2): Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Intimidation Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 1): Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Forever (Rank 1): Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Scatter Shot Changed
Moved to tier 5.
- Moved: Marksmanship tier 5, column 1 in Classic Era; Marksmanship tier 5, column 4 in Forever.
Spirit Bond Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 2): While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
Forever (Rank 2): While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Lightning Reflexes Changed
Top rank's effect changed.
- What the top rank does changed (tooltips below).
Classic Era (Rank 5): Increases your Agility by 15%.
Forever (Rank 5): Increases your Agility by 10%.
Also changed as talents: Aimed Shot, Counterattack, Trueshot Aura (under Changed spells).
Classic Hunter spells and talents not in Forever
Improved Feign Death Removed talent
Classic Era Survival talent (tier 4), not in Forever's talent trees.
- A Survival talent in Classic Era (tier 4, 2 ranks). Forever's talent trees don't have it.
Classic Era (Rank 2): Reduces the chance your Feign Death ability will be resisted by 4%.
Improved Hunter's Mark Removed talent
Classic Era Marksmanship talent (tier 2), not in Forever's talent trees.
- A Marksmanship talent in Classic Era (tier 2, 5 ranks). Forever's talent trees don't have it.
Classic Era (Rank 5): Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
Improved Scorpid Sting Removed talent
Classic Era Marksmanship talent (tier 5), not in Forever's talent trees.
- A Marksmanship talent in Classic Era (tier 5, 3 ranks). Forever's talent trees don't have it.
Classic Era (Rank 3): Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
Improved Serpent Sting Retired talent
Retired: in the client's talent data, but can't be learned.
- A Marksmanship talent in Classic Era (tier 4). Still in the Forever client's talent data, but moved far off the talent window's grid, so it can't be learned.
Classic Era (Rank 5): Increases the damage done by your Serpent Sting by 10%.
Thick Hide Removed talent
Classic Era Beast Mastery talent (tier 2), not in Forever's talent trees.
- A Beast Mastery talent in Classic Era (tier 2, 3 ranks). Forever's talent trees don't have it.
Classic Era (Rank 3): Increases the Armor rating of your pets by 30%.
Season of Discovery leftovers
Speculation: these 13 Season of Discovery spells are still in the Forever client files, but no Forever trainer, quest or talent teaches them, so they are probably unused.
- Aspect of the Viper
- Carve
- Chimera Shot
- Chimera Shot - Scorpid
- Chimera Shot - Serpent
- Chimera Shot - Viper
- Cobra Slayer
- Flanking Strike
- Heart of the Lion
- Kill Command
- Enchanted Flare
- Lava Breath
- Aspect of the Falcon
Unchanged Hunter abilities
The same as Classic Era in the client data (every rank's numbers and tooltip):
- Harass
- Melee Specialization
- Readiness
- Auto Shot
- Bite
- Charge
- Claw
- Cobra Reflexes
- Growl
- Track Beasts
- Cower
- Concussive Shot
- Call Pet
- Dismiss Pet
- Feed Pet
- Great Stamina
- Natural Armor
- Revive Pet
- Track Humanoids
- Distracting Shot
- Mend Pet
- Wing Clip
- Eagle Eye
- Scare Beast
- Track Undead
- Arcane Resistance
- Aspect of the Cheetah
- Fire Resistance
- Frost Resistance
- Nature Resistance
- Shadow Resistance
- Shell Shield
- Beast Lore
- Track Hidden
- Track Elementals
- Dash
- Dive
- Prowl
- Flare
- Track Demons
- Aspect of the Pack
- Track Giants
- Black Arrow
- Track Dragonkin
- Tranquilizing Shot
Source: the WoW Forever beta client's spell and talent tables (build 1.60.1.70170), compared with the Classic Era 1.15.9.69722 client by spell ID and name. Spell IDs from 395000 up are Season of Discovery spells the Classic Era client also carries: those are compared with their Season of Discovery version.