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Warrior Abilities

Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Warriors are rage-fuelled melee fighters that excel as tanks or two-handed/dual-wield damage dealers. Forever makes Tactical Mastery baseline so stance dancing keeps rage, reworks Slam into an 18 sec cooldown strike (Improved Slam, now an Arms tier 6 talent, no longer resets your swing), and adds Spearing Strike, an Arms talent for dismounting and hitting giants.

Arms (Melee DPS)

Arms is a two-handed spec built around Mortal Strike, Overpower and big crits via Impale and Deep Wounds. A single Weaponmaster talent rewards whatever you wield: axes and polearms get crit, maces and staves ignore armor, swords get extra attacks. Bloodthrill lets main-hand hits on a target with your Rend enable Overpower without a dodge, and with baseline Tactical Mastery you can dance into Battle Stance for Overpower without dumping all your rage.

Fury (Melee DPS)

Fury is the dual-wield raid spec, stacking Cruelty, Flurry and Enrage while Bloodthirst and Whirlwind do the heavy lifting, and Raging Blows makes Whirlwind strike with your off-hand too. Improved Slam is an Arms talent in Forever's tree, so Fury's Slam keeps its cast delay. Heroic Strike queuing is your rage dump.

Protection (Tank)

Protection warriors tank with shield in Defensive Stance, using Shield Slam, Revenge and Sunder Armor for threat. Forever's Bastion talent adds 10% damage with a shield equipped, making sword-and-board threat much stronger than in Classic. Shield Block keeps Revenge and Shield Specialization rage flowing.

Best in slot gear at any level: Arms, Fury, Protection

Warrior abilities