ForeverDB

Rogue

Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic · Poisons

Other classes: Warrior, Paladin, Hunter, Priest, Shaman, Mage, Warlock, Druid

Rogues are energy-based melee assassins built around combo points, finishers and stealth openers. Forever gives them Shank (an off-hand strike from the trainer at 24), Mutilate (the Assassination capstone at level 40) and Venom (an Assassination talent that makes Shank boost your poisons), the Combat talents Coup de Grace for harder Eviscerates, Puncturing Wounds for Backstab crits and Flawless Execution, which makes Eviscerate cheaper, and Death Mark, Subtlety's capstone finisher.

Assassination (Melee DPS)

Assassination is the poison spec in Forever: Mutilate, the level 40 capstone, hits with both weapons for 2 combo points and 20% extra damage against poisoned targets, and Venom makes each Shank raise your poison damage by 30% and your chance to apply poisons by 20% for 6 sec. Seal Fate and Cold Blood feed crits, and Eviscerate is the finisher.

Combat (Melee DPS)

Combat is the steady sustained-damage spec using Sinister Strike or Backstab, Slice and Dice and Eviscerate with swords, axes, maces, fists or daggers. Hack and Slash is a single talent whose bonus follows your weapon (extra attacks for axes and swords, crit for daggers and fists, armor penetration for maces), Adrenaline Rush and Blade Flurry are the burst windows, and Flawless Execution, a tier 4 Combat talent, makes Eviscerate cost 15 less Energy. Dagger Combat builds with Backstab and Puncturing Wounds, a tier 2 Combat talent.

Subtlety (Melee DPS)

Subtlety is an opener and burst spec with Premeditation, Ambush and Preparation, mostly for PvP and short fights. Hemorrhage is the builder and now increases your Rupture damage by 15%, and Serrated Blades adds armor penetration and 30% Rupture damage, making Rupture the main finisher. Death Mark, the level 40 capstone, is a finisher that stores part of your damage and deals it 6 sec later.

Tips & tricks: what ForeverDB learned

Assassination

Updated 13 November 2026 for build 1.60.1.70938 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at level 60: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Slice and Dice: When it's missing from you: Keep it up: 90% of the sim's fight; worth 2.1% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Eviscerate: Whenever it's ready: Cast it when it's ready; worth 11.8% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Sinister Strike: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 48.2% of your DPS (Simulator, Forever client)

Keep up:

Cooldowns:

Before the pull:

Latest changes:

Combat

Updated 13 November 2026 for build 1.60.1.70938 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at level 60: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Slice and Dice: When it's missing from you: Keep it up: 87% of the sim's fight; the sim gains little from it (Simulator, Forever client, ForeverDB guide)
  2. Eviscerate: Whenever it's ready: Cast it when it's ready; worth 13.9% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Sinister Strike: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 48.8% of your DPS (Simulator, Forever client, ForeverDB guide)

Keep up:

Cooldowns:

Before the pull:

Latest changes:

Subtlety

Updated 13 November 2026 for build 1.60.1.70938 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at level 60: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Slice and Dice: When it's missing from you: Keep it up: 89% of the sim's fight; worth 1.3% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Eviscerate: Whenever it's ready: Cast it when it's ready; worth 5.9% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Ghostly Strike: Whenever it's ready: Cast it when it's ready (20 s cooldown); the sim gains little from it (Simulator, Forever client, ForeverDB guide)
  4. Hemorrhage: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 4.2% of your DPS (Simulator, Forever client, ForeverDB guide)

Keep up:

Before the pull:

Latest changes:

Every spec's latest changes. Re-studied every week and after each new game build.

Best in slot gear at any level: Assassination, Combat, Subtlety

Best professions for Rogues: Leatherworking + Skinning.

Rogue abilities

No longer trainer abilities in the live client

Data from the WoW Forever client, build 1.60.1.70938, extracted .