Leveling a Warlock to 20

How to level a Warlock from 1 to the level 20 beta cap in WoW Forever: which race, every spell and when you get it, which demon to use when, the published Affliction, Demonology and Destruction leveling builds, what to press, Life Tap and soul shards, class quests and what Forever changed.

Written for the WoW Forever beta, where the level cap is 20 (30 is expected in mid-October 2026). Spells, ranks, tooltips and talents come from the Forever beta client. Class quests come from Classic's data and are labelled as such.

The Warlock in a nutshell

A Warlock is a spellcaster who fights from range with Shadow and Fire magic and brings a demon along to help. Your role is damage (DPS, damage per second). Much of it comes from damage over time spells, called DoTs: you put a curse or a burn on a mob, and it keeps taking damage every few seconds while you do something else.

Your resource is mana, but you have a special trick: Life Tap turns your own health into mana. You wear cloth, and the client lets Warlocks use staves, daggers, one-handed swords and wands.

Good at while leveling

Weak at while leveling

Choosing a race

Five races can be Warlocks in Forever: Human and Gnome for the Alliance, and Orc, Undead and Troll for the Horde. Troll Warlocks are new in Forever. No race is the best: racials (race abilities) are small next to your spells and talents, so pick the faction your friends play and the look you like.

RaceStarts inRacials that help a Warlock
Human (Alliance)Elwynn ForestThe Human Spirit adds 5% Spirit, and Life Tap's tooltip says Spirit increases the amount it converts. Sword Specialization adds 2% crit chance with spells while you hold a sword, and Warlocks can use one-handed swords. Will to Survive breaks stuns.
Gnome (Alliance)Dun MoroghExpansive Mind gives 5% more maximum mana. Escape Artist breaks roots and slows. Eureka! makes your next 3 attacks cheaper and 10% stronger; its tooltip still says Energy, but Blizzard's September 24 notes made it a Mana discount for every class.
Orc (Horde)DurotarBlood Fury raises Spell Power by 10% for 15 sec. Shatter Curse removes Curses and Banes and cuts magic damage taken for 8 sec. Hardiness shortens stuns. Axe Specialization needs an axe, which Warlocks can't use.
Undead (Horde)Tirisfal GladesCannibalize regenerates health and mana from a Humanoid or Undead corpse, handy after a Life Tap. Touch of the Grave gives your spells a chance to drain health. Will of the Forsaken breaks Fear, Charm and Sleep.
Troll (Horde)DurotarBerserking speeds up your casting by 10%. Rapid Regeneration gives back 50% of your health over 6 sec if you stand still, which pairs well with Life Tap between fights. Beast Slaying adds 5% damage against Beasts. Regeneration speeds up health regeneration.

Racials from the Forever client. Starting zones are Classic data.

More on every race is in races, classes and racials.

Your spells, level by level

You learn spells, and stronger ranks of spells you already have, from a Warlock trainer in your starting area and in the capital cities. The client has something new for Warlocks at level 1 and at every even level from 4 to 20, so visit a trainer each time you reach an even level. Here's everything the trainer teaches up to 20:

LevelAbilityRank
1Bane of Havoc
1Demon SkinRank 1
1ImmolateRank 1
1Shadow BoltRank 1
1Summon ImpSummon
4CorruptionRank 1
4Curse of WeaknessRank 1
6Life TapRank 1
6Shadow BoltRank 2
8Bane of AgonyRank 1
8FearRank 1
10Create HealthstoneRank 1
10Demon SkinRank 2
10Drain SoulRank 1
10ImmolateRank 2
10Summon VoidwalkerSummon
12Curse of WeaknessRank 2
12Health FunnelRank 1
12Shadow BoltRank 3
14CorruptionRank 2
14Curse of RecklessnessRank 1
14Drain LifeRank 1
16Life TapRank 2
16Unending Breath
18Bane of AgonyRank 2
18Create SoulstoneRank 1
18Searing PainRank 1
20Curse of the ElementsRank 1
20Demon ArmorRank 1
20Health FunnelRank 2
20ImmolateRank 3
20Rain of FireRank 1
20Ritual of Summoning
20Shadow BoltRank 4
20Summon IncubusSummon
20Summon SuccubusSummon

Everything a Warlock learns from the class trainer up to level 20, from the Forever client.

The spells that matter, in the order you get them

Level 20: the big level

Coming by level 30

These arrive when the cap rises to 30, expected in mid-October. They're in the client now, but you can't train them in the beta yet.

Your demons: which one when

Your demon is your pet. It has its own small action bar where you tell it to attack, follow or stay, and you can set it to passive so it doesn't start fights on its own. Summoning takes 10 sec in the client, so always summon between fights, never during one.

DemonUse itWhat it does
Imp: Summon Imp at level 1Levels 1 to 9, and in groupsCasts Firebolt from range, gives your party Blood Pact for more Stamina, and can put Fire Shield on a friend so anything that hits them takes Fire damage. Phase Shift makes it untargetable until it attacks.
Voidwalker: Summon Voidwalker at level 10Solo leveling from 10 onA tank. Torment makes a mob attack it instead of you. Sacrifice sacrifices it to give you a shield that absorbs 305 damage for 30 sec, and Consume Shadows heals it out of combat; the client puts those two at levels 16 and 18.
Succubus or Incubus: Summon Succubus or Summon Incubus at level 20When you want more damage and can take a hit or twoA melee damage-dealer with Lash of Pain, an instant Shadow attack. Seduction (Humanoids only, broken by damage) is a level 26 spell in the client, so expect it later. The client's Improved Sayaad talent treats the Succubus and Incubus the same.

Demon spells from the Forever client.

For leveling, keep the Voidwalker out from 10 to 20. All three published leveling builds are played with it: send it in first, let it hold the mob, and cast from behind it. Use the Imp in dungeons, where a real tank holds the mobs and your party wants Blood Pact.

Talents: which spec to level

Your first talent point arrives at level 10 and you get one more every level, so you have 11 points at 20. Warlock talents sit in three trees, Affliction (DoTs and drains), Demonology (you and your demon) and Destruction (direct damage), and your spec (specialization) is the tree you put most points in. The first row of a tree is open from level 10, the second from 15 and the third from 20.

ForeverDB publishes a leveling build for each tree at 20, and the same build carried on to 30, on the Warlock builds page. You can try them in the talent calculator. Here's what the level 20 leveling builds take:

BuildTalents at 20 (points)What it does for you
Affliction: Instant Corruption and drainsImproved Corruption 5, Suppression 1, Soul Siphon 4, Fel Concentration 1The easiest way to level to 20: Corruption becomes instant, and with your DoTs up, Soul Siphon turns Drain Life into real healing. Fel Concentration keeps your drains going while you're hit.
Demonology: Tough Voidwalker levelingDemonic Embrace 5, Improved Health Funnel 1, Improved Voidwalker 1, Fel Vitality 3, Improved Corruption 1The safest, lowest-downtime build: more Stamina and Mana for you, a sturdier Voidwalker, a cheap Health Funnel, and one point for instant Corruption.
Destruction: Fast casts, cheap spellsCataclysm 5, Bane 4, Aftermath 1, Improved Corruption 1The nuking build: cheaper Destruction spells, faster Shadow Bolts and Immolates, a harder first hit from Immolate, and instant Corruption.

The published level 20 leveling builds. The builds page explains every point and has the level 30 versions.

Our pick for a first Warlock is Affliction, which the builds page calls the easiest way to level to 20. Pick Demonology if you die a lot and want a tougher Voidwalker, or Destruction if you like big direct hits. Whatever you choose, notice that every build spends a point on Improved Corruption: the builds page calls an instant Corruption the best single leveling point a Warlock can buy.

Many Warlock talents only describe rank 1 in the client, and a few talent slots have no description at all because their effect is set on the server. The builds don't use those slots, and where they put extra points into a talent, that's the likeliest choice rather than a confirmed one.

Tip: Changing your mind is cheap in the beta. Blizzard's September 24 notes set a talent reset to 1 silver if you haven't reset recently; after a reset the next one costs much more, and the price drops back to 1 silver after an hour. Blizzard says this is for the beta only.

What to press

Your rotation is the order you use your spells in. This is the level 20 leveling rotation from the builds page, in plain words. A pull is how you start a fight, and a mob that's attacking you is said to have aggro on you.

One enemy (Affliction or Demonology)

  1. Send your Voidwalker at the mob and let it get the mob's attention for a moment.
  2. Cast Corruption (instant with Improved Corruption), then Bane of Agony and a curse. Solo against a melee mob, Curse of Weakness is the curse to use.
  3. Fill with Shadow Bolt. Immolate is worth a cast on mobs that will live through its whole burn.
  4. Mana low? Life Tap. Health low? Drain Life.
  5. Finish a dying mob with Drain Soul whenever you want a Soul Shard.
  6. Because Corruption is instant, you can put it on the next mob while the first one is still dying.

Before level 10 you don't have the Voidwalker. Let the Imp shoot, open with Immolate or Corruption, and Shadow Bolt from range; finish with your wand to save mana.

Destruction

Open with Immolate, add instant Corruption and Bane of Agony, then Shadow Bolt, which Bane makes faster to cast. Searing Pain finishes a nearly dead mob quickly. Keep the Voidwalker out: the builds page calls it the safest demon while you level.

Several enemies

Curses and Banes

In Forever, Banes are a separate kind of spell from Curses. The client allows one Bane and one Curse from you on the same target, so Bane of Agony and Curse of Weakness (or Curse of the Elements) can both be on a mob at once. Bane of Havoc and Bane of Agony are both Banes, so they share one slot per target.

Life Tap, health and soul shards

The Warlock loop is simple: when you're low on mana, Life Tap; when you're low on health, Drain Life. Demon Skin or Demon Armor adds health regeneration, and the Healthstone is your emergency heal. That's why Warlocks usually eat more than they drink.

Soul Shards

A Soul Shard is a reagent (an item a spell uses up). The client's Drain Soul tooltip says a mob that isn't trivial for you has a chance to give you a Soul Shard just by being hit by Drain Soul, and always gives one if it dies while you drain it. Grey mobs, far below your level, are the usual trivial ones and give nothing. The same tooltip says Soul Shards are required for other spells.

Speculation: In Classic, summoning the Voidwalker and the Succubus and making Healthstones and Soulstones each used up a Soul Shard, and the Imp didn't need one. The Forever client's tooltips don't list reagents, so check the spell in game before you count on your shards. Keeping a few spare is cheap insurance: finish a dying mob with Drain Soul now and then.

Class quests up to 20

In Classic, Warlocks earned their demons through class quests. The Forever client lists Summon Imp at level 1, Summon Voidwalker at 10 and the Succubus and Incubus at 20 as abilities, so it isn't confirmed whether you still need the quests. The Forever game cache that ForeverDB has seen does include the Durotar imp quest, Vile Familiars, where Ruzan still asks for six Vile Familiar Heads before he teaches you the art of summoning. The table is Classic's data.

LevelQuestsWho and whereReward in Classic
1Tainted Letter (Elwynn Forest), Tainted Memorandum (Dun Morogh), Tainted Parchment (Durotar), Tainted Scroll (Tirisfal Glades)Your first quest giver: Marshal McBride, Sten Stoutarm, Gornek or Shadow Priest SarvisSends you to your Warlock trainer
3–4The Stolen Tome, Beginnings, Vile Familiars, Piercing the VeilDrusilla La Salle in Elwynn Forest, Alamar Grimm in Dun Morogh, Ruzan in Durotar or Venya Marthand in Tirisfal GladesSummon Imp
10Gakin's Summons or The Slaughtered Lamb, Surena Caledon, The Binding (Alliance)Remen Marcot in Elwynn Forest or Lago Blackwrench in Ironforge, then Gakin the Darkbinder in StormwindSummon Voidwalker
10Halgar's Summons, Creature of the Void, The Binding (Undercity)Ageron Kargal in Tirisfal Glades, then Carendin Halgar in the UndercitySummon Voidwalker
10–11Gan'rul's Summons, Creature of the Void, The Binding (Orgrimmar)Ophek in Durotar, then Gan'rul Bloodeye in OrgrimmarSummon Voidwalker
20Devourer of Souls, Heartswood, The Binding (Alliance)Gakin the Darkbinder in Stormwind sends you to Takar the Seer in The BarrensSummon Succubus and Small Soul Pouch
20Devourer of Souls, Hearts of the Pure, The Binding (Undercity)Carendin Halgar and Godrick Farsan in the UndercitySummon Succubus and Small Soul Pouch
20Devourer of Souls, then a long chain through The Barrens, Stonetalon Mountains and Mulgore, ending with The Binding (Orgrimmar)Gan'rul Bloodeye in OrgrimmarSummon Succubus and Small Soul Pouch
20 (quest level 25)The Orb of Soran'rukDoan Karhan in The BarrensStaff of Soran'ruk or Orb of Soran'ruk

Classic data (CMaNGOS classic-db) for class quests the Forever client has. Map pins use Classic positions placed on Forever's maps.

Speculation: The Orb of Soran'ruk is a level 25 quest in Classic's data that you can pick up from level 20, so it's a stretch at the current cap. Its staff, Staff of Soran'ruk, tops the level 20 gear list for all three Warlock specs, so it's worth knowing about once the cap rises. The Small Soul Pouch is a Warlock-only bag in the Forever client, most likely for your shards.

Gear, weapons and professions

You wear cloth. Look for spell power and Shadow damage (they make your DoTs and Shadow Bolts hit harder), Intellect (more mana), Stamina (more health, and more room to Life Tap) and Spirit, which Life Tap's tooltip says increases what it converts. Blizzard's Deep Dive says caster weapons now give spell damage, so staves and daggers with spell power are real upgrades while you level.

The gear planner scores every item for your spec and level, and the gear lists on the Warlock PvE page show the best items for each slot at 20 and where they come from. Some highlights from those lists:

Professions that suit a Warlock: Tailoring, because you loot plenty of cloth from humanoid mobs and it makes your gear and bags, and Enchanting, which makes wands and breaks down green items you don't need. If you'd rather make money, pick two gathering professions (Herbalism, Mining or Skinning) instead. The professions guide explains how each one works in Forever.

Grouping and your first dungeon

In a group your job is damage. The tank (a sturdy player who holds the mobs' attention) starts each fight, the healer keeps everyone alive, and you damage what the tank is holding. Every hit and every DoT tick builds threat (how much a mob wants to attack you), so give the tank a few seconds before you start.

The first dungeon guide walks you through your first run. The dungeon list has every instance with its bosses and quests, and the Warlock PvE page has a dungeon build for each spec.

Common beginner mistakes

What Forever changed for Warlocks

Every change we've found is on the Warlock changes page, and our Warlock outlook covers what's coming after 20.

Checked against WoW Forever beta build 1.60.1.70009.