Leveling a Shaman to 20

A beginner's guide to leveling a Shaman to the level 20 beta cap in WoW Forever: the new Dwarf Shaman, every ability by level, totems, shocks and weapon imbues, the Enhancement, Elemental and Restoration leveling builds, what to press, the totem quests and what Forever changed.

The Forever beta is capped at level 20, and level 30 is expected around mid-October 2026. Ability levels and tooltips in this guide come from the Forever beta client. Anything marked Classic comes from the original game's data and may be different in Forever.

The Shaman in a nutshell

A Shaman is a hybrid: the same class can fight in melee with a big weapon, cast lightning from range, or heal a group. Whichever you choose, you also place totems, small objects on the ground that help your party or hurt enemies near them, and you have shocks, instant attack spells that share one cooldown.

Tip: New to WoW? A mob is any computer-controlled enemy, a pull is starting a fight with one, and threat (or aggro) decides which player a mob attacks. AoE (area of effect) means a spell that hits several enemies at once.

Choosing a race

Five races can be Shamans in Forever: Orc, Tauren, Troll and Windshaper Skyborne for the Horde, and Dwarf for the Alliance. Dwarf Shamans are new in Forever, and they're the only Shamans the Alliance can make. Every race has its own racial abilities, and none of them makes or breaks a Shaman, so pick the faction and race you want to play. Here is what each one brings.

RaceFactionRacials that help a Shaman
OrcHordeBlood Fury raises Attack Power and Spell Power by 10% for 15 sec, useful in every spec. Axe Specialization adds 1% critical strike chance to spells and abilities while you hold an axe. Hardiness makes stuns on you 20% shorter.
TaurenHordeWar Stomp stuns up to 5 enemies within 8 yds for 2 sec, a lifesaver when two mobs are on you. Endurance adds 5% Health and 1% hit chance. Plainsrunning speeds you up the longer you keep moving.
TrollHordeBerserking makes you attack and cast 10% faster. Rapid Regeneration regenerates 50% of your maximum Health over 6 sec while you stay still. Beast Slaying adds 5% damage against Beasts.
Windshaper SkyborneHordeWind Blessed adds 1% Haste to spells and attacks. Read Ley Line raises your Health and Mana regeneration by 100%, for longer if a ley line is nearby, which suits a Mana-hungry class. Elemental Insight adds 5% damage against Elementals, and Walk on Air lets you glide down from heights.
DwarfAllianceStoneform removes poisons, diseases and bleeds and cuts Physical damage taken by 10% for 8 sec. Mace Specialization adds 1% critical strike chance, spells included, while you hold a mace. Big Game Hunter adds 5% damage against Beasts.

Racial tooltips from the Forever client. Blizzard is still tuning racials during the beta.

The Skyborne are new in Forever and begin on Zephras Isle, their own level 1–12 starting zone (Meet the Skyborne). For every race and racial in one place, see Races, classes and racials.

Totems, shocks and weapon imbues

Totems

Totems appear at your feet and work on anyone in range of them. Each totem belongs to an element (Earth, Fire, Water or Air), and you can have one of each element down at a time: a new totem of the same element replaces the old one. Totems have little health, so enemies can knock them over.

TotemLevelElementWhat it does
Stoneskin Totem4EarthParty members within 30 yards take less Physical damage from each hit. Lasts 5 min.
Earthbind Totem6EarthSlows enemies within 10 yards. Lasts 45 sec.
Stoneclaw Totem8EarthTaunts creatures within 8 yards into attacking the totem for 15 sec.
Strength of Earth Totem10EarthRaises the Strength of party members within 30 yards. Lasts 5 min.
Searing Totem10FireAttacks an enemy within 20 yards for 30 sec at rank 1.
Tremor Totem18EarthRemoves Fear, Charm and Sleep from party members within 30 yards. Lasts 5 min.
Healing Stream Totem20WaterHeals group members within 30 yards every 2 seconds. Lasts 5 min.

The totems you can learn by level 20, from the Forever client's tooltips. You get your first Air totem after the cap.

Two new Forever spells at level 20 make totems much less of a chore: Call of the Elements places up to 4 totems you've picked on your Totem Bar in one cast, and Totemic Recall returns your totems and gives back 25% of the Mana each one cost. Call of the Elements takes 3 sec to cast, so use it before a fight, not in the middle of one.

Shocks

Your three shocks are instant spells with a 20 yard range, and they share one cooldown, so you get one shock every 6 seconds. Pick the one the moment needs:

Weapon imbues and Lightning Shield

A Shaman enchants their own weapon with an imbue, a temporary weapon enchantment. In Forever they last 60 minutes, so you put one on and forget about it for a while.

Your abilities, level by level

The table lists everything the Shaman trainer teaches up to level 20, straight from the Forever client. Visit your class trainer whenever you reach a new even level: new ranks hit and heal harder.

LevelAbilityRank
1Healing WaveRank 1
1Lightning BoltRank 1
1Rockbiter WeaponRank 1
4Earth ShockRank 1
4Stoneskin TotemRank 1
6Earthbind Totem
6Healing WaveRank 2
8Earth ShockRank 2
8Lightning BoltRank 2
8Lightning ShieldRank 1
8Rockbiter WeaponRank 2
8Stoneclaw TotemRank 1
10Flame ShockRank 1
10Flametongue WeaponRank 1
10Searing TotemRank 1
10Strength of Earth TotemRank 1
12Ancestral SpiritRank 1
12Fire NovaRank 1
12Healing WaveRank 3
12PurgeRank 1
14Earth ShockRank 3
14Lightning BoltRank 3
14Stoneskin TotemRank 2
16Cure Poison
16Lightning ShieldRank 2
16Rockbiter WeaponRank 3
18Flame ShockRank 2
18Flametongue WeaponRank 2
18Healing WaveRank 4
18Stoneclaw TotemRank 2
18Tremor Totem
20Call of the Elements
20Frost ShockRank 1
20Frostbrand WeaponRank 1
20Ghost Wolf
20Healing Stream TotemRank 1
20Lesser Healing WaveRank 1
20Lightning BoltRank 4
20Searing TotemRank 2
20Totemic Recall

Everything a Shaman learns from the class trainer up to level 20, from the Forever client.

The ones that matter most while leveling, in the order you get them:

Talents: which spec to level with

Your first talent point comes at level 10 and you get one more each level, so you have 11 by level 20. The three trees are Elemental (spells), Enhancement (melee) and Restoration (healing), and each opens a new row for every 5 points you put in it. ForeverDB publishes a level 20 leveling build for each on the Shaman builds page, with the reason for every point:

BuildTalents at 20What it does
Enhancement leveling (20)Ancestral Knowledge 5/5, Thundering Strikes 4/5, Improved Ghost Wolf 1/2, Two-Handed Axes and Maces 1/1Two-handed melee: more Intellect for shocks and totems, more critical strikes, a Ghost Wolf that is instant and works indoors, and two-handed axes and maces.
Elemental leveling (20)Convection 5/5, Concussion 2/5, Call of Flame 3/3, Elemental Focus 1/1A Mana-efficient caster: cheaper Lightning Bolts and shocks, 15% more damage from Fire totems, Flame Shock and Fire Nova, and the occasional free spell.
Restoration leveling (20)Tidal Focus 5/5, Improved Reincarnation 2/2, Totemic Focus 3/5, Healing Focus 1/5Quest and heal with the same talents: cheaper heals and 5% hit, 4% more Health, cheaper totems, and a 70% chance that damage doesn't interrupt your heals.

The published level 20 leveling builds. See the builds page for the full reasoning and the dungeon, healing and PvP versions.

For a first Shaman, Enhancement is the straightforward choice: you fight in melee with a big two-handed weapon, heal yourself between fights, and from level 20 Improved Ghost Wolf makes travel instant. Elemental suits players who like casting from range, and Restoration lets you quest and heal dungeons with one set of talents.

Watch out: The Shaman trees are still moving. Blizzard's September 24 notes swap Elemental Fury (row 3) and Elemental Alacrity (row 6), but the client's Elemental tree doesn't match that layout yet, and Rage of the Far Seer, the Enhancement talent the notes mention, isn't in the client at all. Only rank 1 of many talents has text in the client, too.

So we're moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they're hitting important progression moments (something Elemental has lacked in the early levels). Blizzard, WoW Forever Beta Development Notes – Updated September 24

Blizzard's notes say that during the beta, resetting your talents costs 1 silver if you haven't changed them recently, so trying another spec is cheap. After the cap, Windfury Weapon at level 30 becomes the big Enhancement upgrade, and the Restoration build reaches Healing Way.

What to press

These are the level 20 leveling rotations from the builds page, in plain steps.

Enhancement: one enemy

  1. Keep Lightning Shield up and Rockbiter Weapon on your weapon; both last a long time.
  2. For a fight that will last, drop Searing Totem or Stoneskin Totem as the mob comes to you. For a quick kill, skip the totem and save the Mana.
  3. Hit the mob with Flame Shock as it arrives or right after you start swinging, so the burn ticks while you fight.
  4. Fight in melee. Use Earth Shock to interrupt a caster or finish a mob that runs, and Frost Shock only to slow a runner.
  5. Top up with Healing Wave between fights.

Elemental: one enemy

  1. Put Searing Totem down before the pull.
  2. Pull with Lightning Bolt from range and keep casting while the mob runs in.
  3. When it gets close, use Flame Shock so the burn ticks, then finish it with Lightning Bolt.
  4. Save Earth Shock for interrupting casters and finishing runners.
  5. When Elemental Focus gives you a free spell, spend it on your most expensive one.

Two or more enemies

  1. If two or more mobs reach you, drop Stoneclaw Totem so they attack the totem, or Stoneskin Totem if you're in melee and taking the hits.
  2. Keep a Fire totem such as Searing Totem next to the mobs and press Fire Nova whenever it's ready; it hits everything within 10 yd of the totem.
  3. Put Flame Shock on the mob you're killing first and finish it before switching.
  4. Tauren can add War Stomp when things go wrong.

Tip: After each fight, use Totemic Recall to get back 25% of your totems' Mana.

Tip: Lightning Bolt is Lightning Bolt rank 3, learned at level 14. On its tooltip numbers it has the same cast time as rank 4 and a little more damage per Mana, so keep it on a bar for when your Mana runs low.

Class quests up to 20

Class quests are only offered to your class. The Forever client has the Shaman quests below. In Classic's data they are all Horde quests, and the givers and places come from Classic, so Forever may have moved or changed them. There are no Dwarf entries: Dwarf Shamans are new, and how they get their class quests isn't known yet.

From levelQuestForStarts with (Classic data)
1Rune-Inscribed Parchment, Rune-Inscribed TabletOrc, TrollGornek, Durotar
1Rune-Inscribed NoteTaurenGrull Hawkwind, Mulgore
4Call of EarthHordeCanaga Earthcaller, Durotar, then a Minor Manifestation of Earth
4Call of EarthHorde (one version is Tauren only)Seer Ravenfeather, Mulgore
10Call of FireHordeSearn Firewarder (Orgrimmar), Beram Skychaser (Thunder Bluff), Swart (Durotar) or Narm Skychaser (Mulgore)
10Call of Fire, later steps (quest levels 11 to 13)HordeKranal Fiss, then Telf Joolam, both in Durotar
20Call of WaterHordeSearn Firewarder (Orgrimmar), Xanis Flameweaver (Thunder Bluff), Swart (Durotar) or Narm Skychaser (Mulgore)

Shaman class quests the Forever client has, up to level 20. Levels, givers and places are Classic data.

In Classic's data the Call of Water chain continues at levels 22 and 23 with Islen Waterseer (Durotar) and Brine (The Barrens), above the beta cap, and Call of Air starts at level 30. The map links drop a pin on the Forever map at the Classic spot.

Tip: Yes, you still need totem items. The Forever client ties every totem spell to its element's totem item, which must be in your bags: Earth totems need Earth Totem (from Call of Earth), Fire totems Fire Totem (Call of Fire), Water totems Water Totem (Call of Water) and Air totems Air Totem (Call of Air). Only Totemic Recall and Totemic Projection work without one.

Speculation: How Dwarf and Skyborne Shamans get their totem items isn't known yet. The Forever client has the four items and the Classic quests, but it doesn't say who gives the quests to the new Shaman races. If a totem won't cast, check you have its item.

Gear, weapons and professions

Shamans wear leather (mail from level 40 in the Forever client) and can use a shield.

The Shaman dungeon guide lists the best items for each slot at 20 and 30 and where they come from, and the gear planner lets you try combinations. At 20, Forever's new Leatherworking recipes include the Totemic and Stormrider's Leather sets, such as Totemic Leather Armor and Stormrider's Leather Armor (both need level 15). In Classic's loot tables, Smite's Mighty Hammer, a two-handed mace, drops from Mr. Smite in the Deadmines; Forever may have changed it.

Any profession works, and Professions explains them all. Shaman-friendly picks:

Groups and dungeons

Shamans fit any group role. The builds page has level 20 dungeon builds for all three trees: Enhancement for melee damage, Elemental for ranged damage and Restoration for healing. Good habits in a group:

Dungeons within reach by 20 include Ragefire Chasm, the Deadmines, Wailing Caverns and Shadowfang Keep; each page lists its level, bosses and quests. The Shaman dungeon guide goes deeper on each role, and Your first dungeon covers finding a group and what to expect.

Common beginner mistakes

What Forever changed for Shamans

Totems and imbues last longer, and many totems reach further:

SpellForever clientClassic
Stoneskin Totem30 yards, 5 min, reduces Physical damage20 yards, 2 min, reduced melee damage
Strength of Earth Totem30 yards, 5 min, 7 Strength at rank 120 yards, 2 min, 10 Strength
Healing Stream Totem30 yards, 5 min, 5 health every 2 seconds20 yards, 1 min, 6 health every 2 seconds
Tremor Totem5 min2 min
Rockbiter Weapon, Flametongue Weapon, Frostbrand Weapon60 minutes5 minutes

Rank 1 tooltips from the Forever client compared with Classic's.

The full list of Shaman differences from Classic is on the Shaman changes page, and our Shaman outlook looks ahead to levels 21 to 40.

Checked against WoW Forever beta build 1.60.1.70009.