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Leveling a Warrior to 30
How to level a Warrior in WoW Forever from 1 to the level 30 beta cap: Rage and stances, every ability as you learn it, the published leveling talent builds, what to press, class quests, gear, dungeons and the mistakes new Warriors make.
The WoW Forever beta's level cap is 30 since the 1 October 2026 maintenance (build 1.60.1.70170); Blizzard hasn't said when it will rise again. See Level 30 build goes live for everything that build changed. Abilities, talents and tooltips here come from the Forever beta client. Anything taken from Classic's data, such as class quest givers and places, is labelled, because Forever may have changed it.
The Warrior in a nutshell
The Warrior is a melee fighter: you walk up to enemies and hit them with a weapon. You can level as a damage dealer (the Arms and Fury talent trees) or as a tank, the player who holds enemies' attention in a group so they hit you instead of your friends (the Protection tree). You can switch between these later, so you don't have to decide on day one.
Your resource is Rage, not Mana. The bar starts empty, fills up when you deal and take damage, and slowly drains away once you leave combat. Almost every attack costs Rage, so a Warrior plays in a rhythm: build Rage, spend it, build it again. That is the biggest difference from other classes, and it's covered in detail below.
The Forever client lets Warriors wear cloth, leather and mail from level 1 and plate from level 40, and carry a shield. You can use almost every weapon: one- and two-handed axes, maces and swords, daggers, fist weapons, staves, and polearms from level 20. You can dual-wield (hold a weapon in each hand) from level 20. Bows, guns, crossbows and thrown weapons go in your ranged slot, mostly for pulling an enemy from a distance.
Good at
- Hitting hard with a good weapon. A Warrior's attacks add to your weapon's damage, so every weapon upgrade makes everything stronger.
- Taking hits. Mail armor, a shield if you want one, and Defensive Stance make you hard to kill.
- Groups. Every group needs a tank, and a Warrior who can tank finds dungeon groups quickly. Battle Shout also makes every melee player in your party hit harder.
Not so good at
- Healing yourself. You have no healing spell, only Victory Rush's small heal after a kill from level 20, so you eat food between fights to get health back. This rest time is called downtime.
- Fighting several enemies at once early on. Until your area attacks and talents arrive, two or three enemies at once can go wrong fast.
- Starting fights. Rage is empty at the start of a fight, so your first seconds are slow unless you open with Charge.
Choosing a race
Every race in WoW Forever can be a Warrior: Human, Dwarf, Night Elf, Gnome and High Order Skyborne for the Alliance, and Orc, Undead, Tauren, Troll and Windshaper Skyborne for the Horde. Blizzard reworked the racial abilities so that each race has two active abilities and two passive ones, tuned to give a similar amount of power. No race is the right one: pick the look, faction and starting zone you like. The table lists the racials that matter most for a Warrior, from the Forever client's tooltips.
| Race | Faction | Racials that help a Warrior |
|---|---|---|
| Human | Alliance | Sword Specialization (more critical strike chance with swords), Will to Survive (breaks out of stuns) |
| Dwarf | Alliance | Mace Specialization (more critical strike chance with maces), Stoneform (less Physical damage taken, clears bleeds, poisons and diseases), Big Game Hunter (more damage to Beasts, which you fight a lot while questing) |
| Night Elf | Alliance | Elune's Light (a burst of critical strike chance), Quickness (a little more dodge and run speed), Shadowmeld (hide, or make enemies less keen to attack you) |
| Gnome | Alliance | Escape Artist (escape roots and slows), Eureka! (cheaper, stronger next 3 attacks; see the note below) |
| High Order Skyborne | Alliance | Wind Blessed (a little Haste), Read Ley Line (faster Health regeneration between fights near a ley line), Elemental Insight (more damage to Elementals) |
| Orc | Horde | Blood Fury (a burst of Attack Power), Axe Specialization (more critical strike chance with axes), Hardiness (shorter stuns) |
| Undead | Horde | Touch of the Grave (your attacks sometimes drain health), Cannibalize (recover faster on Humanoid or Undead corpses), Will of the Forsaken (breaks Fear, Charm and Sleep) |
| Tauren | Horde | War Stomp (stuns up to 5 nearby enemies), Endurance (more Health and hit chance) |
| Troll | Horde | Berserking (faster attacks), Rapid Regeneration and Regeneration (faster Health recovery), Beast Slaying (more damage to Beasts) |
| Windshaper Skyborne | Horde | Wind Blessed (a little Haste), Read Ley Line (faster regeneration near a ley line), Elemental Insight (more damage to Elementals) |
Racial tooltips are from the Forever beta client and are still being tuned.
Watch out: Gnome Eureka!: the client tooltip still says it lowers the Energy cost of your next 3 damaging abilities, which a Warrior doesn't use. Blizzard's September 24 development notes say it was changed on every class to a discount on Mana, Rage or Energy abilities, so it should work with Rage in the current beta.
Read more in Races, classes and reworked racials. The Skyborne start on their own island, Zephras Isle; see Meet the Skyborne.
Rage and stances
Rage is what makes the Warrior different. You gain it by hitting enemies and by being hit, and you spend it on attacks. Two abilities give you Rage on demand. Charge (level 4) rushes you to an enemy from range, generates 9 Rage and stuns it for 1 sec. Bloodrage (level 10) generates 10 rage at the cost of some health, then more over the next few seconds. Since the 1 October build, a critical strike with a basic attack also generates 75% more Rage, so every crit refills your bar faster.
Out of combat your Rage drains away, so you start almost every fight near empty. That's why the usual opening is Charge: it gets you to the enemy and gives you Rage to spend straight away.
A stance is a fighting mode that changes how you fight. You can only be in one at a time, and you switch with a button on your stance bar.
- Battle Stance (level 1) is your starting stance: balanced, and the one you level in with a two-handed weapon.
- Defensive Stance (level 10) decreases damage taken by 10% and damage caused by 10%, and increases all threat generated by 30%. Threat is how much an enemy wants to attack you, so this is the tanking stance. Solo, use it to survive a pull that has gone wrong.
- Tactical Mastery (level 14) is new in Forever: you keep up to 10 Rage when you change stances, so switching no longer throws away your whole bar. The Arms talent Improved Tactical Mastery raises that.
- Berserker Stance (level 30) is the third stance: critical strike chance increased by 3% and all damage taken increased by 10%. In Classic's data it comes from a class quest rather than the trainer (see Class quests below).
The Forever client lists which stance each attack needs. Battle Stance: Charge, Overpower, Mocking Blow, Retaliation and the Sweeping Strikes talent. Defensive Stance: Taunt, Revenge, Shield Block, Disarm and Shield Wall. Berserker Stance: Intercept and Berserker Rage. Battle or Defensive: Rend, Thunder Clap and Shield Bash. Battle or Berserker: Hamstring and Execute. Everything else, including Heroic Strike, Cleave, Slam, Sunder Armor, Bloodrage and your shouts, works in any stance. If an attack stays greyed out, change stance: Tactical Mastery means it costs you little Rage.
Tip: Blizzard's September 24 notes say Warriors are one of the first classes that can test the new Cooldown Manager, which shows your important cooldowns in one place you can move. It is off by default: turn it on in Options, under Gameplay Enhancement. Gamepad players also get a stance flyout on the action bar.
Abilities by level
You learn new abilities from a Warrior trainer in your starting area and in every capital city. In the Forever client, Warriors get something new at every even level from 4 to 30, so visit a trainer at 4, 6, 8 and so on. This table lists everything you learn up to level 30, straight from the client:
| Level | Ability | Rank | Learned from |
|---|---|---|---|
| 1 | Battle Shout | Rank 1 | Trainer |
| 1 | Battle Stance | Trainer | |
| 1 | Heroic Strike | Rank 1 | Trainer |
| 1 | Improved Challenging Shout | Rank 1 | Trainer |
| 1 | Improved Challenging Shout | Rank 2 | Trainer |
| 1 | Improved Pummel | Rank 1 | Trainer |
| 1 | Improved Pummel | Rank 2 | Trainer |
| 1 | Improved Pummel | Rank 3 | Trainer |
| 4 | Charge | Rank 1 | Trainer |
| 4 | Rend | Rank 1 | Trainer |
| 6 | Thunder Clap | Rank 1 | Trainer |
| 8 | Hamstring | Rank 1 | Trainer |
| 8 | Heroic Strike | Rank 2 | Trainer |
| 10 | Bloodrage | Trainer | |
| 10 | Defensive Stance | Quest: Path of Defense (Classic quest) | |
| 10 | Rend | Rank 2 | Trainer |
| 10 | Sunder Armor | Rank 1 | Quest: Path of Defense (Classic quest) |
| 10 | Taunt | Quest: Path of Defense (Classic quest) | |
| 12 | Battle Shout | Rank 2 | Trainer |
| 12 | Overpower | Rank 1 | Trainer |
| 12 | Shield Bash | Rank 1 | Trainer |
| 14 | Demoralizing Shout | Rank 1 | Trainer |
| 14 | Revenge | Rank 1 | Trainer |
| 14 | Tactical Mastery | Trainer | |
| 16 | Heroic Strike | Rank 3 | Trainer |
| 16 | Mocking Blow | Rank 1 | Trainer |
| 16 | Shield Block | Trainer | |
| 18 | Disarm | Trainer | |
| 18 | Thunder Clap | Rank 2 | Trainer |
| 20 | Cleave | Rank 1 | Trainer |
| 20 | Rend | Rank 3 | Trainer |
| 20 | Retaliation | Trainer | |
| 20 | Slam | Rank 1 | Trainer |
| 20 | Victory Rush | Trainer | |
| 22 | Battle Shout | Rank 3 | Trainer |
| 22 | Intimidating Shout | Trainer | |
| 22 | Sunder Armor | Rank 2 | Trainer |
| 24 | Demoralizing Shout | Rank 2 | Trainer |
| 24 | Execute | Rank 1 | Trainer |
| 24 | Heroic Strike | Rank 4 | Trainer |
| 24 | Revenge | Rank 2 | Trainer |
| 26 | Challenging Shout | Trainer | |
| 26 | Charge | Rank 2 | Trainer |
| 26 | Mocking Blow | Rank 2 | Trainer |
| 28 | Overpower | Rank 2 | Trainer |
| 28 | Shield Wall | Trainer | |
| 28 | Thunder Clap | Rank 3 | Trainer |
| 30 | Berserker Rage | Trainer | |
| 30 | Berserker Stance | Quest: The Affray (Classic quest) | |
| 30 | Cleave | Rank 2 | Trainer |
| 30 | Intercept | Rank 1 | Quest: The Affray (Classic quest) |
| 30 | Rend | Rank 4 | Trainer |
| 30 | Slam | Rank 2 | Trainer |
Everything a Warrior learns up to level 30, from the Forever client. Some come from a class quest instead of the trainer; a Classic quest is Classic's data, not yet confirmed in Forever.
The client also lists two passives at level 1, Improved Challenging Shout and Improved Pummel. Neither is in Forever's talent tree and the client doesn't show how you would get their ranks, so don't count on them. Here are the abilities that matter, in the order you get them:
- Heroic Strike, level 1: your basic attack that turns spare Rage into damage. It replaces your next normal swing instead of firing at once, and it causes a high amount of threat.
- Battle Shout, level 1: raises the melee attack power of every party member within 20 yards and lasts 3 min. Keep it up all the time.
- Charge, level 4: your opener. It can't be used once you are in combat, so it only starts fights.
- Rend, level 4: makes the target bleed over time. Use it on enemies that will live a while, and skip it on ones that die in a few hits. Since the 1 October build it also tags the enemy as yours the moment it lands.
- Thunder Clap, level 6: your first attack on several enemies. It hits up to 4 of them and makes them attack 20% slower.
- Hamstring, level 8: slows the enemy's movement by 40%. Use it when an enemy turns to run, so it can't bring friends back.
- Defensive Stance, level 10: the tanking stance, covered above.
- Bloodrage, level 10: Rage when you need it. It puts you in combat, so use it after Charge, never before.
- Sunder Armor, level 10: lowers the target's armor and causes a high amount of threat. It stacks up to 5 times, and it's the tank's main tool.
- Taunt, level 10: makes an enemy attack you. It's for tanking, or for saving a friend who has pulled an enemy off you.
- Overpower, level 12: a cheap weapon hit that you can only use right after the target dodges, and that can't be blocked, dodged or parried. Press it every time it lights up.
- Shield Bash, level 12: needs a shield. It interrupts a spell and stops that school of spells for 6 sec, your answer to enemy casters and healers.
- Demoralizing Shout, level 14: lowers the melee attack power of all enemies within 10 yards for 45 sec. Great when several enemies are hitting you.
- Revenge, level 14: a counterattack that lights up after you block, dodge or parry. Protection Warriors press it constantly.
- Mocking Blow, level 16: a backup way to make an enemy attack you.
- Shield Block, level 16: needs a shield. It raises your block chance by 75% for 7 sec, for up to 2 blocks.
- Disarm, level 18: takes an enemy's weapon away for 10 sec. Great on elites that hit hard with a weapon.
- Cleave, level 20: like Heroic Strike, but it also hits a second nearby enemy.
- Slam, level 20: a strong weapon hit with a short cast. Blizzard gave it a cooldown in Forever, so it's a regular extra hit rather than something you repeat.
- Retaliation, level 20: for a short time you strike back at every enemy that hits you in melee from the front. It has a very long cooldown, so save it for emergencies.
- Victory Rush, level 20: a quick hit you can only use within 20 sec after you kill a non-trivial enemy, and it heals you for 10% of your maximum health. Use it after kills to cut your downtime.
Levels 21 to 30
These are all available now that the cap is 30:
- Intimidating Shout, level 22: the target cowers and up to 5 nearby enemies flee in fear for 8 sec. Careful: running enemies can pull more, so keep it for solo emergencies.
- Execute, level 24: a finishing blow on an enemy at 20% health or less that turns every extra point of Rage into more damage. Save some Rage as an enemy gets low.
- Challenging Shout, level 26: every enemy within 10 yards attacks you for 6 sec, the tank's emergency button for a pull that falls apart.
- Shield Wall, level 28: you take 60% less damage from all attacks for 12 sec. It needs a shield and Defensive Stance.
- Berserker Stance and Intercept at level 30: the third stance, and a second charge that deals damage and stuns the enemy. Unlike Charge, Intercept's tooltip doesn't rule out using it in combat, so it catches runners mid-fight; it needs Berserker Stance.
- Berserker Rage, level 30: you become immune to Fear and Incapacitate effects for 10 sec and gain extra Rage when you take damage. It needs Berserker Stance, and the 1 October build moved it from level 32 to 30.
- New ranks between 21 and 30: Battle Shout and Sunder Armor at 22, Heroic Strike, Revenge and Demoralizing Shout at 24, Charge and Mocking Blow at 26, Overpower and Thunder Clap at 28, and Rend, Cleave and Slam at 30. Charge's second rank gives 12 Rage instead of 9, so visit the trainer at every even level.
Above the current level 30 cap, Whirlwind comes at level 36 and Pummel, your first interrupt that doesn't need a shield, at level 38.
Talents: which spec to level with
You get your first talent point at level 10 and one more each level, so 11 points by level 20 and 21 by level 30. You spend them at your talent pane (press N). A new tier opens every 5 levels, and each tier needs 5 points per tier above it in the same section: tier 4 opens at level 25 with 15 points, and tier 5 at level 30 with 20. So a level 30 Warrior can just reach tier 5 of one section, where Sweeping Strikes, Death Wish and Concussion Blow sit.
If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed. Blizzard, WoW Forever Beta Development Notes (September 24)
So during the beta you can try all three. ForeverDB has a published leveling build for each tree at 20 and at 30. You can see every point and the reason for it on the Warrior builds page, and plan your own in the talent calculator.
| Build | Talents at 20 | Why pick it |
|---|---|---|
| Arms: Two-hander leveling with Anger Management | Improved Heroic Strike 3, Deflection 2, Improved Tactical Mastery 5, Anger Management 1 | Anger Management generates Rage in combat as well as slowing Rage loss, so you rarely start or finish a fight empty. Improved Heroic Strike makes your Rage dump cheaper. |
| Fury: Cruelty and Unbridled Wrath with Piercing Howl | Cruelty 5, Unbridled Wrath 5, Piercing Howl 1 | More critical strikes, a 60% chance of extra Rage on every weapon hit, and Piercing Howl to slow every nearby enemy when a pull goes wrong. Piercing Howl is the only one you press; the rest work on their own. |
| Protection: Sword and board leveling | Shield Specialization 5, Improved Bloodrage 2, Improved Revenge 3, Master of Defense 1 | One-handed weapon and shield in Defensive Stance. Blocks, dodges and parries all give you Rage, and Improved Revenge makes Revenge hit 60% harder. You kill more slowly but take far less damage, eat less, and can tank dungeons without a respec. |
Summaries of the published level 20 leveling builds. Talent tooltips, with every rank's values, are from the Forever client.
| Build | Talents at 30 | Why pick it |
|---|---|---|
| Arms: Two-hander leveling to Sweeping Strikes | Improved Heroic Strike 3, Deflection 2, Improved Charge 2, Improved Tactical Mastery 5, Improved Overpower 2, Anger Management 1, Two-Handed Weapon Specialization 3, Impale 2, Sweeping Strikes 1 | Improved Charge and Improved Overpower, then Two-Handed Weapon Specialization and Impale for bigger crits, and Sweeping Strikes for pairs of enemies. Impale doesn't need Deep Wounds in Forever's tree. |
| Fury: Enrage and Death Wish leveling | Cruelty 5, Unbridled Wrath 5, Lingering Rage 1, Piercing Howl 1, Blood Craze 3, Enrage 5, Death Wish 1 | Enrage gives up to 10% more Physical damage after you are hit, which solo is most of the time, and Death Wish adds 20% for 30 sec when you need a fast kill. Lingering Rage keeps your Rage a little longer between pulls. |
| Protection: Sword and board leveling to Concussion Blow | Shield Specialization 5, Improved Bloodrage 2, Improved Revenge 3, Anticipation 3, Master of Defense 2, Last Stand 1, Improved Disarm 3, Vanguard 1, Concussion Blow 1 | Anticipation and Last Stand keep you alive, Vanguard lets you Charge without leaving Defensive Stance, Improved Disarm handles elites, and Concussion Blow stuns for 5 sec and leads to Shield Slam at 40. |
Summaries of the published level 30 leveling builds (21 points each). Talent tooltips, with every rank's values, are from the Forever client.
Which one should you pick?
- Arms if you want a simple, strong start with a big two-handed weapon. It is the build that most directly fixes the Warrior's early problem, an empty Rage bar.
- Fury if you like critical hits and want talents that mostly work on their own. Fury's playstyle only really changes at levels 25 and 30, with Enrage and Death Wish.
- Protection if you want to tank dungeons, or you find you die too often. It is the slowest to kill things, but the safest.
Whichever you pick, the level 30 build carries on from the same points as the level 20 one, so you never have to respec on the way. Spearing Strike, the new attack that hits Giants, Dragonkin and mounted targets hard, is a tier 4 Arms talent from level 25; since the 1 October build it needs Battle Stance but no longer a two-handed weapon, and no published build takes it.
Watch out: The 1 October build reshuffled the Warrior talents. Improved Cleave, Precision and Toughness are gone, Boundless Rage became Furious Precision (off-hand hit chance), Iron Will moved back to Protection, and Gore Drinker is new in Fury at 35. As Blizzard's notes promised, Focused Rage moved up to tier 5 at level 30 and Bastion down to tier 6 at 35. If you had points in a talent that was removed, check your talent pane.
What to press
This is the level 30 order from the published builds, in plain terms. Earlier on, skip the steps you haven't learned yet.
One enemy (Arms or Fury)
- Before you pull, shout Battle Shout. It lasts long enough to cover several fights.
- Open with Charge from range in Battle Stance. It can't be used once you are in combat.
- Right after Charge, press Bloodrage for extra Rage.
- Fury: on a dangerous enemy or a double pull, press Death Wish. You deal more damage, but take more too.
- Once the enemy is at 20% health or less, finish it with Execute. Every point of Rage above its cost becomes extra damage, so save some as the enemy gets low.
- Put Rend on enemies that will live a while. Skip it on ones that die quickly.
- Press Overpower every time the enemy dodges and it lights up. The Arms build's Improved Overpower makes it a likely crit.
- Use Slam right after a normal swing lands, whenever it is off cooldown. Its short cast delays your next swing, so timing it just after a swing loses the least.
- When you have more Rage than those attacks need, spend it on Heroic Strike, but keep enough for Execute near the end of the fight.
- If an enemy runs mid-fight, switch to Berserker Stance and use Intercept, which stuns it for 3 sec, or Hamstring it.
Several enemies
- Arms: start with Sweeping Strikes, so your next 5 melee attacks also hit a second enemy.
- Use Thunder Clap: it hits up to 4 enemies and makes them attack 20% slower.
- Add Demoralizing Shout so they all hit you for less.
- Use Cleave instead of Heroic Strike while two enemies stand together.
- Put Rend on a second enemy if the fight will last.
- Fury: if you pulled too many, Piercing Howl slows everything near you so you can walk away.
- If three or more are beating on you and it is going badly, press Retaliation, or change to Defensive Stance and fight on. Tactical Mastery keeps some of your Rage when you switch. Solo, Intimidating Shout buys a few seconds, but fleeing enemies can bring more.
Protection (sword and board)
- Open with Charge, then change to Defensive Stance. With the Vanguard talent (level 25) you can Charge straight from Defensive Stance.
- Press Bloodrage for Rage.
- Keep Shield Block up while the enemy is hitting you. With Shield Specialization, every block also gives you Rage.
- Press Revenge every time it lights up after a block, dodge or parry.
- Use Rend on enemies that will last, and Heroic Strike with spare Rage.
- Interrupt casters with Shield Bash. The 30 leveling build can also stun them with Concussion Blow.
- On two or more enemies, open with Thunder Clap and Demoralizing Shout.
- When a pull goes wrong, press Last Stand before your health gets low. Shield Wall cuts the damage you take by 60% for 12 sec, so keep it for a different moment.
Watch out: Heroic Strike and Cleave don't fire at once: they replace your next normal swing. Blizzard lists a known issue in the beta where queuing one of these attacks disables the spell queue window, so your next ability may feel slow to respond right after you press them. Since the 1 October build, a queued Heroic Strike also no longer raises your off-hand hit chance.
Class quests
Speculation: Classic data: the quests below are in the Forever client, but who gives them, where they start and what they reward come from Classic's data. Forever may have moved or changed them.
At level 1, the first quest giver of each starting area hands Warriors a note that sends you to your class trainer. In Classic's data it's Simple Letter from Marshal McBride (Human), Simple Rune (Dwarf) and Simple Memorandum (Gnome) from Sten Stoutarm, Simple Sigil from Conservator Ilthalaine (Night Elf), Simple Parchment (Orc) and Simple Tablet (Troll) from Gornek, Simple Note from Grull Hawkwind (Tauren), and Simple Scroll from Shadow Priest Sarvis (Undead). Do it: it's free experience and shows you where your trainer stands. There is no Classic version for the Skyborne, who start on Zephras Isle.
At level 10, each faction has Warrior quest chains. Classic's data has them starting here:
| First quest | Given by | Where (Classic data) | Faction |
|---|---|---|---|
| A Warrior's Training | Lyria Du Lac | Elwynn Forest | Alliance |
| Muren Stormpike | Granis Swiftaxe | Dun Morogh | Alliance |
| Elanaria | Moon Priestess Amara | Teldrassil | Alliance |
| Veteran Uzzek | Krang Stonehoof | Mulgore | Horde |
| Speak with Dillinger | Austil de Mon | Tirisfal Glades | Horde |
Level 10 Warrior quest chains that the Forever client has. Giver and place from Classic's data.
The chains then lead on: in Stormwind to Harry Burlguard and Bartleby, in Ironforge to Muren Stormpike and Tormus Deepforge, in Darnassus to Elanaria and Mathiel, in the Barrens to Uzzek and Thun'grim Firegaze, and in Tirisfal Glades to Deathguard Dillinger and Coleman Farthing. Classic's data opens all of them to every race of the faction.
Speculation: In Classic, these level 10 chains taught Defensive Stance, and follow-up quests such as Grey Iron Weapons, Weapons of Elunite, Forged Steel and Heirloom Weapon offered a weapon. The Forever client still has the spell those chains cast to teach you Defensive Stance, Sunder Armor and Taunt at level 10, so they most likely still do, but nobody has confirmed it in the beta yet.
From level 20 there are longer chains that run up to the cap, and in Classic's data they end in armor rewards. Now that the cap is 30 you can finish them:
| Quests | Level | Given by | Where (Classic data) | Faction |
|---|---|---|---|---|
| Yorus Barleybrew | 20 | Wu Shen | Stormwind City | Alliance |
| The Shieldsmith and The Rethban Gauntlet | 22 | Yorus Barleybrew | Redridge Mountains | Alliance |
| Fire Hardened Mail, then Grimand Elmore (Human), Klockmort Spannerspan (Dwarf and Gnome) or Mathiel (Night Elf) | 28 | Furen Longbeard | Stormwind City | Alliance |
| Grimand's Armor, Klockmort's Creation or Mathiel's Armor | 30 | Grimand Elmore, Klockmort Spannerspan or Mathiel | Stormwind City, Ironforge, Darnassus | Alliance |
| Speak with Ruga | 20 | Sorek | Orgrimmar | Horde |
| Trial at the Field of Giants, then Speak with Thun'grim | 20 | Ruga Ragetotem | The Barrens | Horde |
| Brutal Armor, which leads to the Brutal Gauntlets, Helm, Legguards and Hauberk quests | 30 | Thun'grim Firegaze | The Barrens | Horde |
| The Islander | 30 | Torm Ragetotem | Thunder Bluff | Both |
| The Affray and The Windwatcher | 30 | Klannoc Macleod | Durotar | Both |
Warrior quests from level 20 to 30 that the Forever client has. Givers, places, levels and factions from Classic's data.
Speculation: Classic's data lists The Islander, The Affray and The Windwatcher as level 30 Warrior quests; in Classic they led to Berserker Stance. The Forever client still has the spell The Affray casts to teach Berserker Stance and Intercept at level 30, so the quests most likely still lead to them, but nobody has confirmed it in the beta yet. Berserker Rage needs Berserker Stance too, so if your trainer offers it and you can't use it, this is the quest you are missing.
Gear, weapons and professions
Your weapon matters more than anything else. Overpower, Slam and Cleave all deal your weapon's damage plus a bonus, so a better weapon makes every attack better. For Arms, and for Fury while you level, pick a two-hander with high damage per swing; the level 30 Fury dungeon build is made for two one-handed weapons instead. For Protection, use a one-handed weapon and the best shield you can find.
Stat order from the class guides: Arms wants weapon damage, then Strength, Hit, Critical Strike, Agility and Stamina. Fury puts Hit first, then Strength and Critical Strike. Protection wants Stamina, Armor and Defense. In Forever, melee, ranged and spell hit are one stat, and so is critical strike chance.
The Warrior PvE page has a gear list for every slot at levels 20 and 30 for each spec, with where each item comes from, and the gear planner lets you compare items. At 30 the Arms and Fury lists put new Forever Blacksmithing mail near the top of several slots, such as Veteran's Silvered Chain Leggings (from level 25) and Officer's Belt (level 30), and the Protection list has the tanking versions, such as Guard's Silvered Chain Leggings and Sentinel's Belt. For weapons, the Fury list suggests Swinetusk Shank from Agathelos the Raging in Razorfen Kraul and Bloody Brass Knuckles from Interrogator Vishas in Scarlet Monastery, and the Arms list Manual Crowd Pummeler from Crowd Pummeler 9-60 in Gnomeregan; those drop sources are Classic's data.
Tip: Quest rewards are your main source of gear while leveling. When a quest offers a choice, take the weapon if it's an upgrade, since it counts for more than any armor piece.
Professions: Mining and Blacksmithing suit a Warrior, because Blacksmithing makes mail armor, weapons and sharpening stones, and those crafted mail sets rank well in the gear lists. Blizzard's Deep Dive also says Blacksmiths can place a Sharpening Wheel at a campfire for an Attack Power buff. First Aid bandages cut your downtime, since you have no healing of your own. See the professions guide for how to start.
Groups and dungeons
Warriors are welcome in any group. As a tank, you walk in first, pull enemies and keep their attention with Sunder Armor, Revenge and Thunder Clap. If an enemy runs at your healer, Taunt it back. Blizzard's 1 October known issues say Demoralizing Shout doesn't cause threat at the moment, so don't rely on it to grab a pack. As a damage dealer, let the tank hit first: Heroic Strike and Cleave cause a lot of threat, and an enemy that turns on you is your problem.
Blizzard's 1 October notes list the dungeons open in the beta. Below 20 you have Ragefire Chasm, The Hall of Thanes, Ruins of Lordaeron, Deadmines and Wailing Caverns. For levels 20 to 30 there are Shadowfang Keep (from 18), Blackfathom Deeps (from 22), The Stockade (from 23), Razorfen Kraul (from 24), Gnomeregan (from 25) and Scarlet Monastery (from 30), with minimum levels from the Forever client. The same build added three more: Excavation Site: Wetlands, a new 5-player dungeon Blizzard lists for levels 26 to 31, Razorfen Downs (Blizzard: 25+) and Uldaman (Blizzard: 30+).
Since the 1 October build, dungeon quests reward 50% less extra experience on top of normal quest values, so run dungeons for the gear and the practice rather than as a shortcut to 30. Start with Your first dungeon, and use the planner to look at the bosses before you go.
Tip: Battle Shout reaches every party member within 20 yards, so shout it before each pull. The melee players in your group will thank you.
Common beginner mistakes
- Pressing Bloodrage before Charge. Bloodrage puts you in combat, and Charge can't be used in combat. Always Charge first.
- Skipping the trainer. Warriors learn something at every even level from 4 on. A missing rank of Heroic Strike or Rend costs you damage in every fight.
- Keeping an old weapon. Your attacks scale with weapon damage, so a green two-hander from a quest can feel like a new class.
- Pulling too many at once. Fight one or two enemies at a time until you have Thunder Clap, Demoralizing Shout and some talents. If three come, use Retaliation or switch to Defensive Stance rather than running (you'll often be too slow to escape).
- Leveling solo in Defensive Stance with a two-hander. It lowers your damage, so every fight takes longer. Use it for emergencies and tanking.
- Pressing an attack in the wrong stance. If Overpower, Execute or Intercept stays greyed out, check the stance list above; Tactical Mastery makes switching cheap.
- Letting runners go. Humanoids flee at low health and come back with friends. Hamstring them, or finish them before they get far.
- Starting a fight hurt. Eat back to full health between pulls. It's quicker than dying and walking back.
What Forever changed for Warriors
Compared with Classic, the Forever client and Blizzard's notes show these changes up to level 30. See the changes tab and the Warrior outlook for the full list.
- New trainer passive: Tactical Mastery at level 14, flagged as new in the client.
- New talents: Furious Precision and Lingering Rage (Fury) and Master of Defense (Protection) are reachable by 20; Spearing Strike (Arms), Raging Blows (Fury) and Vanguard (Protection) open in tier 4 at level 25; and Bloodthrill and Weaponmaster (Arms) open in tier 5 at level 30. Gore Drinker (Fury) comes at level 35, above the current cap.
- The 1 October build reshuffled the trees: Improved Cleave, Precision and Toughness were removed, Boundless Rage became Furious Precision, Iron Will moved back to Protection, Focused Rage moved up to tier 5 and Bastion down to tier 6, Improved Revenge, Improved Disarm and Improved Shield Bash each moved up a tier, Bloodthirst no longer needs Death Wish, and Flurry now does.
- The same build changed several talents in the client: Unbridled Wrath no longer gives extra Rage with a two-hander, Dual Wield Specialization now gives 10% more off-hand Rage per rank, Booming Voice now also makes your shouts cheaper, and Blood Craze no longer triggers from Bloodthirst. Berserker Rage is learned at level 30 instead of 32.
- Slam is learned at level 20 and has a cooldown. It's flagged as new in the client.
- Several tooltips changed from Classic Era: Battle Shout lasts 3 minutes instead of 2 (though each rank gives less attack power), Thunder Clap slows attacks by 20% instead of 10%, Demoralizing Shout lasts 45 seconds, Shield Block stops two attacks instead of one, Shield Wall cuts damage by 60% for 12 seconds, and Revenge hits harder.
- Defensive Stance's tooltip now states the threat bonus, 30%.
- The Arms talent Anger Management generates Rage in combat as well as slowing Rage loss out of combat.
- Racials were reworked (see the race table above).
Players now generate 75% increased Rage when landing a critical strike with a basic attack. Rend and Sunder Armor will now instantly tap enemies to the Warrior. Queueing Heroic Strike will no longer increase off-hand hit chance. Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance. Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation. Blizzard, WoW Forever Beta Development Notes (1 October build)
Slam’s cooldown has been increased to 18 seconds (was 15 seconds). Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds. Blizzard, WoW Forever Beta Development Notes (September 24)
Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power. Blizzard, WoW Forever Beta Development Notes (September 24)
For the whole game's changes, see our write-ups of the 1 October level 30 build and the September 24 development notes.
Checked against WoW Forever beta build 1.60.1.70170.