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Leveling a Warrior to 30

How to level a Warrior in WoW Forever from 1 to the level 30 beta cap: Rage and stances, every ability as you learn it, the published leveling talent builds, what to press, class quests, gear, dungeons and the mistakes new Warriors make.

The WoW Forever beta's level cap is 30 since the 1 October 2026 maintenance (build 1.60.1.70170); Blizzard hasn't said when it will rise again. See Level 30 build goes live for everything that build changed. Abilities, talents and tooltips here come from the Forever beta client. Anything taken from Classic's data, such as class quest givers and places, is labelled, because Forever may have changed it.

The Warrior in a nutshell

The Warrior is a melee fighter: you walk up to enemies and hit them with a weapon. You can level as a damage dealer (the Arms and Fury talent trees) or as a tank, the player who holds enemies' attention in a group so they hit you instead of your friends (the Protection tree). You can switch between these later, so you don't have to decide on day one.

Your resource is Rage, not Mana. The bar starts empty, fills up when you deal and take damage, and slowly drains away once you leave combat. Almost every attack costs Rage, so a Warrior plays in a rhythm: build Rage, spend it, build it again. That is the biggest difference from other classes, and it's covered in detail below.

The Forever client lets Warriors wear cloth, leather and mail from level 1 and plate from level 40, and carry a shield. You can use almost every weapon: one- and two-handed axes, maces and swords, daggers, fist weapons, staves, and polearms from level 20. You can dual-wield (hold a weapon in each hand) from level 20. Bows, guns, crossbows and thrown weapons go in your ranged slot, mostly for pulling an enemy from a distance.

Good at

Not so good at

Choosing a race

Every race in WoW Forever can be a Warrior: Human, Dwarf, Night Elf, Gnome and High Order Skyborne for the Alliance, and Orc, Undead, Tauren, Troll and Windshaper Skyborne for the Horde. Blizzard reworked the racial abilities so that each race has two active abilities and two passive ones, tuned to give a similar amount of power. No race is the right one: pick the look, faction and starting zone you like. The table lists the racials that matter most for a Warrior, from the Forever client's tooltips.

RaceFactionRacials that help a Warrior
HumanAllianceSword Specialization (more critical strike chance with swords), Will to Survive (breaks out of stuns)
DwarfAllianceMace Specialization (more critical strike chance with maces), Stoneform (less Physical damage taken, clears bleeds, poisons and diseases), Big Game Hunter (more damage to Beasts, which you fight a lot while questing)
Night ElfAllianceElune's Light (a burst of critical strike chance), Quickness (a little more dodge and run speed), Shadowmeld (hide, or make enemies less keen to attack you)
GnomeAllianceEscape Artist (escape roots and slows), Eureka! (cheaper, stronger next 3 attacks; see the note below)
High Order SkyborneAllianceWind Blessed (a little Haste), Read Ley Line (faster Health regeneration between fights near a ley line), Elemental Insight (more damage to Elementals)
OrcHordeBlood Fury (a burst of Attack Power), Axe Specialization (more critical strike chance with axes), Hardiness (shorter stuns)
UndeadHordeTouch of the Grave (your attacks sometimes drain health), Cannibalize (recover faster on Humanoid or Undead corpses), Will of the Forsaken (breaks Fear, Charm and Sleep)
TaurenHordeWar Stomp (stuns up to 5 nearby enemies), Endurance (more Health and hit chance)
TrollHordeBerserking (faster attacks), Rapid Regeneration and Regeneration (faster Health recovery), Beast Slaying (more damage to Beasts)
Windshaper SkyborneHordeWind Blessed (a little Haste), Read Ley Line (faster regeneration near a ley line), Elemental Insight (more damage to Elementals)

Racial tooltips are from the Forever beta client and are still being tuned.

Watch out: Gnome Eureka!: the client tooltip still says it lowers the Energy cost of your next 3 damaging abilities, which a Warrior doesn't use. Blizzard's September 24 development notes say it was changed on every class to a discount on Mana, Rage or Energy abilities, so it should work with Rage in the current beta.

Read more in Races, classes and reworked racials. The Skyborne start on their own island, Zephras Isle; see Meet the Skyborne.

Rage and stances

Rage is what makes the Warrior different. You gain it by hitting enemies and by being hit, and you spend it on attacks. Two abilities give you Rage on demand. Charge (level 4) rushes you to an enemy from range, generates 9 Rage and stuns it for 1 sec. Bloodrage (level 10) generates 10 rage at the cost of some health, then more over the next few seconds. Since the 1 October build, a critical strike with a basic attack also generates 75% more Rage, so every crit refills your bar faster.

Out of combat your Rage drains away, so you start almost every fight near empty. That's why the usual opening is Charge: it gets you to the enemy and gives you Rage to spend straight away.

A stance is a fighting mode that changes how you fight. You can only be in one at a time, and you switch with a button on your stance bar.

The Forever client lists which stance each attack needs. Battle Stance: Charge, Overpower, Mocking Blow, Retaliation and the Sweeping Strikes talent. Defensive Stance: Taunt, Revenge, Shield Block, Disarm and Shield Wall. Berserker Stance: Intercept and Berserker Rage. Battle or Defensive: Rend, Thunder Clap and Shield Bash. Battle or Berserker: Hamstring and Execute. Everything else, including Heroic Strike, Cleave, Slam, Sunder Armor, Bloodrage and your shouts, works in any stance. If an attack stays greyed out, change stance: Tactical Mastery means it costs you little Rage.

Tip: Blizzard's September 24 notes say Warriors are one of the first classes that can test the new Cooldown Manager, which shows your important cooldowns in one place you can move. It is off by default: turn it on in Options, under Gameplay Enhancement. Gamepad players also get a stance flyout on the action bar.

Abilities by level

You learn new abilities from a Warrior trainer in your starting area and in every capital city. In the Forever client, Warriors get something new at every even level from 4 to 30, so visit a trainer at 4, 6, 8 and so on. This table lists everything you learn up to level 30, straight from the client:

LevelAbilityRankLearned from
1Battle ShoutRank 1Trainer
1Battle StanceTrainer
1Heroic StrikeRank 1Trainer
1Improved Challenging ShoutRank 1Trainer
1Improved Challenging ShoutRank 2Trainer
1Improved PummelRank 1Trainer
1Improved PummelRank 2Trainer
1Improved PummelRank 3Trainer
4ChargeRank 1Trainer
4RendRank 1Trainer
6Thunder ClapRank 1Trainer
8HamstringRank 1Trainer
8Heroic StrikeRank 2Trainer
10BloodrageTrainer
10Defensive StanceQuest: Path of Defense (Classic quest)
10RendRank 2Trainer
10Sunder ArmorRank 1Quest: Path of Defense (Classic quest)
10TauntQuest: Path of Defense (Classic quest)
12Battle ShoutRank 2Trainer
12OverpowerRank 1Trainer
12Shield BashRank 1Trainer
14Demoralizing ShoutRank 1Trainer
14RevengeRank 1Trainer
14Tactical MasteryTrainer
16Heroic StrikeRank 3Trainer
16Mocking BlowRank 1Trainer
16Shield BlockTrainer
18DisarmTrainer
18Thunder ClapRank 2Trainer
20CleaveRank 1Trainer
20RendRank 3Trainer
20RetaliationTrainer
20SlamRank 1Trainer
20Victory RushTrainer
22Battle ShoutRank 3Trainer
22Intimidating ShoutTrainer
22Sunder ArmorRank 2Trainer
24Demoralizing ShoutRank 2Trainer
24ExecuteRank 1Trainer
24Heroic StrikeRank 4Trainer
24RevengeRank 2Trainer
26Challenging ShoutTrainer
26ChargeRank 2Trainer
26Mocking BlowRank 2Trainer
28OverpowerRank 2Trainer
28Shield WallTrainer
28Thunder ClapRank 3Trainer
30Berserker RageTrainer
30Berserker StanceQuest: The Affray (Classic quest)
30CleaveRank 2Trainer
30InterceptRank 1Quest: The Affray (Classic quest)
30RendRank 4Trainer
30SlamRank 2Trainer

Everything a Warrior learns up to level 30, from the Forever client. Some come from a class quest instead of the trainer; a Classic quest is Classic's data, not yet confirmed in Forever.

The client also lists two passives at level 1, Improved Challenging Shout and Improved Pummel. Neither is in Forever's talent tree and the client doesn't show how you would get their ranks, so don't count on them. Here are the abilities that matter, in the order you get them:

Levels 21 to 30

These are all available now that the cap is 30:

Above the current level 30 cap, Whirlwind comes at level 36 and Pummel, your first interrupt that doesn't need a shield, at level 38.

Talents: which spec to level with

You get your first talent point at level 10 and one more each level, so 11 points by level 20 and 21 by level 30. You spend them at your talent pane (press N). A new tier opens every 5 levels, and each tier needs 5 points per tier above it in the same section: tier 4 opens at level 25 with 15 points, and tier 5 at level 30 with 20. So a level 30 Warrior can just reach tier 5 of one section, where Sweeping Strikes, Death Wish and Concussion Blow sit.

If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed. Blizzard, WoW Forever Beta Development Notes (September 24)

So during the beta you can try all three. ForeverDB has a published leveling build for each tree at 20 and at 30. You can see every point and the reason for it on the Warrior builds page, and plan your own in the talent calculator.

BuildTalents at 20Why pick it
Arms: Two-hander leveling with Anger ManagementImproved Heroic Strike 3, Deflection 2, Improved Tactical Mastery 5, Anger Management 1Anger Management generates Rage in combat as well as slowing Rage loss, so you rarely start or finish a fight empty. Improved Heroic Strike makes your Rage dump cheaper.
Fury: Cruelty and Unbridled Wrath with Piercing HowlCruelty 5, Unbridled Wrath 5, Piercing Howl 1More critical strikes, a 60% chance of extra Rage on every weapon hit, and Piercing Howl to slow every nearby enemy when a pull goes wrong. Piercing Howl is the only one you press; the rest work on their own.
Protection: Sword and board levelingShield Specialization 5, Improved Bloodrage 2, Improved Revenge 3, Master of Defense 1One-handed weapon and shield in Defensive Stance. Blocks, dodges and parries all give you Rage, and Improved Revenge makes Revenge hit 60% harder. You kill more slowly but take far less damage, eat less, and can tank dungeons without a respec.

Summaries of the published level 20 leveling builds. Talent tooltips, with every rank's values, are from the Forever client.

BuildTalents at 30Why pick it
Arms: Two-hander leveling to Sweeping StrikesImproved Heroic Strike 3, Deflection 2, Improved Charge 2, Improved Tactical Mastery 5, Improved Overpower 2, Anger Management 1, Two-Handed Weapon Specialization 3, Impale 2, Sweeping Strikes 1Improved Charge and Improved Overpower, then Two-Handed Weapon Specialization and Impale for bigger crits, and Sweeping Strikes for pairs of enemies. Impale doesn't need Deep Wounds in Forever's tree.
Fury: Enrage and Death Wish levelingCruelty 5, Unbridled Wrath 5, Lingering Rage 1, Piercing Howl 1, Blood Craze 3, Enrage 5, Death Wish 1Enrage gives up to 10% more Physical damage after you are hit, which solo is most of the time, and Death Wish adds 20% for 30 sec when you need a fast kill. Lingering Rage keeps your Rage a little longer between pulls.
Protection: Sword and board leveling to Concussion BlowShield Specialization 5, Improved Bloodrage 2, Improved Revenge 3, Anticipation 3, Master of Defense 2, Last Stand 1, Improved Disarm 3, Vanguard 1, Concussion Blow 1Anticipation and Last Stand keep you alive, Vanguard lets you Charge without leaving Defensive Stance, Improved Disarm handles elites, and Concussion Blow stuns for 5 sec and leads to Shield Slam at 40.

Summaries of the published level 30 leveling builds (21 points each). Talent tooltips, with every rank's values, are from the Forever client.

Which one should you pick?

Whichever you pick, the level 30 build carries on from the same points as the level 20 one, so you never have to respec on the way. Spearing Strike, the new attack that hits Giants, Dragonkin and mounted targets hard, is a tier 4 Arms talent from level 25; since the 1 October build it needs Battle Stance but no longer a two-handed weapon, and no published build takes it.

Watch out: The 1 October build reshuffled the Warrior talents. Improved Cleave, Precision and Toughness are gone, Boundless Rage became Furious Precision (off-hand hit chance), Iron Will moved back to Protection, and Gore Drinker is new in Fury at 35. As Blizzard's notes promised, Focused Rage moved up to tier 5 at level 30 and Bastion down to tier 6 at 35. If you had points in a talent that was removed, check your talent pane.

What to press

This is the level 30 order from the published builds, in plain terms. Earlier on, skip the steps you haven't learned yet.

One enemy (Arms or Fury)

  1. Before you pull, shout Battle Shout. It lasts long enough to cover several fights.
  2. Open with Charge from range in Battle Stance. It can't be used once you are in combat.
  3. Right after Charge, press Bloodrage for extra Rage.
  4. Fury: on a dangerous enemy or a double pull, press Death Wish. You deal more damage, but take more too.
  5. Once the enemy is at 20% health or less, finish it with Execute. Every point of Rage above its cost becomes extra damage, so save some as the enemy gets low.
  6. Put Rend on enemies that will live a while. Skip it on ones that die quickly.
  7. Press Overpower every time the enemy dodges and it lights up. The Arms build's Improved Overpower makes it a likely crit.
  8. Use Slam right after a normal swing lands, whenever it is off cooldown. Its short cast delays your next swing, so timing it just after a swing loses the least.
  9. When you have more Rage than those attacks need, spend it on Heroic Strike, but keep enough for Execute near the end of the fight.
  10. If an enemy runs mid-fight, switch to Berserker Stance and use Intercept, which stuns it for 3 sec, or Hamstring it.

Several enemies

  1. Arms: start with Sweeping Strikes, so your next 5 melee attacks also hit a second enemy.
  2. Use Thunder Clap: it hits up to 4 enemies and makes them attack 20% slower.
  3. Add Demoralizing Shout so they all hit you for less.
  4. Use Cleave instead of Heroic Strike while two enemies stand together.
  5. Put Rend on a second enemy if the fight will last.
  6. Fury: if you pulled too many, Piercing Howl slows everything near you so you can walk away.
  7. If three or more are beating on you and it is going badly, press Retaliation, or change to Defensive Stance and fight on. Tactical Mastery keeps some of your Rage when you switch. Solo, Intimidating Shout buys a few seconds, but fleeing enemies can bring more.

Protection (sword and board)

  1. Open with Charge, then change to Defensive Stance. With the Vanguard talent (level 25) you can Charge straight from Defensive Stance.
  2. Press Bloodrage for Rage.
  3. Keep Shield Block up while the enemy is hitting you. With Shield Specialization, every block also gives you Rage.
  4. Press Revenge every time it lights up after a block, dodge or parry.
  5. Use Rend on enemies that will last, and Heroic Strike with spare Rage.
  6. Interrupt casters with Shield Bash. The 30 leveling build can also stun them with Concussion Blow.
  7. On two or more enemies, open with Thunder Clap and Demoralizing Shout.
  8. When a pull goes wrong, press Last Stand before your health gets low. Shield Wall cuts the damage you take by 60% for 12 sec, so keep it for a different moment.

Watch out: Heroic Strike and Cleave don't fire at once: they replace your next normal swing. Blizzard lists a known issue in the beta where queuing one of these attacks disables the spell queue window, so your next ability may feel slow to respond right after you press them. Since the 1 October build, a queued Heroic Strike also no longer raises your off-hand hit chance.

Class quests

Speculation: Classic data: the quests below are in the Forever client, but who gives them, where they start and what they reward come from Classic's data. Forever may have moved or changed them.

At level 1, the first quest giver of each starting area hands Warriors a note that sends you to your class trainer. In Classic's data it's Simple Letter from Marshal McBride (Human), Simple Rune (Dwarf) and Simple Memorandum (Gnome) from Sten Stoutarm, Simple Sigil from Conservator Ilthalaine (Night Elf), Simple Parchment (Orc) and Simple Tablet (Troll) from Gornek, Simple Note from Grull Hawkwind (Tauren), and Simple Scroll from Shadow Priest Sarvis (Undead). Do it: it's free experience and shows you where your trainer stands. There is no Classic version for the Skyborne, who start on Zephras Isle.

At level 10, each faction has Warrior quest chains. Classic's data has them starting here:

First questGiven byWhere (Classic data)Faction
A Warrior's TrainingLyria Du LacElwynn ForestAlliance
Muren StormpikeGranis SwiftaxeDun MoroghAlliance
ElanariaMoon Priestess AmaraTeldrassilAlliance
Veteran UzzekKrang StonehoofMulgoreHorde
Speak with DillingerAustil de MonTirisfal GladesHorde

Level 10 Warrior quest chains that the Forever client has. Giver and place from Classic's data.

The chains then lead on: in Stormwind to Harry Burlguard and Bartleby, in Ironforge to Muren Stormpike and Tormus Deepforge, in Darnassus to Elanaria and Mathiel, in the Barrens to Uzzek and Thun'grim Firegaze, and in Tirisfal Glades to Deathguard Dillinger and Coleman Farthing. Classic's data opens all of them to every race of the faction.

Speculation: In Classic, these level 10 chains taught Defensive Stance, and follow-up quests such as Grey Iron Weapons, Weapons of Elunite, Forged Steel and Heirloom Weapon offered a weapon. The Forever client still has the spell those chains cast to teach you Defensive Stance, Sunder Armor and Taunt at level 10, so they most likely still do, but nobody has confirmed it in the beta yet.

From level 20 there are longer chains that run up to the cap, and in Classic's data they end in armor rewards. Now that the cap is 30 you can finish them:

QuestsLevelGiven byWhere (Classic data)Faction
Yorus Barleybrew20Wu ShenStormwind CityAlliance
The Shieldsmith and The Rethban Gauntlet22Yorus BarleybrewRedridge MountainsAlliance
Fire Hardened Mail, then Grimand Elmore (Human), Klockmort Spannerspan (Dwarf and Gnome) or Mathiel (Night Elf)28Furen LongbeardStormwind CityAlliance
Grimand's Armor, Klockmort's Creation or Mathiel's Armor30Grimand Elmore, Klockmort Spannerspan or MathielStormwind City, Ironforge, DarnassusAlliance
Speak with Ruga20SorekOrgrimmarHorde
Trial at the Field of Giants, then Speak with Thun'grim20Ruga RagetotemThe BarrensHorde
Brutal Armor, which leads to the Brutal Gauntlets, Helm, Legguards and Hauberk quests30Thun'grim FiregazeThe BarrensHorde
The Islander30Torm RagetotemThunder BluffBoth
The Affray and The Windwatcher30Klannoc MacleodDurotarBoth

Warrior quests from level 20 to 30 that the Forever client has. Givers, places, levels and factions from Classic's data.

Speculation: Classic's data lists The Islander, The Affray and The Windwatcher as level 30 Warrior quests; in Classic they led to Berserker Stance. The Forever client still has the spell The Affray casts to teach Berserker Stance and Intercept at level 30, so the quests most likely still lead to them, but nobody has confirmed it in the beta yet. Berserker Rage needs Berserker Stance too, so if your trainer offers it and you can't use it, this is the quest you are missing.

Gear, weapons and professions

Your weapon matters more than anything else. Overpower, Slam and Cleave all deal your weapon's damage plus a bonus, so a better weapon makes every attack better. For Arms, and for Fury while you level, pick a two-hander with high damage per swing; the level 30 Fury dungeon build is made for two one-handed weapons instead. For Protection, use a one-handed weapon and the best shield you can find.

Stat order from the class guides: Arms wants weapon damage, then Strength, Hit, Critical Strike, Agility and Stamina. Fury puts Hit first, then Strength and Critical Strike. Protection wants Stamina, Armor and Defense. In Forever, melee, ranged and spell hit are one stat, and so is critical strike chance.

The Warrior PvE page has a gear list for every slot at levels 20 and 30 for each spec, with where each item comes from, and the gear planner lets you compare items. At 30 the Arms and Fury lists put new Forever Blacksmithing mail near the top of several slots, such as Veteran's Silvered Chain Leggings (from level 25) and Officer's Belt (level 30), and the Protection list has the tanking versions, such as Guard's Silvered Chain Leggings and Sentinel's Belt. For weapons, the Fury list suggests Swinetusk Shank from Agathelos the Raging in Razorfen Kraul and Bloody Brass Knuckles from Interrogator Vishas in Scarlet Monastery, and the Arms list Manual Crowd Pummeler from Crowd Pummeler 9-60 in Gnomeregan; those drop sources are Classic's data.

Tip: Quest rewards are your main source of gear while leveling. When a quest offers a choice, take the weapon if it's an upgrade, since it counts for more than any armor piece.

Professions: Mining and Blacksmithing suit a Warrior, because Blacksmithing makes mail armor, weapons and sharpening stones, and those crafted mail sets rank well in the gear lists. Blizzard's Deep Dive also says Blacksmiths can place a Sharpening Wheel at a campfire for an Attack Power buff. First Aid bandages cut your downtime, since you have no healing of your own. See the professions guide for how to start.

Groups and dungeons

Warriors are welcome in any group. As a tank, you walk in first, pull enemies and keep their attention with Sunder Armor, Revenge and Thunder Clap. If an enemy runs at your healer, Taunt it back. Blizzard's 1 October known issues say Demoralizing Shout doesn't cause threat at the moment, so don't rely on it to grab a pack. As a damage dealer, let the tank hit first: Heroic Strike and Cleave cause a lot of threat, and an enemy that turns on you is your problem.

Blizzard's 1 October notes list the dungeons open in the beta. Below 20 you have Ragefire Chasm, The Hall of Thanes, Ruins of Lordaeron, Deadmines and Wailing Caverns. For levels 20 to 30 there are Shadowfang Keep (from 18), Blackfathom Deeps (from 22), The Stockade (from 23), Razorfen Kraul (from 24), Gnomeregan (from 25) and Scarlet Monastery (from 30), with minimum levels from the Forever client. The same build added three more: Excavation Site: Wetlands, a new 5-player dungeon Blizzard lists for levels 26 to 31, Razorfen Downs (Blizzard: 25+) and Uldaman (Blizzard: 30+).

Since the 1 October build, dungeon quests reward 50% less extra experience on top of normal quest values, so run dungeons for the gear and the practice rather than as a shortcut to 30. Start with Your first dungeon, and use the planner to look at the bosses before you go.

Tip: Battle Shout reaches every party member within 20 yards, so shout it before each pull. The melee players in your group will thank you.

Common beginner mistakes

What Forever changed for Warriors

Compared with Classic, the Forever client and Blizzard's notes show these changes up to level 30. See the changes tab and the Warrior outlook for the full list.

Players now generate 75% increased Rage when landing a critical strike with a basic attack. Rend and Sunder Armor will now instantly tap enemies to the Warrior. Queueing Heroic Strike will no longer increase off-hand hit chance. Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance. Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation. Blizzard, WoW Forever Beta Development Notes (1 October build)
Slam’s cooldown has been increased to 18 seconds (was 15 seconds). Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds. Blizzard, WoW Forever Beta Development Notes (September 24)
Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power. Blizzard, WoW Forever Beta Development Notes (September 24)

For the whole game's changes, see our write-ups of the 1 October level 30 build and the September 24 development notes.

Checked against WoW Forever beta build 1.60.1.70170.