Druid talent calculator and leveling order
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Other classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock
Druids are shapeshifting hybrids that can heal, tank in bear form, fight in cat form or cast as Moonkin. Forever adds a real bear toolkit, and the new talent tree adds Lacerate, Feral Charge and Primal Bite for Feral and Wild Growth for Restoration, plus the out-of-combat Revive. Insect Swarm is now a Balance talent, and Omen of Clarity a trainer ability at 20.
Plan your Druid talents for WoW Forever: click talents into the three trees and the calculator records the order you take them in, one talent per level, so you know what to pick at every level-up. Drag a level to move it, or click it to change its pick; every level is checked against the tree's tier and prerequisite rules. Share the build as a short link, load a recommended build in one click, and send the plan to the ForeverDB addon, which tells you where each new point goes in game.
Talent points in WoW Forever
From the Forever client (TraitCurrencySource): one talent point per level from 10 to 60, 51 in all. The Legacy perk Talented gives the same points up to 5 levels sooner (one more rank each at levels 9, 8, 7, 6 and 5). In each section a row needs 5 more points spent in the rows above it.
Druid talents compared with Classic
Of the 52 talents in Forever's Druid tree, 14 are new, 23 changed from Classic Era and 15 are the same. Classic talents Forever doesn't have: Improved Thorns (Balance tier 3), Feral Aggression (Feral Combat tier 1), Faerie Fire (Feral) (Feral Combat tier 5), Improved Mark of the Wild (Restoration tier 1), Improved Enrage (Restoration tier 2), Nature's Grasp (Balance tier 1), Omen of Clarity (Balance tier 3).
Recommended Druid builds
- Balance: Fast Wrath caster (level 20)
- Balance: Hit and crit caster (level 20)
- Balance: Root-and-nuke caster (level 30)
- Balance: Group caster (level 30)
- Balance: Fast Wrath kiter (level 20)
- Balance: Starfire burst caster (level 30)
- Balance: Moonkin leveling (level 40)
- Balance: Moonkin leveling with Eclipse (level 50)
- Balance: Moonkin leveling with Naturalist (level 60)
- Balance: Moonkin group caster (level 40)
- Balance: Moonkin with Eclipse (level 50)
- Balance: Moonkin with Naturalist (level 60)
- Balance: Moonkin burst caster (level 40)
- Balance: Moonkin with Overgrowth (level 50)
- Balance: Moonkin with Nature's Focus (level 60)
- Feral Combat: Bear to cat leveling (level 20)
- Feral Combat: Early bear tank (level 20)
- Feral Combat: First cat (level 20)
- Feral Combat: Cat and bear leveling (level 30)
- Feral Combat: Bear tank with Lacerate (level 30)
- Feral Combat: Group cat (level 30)
- Feral Combat: Bear control, cat speed (level 20)
- Feral Combat: Cat burst with bear control (level 30)
- Feral Combat: Cat and bear leveling with Primal Bite (level 40)
- Feral Combat: Cat leveling with Shifting Power (level 50)
- Feral Combat: Cat and bear leveling with Heart of the Wild (level 60)
- Feral Combat: Dire bear tank with Primal Bite (level 40)
- Feral Combat: Dire bear tank with Lacerate (level 50)
- Feral Combat: Dire bear tank with Heart of the Wild (level 60)
- Feral Combat: Group cat with Shifting Power (level 40)
- Feral Combat: Group cat with Heart of the Wild (level 50)
- Feral Combat: Group cat with Naturalist (level 60)
- Feral Combat: Cat burst with Shifting Power (level 40)
- Feral Combat: Cat burst with Shredding Attacks (level 50)
- Feral Combat: Cat burst with Heart of the Wild (level 60)
- Restoration: Caster-healer with Improved Wrath (level 20)
- Restoration: Dungeon healer (level 20)
- Restoration: Caster-healer with Swiftmend (level 30)
- Restoration: Dungeon healer with Swiftmend (level 30)
- Restoration: Hard-to-stop healer (level 20)
- Restoration: Nature's Swiftness healer (level 30)
- Restoration: Caster-healer with Nature's Swiftness (level 40)
- Restoration: Caster-healer with Wild Growth (level 50)
- Restoration: Caster-healer with Improved Entangling Roots (level 60)
- Restoration: Dungeon healer with Wild Growth (level 40)
- Restoration: Dungeon healer with Tranquil Spirit (level 50)
- Restoration: Dungeon healer with Heart of the Wild (level 60)
- Restoration: Battleground healer with Wild Growth (level 40)
- Restoration: Battleground healer with Furor (level 50)
- Restoration: Battleground healer with Genesis (level 60)
Popular builds
Seen in WoW Forever: 7 players (8 characters). How it works: signed-in players upload their Companion addon file (its Your talent builds setting records each character’s talents). Each character counts once per level range, at most 2 of one player’s, and no names are shown. A spec appears once 5 characters from 3 different players at that level range have uploaded, and a build once 2 players run it.
Levels 10–19
6 Druid characters at Levels 10–19.
- Feral Combat: No two Feral Combat players here run the same build yet.
Levels 20–29
3 Druid characters at Levels 20–29.
- Feral Combat: Not enough players yet: 2 of the 5 characters needed, from at least 3 different players.
- Restoration: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
Balance talents
- Tier 1: Improved Wrath (changed from Classic) (5 ranks, level 10+): Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%. Classic: Reduces the cast time of your Wrath spell by 0.5 sec.
- Tier 1: Genesis (new in Forever) (5 ranks, level 10+): Increases the periodic damage and healing done by your spells and abilities by 10%.
- Tier 2: Moonglow (changed from Classic) (3 ranks, level 15+): Reduces the Mana cost of your damaging spells by 25%. Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
- Tier 2: Improved Moonfire (changed from Classic) (2 ranks, level 15+): Increases the damage and critical strike chance of your Moonfire spell by 10%. Classic: Increases the damage and critical strike chance of your Moonfire spell by 10%.
- Tier 2: Nature's Majesty (new in Forever) (2 ranks, level 15+): Increases your critical strike chance with spells and melee attacks by 4%.
- Tier 2: Nature's Reach (changed from Classic) (2 ranks, level 15+): Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%. Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
- Tier 3: Improved Entangling Roots (changed from Classic) (3 ranks, level 20+): Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect. Classic: Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
- Tier 3: Nature's Splendor (new in Forever) (1 rank, level 20+): Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
- Tier 4: Insect Swarm (changed from Classic) (1 rank, level 25+): The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. Classic: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
- Tier 4: Vengeance (5 ranks, level 25+): Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
- Tier 4: Improved Starfire (5 ranks, level 25+): Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
- Tier 5: Overgrowth (changed from Classic) (2 ranks, level 30+): Increases the maximum number of targets you may have affected by Entangling Roots by 2. Classic: Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
- Tier 5: Nature's Grace (changed from Classic) (1 rank, level 30+): All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. Classic: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
- Tier 5: Eclipse (new in Forever) (3 ranks, level 30+): Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
- Tier 6: Moonfury (5 ranks, level 35+): Increases the damage done by your Arcane and Nature spells by 10%.
- Tier 7: Moonkin Form (changed from Classic) (1 rank, level 40+): Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Classic: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat talents
- Tier 1: Ferocity (5 ranks, level 10+): Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
- Tier 1: Furor (changed from Classic) (5 ranks, level 10+): Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy. Classic: Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
- Tier 2: Feral Swiftness (2 ranks, level 15+): Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
- Tier 2: Feral Instinct (changed from Classic) (3 ranks, level 15+): Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher. Classic: Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
- Tier 2: Brutal Impact (changed from Classic) (2 ranks, level 15+): Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec. Classic: Increases the stun duration of your Bash and Pounce abilities by 1 sec.
- Tier 2: Thick Hide (changed from Classic) (3 ranks, level 15+): While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Classic: Increases your Armor contribution from items by 10%.
- Tier 3: Shredding Attacks (changed from Classic) (3 ranks, level 20+): Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3. Classic: Reduces the Energy cost of your Shred ability by 12.
- Tier 3: Savage Fury (changed from Classic) (2 ranks, level 20+): Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%. Classic: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
- Tier 3: Feral Charge (1 rank, level 20+): Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
- Tier 3: Sharpened Claws (changed from Classic) (2 ranks, level 20+): Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%. Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
- Tier 4: Predatory Strikes (3 ranks, level 25+): Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
- Tier 4: Lacerate (new in Forever) (1 rank, level 25+): Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
- Tier 4: Predatory Discipline (new in Forever) (1 rank, level 25+): Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
- Tier 4: Blood Frenzy (changed from Classic) (2 ranks, level 25+): Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point. Classic: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
- Tier 5: Leader of the Pack (1 rank, level 30+): While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
- Tier 5: Natural Instinct (new in Forever) (2 ranks, level 30+): Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
- Tier 6: Rend and Tear (new in Forever) (5 ranks, level 35+): Increases damage done by your melee abilities on Bleeding targets by 15%.
- Tier 6: Natural Reaction (new in Forever) (5 ranks, level 35+): Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
- Tier 7: Primal Bite (new in Forever) (1 rank, level 40+): Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
- Tier 7: Shifting Power (new in Forever) (1 rank, level 40+): Instantly convert ? Mana into ? Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Restoration talents
- Tier 1: Nature's Focus (5 ranks, level 10+): Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
- Tier 1: Heart of the Wild (changed from Classic) (5 ranks, level 10+): Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. Classic: Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
- Tier 2: Naturalist (changed from Classic) (5 ranks, level 15+): Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%. Classic: Reduces the cast time of your Healing Touch spell by 0.5 sec.
- Tier 2: Reflection (changed from Classic) (3 ranks, level 15+): Allows 50% of your Mana regeneration to continue while casting. Classic: Allows 15% of your Mana regeneration to continue while casting.
- Tier 2: Natural Shapeshifter (3 ranks, level 15+): Reduces the mana cost of all shapeshifting by 30%.
- Tier 3: Subtlety (changed from Classic) (3 ranks, level 20+): Reduces the threat generated by your Nature and Arcane spells by 30%. Classic: Reduces the threat generated by your Healing spells by 20%.
- Tier 3: Gift of Nature (5 ranks, level 20+): Increases the effect of all your healing spells by 10%.
- Tier 3: Bloom (new in Forever) (1 rank, level 20+): When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
- Tier 4: Tranquil Spirit (5 ranks, level 25+): Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
- Tier 4: Improved Rejuvenation (3 ranks, level 25+): Increases the effect of your Rejuvenation spell by 15%.
- Tier 4: Swiftmend (changed from Classic) (1 rank, level 25+): Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell. Classic: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
- Tier 5: Nature's Swiftness (1 rank, level 30+): When activated, your next Nature spell becomes an instant cast spell.
- Tier 5: Living Spirit (new in Forever) (3 ranks, level 30+): Increases your Spirit by 15%.
- Tier 5: Improved Tranquility (changed from Classic) (2 ranks, level 30+): Reduces threat caused by Tranquility by 100% and its cooldown by 60%. Classic: Reduces threat caused by Tranquility by 100%.
- Tier 6: Improved Regrowth (5 ranks, level 35+): Increases the critical effect chance of your Regrowth spell by 50%.
- Tier 7: Wild Growth (new in Forever) (1 rank, level 40+): Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Best in slot gear at any level: Balance, Feral Combat, Restoration
Druid abilities
- Healing Touch (level 1)
- Mark of the Wild (level 1)
- Wrath (level 1)
- Moonfire (level 4)
- Rejuvenation (level 4)
- Thorns (level 6)
- Entangling Roots (level 8)
- Bear Form (level 10, from the Classic class quest Body and Heart)
- Demoralizing Roar (level 10)
- Growl (level 10, from the Classic class quest Body and Heart)
- Maul (level 10, from the Classic class quest Body and Heart (rank 1))
- Nature's Grasp (level 10)
- Teleport: Moonglade (level 10)
- Enrage (level 12)
- Regrowth (level 12)
- Revive (level 12)
- Bash (level 14)
- Cure Poison (level 14, from the Classic class quest Power over Poison)
- Aquatic Form (level 16, from the Classic class quest Aquatic Form)
- Swipe (level 16)
- Faerie Fire (level 18)
- Hibernate (level 18)
- Cat Form (level 20, from the quest The Great Cat Spirit)
- Claw (level 20, from the quest The Great Cat Spirit (rank 1))
- Omen of Clarity (level 20)
- Prowl (level 20, from the quest The Great Cat Spirit (rank 1))
- Rebirth (level 20)
- Rip (level 20, from the quest The Great Cat Spirit (rank 1))
- Shred (level 20)
- Starfire (level 20)
- Soothe Animal (level 22)
- Ferocious Bite (level 24)
- Rake (level 24)
- Remove Curse (level 24)
- Abolish Poison (level 26)
- Dash (level 26)
- Challenging Roar (level 28)
- Cower (level 28)
- Tranquility (level 30)
- Travel Form (level 30)
- Poised (level 32)
- Ravage (level 32)
- Track Humanoids (level 32)
- Frenzied Regeneration (level 36)
- Pounce (level 36)
- Pounce Bleed (level 36)
- Dire Bear Form (level 40)
- Feline Grace (level 40)
- Hurricane (level 40)
- Innervate (level 40)
- Moonkin Aura (level 40)
- Barkskin (level 44)
- Gift of the Wild (level 50)
No longer trainer abilities in the live client
Data from the WoW Forever client, build 1.60.1.70862, extracted .