November 6 hotfixes: Druid Bloom heals again, the Cooldown Manager reads diminishing returns, Quick and the Dead fixed

· ForeverDB
Blizzard ran a round of hotfixes on November 6. Druid's Bloom heals the target again, the Cooldown Manager now shows crowd control durations correctly even with diminishing returns or stun reductions, and the Quick and the Dead legacy talent is fixed, along with class tooltip corrections, a Voidwalker health bump, and a long list of dungeon, quest and world fixes.
Kaivax posted the November 6 hotfixes for WoW: Forever. These went live on the server, so there's nothing to download. The headline fixes are a Druid heal that had stopped working, the Cooldown Manager reading crowd control durations correctly, and a legacy talent. The rest is below, grouped the way Blizzard listed it. Numbers are kept exactly as written.
Quick and the Dead
The Quick and the Dead legacy talent sometimes didn't do what it should. In the client it increases your movement speed while dead and makes your helpful spells and abilities cost no resource. That's fixed now.
Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended. Kaivax, Community Manager
Cooldown Manager
If a stun or other crowd control was cut short by diminishing returns or by something like the orc stun reduction, the Cooldown Manager used to show the full duration instead of the shorter one. It now shows the real duration.
The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors. Kaivax, Community Manager
Druid
The big one for Druids: Bloom heals the target again. In the client Bloom is the Restoration effect that heals the target when your Rejuvenation or Regrowth runs out from its duration, for an amount based on your Spirit.
Bloom will now correctly heal the target. Kaivax, Community Manager
The rest of the Druid changes are tooltip corrections only. The spells themselves were working; the text was wrong.
- Bear Form's tooltip claimed the wrong health increase. The actual health boost was correct, only the number shown was off.
- Ravage's tooltip showed the wrong damage figure. The damage done didn't change.
- Swiftmend's tooltip no longer says it consumes the effect.
Mage
- Mages were still learning a Research spell and then losing it on relog. That spell shouldn't exist; you should only have the Study spell once you've done the relevant quest. Fixed.
- Arcane Blast's duration wasn't properly 18 seconds. Fixed.
Rogue
- Shank now shows Rank 1 and Rank 2 in its tooltips.
- While Boot Knife is talented, Shank now correctly shows how many combo points it grants.
Warlock
- Voidwalker base health is up by about 40 at all levels.
- The Soul Siphon talent no longer causes Wrack to increase its own damage.
Warrior
- Reckless Swings's tooltip now mentions that it activates Gore Drinker.
Dungeons
- Maraudon: Zaetar's Spirit now spawns after you defeat Princess Theradras.
- Blackmaw Hold and The Drowned City: some creatures could wrongly disengage; fixed. The instance portal should now put you inside The Drowned City correctly.
Quests
- “Vorsha the Lasher” no longer lashes everyone in the zone.
- “The Sleeper Has Awakened”: Kerlonian Evershade now falls asleep less often, and you start with the Horn of Awakening to wake him when needed.
- “Rough Wolf Pelts” is now cancelled automatically if you unlearn Skinning.
- “Rediscovering the Light”: players could sometimes not heal the NPCs; fixed.
- “Ammo for Rumbleshot”: you can now see loot if you interact right after another player.
- Riverglades: some quest item drops weren't shared by a party; now they are.
- “Never Saddle on Quality”: spawns and quest item drops should be more plentiful.
- The Abominable Head from The Baron in the Ruins of Lordaeron now offers “Unending Torment” for Horde players at level 15 (was 16).
- Damp Note drop rate increased.
Enemies, NPCs and loot
- Dun Morogh: the troggs in Grol'bolar Quarry no longer respawn too quickly.
- Durotar: Ridgeshade Lurkers now have loot.
- Riverglades: Krek the Noxious now has the correct loot.
- Swamp of Sorrows: Pelluk now spawns reliably.
- Teldrassil: Lasher Sproutlings, Blooming Lashers and Wrathvine were immune to nature damage; fixed.
Races
- Night Elf: fixed a bug that gave Shadowmelded Druids access to Ravage and Pounce.
- Orc: some Warlock pet abilities were benefiting too much from the Orc Command racial; fixed.
Items and professions
- Searing Dagger is now only triggered by spells that have a damaging component.
- Leatherworking: the Tanning Rack skill requirement is lowered to 125 (was 140), so it no longer blocks patterns that need 125 skill. Its skill-ups are lowered by 15 points to match.
World
Blizzard deployed improvements to how well you can see other players and their targets at longer distances. Thunder Bluff's Barbershop was darker than intended, and the lighting has been moved around.
Everything here is from Blizzard's hotfix post. Tooltip fixes (Bear Form, Ravage, Swiftmend) change only the text shown, not what the spell does; Blizzard says so explicitly.
Sources
Explore next
- Druid: Changes · Builds · Gear planner
- Mage: Changes · Builds · Gear planner
- Rogue: Changes · Builds · Gear planner
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