Skeletal Fragments
Quest #5537 · Level 57 · Minimum level 55
Bring 15 Skeletal Fragments to Alchemist Arbington at Chillwind Point, Western Plaguelands.
Classic reference details unless specifically marked as seen in Forever. Counts, loot sources and rewards may differ in Forever.
How to complete this quest
1. Pick up
- Alchemist Arbington: Alterac Mountains: 78.6, 28.7 (Classic location)
2. Complete the objectives
Bring 15 Skeletal Fragments to Alchemist Arbington at Chillwind Point, Western Plaguelands.
Skeletal Fragments × 15 (Classic reference)
- Skeletal Acolyte: Western Plaguelands: 49.5, 63.5 (Classic location); Alterac Mountains: 74.3, 4.3 (Classic location); Western Plaguelands: 47.1, 71.7 (Classic location); Alterac Mountains: 83.6, 6.4 (Classic location)
- Skeletal Executioner: Alterac Mountains: 83.4, 3.2 (Classic location); Alterac Mountains: 73.6, 11.0 (Classic location); Alterac Mountains: 81.4, 5.4 (Classic location); Alterac Mountains: 83.5, 6.6 (Classic location)
- Skeletal Flayer: Western Plaguelands: 38.3, 56.4 (Classic location); Western Plaguelands: 38.1, 53.8 (Classic location); Western Plaguelands: 49.3, 81.3 (Classic location); Western Plaguelands: 49.6, 76.6 (Classic location)
- Skeletal Sorcerer: Western Plaguelands: 35.7, 56.2 (Classic location); Western Plaguelands: 39.3, 54.9 (Classic location); Western Plaguelands: 54.2, 79.9 (Classic location); Western Plaguelands: 53.9, 79.9 (Classic location)
- Skeletal Terror: Western Plaguelands: 45.0, 52.0 (Classic location); Western Plaguelands: 48.1, 51.2 (Classic location); Western Plaguelands: 47.7, 49.9 (Classic location)
- Skeletal Warlord: Alterac Mountains: 82.4, 5.6 (Classic location); Alterac Mountains: 82.4, 6.8 (Classic location); Western Plaguelands: 43.8, 63.1 (Classic location); Alterac Mountains: 78.6, 1.0 (Classic location)
3. Hand in
- Alchemist Arbington: Alterac Mountains: 78.6, 28.7 (Classic location)
Quest text (Classic reference)
The key to Scholomance is called a Skeleton Key. It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold. A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function.
First thing's first though, adventurer. We'll need skeletal fragments for the key's forging. Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.
Rewards (Classic reference)
Earlier quests
- Scholomance (Complete first; classic)
Following quests
- Mold Rhymes With... (Complete first; classic)
Enable JavaScript for the interactive objective map and saved progress. Classic reference data: CMaNGOS classic-db (GPL-3.0). Map images and quest IDs come from the Forever client.