The Legacy System in WoW Forever: how to earn your points and what to spend them on
Updated · ForeverDB
How to unlock the Legacy System, a step-by-step route to your 16 Legacy Points (on one character, or faster with alts), the Horde and Alliance differences, four ready-made 16-point builds, and the spectral bear rewards.
The Legacy System is WoW Forever's account-wide progression. You complete Legacy Challenges (levelling a class, maxing a crafting profession, clearing dungeons, PvP ranks), each one earns a Legacy Point, and each character spends those points on small perks in three trees: Professions, Adventure and Resourcefulness. Your total points also move you along a reward track that ends with a spectral bear mount. None of it makes you stronger in combat: the perks save time, gold and travel.

This guide is the practical side: how to get points quickly, what to buy for how you play, and where Horde and Alliance differ. For every perk's numbers at every rank, see the Legacy System explained, and plan your own build in the Legacy calculator.
The numbers that matter
| Challenges at launch | 65, each worth 1 Legacy Point |
| Points you can spend per character | 16 (the spending cap at launch) |
| Points one character can earn alone | Up to 29 (Blizzard) |
| Perk trees | 3, with 21 perks and 69 ranks between them; every rank costs 1 point |
| Rewards on the Legacy Track | 4, at 15, 25, 40 and 55 points |
| Opens with | Your first Legacy Point; the key is Y |
Unlocking it
The Legacy window opens as soon as your account earns its first Legacy Point. Blizzard lists three ways to get it:
- Reach level 25 on any character. This is how most players will unlock it.
- Reach 150 skill in a crafting profession: Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking or Tailoring. Gathering professions don't count.
- Explore the whole world map on one character.
Then press Y, or click the shield on the menu bar. The window has three tabs: Legacy Challenges, Legacy Trees and Legacy Rewards.
Points are shared, perks are not
- Legacy Points and challenges belong to your Battle.net account. A point earned on any character counts for all of them, across the Normal, PvP, Roleplay and Roleplay-PvP rulesets.
- Perks belong to each character. Every character spends the shared points its own way, up to 16. Your gatherer can fill Professions while your main fills Resourcefulness, and both use the same points.
- Hardcore is separate. Challenges done on other rulesets don't count in Hardcore, but a challenge done in Hardcore counts everywhere. Hardcore isn't open at launch, and Blizzard plans 12 Hardcore-only challenges for it.
How to earn points fastest
You don't need alts. Blizzard says one character can earn up to 29 points, well past the 16 you can spend. Here is where the points come from, roughly in the order a new character meets them:
- Classes: 27 points: Reach level 25, 45 and 60 on each class. Each class counts once, so one character earns 3.
- Crafting professions: 18 points: Reach 150, 225 and 300 in Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking or Tailoring. Two crafting professions on one character earn 6.
- Dungeons: 3 points: Defeat the final boss of every dungeon in each of three level bands. The lists are below.
- Adventure: 2 points: Explore the whole world map on one character, and finish the Lord Valthalak questline.
- Raids: 3 points: Defeat Onyxia, all 13 Hyjal Summit bosses and all 8 Barrow Deeps bosses. The raids open on 9 December.
- Player vs. Player: 12 points: Honor ranks 3, 7, 10, 13 and 14, Exalted with the four battleground factions, and weeks 4, 7 and 10 of the Field of Honor journey.
Point values from Blizzard's Legacy System article and the game client.
- Take two crafting professions on your first character. They're worth 6 points by 300, and gathering professions give none. If you love gathering, a crafting pair still pays off here; best professions by class helps you pick.
- Run every dungeon in a band, not just the good ones. Each dungeon point needs the final boss of every dungeon on its list, including all four Scarlet Monastery wings and all three Dire Maul wings. The lists are below.
- A second class to 25 is a quick point. Each class counts separately, so an alt of another class earns 1 point at level 25, and the Adventure tree's Well Rested and Talented make that alt faster.
- PvP is the biggest pile. Five honor ranks, four battleground reputations at Exalted and three Field of Honor milestones make 12 points, more than anything else one character can do.
Step by step: your first 16 points
Sixteen is the most a character can spend at launch, so that's the target. There are two ways to get there: one character on its own, or a main with two alts. Points belong to the whole account, so whatever an alt earns, your main can spend too.
One character
In the order the points usually come, with your total in brackets:
- Train two crafting professions from the start, not gathering ones. Reaching 150 in both is 2 points (2).
- Reach level 25: 1 point for your class (3).
- Take both professions to 225: 2 points (5).
- Clear the Novice Spelunker list while you level, which means the final boss of every dungeon on it: 1 point (6).
- Reach level 45 (7), then clear the Experienced Spelunker list (8).
- Reach level 60 (9) and take both professions to 300 (11).
- Clear the Master Spelunker list (12).
- Explore every zone for the Explore Azeroth achievement (13) and finish the Lord Valthalak questline (14).
- Get the last two from PvP: Sergeant at rank 3 (15), then Knight-Lieutenant or Blood Guard at rank 7 (16). If you'd rather not PvP, the raids give up to 3 points once they open on 9 December.
Faster with alts
Each class's level 25 counts once for the account, and so does each crafting profession's 150, 225 and 300. There are six crafting professions, so three characters with two each cover all of them, and none has to go past level 25:
- Your main: two crafting professions to 150, and level 25 (3).
- An alt of another class with two other crafting professions, to the same point (6).
- A third class with the last two crafting professions (9).
- All six professions to 225 (15).
- Your main to 45, or a fourth class to 25 (16).
None of these characters gathers, so six crafting professions mean buying most of the materials: this route costs gold where the first one costs time. Put the first points into Well Rested, which has no gate, and Working Overtime for more skill-ups; Talented opens once the Adventure tree has 5 points. Swap them on your main at 60, where Talented and Well Rested do nothing.
Classic's trainers wanted level 20 before Expert (225) and level 35 before Artisan (300). If Forever keeps those levels, the alts reach 225 at level 20 and the route works as written. Forever's trainers haven't confirmed them yet.
The dungeon lists
Each dungeon challenge asks you to defeat the final boss of every dungeon on its list. Dungeons marked new are Forever's own.
| Challenge | Dungeons |
|---|---|
| Novice Spelunker (1 point) | Ragefire Chasm (Horde) or The Hall of Thanes (Alliance, new), Ruins of Lordaeron (new), Wailing Caverns, The Deadmines, Shadowfang Keep, Excavation Site: Wetlands (new) |
| Experienced Spelunker (1 point) | City of Dalaran (new), Blackfathom Deeps, Gnomeregan, The Drowned City (new), Scarlet Monastery: Graveyard, Library, Armory and Cathedral, Razorfen Kraul, Krol'dok Stronghold (new) |
| Master Spelunker (1 point) | Razorfen Downs, Uldaman, Zul'Farrak, Maraudon, Alcaz Prison (new), The Temple of Atal'Hakkar, Blackrock Depths, Blackmaw Hold (new), Lower and Upper Blackrock Spire, Scholomance, Stratholme: Live and Dead, Dire Maul: East, North and West, The Shaper's Terrace (new) |
From the challenges in the game client. Stormwind Stockade isn't on any list.
Horde and Alliance: what's different
The trees, the perks, the cap and the rewards are the same for both sides. The differences are the dungeon you start the first challenge with, the names of the PvP ranks, the battleground factions and the Merchant's Favor faction:
| Alliance | Horde | |
|---|---|---|
| First dungeon of Novice Spelunker | The Hall of Thanes, under Ironforge | Ragefire Chasm, in Orgrimmar |
| PvP rank 3 | Sergeant | Sergeant |
| PvP rank 7 | Knight-Lieutenant | Blood Guard |
| PvP rank 10 | Lieutenant Commander | Champion |
| PvP rank 13 | Field Marshal | Warlord |
| PvP rank 14 | Grand Marshal | High Warlord |
| Alterac Valley reputation | Stormpike Guard | Frostwolf Clan |
| Arathi Basin reputation | League of Arathor | The Defilers |
| Warsong Gulch reputation | Silverwing Sentinels | Warsong Outriders |
| Darkspear Islands reputation | Theramore Expeditionary Force | Darkspear Raiders |
| Merchant's Favor (the Performance Bonus perk) | Azeroth Commerce Authority, Redridge Mountains | Durotar Supply and Logistics, the Barrens |
| Where you claim Legacy rewards | Innkeeper Wiley, Ratchet | Innkeeper Wiley, Ratchet |
Ranks and reputations from the challenges' own text; the Merchant's Favor quartermasters' zones from players' addon data. Rank 3 is Sergeant on both sides.
- If you play Alliance: Your first dungeon is The Hall of Thanes under Ironforge, and your Merchant's Favor faction is the Azeroth Commerce Authority.
- Start Novice Spelunker in The Hall of Thanes under Ironforge (levels 13 to 20). You don't need Ragefire Chasm.
- Wailing Caverns (the Barrens), Shadowfang Keep (Silverpine Forest) and Ruins of Lordaeron (Tirisfal Glades) are in or near Horde lands. On the PvP and Roleplay-PvP rulesets, travel there as a group.
- Your PvP reputations are Stormpike Guard, League of Arathor, Silverwing Sentinels and the Theramore Expeditionary Force, one point each at Exalted.
- Performance Bonus pays out at the Azeroth Commerce Authority in Redridge Mountains. More on the Merchant's Favor page.
- If you play Horde: Your first dungeon is Ragefire Chasm in Orgrimmar, and your Merchant's Favor faction is Durotar Supply and Logistics.
- Start Novice Spelunker in Ragefire Chasm in Orgrimmar (levels 13 to 18). You don't need The Hall of Thanes.
- The Deadmines (Westfall) and Excavation Site: Wetlands (the Wetlands) are in or near Alliance lands. On the PvP and Roleplay-PvP rulesets, travel there as a group.
- Your PvP reputations are the Frostwolf Clan, The Defilers, the Warsong Outriders and the Darkspear Raiders, one point each at Exalted.
- Performance Bonus pays out at Durotar Supply and Logistics in the Barrens. More on the Merchant's Favor page.
Both sides: the Explorer challenge needs every zone on both continents, the other side's starting zones included. Plan those trips with care on a PvP ruleset.
Spending your points: the rules
- 16 points per character at launch. The client calls it a seasonal cap and Blizzard expects to raise it over time, but hasn't said when.
- Every rank costs 1 point. 16 points buy under a quarter of the 69 ranks, so you choose.
- Gates: 11 perks open once you've spent 5 points in their tree, and three need 10: Dedicated Study, Frequent Flier and Reagent Economy. Points in any perk of that tree count.
- Arrows: some perks sit behind another one. Performance Bonus needs Bountiful Harvest, Dedicated Study needs Bartering, Talented needs Well Rested, Frequent Flier needs Field Guide, Permanence needs Gourmand, and Reagent Economy needs The Quick and the Dead. Fill the first perk completely: the client doesn't say how many ranks the arrow needs, so we assume all of them.
- Each tree's starting perks have no gate: Working Overtime and Bountiful Harvest (Professions), Well Rested and Thrill of Adventure (Adventure), Gourmand, The Quick and the Dead and Reinforce (Resourcefulness).
- You can change your mind. The Legacy Trees tab has Apply, Undo and Reset buttons. Whether a reset will ever cost anything isn't known yet. To unlearn Talented you may first have to unlearn class talents, so you don't end up with more talents than points.
Four builds for 16 points
These are ForeverDB's suggestions, not Blizzard's advice. Each one spends exactly 16 points, follows every rule above and opens in the calculator, where you can change it.
Levelling, especially alts
16 points. Open in the calculator.
- Talented 5/5: Your talent points start at level 5 instead of 10, so you have 5 more at every level until 55.
- Well Rested 5/5: You bank more rested experience and build it up faster.
- Thrill of Adventure 5/5: Health and mana back after each killing blow on an enemy that gives experience, so you stop to eat and drink less.
- Field Medicine 1/2: Recently Bandaged wears off 5 seconds sooner, outside dungeons, raids and battlegrounds.
Tip: Swap it at 60: Talented and Well Rested do nothing at the level cap, because you still can't have more than 51 talent points.
Gathering, crafting and gold
16 points. Open in the calculator.
- Bountiful Harvest 5/5: Twice the Scarce materials from Mining, Herbalism and Skinning.
- Working Overtime 5/5: A better chance of a skill-up in every tradeskill, Lockpicking included: best while you're still levelling professions.
- Bartering 2/2: 10% off everything you buy from vendors for gold.
- Dedicated Study 1/1: An ability, not a passive: once every 23 hours, a 25-second cast raises your lowest tradeskill by 1, or gives 2 to 4 Elemental Essences once everything is at 300.
- Performance Bonus 3/3: Sometimes doubles the Merchant's Favor from a crate: at the Azeroth Commerce Authority for the Alliance, Durotar Supply and Logistics for the Horde.
Level 60 dungeons and raids
16 points. Open in the calculator.
- Reinforce 5/5: 40% less durability lost when you die, so wipes cost less to repair.
- The Quick and the Dead 2/2: A faster corpse run, and free helpful spells for a while after you're resurrected: cheaper rebuffs after a wipe.
- Permanence 2/2: Your class's long party and raid buffs, and camp benefits, last twice as long.
- Gourmand 3/3: Food buffs last twice as long.
- Reagent Economy 1/1: Your class abilities stop needing reagents that vendors sell.
- Diplomat 3/5: 6% more reputation with every faction you're still working on.
PvP
16 points. Open in the calculator.
- For Great Honor 5/5: 10% more Honor Points: the main reason to take this build.
- Diplomat 3/5: Speeds up the four battleground reputations, worth a Legacy Point each at Exalted.
- Reinforce 5/5: 40% less durability lost when you die, and in battlegrounds you die a lot.
- The Quick and the Dead 2/2: A faster run back and free helpful spells after you're resurrected.
- Reagent Economy 1/1: Your class abilities stop needing reagents that vendors sell.
Tip: On your first character the points arrive slowly: the first come at 150 in a crafting profession or at level 25. Our suggestion: put the first five into Thrill of Adventure. It has no gate and helps every solo fight while you level. Move to one of the builds above once you have more points.
The rewards
Your account's total Legacy Points also fill the Legacy Track, which keeps counting after the 16-point spending cap. Claim each reward from Innkeeper Wiley in Ratchet, for both factions.
- 15 points: Holstered Replica Ironforge Air Rifle: A toy for a shootout: you and other players with the rifle can stun each other, and it keeps score.
- 25 points: Spectral Bear Cub: A companion pet, inspired by the Dwarven hunter's bear in Forever's cinematic.
- 40 points: Spectral Bear Tabard: A tabard you can only get here.
- 55 points: Reins of the Spectral Bear: An epic mount, 100% speed, only from the Legacy Track.
The Legacy Track goes up to 90 in the client; Blizzard plans more rewards with each content update.
55 points means most of the 65 challenges. On one character, without raids and PvP, you reach about 14. The bear comes from several classes at 60, both crafting professions maxed on alts, the raids from 9 December, and some PvP.
What isn't known yet
- When the 16-point cap rises, and what a season means for it.
- Whether resetting your perks will ever cost gold. The client keeps a count of recent resets, but doesn't say what it's for.
- What the six locked slots will be. Each tree has two marked "To be added in a future update", and Blizzard plans new challenges and perks with every content release.
Everything here comes from Blizzard's Legacy System article and the WoW Forever client (build 1.60.1.70707): the challenges, perks, ranks, gates, cap and rewards. The builds and the advice on what to take are our opinion. We'll update this guide when Blizzard raises the cap or adds challenges.
Checked against WoW Forever build 1.60.1.70790.